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Hey everyone!

It’s been a few weeks since our last update, and we’ve been hard at work behind the scenes—especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we’ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet.

Theme Engine Updates
The latest build includes several major enhancements:

  • New and improved UI controls

  • A brand-new 3D Perspective Mode

  • Faster load times in HyperSpin

  • Better performance loading and rendering themes

Coming Soon
We’re continuing to build on this momentum with exciting new features that will roll out shortly:

  • Shader support

  • Element grouping

  • Group-based animations

If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday.

HyperHQ Improvements
We’ve also been making important updates to HyperHQ, many of which were driven by user reports:

  • Fixed bezel-related issues in the download process

  • Updated EmuMovies login handling

  • Bug fixes and improvements for Steam integration

  • Resolved a startup hang issue reported by several users

We’re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out—bringing support to more device types and improving compatibility overall.

Looking Ahead
We’re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer.

Final Thoughts
A heartfelt thank you to everyone who’s been part of this journey—whether you’re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin’s next chapter. Even the critiques have been helpful, and it’s genuinely made this project exciting again. Hats off to all of you.

🎮 Stay tuned—more updates are right around the corner!
   

 

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