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TurboGrafx 16 & Mednafen *Help*


azda

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I have searched the forums with no luck. I have TurboGrafx 16 running in Hyperspin but I have 2 problems.

1) How do I switch to fullscreen and keep it fullscreen forever more.

2) Is there anyway to keep the controller mapping settings. It loses them after each game. (I'm using an x-arcade controller)

I am using mednafen-0.8.D-win32

Thanks

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Thanks ... Where abouts is the full screen setting ... I have found a fill screen setting and changed that to 1 but didnt do anything ...

;VERSION 0.8.D
;Edit this file at your own risk!
;File format: <key><single space><value><LF or CR+LF>

;Compressor to use with state rewinding:  "minilzo", "quicklz", or "blz"
srwcompressor minilzo

;Number of frames to keep states for when state rewinding is enabled.
srwframes 600

;If value is true, use an alternate naming scheme(file base and numeric) for screen snapshots.
snapname 0

;Include the MD5 hash of the loaded game in the filenames of the data file(save states, SRAM backups) Mednafen creates.
dfmd5 1

;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data.
cdrom.lec_eval 1

;Path override for screen snapshots.
path_snap 

;Path override for save games and nonvolatile memory.
path_sav 

;Path override for save states.
path_state 

;Path override for movies.
path_movie 

;Path override for cheats.
path_cheat 

;Path override for custom palettes.
path_palette 

;Write screen snapshots to the same directory the ROM/disk/disc image is in.
filesys.snap_samedir 0

;Write/Read save games and nonvolatile memory to/from the same directory the ROM/disk/disc image is in.
filesys.sav_samedir 0

;Write/Read save states to/from the same directory the ROM/disk/disc image is in.
filesys.state_samedir 0

;Write/Read movies to/from the same directory the ROM/disk/disc image is in.
filesys.movie_samedir 0

;Disable gzip compression when saving save states and backup memory.
filesys.disablesavegz 0

;Blur each frame with the last frame.
gb.vblur 0

;Accumulate color data rather than discarding it.
gb.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gb.vblur.accum.amount 50

;Blur each frame with the last frame.
gba.vblur 0

;Accumulate color data rather than discarding it.
gba.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gba.vblur.accum.amount 50

;Blur each frame with the last frame.
gg.vblur 0

;Accumulate color data rather than discarding it.
gg.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gg.vblur.accum.amount 50

;Blur each frame with the last frame.
lynx.vblur 0

;Accumulate color data rather than discarding it.
lynx.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
lynx.vblur.accum.amount 50

;Blur each frame with the last frame.
nes.vblur 0

;Accumulate color data rather than discarding it.
nes.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
nes.vblur.accum.amount 50

;Blur each frame with the last frame.
ngp.vblur 0

;Accumulate color data rather than discarding it.
ngp.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
ngp.vblur.accum.amount 50

;Blur each frame with the last frame.
pce.vblur 0

;Accumulate color data rather than discarding it.
pce.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pce.vblur.accum.amount 50

;Blur each frame with the last frame.
pcfx.vblur 0

;Accumulate color data rather than discarding it.
pcfx.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pcfx.vblur.accum.amount 50

;Blur each frame with the last frame.
sms.vblur 0

;Accumulate color data rather than discarding it.
sms.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
sms.vblur.accum.amount 50

;Blur each frame with the last frame.
wswan.vblur 0

;Accumulate color data rather than discarding it.
wswan.vblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
wswan.vblur.accum.amount 50

;Enable cheats.
cheats 1

;Network play server hostname.
nethost fobby.net

;Port to connect to on the server.
netport 4046

;Password to connect to the netplay server.
netpassword 

;Number of local players for network play.
netlocalplayers 1

;Nickname to use for network play chat.
netnick 

;Key to hash with the MD5 hash of the game.
netgamekey 

;Merge input to this player # on the server.
netmerge 0

;Use small(tiny!) font for netplay chat console.
netsmallfont 0

;Full-screen horizontal resolution.
nes.xres 640

;Full-screen vertical resolution.
nes.yres 480

;The scaling factor for the X axis.
nes.xscale 2

;The scaling factor for the Y axis.
nes.yscale 2

;The scaling factor for the X axis in fullscreen mode.
nes.xscalefs 2

;The scaling factor for the Y axis in fullscreen mode.
nes.yscalefs 2

;Enable scanlines with specified transparency.
nes.scanlines 0

;Stretch to fill screen.
nes.stretch 0

;Enable bilinear interpolation.
nes.videoip 0

;Enable specified special video scaler.
nes.special none

;Enable specified OpenGL pixel shader.
nes.pixshader none

;Full-screen horizontal resolution.
gb.xres 800

;Full-screen vertical resolution.
gb.yres 600

;The scaling factor for the X axis.
gb.xscale 4

;The scaling factor for the Y axis.
gb.yscale 4

;The scaling factor for the X axis in fullscreen mode.
gb.xscalefs 4

;The scaling factor for the Y axis in fullscreen mode.
gb.yscalefs 4

;Enable scanlines with specified transparency.
gb.scanlines 0

;Stretch to fill screen.
gb.stretch 0

;Enable bilinear interpolation.
gb.videoip 0

;Enable specified special video scaler.
gb.special none

;Enable specified OpenGL pixel shader.
gb.pixshader none

;Full-screen horizontal resolution.
gba.xres 800

;Full-screen vertical resolution.
gba.yres 600

;The scaling factor for the X axis.
gba.xscale 3

;The scaling factor for the Y axis.
gba.yscale 3

;The scaling factor for the X axis in fullscreen mode.
gba.xscalefs 3

;The scaling factor for the Y axis in fullscreen mode.
gba.yscalefs 3

;Enable scanlines with specified transparency.
gba.scanlines 0

;Stretch to fill screen.
gba.stretch 0

;Enable bilinear interpolation.
gba.videoip 0

;Enable specified special video scaler.
gba.special none

;Enable specified OpenGL pixel shader.
gba.pixshader none

;Full-screen horizontal resolution.
gg.xres 640

;Full-screen vertical resolution.
gg.yres 480

;The scaling factor for the X axis.
gg.xscale 3

;The scaling factor for the Y axis.
gg.yscale 3

;The scaling factor for the X axis in fullscreen mode.
gg.xscalefs 2

;The scaling factor for the Y axis in fullscreen mode.
gg.yscalefs 2

;Enable scanlines with specified transparency.
gg.scanlines 0

;Stretch to fill screen.
gg.stretch 0

;Enable bilinear interpolation.
gg.videoip 0

;Enable specified special video scaler.
gg.special none

;Enable specified OpenGL pixel shader.
gg.pixshader none

;Full-screen horizontal resolution.
lynx.xres 800

;Full-screen vertical resolution.
lynx.yres 600

;The scaling factor for the X axis.
lynx.xscale 4

;The scaling factor for the Y axis.
lynx.yscale 4

;The scaling factor for the X axis in fullscreen mode.
lynx.xscalefs 4

;The scaling factor for the Y axis in fullscreen mode.
lynx.yscalefs 4

;Enable scanlines with specified transparency.
lynx.scanlines 0

;Stretch to fill screen.
lynx.stretch 0

;Enable bilinear interpolation.
lynx.videoip 0

;Enable specified special video scaler.
lynx.special none

;Enable specified OpenGL pixel shader.
lynx.pixshader none

;Full-screen horizontal resolution.
ngp.xres 640

;Full-screen vertical resolution.
ngp.yres 480

;The scaling factor for the X axis.
ngp.xscale 4

;The scaling factor for the Y axis.
ngp.yscale 4

;The scaling factor for the X axis in fullscreen mode.
ngp.xscalefs 3

;The scaling factor for the Y axis in fullscreen mode.
ngp.yscalefs 3

;Enable scanlines with specified transparency.
ngp.scanlines 0

;Stretch to fill screen.
ngp.stretch 0

;Enable bilinear interpolation.
ngp.videoip 0

;Enable specified special video scaler.
ngp.special none

;Enable specified OpenGL pixel shader.
ngp.pixshader none

;Full-screen horizontal resolution.
pce.xres 1024

;Full-screen vertical resolution.
pce.yres 768

;The scaling factor for the X axis.
pce.xscale 3

;The scaling factor for the Y axis.
pce.yscale 3

;The scaling factor for the X axis in fullscreen mode.
pce.xscalefs 3

;The scaling factor for the Y axis in fullscreen mode.
pce.yscalefs 3

;Enable scanlines with specified transparency.
pce.scanlines 0

;Stretch to fill screen.
pce.stretch 0

;Enable bilinear interpolation.
pce.videoip 1

;Enable specified special video scaler.
pce.special none

;Enable specified OpenGL pixel shader.
pce.pixshader none

;Full-screen horizontal resolution.
pcfx.xres 1024

;Full-screen vertical resolution.
pcfx.yres 768

;The scaling factor for the X axis.
pcfx.xscale 3

;The scaling factor for the Y axis.
pcfx.yscale 3

;The scaling factor for the X axis in fullscreen mode.
pcfx.xscalefs 3

;The scaling factor for the Y axis in fullscreen mode.
pcfx.yscalefs 3

;Enable scanlines with specified transparency.
pcfx.scanlines 0

;Stretch to fill screen.
pcfx.stretch 0

;Enable bilinear interpolation.
pcfx.videoip 1

;Enable specified special video scaler.
pcfx.special none

;Enable specified OpenGL pixel shader.
pcfx.pixshader none

;Full-screen horizontal resolution.
player.xres 800

;Full-screen vertical resolution.
player.yres 600

;The scaling factor for the X axis.
player.xscale 2

;The scaling factor for the Y axis.
player.yscale 2

;The scaling factor for the X axis in fullscreen mode.
player.xscalefs 2

;The scaling factor for the Y axis in fullscreen mode.
player.yscalefs 2

;Enable scanlines with specified transparency.
player.scanlines 0

;Stretch to fill screen.
player.stretch 0

;Enable bilinear interpolation.
player.videoip 0

;Enable specified special video scaler.
player.special none

;Enable specified OpenGL pixel shader.
player.pixshader none

;Full-screen horizontal resolution.
sms.xres 640

;Full-screen vertical resolution.
sms.yres 480

;The scaling factor for the X axis.
sms.xscale 3

;The scaling factor for the Y axis.
sms.yscale 3

;The scaling factor for the X axis in fullscreen mode.
sms.xscalefs 2

;The scaling factor for the Y axis in fullscreen mode.
sms.yscalefs 2

;Enable scanlines with specified transparency.
sms.scanlines 0

;Stretch to fill screen.
sms.stretch 0

;Enable bilinear interpolation.
sms.videoip 0

;Enable specified special video scaler.
sms.special none

;Enable specified OpenGL pixel shader.
sms.pixshader none

;Full-screen horizontal resolution.
wswan.xres 640

;Full-screen vertical resolution.
wswan.yres 480

;The scaling factor for the X axis.
wswan.xscale 3

;The scaling factor for the Y axis.
wswan.yscale 3

;The scaling factor for the X axis in fullscreen mode.
wswan.xscalefs 2

;The scaling factor for the Y axis in fullscreen mode.
wswan.yscalefs 2

;Enable scanlines with specified transparency.
wswan.scanlines 0

;Stretch to fill screen.
wswan.stretch 0

;Enable bilinear interpolation.
wswan.videoip 0

;Enable specified special video scaler.
wswan.special none

;Enable specified OpenGL pixel shader.
wswan.pixshader none

;Enable fullscreen mode.
fs 0

;Select video driver, "opengl" or "sdl".
vdriver opengl

;Attempt to synchronize OpenGL page flips to vertical retrace period.
glvsync 1

;Fast-forwarding speed multiplier.
ffspeed 4

;Treat the fast-forward button as a toggle.
fftoggle 0

;Silence sound output when fast-forwarding.
ffnosound 0

;Auto-fire frequency.
autofirefreq 3

;Threshold for detecting a "button" press on analog axis, in percent.
analogthreshold 75

;The length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, etc. must be pressed before the command is executed.
ckdelay 0

;Disable speed throttling when sound is disabled.
nothrottle 0

;Automatically save and load save states when a game is closed or loaded, respectively.
autosave 0

;Select sound driver.
sounddriver default

;Select sound output device.
sounddevice default

;Sound volume level, in percent.
soundvol 100

;Enable sound emulation.
sound 1

;If non-zero, specifies the desired period size in microseconds.  Currently only affects OSS and ALSA output.
sound.period_time 0

;Specifies the desired size of the sound buffer, in milliseconds.
soundbufsize 52

;Specifies the sound playback rate, in frames per second("Hz").
soundrate 48000

;Enable the help screen.
helpenabled 1

;Automatically go into the debugger's step mode after a game is loaded.
debugger.autostepmode 0

;Character set for the debugger's memory editor.
nes.debugger.memcharset UTF-8

;Character set for the debugger's memory editor.
pce.debugger.memcharset shift_jis

;Character set for the debugger's memory editor.
pcfx.debugger.memcharset shift_jis

;Character set for the debugger's memory editor.
wswan.debugger.memcharset UTF-8

;Disassembly font size(xsmall, small, medium, large).
nes.debugger.disfontsize small

;Disassembly font size(xsmall, small, medium, large).
pce.debugger.disfontsize small

;Disassembly font size(xsmall, small, medium, large).
pcfx.debugger.disfontsize small

;Disassembly font size(xsmall, small, medium, large).
wswan.debugger.disfontsize small

;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
osd.state_display_time 2000

;nes, Port 1, Gamepad: A
nes.input.port1.gamepad.a keyboard 259

;nes, Port 1, Gamepad: Rapid A
nes.input.port1.gamepad.rapid_a 

;nes, Port 1, Gamepad: B
nes.input.port1.gamepad.b keyboard 258

;nes, Port 1, Gamepad: Rapid B
nes.input.port1.gamepad.rapid_b 

;nes, Port 1, Gamepad: SELECT
nes.input.port1.gamepad.select keyboard 9

;nes, Port 1, Gamepad: START
nes.input.port1.gamepad.start keyboard 13

;nes, Port 1, Gamepad: UP ↑
nes.input.port1.gamepad.up keyboard 119

;nes, Port 1, Gamepad: DOWN ↓
nes.input.port1.gamepad.down keyboard 122

;nes, Port 1, Gamepad: LEFT ←
nes.input.port1.gamepad.left keyboard 97

;nes, Port 1, Gamepad: RIGHT →
nes.input.port1.gamepad.right keyboard 115

;nes, Port 1, Zapper: Trigger
nes.input.port1.zapper.trigger mouse 0

;nes, Port 1, Zapper: Away Trigger
nes.input.port1.zapper.away_trigger mouse 2

;nes, Port 1, Power Pad Side A: 1
nes.input.port1.powerpada.1 keyboard 111

;nes, Port 1, Power Pad Side A: 2
nes.input.port1.powerpada.2 keyboard 112

;nes, Port 1, Power Pad Side A: 3
nes.input.port1.powerpada.3 keyboard 91

;nes, Port 1, Power Pad Side A: 4
nes.input.port1.powerpada.4 keyboard 93

;nes, Port 1, Power Pad Side A: 5
nes.input.port1.powerpada.5 keyboard 107

;nes, Port 1, Power Pad Side A: 6
nes.input.port1.powerpada.6 keyboard 108

;nes, Port 1, Power Pad Side A: 7
nes.input.port1.powerpada.7 keyboard 59

;nes, Port 1, Power Pad Side A: 8
nes.input.port1.powerpada.8 keyboard 39

;nes, Port 1, Power Pad Side A: 9
nes.input.port1.powerpada.9 keyboard 109

;nes, Port 1, Power Pad Side A: 10
nes.input.port1.powerpada.10 keyboard 44

;nes, Port 1, Power Pad Side A: 11
nes.input.port1.powerpada.11 keyboard 46

;nes, Port 1, Power Pad Side A: 12
nes.input.port1.powerpada.12 keyboard 47

;nes, Port 1, Power Pad Side B: 1
nes.input.port1.powerpadb.1 

;nes, Port 1, Power Pad Side B: 2
nes.input.port1.powerpadb.2 

;nes, Port 1, Power Pad Side B: 3
nes.input.port1.powerpadb.3 

;nes, Port 1, Power Pad Side B: 4
nes.input.port1.powerpadb.4 

;nes, Port 1, Power Pad Side B: 5
nes.input.port1.powerpadb.5 

;nes, Port 1, Power Pad Side B: 6
nes.input.port1.powerpadb.6 

;nes, Port 1, Power Pad Side B: 7
nes.input.port1.powerpadb.7 

;nes, Port 1, Power Pad Side B: 8
nes.input.port1.powerpadb.8 

;nes, Port 1, Power Pad Side B: 9
nes.input.port1.powerpadb.9 

;nes, Port 1, Power Pad Side B: 10
nes.input.port1.powerpadb.10 

;nes, Port 1, Power Pad Side B: 11
nes.input.port1.powerpadb.11 

;nes, Port 1, Power Pad Side B: 12
nes.input.port1.powerpadb.12 

;nes, Port 1, Arkanoid Paddle: Button
nes.input.port1.arkanoid.button mouse 0

;nes, Port 2, Gamepad: A
nes.input.port2.gamepad.a 

;nes, Port 2, Gamepad: Rapid A
nes.input.port2.gamepad.rapid_a 

;nes, Port 2, Gamepad: B
nes.input.port2.gamepad.b 

;nes, Port 2, Gamepad: Rapid B
nes.input.port2.gamepad.rapid_b 

;nes, Port 2, Gamepad: SELECT
nes.input.port2.gamepad.select 

;nes, Port 2, Gamepad: START
nes.input.port2.gamepad.start 

;nes, Port 2, Gamepad: UP ↑
nes.input.port2.gamepad.up 

;nes, Port 2, Gamepad: DOWN ↓
nes.input.port2.gamepad.down 

;nes, Port 2, Gamepad: LEFT ←
nes.input.port2.gamepad.left 

;nes, Port 2, Gamepad: RIGHT →
nes.input.port2.gamepad.right 

;nes, Port 2, Zapper: Trigger
nes.input.port2.zapper.trigger mouse 0

;nes, Port 2, Zapper: Away Trigger
nes.input.port2.zapper.away_trigger mouse 2

;nes, Port 2, Power Pad Side A: 1
nes.input.port2.powerpada.1 keyboard 111

;nes, Port 2, Power Pad Side A: 2
nes.input.port2.powerpada.2 keyboard 112

;nes, Port 2, Power Pad Side A: 3
nes.input.port2.powerpada.3 keyboard 91

;nes, Port 2, Power Pad Side A: 4
nes.input.port2.powerpada.4 keyboard 93

;nes, Port 2, Power Pad Side A: 5
nes.input.port2.powerpada.5 keyboard 107

;nes, Port 2, Power Pad Side A: 6
nes.input.port2.powerpada.6 keyboard 108

;nes, Port 2, Power Pad Side A: 7
nes.input.port2.powerpada.7 keyboard 59

;nes, Port 2, Power Pad Side A: 8
nes.input.port2.powerpada.8 keyboard 39

;nes, Port 2, Power Pad Side A: 9
nes.input.port2.powerpada.9 keyboard 109

;nes, Port 2, Power Pad Side A: 10
nes.input.port2.powerpada.10 keyboard 44

;nes, Port 2, Power Pad Side A: 11
nes.input.port2.powerpada.11 keyboard 46

;nes, Port 2, Power Pad Side A: 12
nes.input.port2.powerpada.12 keyboard 47

;nes, Port 2, Power Pad Side B: 1
nes.input.port2.powerpadb.1 

;nes, Port 2, Power Pad Side B: 2
nes.input.port2.powerpadb.2 

;nes, Port 2, Power Pad Side B: 3
nes.input.port2.powerpadb.3 

;nes, Port 2, Power Pad Side B: 4
nes.input.port2.powerpadb.4 

;nes, Port 2, Power Pad Side B: 5
nes.input.port2.powerpadb.5 

;nes, Port 2, Power Pad Side B: 6
nes.input.port2.powerpadb.6 

;nes, Port 2, Power Pad Side B: 7
nes.input.port2.powerpadb.7 

;nes, Port 2, Power Pad Side B: 8
nes.input.port2.powerpadb.8 

;nes, Port 2, Power Pad Side B: 9
nes.input.port2.powerpadb.9 

;nes, Port 2, Power Pad Side B: 10
nes.input.port2.powerpadb.10 

;nes, Port 2, Power Pad Side B: 11
nes.input.port2.powerpadb.11 

;nes, Port 2, Power Pad Side B: 12
nes.input.port2.powerpadb.12 

;nes, Port 2, Arkanoid Paddle: Button
nes.input.port2.arkanoid.button mouse 0

;nes, Port 3, Gamepad: A
nes.input.port3.gamepad.a 

;nes, Port 3, Gamepad: Rapid A
nes.input.port3.gamepad.rapid_a 

;nes, Port 3, Gamepad: B
nes.input.port3.gamepad.b 

;nes, Port 3, Gamepad: Rapid B
nes.input.port3.gamepad.rapid_b 

;nes, Port 3, Gamepad: SELECT
nes.input.port3.gamepad.select 

;nes, Port 3, Gamepad: START
nes.input.port3.gamepad.start 

;nes, Port 3, Gamepad: UP ↑
nes.input.port3.gamepad.up 

;nes, Port 3, Gamepad: DOWN ↓
nes.input.port3.gamepad.down 

;nes, Port 3, Gamepad: LEFT ←
nes.input.port3.gamepad.left 

;nes, Port 3, Gamepad: RIGHT →
nes.input.port3.gamepad.right 

;nes, Port 4, Gamepad: A
nes.input.port4.gamepad.a 

;nes, Port 4, Gamepad: Rapid A
nes.input.port4.gamepad.rapid_a 

;nes, Port 4, Gamepad: B
nes.input.port4.gamepad.b 

;nes, Port 4, Gamepad: Rapid B
nes.input.port4.gamepad.rapid_b 

;nes, Port 4, Gamepad: SELECT
nes.input.port4.gamepad.select 

;nes, Port 4, Gamepad: START
nes.input.port4.gamepad.start 

;nes, Port 4, Gamepad: UP ↑
nes.input.port4.gamepad.up 

;nes, Port 4, Gamepad: DOWN ↓
nes.input.port4.gamepad.down 

;nes, Port 4, Gamepad: LEFT ←
nes.input.port4.gamepad.left 

;nes, Port 4, Gamepad: RIGHT →
nes.input.port4.gamepad.right 

;nes, Famicom Expansion Port, Arkanoid Paddle: Button
nes.input.fcexp.arkanoid.button mouse 0

;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
nes.input.fcexp.shadow.trigger 

;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
nes.input.fcexp.shadow.away_trigger 

;nes, Famicom Expansion Port, Family Keyboard: F1
nes.input.fcexp.fkb.f1 keyboard 282

;nes, Famicom Expansion Port, Family Keyboard: F2
nes.input.fcexp.fkb.f2 keyboard 283

;nes, Famicom Expansion Port, Family Keyboard: F3
nes.input.fcexp.fkb.f3 keyboard 284

;nes, Famicom Expansion Port, Family Keyboard: F4
nes.input.fcexp.fkb.f4 keyboard 285

;nes, Famicom Expansion Port, Family Keyboard: F5
nes.input.fcexp.fkb.f5 keyboard 286

;nes, Famicom Expansion Port, Family Keyboard: F6
nes.input.fcexp.fkb.f6 keyboard 287

;nes, Famicom Expansion Port, Family Keyboard: F7
nes.input.fcexp.fkb.f7 keyboard 288

;nes, Famicom Expansion Port, Family Keyboard: F8
nes.input.fcexp.fkb.f8 keyboard 289

;nes, Famicom Expansion Port, Family Keyboard: 1
nes.input.fcexp.fkb.1 keyboard 49

;nes, Famicom Expansion Port, Family Keyboard: 2
nes.input.fcexp.fkb.2 keyboard 50

;nes, Famicom Expansion Port, Family Keyboard: 3
nes.input.fcexp.fkb.3 keyboard 51

;nes, Famicom Expansion Port, Family Keyboard: 4
nes.input.fcexp.fkb.4 keyboard 52

;nes, Famicom Expansion Port, Family Keyboard: 5
nes.input.fcexp.fkb.5 keyboard 53

;nes, Famicom Expansion Port, Family Keyboard: 6
nes.input.fcexp.fkb.6 keyboard 54

;nes, Famicom Expansion Port, Family Keyboard: 7
nes.input.fcexp.fkb.7 keyboard 55

;nes, Famicom Expansion Port, Family Keyboard: 8
nes.input.fcexp.fkb.8 keyboard 56

;nes, Famicom Expansion Port, Family Keyboard: 9
nes.input.fcexp.fkb.9 keyboard 57

;nes, Famicom Expansion Port, Family Keyboard: 0
nes.input.fcexp.fkb.0 keyboard 48

;nes, Famicom Expansion Port, Family Keyboard: -
nes.input.fcexp.fkb.minus keyboard 45

;nes, Famicom Expansion Port, Family Keyboard: ^
nes.input.fcexp.fkb.caret keyboard 61

;nes, Famicom Expansion Port, Family Keyboard: \
nes.input.fcexp.fkb.backslash keyboard 92

;nes, Famicom Expansion Port, Family Keyboard: STOP
nes.input.fcexp.fkb.stop keyboard 8

;nes, Famicom Expansion Port, Family Keyboard: ESC
nes.input.fcexp.fkb.escape keyboard 27

;nes, Famicom Expansion Port, Family Keyboard: Q
nes.input.fcexp.fkb.q keyboard 113

;nes, Famicom Expansion Port, Family Keyboard: W
nes.input.fcexp.fkb.w keyboard 119

;nes, Famicom Expansion Port, Family Keyboard: E
nes.input.fcexp.fkb.e keyboard 101

;nes, Famicom Expansion Port, Family Keyboard: R
nes.input.fcexp.fkb.r keyboard 114

;nes, Famicom Expansion Port, Family Keyboard: T
nes.input.fcexp.fkb.t keyboard 116

;nes, Famicom Expansion Port, Family Keyboard: Y
nes.input.fcexp.fkb.y keyboard 121

;nes, Famicom Expansion Port, Family Keyboard: U
nes.input.fcexp.fkb.u keyboard 117

;nes, Famicom Expansion Port, Family Keyboard: I
nes.input.fcexp.fkb.i keyboard 105

;nes, Famicom Expansion Port, Family Keyboard: O
nes.input.fcexp.fkb.o keyboard 111

;nes, Famicom Expansion Port, Family Keyboard: P
nes.input.fcexp.fkb.p keyboard 112

;nes, Famicom Expansion Port, Family Keyboard: @
nes.input.fcexp.fkb.at keyboard 96

;nes, Famicom Expansion Port, Family Keyboard: [
nes.input.fcexp.fkb.left_bracket keyboard 91

;nes, Famicom Expansion Port, Family Keyboard: RETURN
nes.input.fcexp.fkb.return keyboard 13

;nes, Famicom Expansion Port, Family Keyboard: CTR
nes.input.fcexp.fkb.ctrl keyboard 306

;nes, Famicom Expansion Port, Family Keyboard: A
nes.input.fcexp.fkb.a keyboard 97

;nes, Famicom Expansion Port, Family Keyboard: S
nes.input.fcexp.fkb.s keyboard 115

;nes, Famicom Expansion Port, Family Keyboard: D
nes.input.fcexp.fkb.d keyboard 100

;nes, Famicom Expansion Port, Family Keyboard: F
nes.input.fcexp.fkb.f keyboard 102

;nes, Famicom Expansion Port, Family Keyboard: G
nes.input.fcexp.fkb.g keyboard 103

;nes, Famicom Expansion Port, Family Keyboard: H
nes.input.fcexp.fkb.h keyboard 104

;nes, Famicom Expansion Port, Family Keyboard: J
nes.input.fcexp.fkb.j keyboard 106

;nes, Famicom Expansion Port, Family Keyboard: K
nes.input.fcexp.fkb.k keyboard 107

;nes, Famicom Expansion Port, Family Keyboard: L
nes.input.fcexp.fkb.l keyboard 108

;nes, Famicom Expansion Port, Family Keyboard: ;
nes.input.fcexp.fkb.semicolon keyboard 59

;nes, Famicom Expansion Port, Family Keyboard: :
nes.input.fcexp.fkb.colon keyboard 39

;nes, Famicom Expansion Port, Family Keyboard: ]
nes.input.fcexp.fkb.right_bracket keyboard 93

;nes, Famicom Expansion Port, Family Keyboard: カナ
nes.input.fcexp.fkb.kana keyboard 277

;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
nes.input.fcexp.fkb.left_shift keyboard 304

;nes, Famicom Expansion Port, Family Keyboard: Z
nes.input.fcexp.fkb.z keyboard 122

;nes, Famicom Expansion Port, Family Keyboard: X
nes.input.fcexp.fkb.x keyboard 120

;nes, Famicom Expansion Port, Family Keyboard: C
nes.input.fcexp.fkb.c keyboard 99

;nes, Famicom Expansion Port, Family Keyboard: V
nes.input.fcexp.fkb.v keyboard 118

;nes, Famicom Expansion Port, Family Keyboard: B
nes.input.fcexp.fkb.b keyboard 98

;nes, Famicom Expansion Port, Family Keyboard: N
nes.input.fcexp.fkb.n keyboard 110

;nes, Famicom Expansion Port, Family Keyboard: M
nes.input.fcexp.fkb.m keyboard 109

;nes, Famicom Expansion Port, Family Keyboard: ,
nes.input.fcexp.fkb.comma keyboard 44

;nes, Famicom Expansion Port, Family Keyboard: .
nes.input.fcexp.fkb.period keyboard 46

;nes, Famicom Expansion Port, Family Keyboard: /
nes.input.fcexp.fkb.slash keyboard 47

;nes, Famicom Expansion Port, Family Keyboard: Empty
nes.input.fcexp.fkb.empty keyboard 307

;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
nes.input.fcexp.fkb.right_shift keyboard 303

;nes, Famicom Expansion Port, Family Keyboard: GRPH
nes.input.fcexp.fkb.graph keyboard 308

;nes, Famicom Expansion Port, Family Keyboard: SPACE
nes.input.fcexp.fkb.space keyboard 32

;nes, Famicom Expansion Port, Family Keyboard: CLR
nes.input.fcexp.fkb.clear keyboard 127

;nes, Famicom Expansion Port, Family Keyboard: INS
nes.input.fcexp.fkb.insert keyboard 279

;nes, Famicom Expansion Port, Family Keyboard: DEL
nes.input.fcexp.fkb.delete keyboard 281

;nes, Famicom Expansion Port, Family Keyboard: UP
nes.input.fcexp.fkb.up keyboard 273

;nes, Famicom Expansion Port, Family Keyboard: LEFT
nes.input.fcexp.fkb.left keyboard 276

;nes, Famicom Expansion Port, Family Keyboard: RIGHT
nes.input.fcexp.fkb.right keyboard 275

;nes, Famicom Expansion Port, Family Keyboard: DOWN
nes.input.fcexp.fkb.down keyboard 274

;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
nes.input.fcexp.hypershot.i_run keyboard 113

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
nes.input.fcexp.hypershot.rapid_i_run 

;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
nes.input.fcexp.hypershot.i_jump keyboard 119

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
nes.input.fcexp.hypershot.rapid_i_jump 

;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
nes.input.fcexp.hypershot.ii_run keyboard 101

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
nes.input.fcexp.hypershot.rapid_ii_run 

;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
nes.input.fcexp.hypershot.ii_jump keyboard 114

;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
nes.input.fcexp.hypershot.rapid_ii_jump 

;nes, Famicom Expansion Port, Mahjong Controller: 1
nes.input.fcexp.mahjong.1 keyboard 113

;nes, Famicom Expansion Port, Mahjong Controller: 2
nes.input.fcexp.mahjong.2 keyboard 119

;nes, Famicom Expansion Port, Mahjong Controller: 3
nes.input.fcexp.mahjong.3 keyboard 101

;nes, Famicom Expansion Port, Mahjong Controller: 4
nes.input.fcexp.mahjong.4 keyboard 114

;nes, Famicom Expansion Port, Mahjong Controller: 5
nes.input.fcexp.mahjong.5 keyboard 116

;nes, Famicom Expansion Port, Mahjong Controller: 6
nes.input.fcexp.mahjong.6 keyboard 97

;nes, Famicom Expansion Port, Mahjong Controller: 7
nes.input.fcexp.mahjong.7 keyboard 115

;nes, Famicom Expansion Port, Mahjong Controller: 8
nes.input.fcexp.mahjong.8 keyboard 100

;nes, Famicom Expansion Port, Mahjong Controller: 9
nes.input.fcexp.mahjong.9 keyboard 102

;nes, Famicom Expansion Port, Mahjong Controller: 10
nes.input.fcexp.mahjong.10 keyboard 103

;nes, Famicom Expansion Port, Mahjong Controller: 11
nes.input.fcexp.mahjong.11 keyboard 104

;nes, Famicom Expansion Port, Mahjong Controller: 12
nes.input.fcexp.mahjong.12 keyboard 106

;nes, Famicom Expansion Port, Mahjong Controller: 13
nes.input.fcexp.mahjong.13 keyboard 107

;nes, Famicom Expansion Port, Mahjong Controller: 14
nes.input.fcexp.mahjong.14 keyboard 108

;nes, Famicom Expansion Port, Mahjong Controller: 15
nes.input.fcexp.mahjong.15 keyboard 122

;nes, Famicom Expansion Port, Mahjong Controller: 16
nes.input.fcexp.mahjong.16 keyboard 120

;nes, Famicom Expansion Port, Mahjong Controller: 17
nes.input.fcexp.mahjong.17 keyboard 99

;nes, Famicom Expansion Port, Mahjong Controller: 18
nes.input.fcexp.mahjong.18 keyboard 118

;nes, Famicom Expansion Port, Mahjong Controller: 19
nes.input.fcexp.mahjong.19 keyboard 98

;nes, Famicom Expansion Port, Mahjong Controller: 20
nes.input.fcexp.mahjong.20 keyboard 110

;nes, Famicom Expansion Port, Mahjong Controller: 21
nes.input.fcexp.mahjong.21 keyboard 109

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 1
nes.input.fcexp.quizking.buzzer_1 keyboard 113

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 2
nes.input.fcexp.quizking.buzzer_2 keyboard 119

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 3
nes.input.fcexp.quizking.buzzer_3 keyboard 101

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 4
nes.input.fcexp.quizking.buzzer_4 keyboard 114

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 5
nes.input.fcexp.quizking.buzzer_5 keyboard 116

;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 6
nes.input.fcexp.quizking.buzzer_6 keyboard 121

;nes, Famicom Expansion Port, Family Trainer Side A: 1
nes.input.fcexp.ftrainera.1 keyboard 111

;nes, Famicom Expansion Port, Family Trainer Side A: 2
nes.input.fcexp.ftrainera.2 keyboard 112

;nes, Famicom Expansion Port, Family Trainer Side A: 3
nes.input.fcexp.ftrainera.3 keyboard 91

;nes, Famicom Expansion Port, Family Trainer Side A: 4
nes.input.fcexp.ftrainera.4 keyboard 93

;nes, Famicom Expansion Port, Family Trainer Side A: 5
nes.input.fcexp.ftrainera.5 keyboard 107

;nes, Famicom Expansion Port, Family Trainer Side A: 6
nes.input.fcexp.ftrainera.6 keyboard 108

;nes, Famicom Expansion Port, Family Trainer Side A: 7
nes.input.fcexp.ftrainera.7 keyboard 59

;nes, Famicom Expansion Port, Family Trainer Side A: 8
nes.input.fcexp.ftrainera.8 keyboard 39

;nes, Famicom Expansion Port, Family Trainer Side A: 9
nes.input.fcexp.ftrainera.9 keyboard 109

;nes, Famicom Expansion Port, Family Trainer Side A: 10
nes.input.fcexp.ftrainera.10 keyboard 44

;nes, Famicom Expansion Port, Family Trainer Side A: 11
nes.input.fcexp.ftrainera.11 keyboard 46

;nes, Famicom Expansion Port, Family Trainer Side A: 12
nes.input.fcexp.ftrainera.12 keyboard 47

;nes, Famicom Expansion Port, Family Trainer Side B: 1
nes.input.fcexp.ftrainerb.1 keyboard 111

;nes, Famicom Expansion Port, Family Trainer Side B: 2
nes.input.fcexp.ftrainerb.2 keyboard 112

;nes, Famicom Expansion Port, Family Trainer Side B: 3
nes.input.fcexp.ftrainerb.3 keyboard 91

;nes, Famicom Expansion Port, Family Trainer Side B: 4
nes.input.fcexp.ftrainerb.4 keyboard 93

;nes, Famicom Expansion Port, Family Trainer Side B: 5
nes.input.fcexp.ftrainerb.5 keyboard 107

;nes, Famicom Expansion Port, Family Trainer Side B: 6
nes.input.fcexp.ftrainerb.6 keyboard 108

;nes, Famicom Expansion Port, Family Trainer Side B: 7
nes.input.fcexp.ftrainerb.7 keyboard 59

;nes, Famicom Expansion Port, Family Trainer Side B: 8
nes.input.fcexp.ftrainerb.8 keyboard 39

;nes, Famicom Expansion Port, Family Trainer Side B: 9
nes.input.fcexp.ftrainerb.9 keyboard 109

;nes, Famicom Expansion Port, Family Trainer Side B: 10
nes.input.fcexp.ftrainerb.10 keyboard 44

;nes, Famicom Expansion Port, Family Trainer Side B: 11
nes.input.fcexp.ftrainerb.11 keyboard 46

;nes, Famicom Expansion Port, Family Trainer Side B: 12
nes.input.fcexp.ftrainerb.12 keyboard 47

;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
nes.input.fcexp.oekakids.button mouse 0

;gb, Built-In, Gamepad: A
gb.input.builtin.gamepad.a keyboard 259

;gb, Built-In, Gamepad: Rapid A
gb.input.builtin.gamepad.rapid_a 

;gb, Built-In, Gamepad: B
gb.input.builtin.gamepad.b keyboard 258

;gb, Built-In, Gamepad: Rapid B
gb.input.builtin.gamepad.rapid_b 

;gb, Built-In, Gamepad: SELECT
gb.input.builtin.gamepad.select keyboard 9

;gb, Built-In, Gamepad: START
gb.input.builtin.gamepad.start keyboard 13

;gb, Built-In, Gamepad: RIGHT →
gb.input.builtin.gamepad.right keyboard 115

;gb, Built-In, Gamepad: LEFT ←
gb.input.builtin.gamepad.left keyboard 97

;gb, Built-In, Gamepad: UP ↑
gb.input.builtin.gamepad.up keyboard 119

;gb, Built-In, Gamepad: DOWN ↓
gb.input.builtin.gamepad.down keyboard 122

;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a keyboard 259

;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a 

;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b keyboard 258

;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b 

;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select keyboard 9

;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start keyboard 13

;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right keyboard 115

;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left keyboard 97

;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up keyboard 119

;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down keyboard 122

;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r keyboard 262

;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l keyboard 261

;pce, Port 1, Gamepad: I
pce.input.port1.gamepad.i keyboard 259

;pce, Port 1, Gamepad: Rapid I
pce.input.port1.gamepad.rapid_i 

;pce, Port 1, Gamepad: II
pce.input.port1.gamepad.ii keyboard 258

;pce, Port 1, Gamepad: Rapid II
pce.input.port1.gamepad.rapid_ii 

;pce, Port 1, Gamepad: SELECT
pce.input.port1.gamepad.select keyboard 9

;pce, Port 1, Gamepad: RUN
pce.input.port1.gamepad.run keyboard 13

;pce, Port 1, Gamepad: UP ↑
pce.input.port1.gamepad.up keyboard 119

;pce, Port 1, Gamepad: RIGHT →
pce.input.port1.gamepad.right keyboard 115

;pce, Port 1, Gamepad: DOWN ↓
pce.input.port1.gamepad.down keyboard 122

;pce, Port 1, Gamepad: LEFT ←
pce.input.port1.gamepad.left keyboard 97

;pce, Port 1, Gamepad: III
pce.input.port1.gamepad.iii keyboard 257

;pce, Port 1, Gamepad: IV
pce.input.port1.gamepad.iv keyboard 260

;pce, Port 1, Gamepad: V
pce.input.port1.gamepad.v keyboard 261

;pce, Port 1, Gamepad: VI
pce.input.port1.gamepad.vi keyboard 262

;pce, Port 1, Gamepad: 2/6 Mode Select
pce.input.port1.gamepad.mode_select keyboard 109

;pce, Port 1, Mouse: Left Button
pce.input.port1.mouse.left mouse 0

;pce, Port 1, Mouse: Right Button
pce.input.port1.mouse.right mouse 2

;pce, Port 2, Gamepad: I
pce.input.port2.gamepad.i 

;pce, Port 2, Gamepad: Rapid I
pce.input.port2.gamepad.rapid_i 

;pce, Port 2, Gamepad: II
pce.input.port2.gamepad.ii 

;pce, Port 2, Gamepad: Rapid II
pce.input.port2.gamepad.rapid_ii 

;pce, Port 2, Gamepad: SELECT
pce.input.port2.gamepad.select 

;pce, Port 2, Gamepad: RUN
pce.input.port2.gamepad.run 

;pce, Port 2, Gamepad: UP ↑
pce.input.port2.gamepad.up 

;pce, Port 2, Gamepad: RIGHT →
pce.input.port2.gamepad.right 

;pce, Port 2, Gamepad: DOWN ↓
pce.input.port2.gamepad.down 

;pce, Port 2, Gamepad: LEFT ←
pce.input.port2.gamepad.left 

;pce, Port 2, Gamepad: III
pce.input.port2.gamepad.iii 

;pce, Port 2, Gamepad: IV
pce.input.port2.gamepad.iv 

;pce, Port 2, Gamepad: V
pce.input.port2.gamepad.v 

;pce, Port 2, Gamepad: VI
pce.input.port2.gamepad.vi 

;pce, Port 2, Gamepad: 2/6 Mode Select
pce.input.port2.gamepad.mode_select 

;pce, Port 2, Mouse: Left Button
pce.input.port2.mouse.left mouse 0

;pce, Port 2, Mouse: Right Button
pce.input.port2.mouse.right mouse 2

;pce, Port 3, Gamepad: I
pce.input.port3.gamepad.i 

;pce, Port 3, Gamepad: Rapid I
pce.input.port3.gamepad.rapid_i 

;pce, Port 3, Gamepad: II
pce.input.port3.gamepad.ii 

;pce, Port 3, Gamepad: Rapid II
pce.input.port3.gamepad.rapid_ii 

;pce, Port 3, Gamepad: SELECT
pce.input.port3.gamepad.select 

;pce, Port 3, Gamepad: RUN
pce.input.port3.gamepad.run 

;pce, Port 3, Gamepad: UP ↑
pce.input.port3.gamepad.up 

;pce, Port 3, Gamepad: RIGHT →
pce.input.port3.gamepad.right 

;pce, Port 3, Gamepad: DOWN ↓
pce.input.port3.gamepad.down 

;pce, Port 3, Gamepad: LEFT ←
pce.input.port3.gamepad.left 

;pce, Port 3, Gamepad: III
pce.input.port3.gamepad.iii 

;pce, Port 3, Gamepad: IV
pce.input.port3.gamepad.iv 

;pce, Port 3, Gamepad: V
pce.input.port3.gamepad.v 

;pce, Port 3, Gamepad: VI
pce.input.port3.gamepad.vi 

;pce, Port 3, Gamepad: 2/6 Mode Select
pce.input.port3.gamepad.mode_select 

;pce, Port 3, Mouse: Left Button
pce.input.port3.mouse.left mouse 0

;pce, Port 3, Mouse: Right Button
pce.input.port3.mouse.right mouse 2

;pce, Port 4, Gamepad: I
pce.input.port4.gamepad.i 

;pce, Port 4, Gamepad: Rapid I
pce.input.port4.gamepad.rapid_i 

;pce, Port 4, Gamepad: II
pce.input.port4.gamepad.ii 

;pce, Port 4, Gamepad: Rapid II
pce.input.port4.gamepad.rapid_ii 

;pce, Port 4, Gamepad: SELECT
pce.input.port4.gamepad.select 

;pce, Port 4, Gamepad: RUN
pce.input.port4.gamepad.run 

;pce, Port 4, Gamepad: UP ↑
pce.input.port4.gamepad.up 

;pce, Port 4, Gamepad: RIGHT →
pce.input.port4.gamepad.right 

;pce, Port 4, Gamepad: DOWN ↓
pce.input.port4.gamepad.down 

;pce, Port 4, Gamepad: LEFT ←
pce.input.port4.gamepad.left 

;pce, Port 4, Gamepad: III
pce.input.port4.gamepad.iii 

;pce, Port 4, Gamepad: IV
pce.input.port4.gamepad.iv 

;pce, Port 4, Gamepad: V
pce.input.port4.gamepad.v 

;pce, Port 4, Gamepad: VI
pce.input.port4.gamepad.vi 

;pce, Port 4, Gamepad: 2/6 Mode Select
pce.input.port4.gamepad.mode_select 

;pce, Port 4, Mouse: Left Button
pce.input.port4.mouse.left mouse 0

;pce, Port 4, Mouse: Right Button
pce.input.port4.mouse.right mouse 2

;pce, Port 5, Gamepad: I
pce.input.port5.gamepad.i 

;pce, Port 5, Gamepad: Rapid I
pce.input.port5.gamepad.rapid_i 

;pce, Port 5, Gamepad: II
pce.input.port5.gamepad.ii 

;pce, Port 5, Gamepad: Rapid II
pce.input.port5.gamepad.rapid_ii 

;pce, Port 5, Gamepad: SELECT
pce.input.port5.gamepad.select 

;pce, Port 5, Gamepad: RUN
pce.input.port5.gamepad.run 

;pce, Port 5, Gamepad: UP ↑
pce.input.port5.gamepad.up 

;pce, Port 5, Gamepad: RIGHT →
pce.input.port5.gamepad.right 

;pce, Port 5, Gamepad: DOWN ↓
pce.input.port5.gamepad.down 

;pce, Port 5, Gamepad: LEFT ←
pce.input.port5.gamepad.left 

;pce, Port 5, Gamepad: III
pce.input.port5.gamepad.iii 

;pce, Port 5, Gamepad: IV
pce.input.port5.gamepad.iv 

;pce, Port 5, Gamepad: V
pce.input.port5.gamepad.v 

;pce, Port 5, Gamepad: VI
pce.input.port5.gamepad.vi 

;pce, Port 5, Gamepad: 2/6 Mode Select
pce.input.port5.gamepad.mode_select 

;pce, Port 5, Mouse: Left Button
pce.input.port5.mouse.left mouse 0

;pce, Port 5, Mouse: Right Button
pce.input.port5.mouse.right mouse 2

;lynx, Built-In, Gamepad: A (outer)
lynx.input.builtin.gamepad.a keyboard 259

;lynx, Built-In, Gamepad: Rapid A (outer)
lynx.input.builtin.gamepad.rapid_a 

;lynx, Built-In, Gamepad: B (inner)
lynx.input.builtin.gamepad.b keyboard 258

;lynx, Built-In, Gamepad: Rapid B (inner)
lynx.input.builtin.gamepad.rapid_b 

;lynx, Built-In, Gamepad: Option 2 (lower)
lynx.input.builtin.gamepad.option_2 keyboard 257

;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
lynx.input.builtin.gamepad.rapid_option_2 

;lynx, Built-In, Gamepad: Option 1 (upper)
lynx.input.builtin.gamepad.option_1 keyboard 263

;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
lynx.input.builtin.gamepad.rapid_option_1 

;lynx, Built-In, Gamepad: LEFT ←
lynx.input.builtin.gamepad.left keyboard 97

;lynx, Built-In, Gamepad: RIGHT →
lynx.input.builtin.gamepad.right keyboard 115

;lynx, Built-In, Gamepad: UP ↑
lynx.input.builtin.gamepad.up keyboard 119

;lynx, Built-In, Gamepad: DOWN ↓
lynx.input.builtin.gamepad.down keyboard 122

;lynx, Built-In, Gamepad: PAUSE
lynx.input.builtin.gamepad.pause keyboard 13

;pcfx, Port 1, Gamepad: I
pcfx.input.port1.gamepad.i keyboard 259

;pcfx, Port 1, Gamepad: II
pcfx.input.port1.gamepad.ii keyboard 258

;pcfx, Port 1, Gamepad: III
pcfx.input.port1.gamepad.iii keyboard 257

;pcfx, Port 1, Gamepad: IV
pcfx.input.port1.gamepad.iv keyboard 260

;pcfx, Port 1, Gamepad: V
pcfx.input.port1.gamepad.v keyboard 261

;pcfx, Port 1, Gamepad: VI
pcfx.input.port1.gamepad.vi keyboard 262

;pcfx, Port 1, Gamepad: SELECT
pcfx.input.port1.gamepad.select keyboard 9

;pcfx, Port 1, Gamepad: RUN
pcfx.input.port1.gamepad.run keyboard 13

;pcfx, Port 1, Gamepad: UP ↑
pcfx.input.port1.gamepad.up keyboard 119

;pcfx, Port 1, Gamepad: RIGHT →
pcfx.input.port1.gamepad.right keyboard 115

;pcfx, Port 1, Gamepad: DOWN ↓
pcfx.input.port1.gamepad.down keyboard 122

;pcfx, Port 1, Gamepad: LEFT ←
pcfx.input.port1.gamepad.left keyboard 97

;pcfx, Port 1, Mouse: Left Button
pcfx.input.port1.mouse.left mouse 0

;pcfx, Port 1, Mouse: Right Button
pcfx.input.port1.mouse.right mouse 2

;pcfx, Port 2, Gamepad: I
pcfx.input.port2.gamepad.i 

;pcfx, Port 2, Gamepad: II
pcfx.input.port2.gamepad.ii 

;pcfx, Port 2, Gamepad: III
pcfx.input.port2.gamepad.iii 

;pcfx, Port 2, Gamepad: IV
pcfx.input.port2.gamepad.iv 

;pcfx, Port 2, Gamepad: V
pcfx.input.port2.gamepad.v 

;pcfx, Port 2, Gamepad: VI
pcfx.input.port2.gamepad.vi 

;pcfx, Port 2, Gamepad: SELECT
pcfx.input.port2.gamepad.select 

;pcfx, Port 2, Gamepad: RUN
pcfx.input.port2.gamepad.run 

;pcfx, Port 2, Gamepad: UP ↑
pcfx.input.port2.gamepad.up 

;pcfx, Port 2, Gamepad: RIGHT →
pcfx.input.port2.gamepad.right 

;pcfx, Port 2, Gamepad: DOWN ↓
pcfx.input.port2.gamepad.down 

;pcfx, Port 2, Gamepad: LEFT ←
pcfx.input.port2.gamepad.left 

;pcfx, Port 2, Mouse: Left Button
pcfx.input.port2.mouse.left mouse 0

;pcfx, Port 2, Mouse: Right Button
pcfx.input.port2.mouse.right mouse 2

;ngp, Built-In, Gamepad: UP ↑
ngp.input.builtin.gamepad.up keyboard 119

;ngp, Built-In, Gamepad: DOWN ↓
ngp.input.builtin.gamepad.down keyboard 122

;ngp, Built-In, Gamepad: LEFT ←
ngp.input.builtin.gamepad.left keyboard 97

;ngp, Built-In, Gamepad: RIGHT →
ngp.input.builtin.gamepad.right keyboard 115

;ngp, Built-In, Gamepad: A
ngp.input.builtin.gamepad.a keyboard 258

;ngp, Built-In, Gamepad: Rapid A
ngp.input.builtin.gamepad.rapid_a 

;ngp, Built-In, Gamepad: B
ngp.input.builtin.gamepad.b keyboard 259

;ngp, Built-In, Gamepad: Rapid B
ngp.input.builtin.gamepad.rapid_b 

;ngp, Built-In, Gamepad: OPTION
ngp.input.builtin.gamepad.option keyboard 13

;wswan, Built-In, Gamepad: UP ↑, X Cursors
wswan.input.builtin.gamepad.up-x keyboard 119

;wswan, Built-In, Gamepad: RIGHT →, X Cursors
wswan.input.builtin.gamepad.right-x keyboard 115

;wswan, Built-In, Gamepad: DOWN ↓, X Cursors
wswan.input.builtin.gamepad.down-x keyboard 122

;wswan, Built-In, Gamepad: LEFT ←, X Cursors
wswan.input.builtin.gamepad.left-x keyboard 97

;wswan, Built-In, Gamepad: UP ↑, Y Cur: MUST NOT = X CURSORS
wswan.input.builtin.gamepad.up-y keyboard 273

;wswan, Built-In, Gamepad: RIGHT →, Y Cur: MUST NOT = X CURSORS
wswan.input.builtin.gamepad.right-y keyboard 275

;wswan, Built-In, Gamepad: DOWN ↓, Y Cur: MUST NOT = X CURSORS
wswan.input.builtin.gamepad.down-y keyboard 274

;wswan, Built-In, Gamepad: LEFT ←, Y Cur: MUST NOT = X CURSORS
wswan.input.builtin.gamepad.left-y keyboard 276

;wswan, Built-In, Gamepad: Start
wswan.input.builtin.gamepad.start keyboard 13

;wswan, Built-In, Gamepad: A
wswan.input.builtin.gamepad.a keyboard 259

;wswan, Built-In, Gamepad: Rapid A
wswan.input.builtin.gamepad.rapid_a 

;wswan, Built-In, Gamepad: B
wswan.input.builtin.gamepad.b keyboard 258

;wswan, Built-In, Gamepad: Rapid B
wswan.input.builtin.gamepad.rapid_b 

;sms, Port 1, Gamepad: UP ↑
sms.input.port1.gamepad.up keyboard 119

;sms, Port 1, Gamepad: DOWN ↓
sms.input.port1.gamepad.down keyboard 122

;sms, Port 1, Gamepad: LEFT ←
sms.input.port1.gamepad.left keyboard 97

;sms, Port 1, Gamepad: RIGHT →
sms.input.port1.gamepad.right keyboard 115

;sms, Port 1, Gamepad: Fire 1/Start
sms.input.port1.gamepad.fire1 keyboard 258

;sms, Port 1, Gamepad: Rapid Fire 1/Start
sms.input.port1.gamepad.rapid_fire1 

;sms, Port 1, Gamepad: Fire 2
sms.input.port1.gamepad.fire2 keyboard 259

;sms, Port 1, Gamepad: Rapid Fire 2
sms.input.port1.gamepad.rapid_fire2 

;sms, Port 1, Gamepad: Pause
sms.input.port1.gamepad.pause keyboard 13

;sms, Port 2, Gamepad: UP ↑
sms.input.port2.gamepad.up 

;sms, Port 2, Gamepad: DOWN ↓
sms.input.port2.gamepad.down 

;sms, Port 2, Gamepad: LEFT ←
sms.input.port2.gamepad.left 

;sms, Port 2, Gamepad: RIGHT →
sms.input.port2.gamepad.right 

;sms, Port 2, Gamepad: Fire 1/Start
sms.input.port2.gamepad.fire1 

;sms, Port 2, Gamepad: Rapid Fire 1/Start
sms.input.port2.gamepad.rapid_fire1 

;sms, Port 2, Gamepad: Fire 2
sms.input.port2.gamepad.fire2 

;sms, Port 2, Gamepad: Rapid Fire 2
sms.input.port2.gamepad.rapid_fire2 

;sms, Port 2, Gamepad: Pause
sms.input.port2.gamepad.pause 

;gg, Built-In, Gamepad: UP ↑
gg.input.builtin.gamepad.up keyboard 119

;gg, Built-In, Gamepad: DOWN ↓
gg.input.builtin.gamepad.down keyboard 122

;gg, Built-In, Gamepad: LEFT ←
gg.input.builtin.gamepad.left keyboard 97

;gg, Built-In, Gamepad: RIGHT →
gg.input.builtin.gamepad.right keyboard 115

;gg, Built-In, Gamepad: Button 1
gg.input.builtin.gamepad.button1 keyboard 258

;gg, Built-In, Gamepad: Rapid Button 1
gg.input.builtin.gamepad.rapid_button1 

;gg, Built-In, Gamepad: Button 2
gg.input.builtin.gamepad.button2 keyboard 259

;gg, Built-In, Gamepad: Rapid Button 2
gg.input.builtin.gamepad.rapid_button2 

;gg, Built-In, Gamepad: Start
gg.input.builtin.gamepad.start keyboard 13

;Save state
command.save_state keyboard 286

;Load state
command.load_state keyboard 288

;Save movie
command.save_movie keyboard 286+shift

;Load movie
command.load_movie keyboard 288+shift

;Toggle state rewind functionality
command.toggle_state_rewind keyboard 115+alt

;Save state 0 select
command.0 keyboard 48

;Save state 1 select
command.1 keyboard 49

;Save state 2 select
command.2 keyboard 50

;Save state 3 select
command.3 keyboard 51

;Save state 4 select
command.4 keyboard 52

;Save state 5 select
command.5 keyboard 53

;Save state 6 select
command.6 keyboard 54

;Save state 7 select
command.7 keyboard 55

;Save state 8 select
command.8 keyboard 56

;Save state 9 select
command.9 keyboard 57

;Movie 0 select
command.m0 keyboard 48+shift

;Movie 1 select
command.m1 keyboard 49+shift

;Movie 2 select
command.m2 keyboard 50+shift

;Movie 3 select
command.m3 keyboard 51+shift

;Movie 4 select
command.m4 keyboard 52+shift

;Movie 5 select
command.m5 keyboard 53+shift

;Movie 6 select
command.m6 keyboard 54+shift

;Movie 7 select
command.m7 keyboard 55+shift

;Movie 8 select
command.m8 keyboard 56+shift

;Movie 9 select
command.m9 keyboard 57+shift

;Toggle graphics layer 1
command.tl1 keyboard 49+ctrl

;Toggle graphics layer 2
command.tl2 keyboard 50+ctrl

;Toggle graphics layer 3
command.tl3 keyboard 51+ctrl

;Toggle graphics layer 4
command.tl4 keyboard 52+ctrl

;Toggle graphics layer 5
command.tl5 keyboard 53+ctrl

;Toggle graphics layer 6
command.tl6 keyboard 54+ctrl

;Toggle graphics layer 7
command.tl7 keyboard 55+ctrl

;Toggle graphics layer 8
command.tl8 keyboard 56+ctrl

;Toggle graphics layer 9
command.tl9 keyboard 57+ctrl

;Take screen snapshot
command.take_snapshot keyboard 290

;Toggle fullscreen mode
command.toggle_fs keyboard 13+alt

;Fast-forward
command.fast_forward keyboard 96

;Insert coin
command.insert_coin keyboard 289

;Toggle DIP switch view
command.toggle_dipview keyboard 287

;Select disk/disc
command.select_disk keyboard 287

;Insert/Eject disk/disc
command.insert_eject_disk keyboard 289

;Activate barcode(for Famicom)
command.activate_barcode keyboard 289

;Grab input
command.toggle_grab_input keyboard 302

;Grab input and disable commands
command.toggle_cidisable keyboard 302+shift

;Configure buttons on virtual port 1
command.input_config1 keyboard 49+alt+shift

;Configure buttons on virtual port 2
command.input_config2 keyboard 50+alt+shift

;Configure command key
command.input_configc keyboard 283

;Configure buttons on virtual port 3
command.input_config3 keyboard 51+alt+shift

;Configure buttons on virtual port 4
command.input_config4 keyboard 52+alt+shift

;Configure buttons on virtual port 5
command.input_config5 keyboard 53+alt+shift

;Reset
command.reset keyboard 291

;Power toggle
command.power keyboard 292

;Exit
command.exit keyboard 293~keyboard 27

;Rewind
command.state_rewind keyboard 8

;Rotate screen
command.rotatescreen keyboard 289

;Toggle netplay console
command.togglenetview keyboard 116

;Advance frame
command.advance_frame keyboard 97+alt

;Return to normal mode after advancing frames
command.run_normal keyboard 114+alt

;Toggle cheat console
command.togglecheatview keyboard 99+alt

;Enable/Disable cheats
command.togglecheatactive keyboard 116+alt

;Toggle frames-per-second display
command.toggle_fps_view keyboard 282+shift

;Toggle debugger
command.toggle_debugger keyboard 100+alt

;Decrease selected save state slot by 1
command.state_slot_dec keyboard 45

;Increase selected save state slot by 1
command.state_slot_inc keyboard 61

;Toggle help screen
command.toggle_help keyboard 282

;Select virtual device on virtual input port 1
command.device_select1 keyboard 49+ctrl+shift

;Select virtual device on virtual input port 2
command.device_select2 keyboard 50+ctrl+shift

;Select virtual device on virtual input port 3
command.device_select3 keyboard 51+ctrl+shift

;Select virtual device on virtual input port 4
command.device_select4 keyboard 52+ctrl+shift

;Select virtual device on virtual input port 5
command.device_select5 keyboard 53+ctrl+shift

;Select input device for input port 1.
nes.input.port1 gamepad

;Select input device for input port 2.
nes.input.port2 gamepad

;Select input device for input port 3.
nes.input.port3 gamepad

;Select input device for input port 4.
nes.input.port4 gamepad

;Select Famicom expansion-port device.
nes.input.fcexp none

;Disabled four-score emulation.
nes.nofs 0

;No 8-sprites-per-scanline limit option.
nes.no8lim 0

;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
nes.n106bs 0

;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
nes.fnscan 1

;Enable PAL(50Hz) NES emulation.
nes.pal 0

;Enable Game Genie emulation.
nes.gg 0

;Path to Game Genie ROM image.
nes.ggrom 

;Clip left+right 8 pixel columns.
nes.clipsides 0

;First rendered scanline in NTSC mode.
nes.slstart 8

;Last rendered scanlines in NTSC mode.
nes.slend 231

;First rendered scanline in PAL mode.
nes.slstartp 0

;Last rendered scanlines in PAL mode.
nes.slendp 239

;Filename of custom NES palette.
nes.cpalette 

;Enable NTSC color generation and blitter.
nes.ntscblitter 0

;Select video quality/type preset.
nes.ntsc.preset none

;Merge fields to partially work around !=60.1Hz refresh rates.
nes.ntsc.mergefields 0

;NTSC composite blitter saturation.
nes.ntsc.saturation 0

;NTSC composite blitter hue.
nes.ntsc.hue 0

;NTSC composite blitter sharpness.
nes.ntsc.sharpness 0

;NTSC composite blitter brightness.
nes.ntsc.brightness 0

;NTSC composite blitter contrast.
nes.ntsc.contrast 0

;Enable NTSC custom decoder matrix.
nes.ntsc.matrix 0

;NTSC custom decoder matrix element 0(red, value * V).
nes.ntsc.matrix.0 1.539

;NTSC custom decoder matrix element 1(red, value * U).
nes.ntsc.matrix.1 -0.622

;NTSC custom decoder matrix element 2(green, value * V).
nes.ntsc.matrix.2 -0.571

;NTSC custom decoder matrix element 3(green, value * U).
nes.ntsc.matrix.3 -0.185

;NTSC custom decoder matrix element 4(blue, value * V).
nes.ntsc.matrix.4 0.000

;NTSC custom decoder matrix element 5(blue, value * U.
nes.ntsc.matrix.5 2.000

;Force monophonic sound output.
gb.forcemono 0

;Path to optional GBA BIOS ROM image.
gba.bios 

;Force monophonic sound output.
gba.forcemono 0

;Load custom color map from specified file.
gba.colormap 

;Select input device for input port 1.
pce.input.port1 gamepad

;Select input device for input port 2.
pce.input.port2 gamepad

;Select input device for input port 3.
pce.input.port3 gamepad

;Select input device for input port 4.
pce.input.port4 gamepad

;Select input device for input port 5.
pce.input.port5 gamepad

;First rendered scanline.
pce.slstart 4

;Last rendered scanline.
pce.slend 235

;Set mouse sensitivity.
pce.mouse_sensitivity 0.50

;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce.disable_softreset 0

;Force monophonic sound output.
pce.forcemono 0

;Force SuperGrafx emulation.
pce.forcesgx 0

;Enable Arcade Card emulation.
pce.arcadecard 1

;CPU overclock multiplier.
pce.ocmultiplier 1

;CD-ROM data transfer speed multiplier.
pce.cdspeed 1

;No 16-sprites-per-scanline limit option.
pce.nospritelimit 0

;Load custom color map from specified file.
pce.colormap 

;Path to the CD BIOS
pce.cdbios pce.cdbios PATH NOT SET

;Enable lowpass filter dependent on playback-frequency.
pce.adpcmlp 0

;PSG volume when playing a CD game.
pce.cdpsgvolume 100

;CD-DA volume.
pce.cddavolume 100

;ADPCM volume.
pce.adpcmvolume 100

;Virtually rotate D-pad along with screen.
lynx.rotateinput 1

;Enable sound output lowpass filter.
lynx.lowpass 1

;Select input device for input port 1.
pcfx.input.port1 gamepad

;Select input device for input port 2.
pcfx.input.port2 gamepad

;Set mouse sensitivity.
pcfx.mouse_sensitivity 1.25

;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pcfx.disable_softreset 0

;Path to the ROM BIOS
pcfx.bios pcfx.bios PATH NOT SET

;No 16-sprites-per-scanline limit option.
pcfx.nospritelimit 0

;Emulated width for 7.16MHz dot-clock mode: 256, 341, or 1024.
pcfx.high_dotclock_width 1024

;Emulated CD-ROM speed.
pcfx.cdspeed 2

;If =1, tell games to display in English, if =0, in Japanese.
ngp.language 1

;Force monophonic sound output.
ngp.forcemono 0

;Virtually rotate D-pads along with screen.
wswan.rotateinput 0

;Force monophonic sound output.
wswan.forcemono 0

;Name
wswan.name Mednafen

;Birth Year
wswan.byear 1989

;Birth Month
wswan.bmonth 6

;Birth Day
wswan.bday 23

;Sex
wswan.sex F

;Blood Type
wswan.blood O

;Territory, "domestic"(Japan) or "export".
sms.territory export

;Enable FM sound emulation when playing domestic/Japan-region games.
sms.fm 1

;Force monophonic sound output.
gg.forcemono 0


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