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azda

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About azda

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  • Birthday 11/14/1983

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  1. I'm also having trouble myself with setting up Hyperspin for Android, I've got a good grasp of the setup on Windows but for some reason this is stumping me. Most of my ROMs are 7z format ... does 7z work? Im planning on using a USB HD which holds my windows Hyperspin too, when pointing the rompath what do I need to do .... storage/usb/etc/etc
  2. Just seen this in the UK papers and looks amazing ... http://www.dailymail.co.uk/news/article-2651298/Meet-arcade-game-obsessed-man-spent-32-000-turning-bedroom-1980s-arcade-lost-fiancee-way.html
  3. Thanks for all your help ... TurboGrafx 16 up and running in Hyperspin =) ... Onwards to my next wheel ... Dreamcast ...
  4. Thanks guys Ill av a bash tomorrow & feedback
  5. Thanks ... Where abouts is the full screen setting ... I have found a fill screen setting and changed that to 1 but didnt do anything ... ;VERSION 0.8.D ;Edit this file at your own risk! ;File format: <key><single space><value><LF or CR+LF> ;Compressor to use with state rewinding: "minilzo", "quicklz", or "blz" srwcompressor minilzo ;Number of frames to keep states for when state rewinding is enabled. srwframes 600 ;If value is true, use an alternate naming scheme(file base and numeric) for screen snapshots. snapname 0 ;Include the MD5 hash of the loaded game in the filenames of the data file(save states, SRAM backups) Mednafen creates. dfmd5 1 ;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data. cdrom.lec_eval 1 ;Path override for screen snapshots. path_snap ;Path override for save games and nonvolatile memory. path_sav ;Path override for save states. path_state ;Path override for movies. path_movie ;Path override for cheats. path_cheat ;Path override for custom palettes. path_palette ;Write screen snapshots to the same directory the ROM/disk/disc image is in. filesys.snap_samedir 0 ;Write/Read save games and nonvolatile memory to/from the same directory the ROM/disk/disc image is in. filesys.sav_samedir 0 ;Write/Read save states to/from the same directory the ROM/disk/disc image is in. filesys.state_samedir 0 ;Write/Read movies to/from the same directory the ROM/disk/disc image is in. filesys.movie_samedir 0 ;Disable gzip compression when saving save states and backup memory. filesys.disablesavegz 0 ;Blur each frame with the last frame. gb.vblur 0 ;Accumulate color data rather than discarding it. gb.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gb.vblur.accum.amount 50 ;Blur each frame with the last frame. gba.vblur 0 ;Accumulate color data rather than discarding it. gba.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gba.vblur.accum.amount 50 ;Blur each frame with the last frame. gg.vblur 0 ;Accumulate color data rather than discarding it. gg.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. gg.vblur.accum.amount 50 ;Blur each frame with the last frame. lynx.vblur 0 ;Accumulate color data rather than discarding it. lynx.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. lynx.vblur.accum.amount 50 ;Blur each frame with the last frame. nes.vblur 0 ;Accumulate color data rather than discarding it. nes.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. nes.vblur.accum.amount 50 ;Blur each frame with the last frame. ngp.vblur 0 ;Accumulate color data rather than discarding it. ngp.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. ngp.vblur.accum.amount 50 ;Blur each frame with the last frame. pce.vblur 0 ;Accumulate color data rather than discarding it. pce.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. pce.vblur.accum.amount 50 ;Blur each frame with the last frame. pcfx.vblur 0 ;Accumulate color data rather than discarding it. pcfx.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. pcfx.vblur.accum.amount 50 ;Blur each frame with the last frame. sms.vblur 0 ;Accumulate color data rather than discarding it. sms.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. sms.vblur.accum.amount 50 ;Blur each frame with the last frame. wswan.vblur 0 ;Accumulate color data rather than discarding it. wswan.vblur.accum 0 ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. wswan.vblur.accum.amount 50 ;Enable cheats. cheats 1 ;Network play server hostname. nethost fobby.net ;Port to connect to on the server. netport 4046 ;Password to connect to the netplay server. netpassword ;Number of local players for network play. netlocalplayers 1 ;Nickname to use for network play chat. netnick ;Key to hash with the MD5 hash of the game. netgamekey ;Merge input to this player # on the server. netmerge 0 ;Use small(tiny!) font for netplay chat console. netsmallfont 0 ;Full-screen horizontal resolution. nes.xres 640 ;Full-screen vertical resolution. nes.yres 480 ;The scaling factor for the X axis. nes.xscale 2 ;The scaling factor for the Y axis. nes.yscale 2 ;The scaling factor for the X axis in fullscreen mode. nes.xscalefs 2 ;The scaling factor for the Y axis in fullscreen mode. nes.yscalefs 2 ;Enable scanlines with specified transparency. nes.scanlines 0 ;Stretch to fill screen. nes.stretch 0 ;Enable bilinear interpolation. nes.videoip 0 ;Enable specified special video scaler. nes.special none ;Enable specified OpenGL pixel shader. nes.pixshader none ;Full-screen horizontal resolution. gb.xres 800 ;Full-screen vertical resolution. gb.yres 600 ;The scaling factor for the X axis. gb.xscale 4 ;The scaling factor for the Y axis. gb.yscale 4 ;The scaling factor for the X axis in fullscreen mode. gb.xscalefs 4 ;The scaling factor for the Y axis in fullscreen mode. gb.yscalefs 4 ;Enable scanlines with specified transparency. gb.scanlines 0 ;Stretch to fill screen. gb.stretch 0 ;Enable bilinear interpolation. gb.videoip 0 ;Enable specified special video scaler. gb.special none ;Enable specified OpenGL pixel shader. gb.pixshader none ;Full-screen horizontal resolution. gba.xres 800 ;Full-screen vertical resolution. gba.yres 600 ;The scaling factor for the X axis. gba.xscale 3 ;The scaling factor for the Y axis. gba.yscale 3 ;The scaling factor for the X axis in fullscreen mode. gba.xscalefs 3 ;The scaling factor for the Y axis in fullscreen mode. gba.yscalefs 3 ;Enable scanlines with specified transparency. gba.scanlines 0 ;Stretch to fill screen. gba.stretch 0 ;Enable bilinear interpolation. gba.videoip 0 ;Enable specified special video scaler. gba.special none ;Enable specified OpenGL pixel shader. gba.pixshader none ;Full-screen horizontal resolution. gg.xres 640 ;Full-screen vertical resolution. gg.yres 480 ;The scaling factor for the X axis. gg.xscale 3 ;The scaling factor for the Y axis. gg.yscale 3 ;The scaling factor for the X axis in fullscreen mode. gg.xscalefs 2 ;The scaling factor for the Y axis in fullscreen mode. gg.yscalefs 2 ;Enable scanlines with specified transparency. gg.scanlines 0 ;Stretch to fill screen. gg.stretch 0 ;Enable bilinear interpolation. gg.videoip 0 ;Enable specified special video scaler. gg.special none ;Enable specified OpenGL pixel shader. gg.pixshader none ;Full-screen horizontal resolution. lynx.xres 800 ;Full-screen vertical resolution. lynx.yres 600 ;The scaling factor for the X axis. lynx.xscale 4 ;The scaling factor for the Y axis. lynx.yscale 4 ;The scaling factor for the X axis in fullscreen mode. lynx.xscalefs 4 ;The scaling factor for the Y axis in fullscreen mode. lynx.yscalefs 4 ;Enable scanlines with specified transparency. lynx.scanlines 0 ;Stretch to fill screen. lynx.stretch 0 ;Enable bilinear interpolation. lynx.videoip 0 ;Enable specified special video scaler. lynx.special none ;Enable specified OpenGL pixel shader. lynx.pixshader none ;Full-screen horizontal resolution. ngp.xres 640 ;Full-screen vertical resolution. ngp.yres 480 ;The scaling factor for the X axis. ngp.xscale 4 ;The scaling factor for the Y axis. ngp.yscale 4 ;The scaling factor for the X axis in fullscreen mode. ngp.xscalefs 3 ;The scaling factor for the Y axis in fullscreen mode. ngp.yscalefs 3 ;Enable scanlines with specified transparency. ngp.scanlines 0 ;Stretch to fill screen. ngp.stretch 0 ;Enable bilinear interpolation. ngp.videoip 0 ;Enable specified special video scaler. ngp.special none ;Enable specified OpenGL pixel shader. ngp.pixshader none ;Full-screen horizontal resolution. pce.xres 1024 ;Full-screen vertical resolution. pce.yres 768 ;The scaling factor for the X axis. pce.xscale 3 ;The scaling factor for the Y axis. pce.yscale 3 ;The scaling factor for the X axis in fullscreen mode. pce.xscalefs 3 ;The scaling factor for the Y axis in fullscreen mode. pce.yscalefs 3 ;Enable scanlines with specified transparency. pce.scanlines 0 ;Stretch to fill screen. pce.stretch 0 ;Enable bilinear interpolation. pce.videoip 1 ;Enable specified special video scaler. pce.special none ;Enable specified OpenGL pixel shader. pce.pixshader none ;Full-screen horizontal resolution. pcfx.xres 1024 ;Full-screen vertical resolution. pcfx.yres 768 ;The scaling factor for the X axis. pcfx.xscale 3 ;The scaling factor for the Y axis. pcfx.yscale 3 ;The scaling factor for the X axis in fullscreen mode. pcfx.xscalefs 3 ;The scaling factor for the Y axis in fullscreen mode. pcfx.yscalefs 3 ;Enable scanlines with specified transparency. pcfx.scanlines 0 ;Stretch to fill screen. pcfx.stretch 0 ;Enable bilinear interpolation. pcfx.videoip 1 ;Enable specified special video scaler. pcfx.special none ;Enable specified OpenGL pixel shader. pcfx.pixshader none ;Full-screen horizontal resolution. player.xres 800 ;Full-screen vertical resolution. player.yres 600 ;The scaling factor for the X axis. player.xscale 2 ;The scaling factor for the Y axis. player.yscale 2 ;The scaling factor for the X axis in fullscreen mode. player.xscalefs 2 ;The scaling factor for the Y axis in fullscreen mode. player.yscalefs 2 ;Enable scanlines with specified transparency. player.scanlines 0 ;Stretch to fill screen. player.stretch 0 ;Enable bilinear interpolation. player.videoip 0 ;Enable specified special video scaler. player.special none ;Enable specified OpenGL pixel shader. player.pixshader none ;Full-screen horizontal resolution. sms.xres 640 ;Full-screen vertical resolution. sms.yres 480 ;The scaling factor for the X axis. sms.xscale 3 ;The scaling factor for the Y axis. sms.yscale 3 ;The scaling factor for the X axis in fullscreen mode. sms.xscalefs 2 ;The scaling factor for the Y axis in fullscreen mode. sms.yscalefs 2 ;Enable scanlines with specified transparency. sms.scanlines 0 ;Stretch to fill screen. sms.stretch 0 ;Enable bilinear interpolation. sms.videoip 0 ;Enable specified special video scaler. sms.special none ;Enable specified OpenGL pixel shader. sms.pixshader none ;Full-screen horizontal resolution. wswan.xres 640 ;Full-screen vertical resolution. wswan.yres 480 ;The scaling factor for the X axis. wswan.xscale 3 ;The scaling factor for the Y axis. wswan.yscale 3 ;The scaling factor for the X axis in fullscreen mode. wswan.xscalefs 2 ;The scaling factor for the Y axis in fullscreen mode. wswan.yscalefs 2 ;Enable scanlines with specified transparency. wswan.scanlines 0 ;Stretch to fill screen. wswan.stretch 0 ;Enable bilinear interpolation. wswan.videoip 0 ;Enable specified special video scaler. wswan.special none ;Enable specified OpenGL pixel shader. wswan.pixshader none ;Enable fullscreen mode. fs 0 ;Select video driver, "opengl" or "sdl". vdriver opengl ;Attempt to synchronize OpenGL page flips to vertical retrace period. glvsync 1 ;Fast-forwarding speed multiplier. ffspeed 4 ;Treat the fast-forward button as a toggle. fftoggle 0 ;Silence sound output when fast-forwarding. ffnosound 0 ;Auto-fire frequency. autofirefreq 3 ;Threshold for detecting a "button" press on analog axis, in percent. analogthreshold 75 ;The length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, etc. must be pressed before the command is executed. ckdelay 0 ;Disable speed throttling when sound is disabled. nothrottle 0 ;Automatically save and load save states when a game is closed or loaded, respectively. autosave 0 ;Select sound driver. sounddriver default ;Select sound output device. sounddevice default ;Sound volume level, in percent. soundvol 100 ;Enable sound emulation. sound 1 ;If non-zero, specifies the desired period size in microseconds. Currently only affects OSS and ALSA output. sound.period_time 0 ;Specifies the desired size of the sound buffer, in milliseconds. soundbufsize 52 ;Specifies the sound playback rate, in frames per second("Hz"). soundrate 48000 ;Enable the help screen. helpenabled 1 ;Automatically go into the debugger's step mode after a game is loaded. debugger.autostepmode 0 ;Character set for the debugger's memory editor. nes.debugger.memcharset UTF-8 ;Character set for the debugger's memory editor. pce.debugger.memcharset shift_jis ;Character set for the debugger's memory editor. pcfx.debugger.memcharset shift_jis ;Character set for the debugger's memory editor. wswan.debugger.memcharset UTF-8 ;Disassembly font size(xsmall, small, medium, large). nes.debugger.disfontsize small ;Disassembly font size(xsmall, small, medium, large). pce.debugger.disfontsize small ;Disassembly font size(xsmall, small, medium, large). pcfx.debugger.disfontsize small ;Disassembly font size(xsmall, small, medium, large). wswan.debugger.disfontsize small ;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie. osd.state_display_time 2000 ;nes, Port 1, Gamepad: A nes.input.port1.gamepad.a keyboard 259 ;nes, Port 1, Gamepad: Rapid A nes.input.port1.gamepad.rapid_a ;nes, Port 1, Gamepad: B nes.input.port1.gamepad.b keyboard 258 ;nes, Port 1, Gamepad: Rapid B nes.input.port1.gamepad.rapid_b ;nes, Port 1, Gamepad: SELECT nes.input.port1.gamepad.select keyboard 9 ;nes, Port 1, Gamepad: START nes.input.port1.gamepad.start keyboard 13 ;nes, Port 1, Gamepad: UP ↑ nes.input.port1.gamepad.up keyboard 119 ;nes, Port 1, Gamepad: DOWN ↓ nes.input.port1.gamepad.down keyboard 122 ;nes, Port 1, Gamepad: LEFT ← nes.input.port1.gamepad.left keyboard 97 ;nes, Port 1, Gamepad: RIGHT → nes.input.port1.gamepad.right keyboard 115 ;nes, Port 1, Zapper: Trigger nes.input.port1.zapper.trigger mouse 0 ;nes, Port 1, Zapper: Away Trigger nes.input.port1.zapper.away_trigger mouse 2 ;nes, Port 1, Power Pad Side A: 1 nes.input.port1.powerpada.1 keyboard 111 ;nes, Port 1, Power Pad Side A: 2 nes.input.port1.powerpada.2 keyboard 112 ;nes, Port 1, Power Pad Side A: 3 nes.input.port1.powerpada.3 keyboard 91 ;nes, Port 1, Power Pad Side A: 4 nes.input.port1.powerpada.4 keyboard 93 ;nes, Port 1, Power Pad Side A: 5 nes.input.port1.powerpada.5 keyboard 107 ;nes, Port 1, Power Pad Side A: 6 nes.input.port1.powerpada.6 keyboard 108 ;nes, Port 1, Power Pad Side A: 7 nes.input.port1.powerpada.7 keyboard 59 ;nes, Port 1, Power Pad Side A: 8 nes.input.port1.powerpada.8 keyboard 39 ;nes, Port 1, Power Pad Side A: 9 nes.input.port1.powerpada.9 keyboard 109 ;nes, Port 1, Power Pad Side A: 10 nes.input.port1.powerpada.10 keyboard 44 ;nes, Port 1, Power Pad Side A: 11 nes.input.port1.powerpada.11 keyboard 46 ;nes, Port 1, Power Pad Side A: 12 nes.input.port1.powerpada.12 keyboard 47 ;nes, Port 1, Power Pad Side B: 1 nes.input.port1.powerpadb.1 ;nes, Port 1, Power Pad Side B: 2 nes.input.port1.powerpadb.2 ;nes, Port 1, Power Pad Side B: 3 nes.input.port1.powerpadb.3 ;nes, Port 1, Power Pad Side B: 4 nes.input.port1.powerpadb.4 ;nes, Port 1, Power Pad Side B: 5 nes.input.port1.powerpadb.5 ;nes, Port 1, Power Pad Side B: 6 nes.input.port1.powerpadb.6 ;nes, Port 1, Power Pad Side B: 7 nes.input.port1.powerpadb.7 ;nes, Port 1, Power Pad Side B: 8 nes.input.port1.powerpadb.8 ;nes, Port 1, Power Pad Side B: 9 nes.input.port1.powerpadb.9 ;nes, Port 1, Power Pad Side B: 10 nes.input.port1.powerpadb.10 ;nes, Port 1, Power Pad Side B: 11 nes.input.port1.powerpadb.11 ;nes, Port 1, Power Pad Side B: 12 nes.input.port1.powerpadb.12 ;nes, Port 1, Arkanoid Paddle: Button nes.input.port1.arkanoid.button mouse 0 ;nes, Port 2, Gamepad: A nes.input.port2.gamepad.a ;nes, Port 2, Gamepad: Rapid A nes.input.port2.gamepad.rapid_a ;nes, Port 2, Gamepad: B nes.input.port2.gamepad.b ;nes, Port 2, Gamepad: Rapid B nes.input.port2.gamepad.rapid_b ;nes, Port 2, Gamepad: SELECT nes.input.port2.gamepad.select ;nes, Port 2, Gamepad: START nes.input.port2.gamepad.start ;nes, Port 2, Gamepad: UP ↑ nes.input.port2.gamepad.up ;nes, Port 2, Gamepad: DOWN ↓ nes.input.port2.gamepad.down ;nes, Port 2, Gamepad: LEFT ← nes.input.port2.gamepad.left ;nes, Port 2, Gamepad: RIGHT → nes.input.port2.gamepad.right ;nes, Port 2, Zapper: Trigger nes.input.port2.zapper.trigger mouse 0 ;nes, Port 2, Zapper: Away Trigger nes.input.port2.zapper.away_trigger mouse 2 ;nes, Port 2, Power Pad Side A: 1 nes.input.port2.powerpada.1 keyboard 111 ;nes, Port 2, Power Pad Side A: 2 nes.input.port2.powerpada.2 keyboard 112 ;nes, Port 2, Power Pad Side A: 3 nes.input.port2.powerpada.3 keyboard 91 ;nes, Port 2, Power Pad Side A: 4 nes.input.port2.powerpada.4 keyboard 93 ;nes, Port 2, Power Pad Side A: 5 nes.input.port2.powerpada.5 keyboard 107 ;nes, Port 2, Power Pad Side A: 6 nes.input.port2.powerpada.6 keyboard 108 ;nes, Port 2, Power Pad Side A: 7 nes.input.port2.powerpada.7 keyboard 59 ;nes, Port 2, Power Pad Side A: 8 nes.input.port2.powerpada.8 keyboard 39 ;nes, Port 2, Power Pad Side A: 9 nes.input.port2.powerpada.9 keyboard 109 ;nes, Port 2, Power Pad Side A: 10 nes.input.port2.powerpada.10 keyboard 44 ;nes, Port 2, Power Pad Side A: 11 nes.input.port2.powerpada.11 keyboard 46 ;nes, Port 2, Power Pad Side A: 12 nes.input.port2.powerpada.12 keyboard 47 ;nes, Port 2, Power Pad Side B: 1 nes.input.port2.powerpadb.1 ;nes, Port 2, Power Pad Side B: 2 nes.input.port2.powerpadb.2 ;nes, Port 2, Power Pad Side B: 3 nes.input.port2.powerpadb.3 ;nes, Port 2, Power Pad Side B: 4 nes.input.port2.powerpadb.4 ;nes, Port 2, Power Pad Side B: 5 nes.input.port2.powerpadb.5 ;nes, Port 2, Power Pad Side B: 6 nes.input.port2.powerpadb.6 ;nes, Port 2, Power Pad Side B: 7 nes.input.port2.powerpadb.7 ;nes, Port 2, Power Pad Side B: 8 nes.input.port2.powerpadb.8 ;nes, Port 2, Power Pad Side B: 9 nes.input.port2.powerpadb.9 ;nes, Port 2, Power Pad Side B: 10 nes.input.port2.powerpadb.10 ;nes, Port 2, Power Pad Side B: 11 nes.input.port2.powerpadb.11 ;nes, Port 2, Power Pad Side B: 12 nes.input.port2.powerpadb.12 ;nes, Port 2, Arkanoid Paddle: Button nes.input.port2.arkanoid.button mouse 0 ;nes, Port 3, Gamepad: A nes.input.port3.gamepad.a ;nes, Port 3, Gamepad: Rapid A nes.input.port3.gamepad.rapid_a ;nes, Port 3, Gamepad: B nes.input.port3.gamepad.b ;nes, Port 3, Gamepad: Rapid B nes.input.port3.gamepad.rapid_b ;nes, Port 3, Gamepad: SELECT nes.input.port3.gamepad.select ;nes, Port 3, Gamepad: START nes.input.port3.gamepad.start ;nes, Port 3, Gamepad: UP ↑ nes.input.port3.gamepad.up ;nes, Port 3, Gamepad: DOWN ↓ nes.input.port3.gamepad.down ;nes, Port 3, Gamepad: LEFT ← nes.input.port3.gamepad.left ;nes, Port 3, Gamepad: RIGHT → nes.input.port3.gamepad.right ;nes, Port 4, Gamepad: A nes.input.port4.gamepad.a ;nes, Port 4, Gamepad: Rapid A nes.input.port4.gamepad.rapid_a ;nes, Port 4, Gamepad: B nes.input.port4.gamepad.b ;nes, Port 4, Gamepad: Rapid B nes.input.port4.gamepad.rapid_b ;nes, Port 4, Gamepad: SELECT nes.input.port4.gamepad.select ;nes, Port 4, Gamepad: START nes.input.port4.gamepad.start ;nes, Port 4, Gamepad: UP ↑ nes.input.port4.gamepad.up ;nes, Port 4, Gamepad: DOWN ↓ nes.input.port4.gamepad.down ;nes, Port 4, Gamepad: LEFT ← nes.input.port4.gamepad.left ;nes, Port 4, Gamepad: RIGHT → nes.input.port4.gamepad.right ;nes, Famicom Expansion Port, Arkanoid Paddle: Button nes.input.fcexp.arkanoid.button mouse 0 ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger nes.input.fcexp.shadow.trigger ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger nes.input.fcexp.shadow.away_trigger ;nes, Famicom Expansion Port, Family Keyboard: F1 nes.input.fcexp.fkb.f1 keyboard 282 ;nes, Famicom Expansion Port, Family Keyboard: F2 nes.input.fcexp.fkb.f2 keyboard 283 ;nes, Famicom Expansion Port, Family Keyboard: F3 nes.input.fcexp.fkb.f3 keyboard 284 ;nes, Famicom Expansion Port, Family Keyboard: F4 nes.input.fcexp.fkb.f4 keyboard 285 ;nes, Famicom Expansion Port, Family Keyboard: F5 nes.input.fcexp.fkb.f5 keyboard 286 ;nes, Famicom Expansion Port, Family Keyboard: F6 nes.input.fcexp.fkb.f6 keyboard 287 ;nes, Famicom Expansion Port, Family Keyboard: F7 nes.input.fcexp.fkb.f7 keyboard 288 ;nes, Famicom Expansion Port, Family Keyboard: F8 nes.input.fcexp.fkb.f8 keyboard 289 ;nes, Famicom Expansion Port, Family Keyboard: 1 nes.input.fcexp.fkb.1 keyboard 49 ;nes, Famicom Expansion Port, Family Keyboard: 2 nes.input.fcexp.fkb.2 keyboard 50 ;nes, Famicom Expansion Port, Family Keyboard: 3 nes.input.fcexp.fkb.3 keyboard 51 ;nes, Famicom Expansion Port, Family Keyboard: 4 nes.input.fcexp.fkb.4 keyboard 52 ;nes, Famicom Expansion Port, Family Keyboard: 5 nes.input.fcexp.fkb.5 keyboard 53 ;nes, Famicom Expansion Port, Family Keyboard: 6 nes.input.fcexp.fkb.6 keyboard 54 ;nes, Famicom Expansion Port, Family Keyboard: 7 nes.input.fcexp.fkb.7 keyboard 55 ;nes, Famicom Expansion Port, Family Keyboard: 8 nes.input.fcexp.fkb.8 keyboard 56 ;nes, Famicom Expansion Port, Family Keyboard: 9 nes.input.fcexp.fkb.9 keyboard 57 ;nes, Famicom Expansion Port, Family Keyboard: 0 nes.input.fcexp.fkb.0 keyboard 48 ;nes, Famicom Expansion Port, Family Keyboard: - nes.input.fcexp.fkb.minus keyboard 45 ;nes, Famicom Expansion Port, Family Keyboard: ^ nes.input.fcexp.fkb.caret keyboard 61 ;nes, Famicom Expansion Port, Family Keyboard: \ nes.input.fcexp.fkb.backslash keyboard 92 ;nes, Famicom Expansion Port, Family Keyboard: STOP nes.input.fcexp.fkb.stop keyboard 8 ;nes, Famicom Expansion Port, Family Keyboard: ESC nes.input.fcexp.fkb.escape keyboard 27 ;nes, Famicom Expansion Port, Family Keyboard: Q nes.input.fcexp.fkb.q keyboard 113 ;nes, Famicom Expansion Port, Family Keyboard: W nes.input.fcexp.fkb.w keyboard 119 ;nes, Famicom Expansion Port, Family Keyboard: E nes.input.fcexp.fkb.e keyboard 101 ;nes, Famicom Expansion Port, Family Keyboard: R nes.input.fcexp.fkb.r keyboard 114 ;nes, Famicom Expansion Port, Family Keyboard: T nes.input.fcexp.fkb.t keyboard 116 ;nes, Famicom Expansion Port, Family Keyboard: Y nes.input.fcexp.fkb.y keyboard 121 ;nes, Famicom Expansion Port, Family Keyboard: U nes.input.fcexp.fkb.u keyboard 117 ;nes, Famicom Expansion Port, Family Keyboard: I nes.input.fcexp.fkb.i keyboard 105 ;nes, Famicom Expansion Port, Family Keyboard: O nes.input.fcexp.fkb.o keyboard 111 ;nes, Famicom Expansion Port, Family Keyboard: P nes.input.fcexp.fkb.p keyboard 112 ;nes, Famicom Expansion Port, Family Keyboard: @ nes.input.fcexp.fkb.at keyboard 96 ;nes, Famicom Expansion Port, Family Keyboard: [ nes.input.fcexp.fkb.left_bracket keyboard 91 ;nes, Famicom Expansion Port, Family Keyboard: RETURN nes.input.fcexp.fkb.return keyboard 13 ;nes, Famicom Expansion Port, Family Keyboard: CTR nes.input.fcexp.fkb.ctrl keyboard 306 ;nes, Famicom Expansion Port, Family Keyboard: A nes.input.fcexp.fkb.a keyboard 97 ;nes, Famicom Expansion Port, Family Keyboard: S nes.input.fcexp.fkb.s keyboard 115 ;nes, Famicom Expansion Port, Family Keyboard: D nes.input.fcexp.fkb.d keyboard 100 ;nes, Famicom Expansion Port, Family Keyboard: F nes.input.fcexp.fkb.f keyboard 102 ;nes, Famicom Expansion Port, Family Keyboard: G nes.input.fcexp.fkb.g keyboard 103 ;nes, Famicom Expansion Port, Family Keyboard: H nes.input.fcexp.fkb.h keyboard 104 ;nes, Famicom Expansion Port, Family Keyboard: J nes.input.fcexp.fkb.j keyboard 106 ;nes, Famicom Expansion Port, Family Keyboard: K nes.input.fcexp.fkb.k keyboard 107 ;nes, Famicom Expansion Port, Family Keyboard: L nes.input.fcexp.fkb.l keyboard 108 ;nes, Famicom Expansion Port, Family Keyboard: ; nes.input.fcexp.fkb.semicolon keyboard 59 ;nes, Famicom Expansion Port, Family Keyboard: : nes.input.fcexp.fkb.colon keyboard 39 ;nes, Famicom Expansion Port, Family Keyboard: ] nes.input.fcexp.fkb.right_bracket keyboard 93 ;nes, Famicom Expansion Port, Family Keyboard: カナ nes.input.fcexp.fkb.kana keyboard 277 ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT nes.input.fcexp.fkb.left_shift keyboard 304 ;nes, Famicom Expansion Port, Family Keyboard: Z nes.input.fcexp.fkb.z keyboard 122 ;nes, Famicom Expansion Port, Family Keyboard: X nes.input.fcexp.fkb.x keyboard 120 ;nes, Famicom Expansion Port, Family Keyboard: C nes.input.fcexp.fkb.c keyboard 99 ;nes, Famicom Expansion Port, Family Keyboard: V nes.input.fcexp.fkb.v keyboard 118 ;nes, Famicom Expansion Port, Family Keyboard: B nes.input.fcexp.fkb.b keyboard 98 ;nes, Famicom Expansion Port, Family Keyboard: N nes.input.fcexp.fkb.n keyboard 110 ;nes, Famicom Expansion Port, Family Keyboard: M nes.input.fcexp.fkb.m keyboard 109 ;nes, Famicom Expansion Port, Family Keyboard: , nes.input.fcexp.fkb.comma keyboard 44 ;nes, Famicom Expansion Port, Family Keyboard: . nes.input.fcexp.fkb.period keyboard 46 ;nes, Famicom Expansion Port, Family Keyboard: / nes.input.fcexp.fkb.slash keyboard 47 ;nes, Famicom Expansion Port, Family Keyboard: Empty nes.input.fcexp.fkb.empty keyboard 307 ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT nes.input.fcexp.fkb.right_shift keyboard 303 ;nes, Famicom Expansion Port, Family Keyboard: GRPH nes.input.fcexp.fkb.graph keyboard 308 ;nes, Famicom Expansion Port, Family Keyboard: SPACE nes.input.fcexp.fkb.space keyboard 32 ;nes, Famicom Expansion Port, Family Keyboard: CLR nes.input.fcexp.fkb.clear keyboard 127 ;nes, Famicom Expansion Port, Family Keyboard: INS nes.input.fcexp.fkb.insert keyboard 279 ;nes, Famicom Expansion Port, Family Keyboard: DEL nes.input.fcexp.fkb.delete keyboard 281 ;nes, Famicom Expansion Port, Family Keyboard: UP nes.input.fcexp.fkb.up keyboard 273 ;nes, Famicom Expansion Port, Family Keyboard: LEFT nes.input.fcexp.fkb.left keyboard 276 ;nes, Famicom Expansion Port, Family Keyboard: RIGHT nes.input.fcexp.fkb.right keyboard 275 ;nes, Famicom Expansion Port, Family Keyboard: DOWN nes.input.fcexp.fkb.down keyboard 274 ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN nes.input.fcexp.hypershot.i_run keyboard 113 ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN nes.input.fcexp.hypershot.rapid_i_run ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP nes.input.fcexp.hypershot.i_jump keyboard 119 ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP nes.input.fcexp.hypershot.rapid_i_jump ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN nes.input.fcexp.hypershot.ii_run keyboard 101 ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN nes.input.fcexp.hypershot.rapid_ii_run ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP nes.input.fcexp.hypershot.ii_jump keyboard 114 ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP nes.input.fcexp.hypershot.rapid_ii_jump ;nes, Famicom Expansion Port, Mahjong Controller: 1 nes.input.fcexp.mahjong.1 keyboard 113 ;nes, Famicom Expansion Port, Mahjong Controller: 2 nes.input.fcexp.mahjong.2 keyboard 119 ;nes, Famicom Expansion Port, Mahjong Controller: 3 nes.input.fcexp.mahjong.3 keyboard 101 ;nes, Famicom Expansion Port, Mahjong Controller: 4 nes.input.fcexp.mahjong.4 keyboard 114 ;nes, Famicom Expansion Port, Mahjong Controller: 5 nes.input.fcexp.mahjong.5 keyboard 116 ;nes, Famicom Expansion Port, Mahjong Controller: 6 nes.input.fcexp.mahjong.6 keyboard 97 ;nes, Famicom Expansion Port, Mahjong Controller: 7 nes.input.fcexp.mahjong.7 keyboard 115 ;nes, Famicom Expansion Port, Mahjong Controller: 8 nes.input.fcexp.mahjong.8 keyboard 100 ;nes, Famicom Expansion Port, Mahjong Controller: 9 nes.input.fcexp.mahjong.9 keyboard 102 ;nes, Famicom Expansion Port, Mahjong Controller: 10 nes.input.fcexp.mahjong.10 keyboard 103 ;nes, Famicom Expansion Port, Mahjong Controller: 11 nes.input.fcexp.mahjong.11 keyboard 104 ;nes, Famicom Expansion Port, Mahjong Controller: 12 nes.input.fcexp.mahjong.12 keyboard 106 ;nes, Famicom Expansion Port, Mahjong Controller: 13 nes.input.fcexp.mahjong.13 keyboard 107 ;nes, Famicom Expansion Port, Mahjong Controller: 14 nes.input.fcexp.mahjong.14 keyboard 108 ;nes, Famicom Expansion Port, Mahjong Controller: 15 nes.input.fcexp.mahjong.15 keyboard 122 ;nes, Famicom Expansion Port, Mahjong Controller: 16 nes.input.fcexp.mahjong.16 keyboard 120 ;nes, Famicom Expansion Port, Mahjong Controller: 17 nes.input.fcexp.mahjong.17 keyboard 99 ;nes, Famicom Expansion Port, Mahjong Controller: 18 nes.input.fcexp.mahjong.18 keyboard 118 ;nes, Famicom Expansion Port, Mahjong Controller: 19 nes.input.fcexp.mahjong.19 keyboard 98 ;nes, Famicom Expansion Port, Mahjong Controller: 20 nes.input.fcexp.mahjong.20 keyboard 110 ;nes, Famicom Expansion Port, Mahjong Controller: 21 nes.input.fcexp.mahjong.21 keyboard 109 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 1 nes.input.fcexp.quizking.buzzer_1 keyboard 113 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 2 nes.input.fcexp.quizking.buzzer_2 keyboard 119 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 3 nes.input.fcexp.quizking.buzzer_3 keyboard 101 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 4 nes.input.fcexp.quizking.buzzer_4 keyboard 114 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 5 nes.input.fcexp.quizking.buzzer_5 keyboard 116 ;nes, Famicom Expansion Port, Quiz King Buzzers: Buzzer 6 nes.input.fcexp.quizking.buzzer_6 keyboard 121 ;nes, Famicom Expansion Port, Family Trainer Side A: 1 nes.input.fcexp.ftrainera.1 keyboard 111 ;nes, Famicom Expansion Port, Family Trainer Side A: 2 nes.input.fcexp.ftrainera.2 keyboard 112 ;nes, Famicom Expansion Port, Family Trainer Side A: 3 nes.input.fcexp.ftrainera.3 keyboard 91 ;nes, Famicom Expansion Port, Family Trainer Side A: 4 nes.input.fcexp.ftrainera.4 keyboard 93 ;nes, Famicom Expansion Port, Family Trainer Side A: 5 nes.input.fcexp.ftrainera.5 keyboard 107 ;nes, Famicom Expansion Port, Family Trainer Side A: 6 nes.input.fcexp.ftrainera.6 keyboard 108 ;nes, Famicom Expansion Port, Family Trainer Side A: 7 nes.input.fcexp.ftrainera.7 keyboard 59 ;nes, Famicom Expansion Port, Family Trainer Side A: 8 nes.input.fcexp.ftrainera.8 keyboard 39 ;nes, Famicom Expansion Port, Family Trainer Side A: 9 nes.input.fcexp.ftrainera.9 keyboard 109 ;nes, Famicom Expansion Port, Family Trainer Side A: 10 nes.input.fcexp.ftrainera.10 keyboard 44 ;nes, Famicom Expansion Port, Family Trainer Side A: 11 nes.input.fcexp.ftrainera.11 keyboard 46 ;nes, Famicom Expansion Port, Family Trainer Side A: 12 nes.input.fcexp.ftrainera.12 keyboard 47 ;nes, Famicom Expansion Port, Family Trainer Side B: 1 nes.input.fcexp.ftrainerb.1 keyboard 111 ;nes, Famicom Expansion Port, Family Trainer Side B: 2 nes.input.fcexp.ftrainerb.2 keyboard 112 ;nes, Famicom Expansion Port, Family Trainer Side B: 3 nes.input.fcexp.ftrainerb.3 keyboard 91 ;nes, Famicom Expansion Port, Family Trainer Side B: 4 nes.input.fcexp.ftrainerb.4 keyboard 93 ;nes, Famicom Expansion Port, Family Trainer Side B: 5 nes.input.fcexp.ftrainerb.5 keyboard 107 ;nes, Famicom Expansion Port, Family Trainer Side B: 6 nes.input.fcexp.ftrainerb.6 keyboard 108 ;nes, Famicom Expansion Port, Family Trainer Side B: 7 nes.input.fcexp.ftrainerb.7 keyboard 59 ;nes, Famicom Expansion Port, Family Trainer Side B: 8 nes.input.fcexp.ftrainerb.8 keyboard 39 ;nes, Famicom Expansion Port, Family Trainer Side B: 9 nes.input.fcexp.ftrainerb.9 keyboard 109 ;nes, Famicom Expansion Port, Family Trainer Side B: 10 nes.input.fcexp.ftrainerb.10 keyboard 44 ;nes, Famicom Expansion Port, Family Trainer Side B: 11 nes.input.fcexp.ftrainerb.11 keyboard 46 ;nes, Famicom Expansion Port, Family Trainer Side B: 12 nes.input.fcexp.ftrainerb.12 keyboard 47 ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button nes.input.fcexp.oekakids.button mouse 0 ;gb, Built-In, Gamepad: A gb.input.builtin.gamepad.a keyboard 259 ;gb, Built-In, Gamepad: Rapid A gb.input.builtin.gamepad.rapid_a ;gb, Built-In, Gamepad: B gb.input.builtin.gamepad.b keyboard 258 ;gb, Built-In, Gamepad: Rapid B gb.input.builtin.gamepad.rapid_b ;gb, Built-In, Gamepad: SELECT gb.input.builtin.gamepad.select keyboard 9 ;gb, Built-In, Gamepad: START gb.input.builtin.gamepad.start keyboard 13 ;gb, Built-In, Gamepad: RIGHT → gb.input.builtin.gamepad.right keyboard 115 ;gb, Built-In, Gamepad: LEFT ← gb.input.builtin.gamepad.left keyboard 97 ;gb, Built-In, Gamepad: UP ↑ gb.input.builtin.gamepad.up keyboard 119 ;gb, Built-In, Gamepad: DOWN ↓ gb.input.builtin.gamepad.down keyboard 122 ;gba, Built-In, Gamepad: A gba.input.builtin.gamepad.a keyboard 259 ;gba, Built-In, Gamepad: Rapid A gba.input.builtin.gamepad.rapid_a ;gba, Built-In, Gamepad: B gba.input.builtin.gamepad.b keyboard 258 ;gba, Built-In, Gamepad: Rapid B gba.input.builtin.gamepad.rapid_b ;gba, Built-In, Gamepad: SELECT gba.input.builtin.gamepad.select keyboard 9 ;gba, Built-In, Gamepad: START gba.input.builtin.gamepad.start keyboard 13 ;gba, Built-In, Gamepad: RIGHT → gba.input.builtin.gamepad.right keyboard 115 ;gba, Built-In, Gamepad: LEFT ← gba.input.builtin.gamepad.left keyboard 97 ;gba, Built-In, Gamepad: UP ↑ gba.input.builtin.gamepad.up keyboard 119 ;gba, Built-In, Gamepad: DOWN ↓ gba.input.builtin.gamepad.down keyboard 122 ;gba, Built-In, Gamepad: SHOULDER R gba.input.builtin.gamepad.shoulder_r keyboard 262 ;gba, Built-In, Gamepad: SHOULDER L gba.input.builtin.gamepad.shoulder_l keyboard 261 ;pce, Port 1, Gamepad: I pce.input.port1.gamepad.i keyboard 259 ;pce, Port 1, Gamepad: Rapid I pce.input.port1.gamepad.rapid_i ;pce, Port 1, Gamepad: II pce.input.port1.gamepad.ii keyboard 258 ;pce, Port 1, Gamepad: Rapid II pce.input.port1.gamepad.rapid_ii ;pce, Port 1, Gamepad: SELECT pce.input.port1.gamepad.select keyboard 9 ;pce, Port 1, Gamepad: RUN pce.input.port1.gamepad.run keyboard 13 ;pce, Port 1, Gamepad: UP ↑ pce.input.port1.gamepad.up keyboard 119 ;pce, Port 1, Gamepad: RIGHT → pce.input.port1.gamepad.right keyboard 115 ;pce, Port 1, Gamepad: DOWN ↓ pce.input.port1.gamepad.down keyboard 122 ;pce, Port 1, Gamepad: LEFT ← pce.input.port1.gamepad.left keyboard 97 ;pce, Port 1, Gamepad: III pce.input.port1.gamepad.iii keyboard 257 ;pce, Port 1, Gamepad: IV pce.input.port1.gamepad.iv keyboard 260 ;pce, Port 1, Gamepad: V pce.input.port1.gamepad.v keyboard 261 ;pce, Port 1, Gamepad: VI pce.input.port1.gamepad.vi keyboard 262 ;pce, Port 1, Gamepad: 2/6 Mode Select pce.input.port1.gamepad.mode_select keyboard 109 ;pce, Port 1, Mouse: Left Button pce.input.port1.mouse.left mouse 0 ;pce, Port 1, Mouse: Right Button pce.input.port1.mouse.right mouse 2 ;pce, Port 2, Gamepad: I pce.input.port2.gamepad.i ;pce, Port 2, Gamepad: Rapid I pce.input.port2.gamepad.rapid_i ;pce, Port 2, Gamepad: II pce.input.port2.gamepad.ii ;pce, Port 2, Gamepad: Rapid II pce.input.port2.gamepad.rapid_ii ;pce, Port 2, Gamepad: SELECT pce.input.port2.gamepad.select ;pce, Port 2, Gamepad: RUN pce.input.port2.gamepad.run ;pce, Port 2, Gamepad: UP ↑ pce.input.port2.gamepad.up ;pce, Port 2, Gamepad: RIGHT → pce.input.port2.gamepad.right ;pce, Port 2, Gamepad: DOWN ↓ pce.input.port2.gamepad.down ;pce, Port 2, Gamepad: LEFT ← pce.input.port2.gamepad.left ;pce, Port 2, Gamepad: III pce.input.port2.gamepad.iii ;pce, Port 2, Gamepad: IV pce.input.port2.gamepad.iv ;pce, Port 2, Gamepad: V pce.input.port2.gamepad.v ;pce, Port 2, Gamepad: VI pce.input.port2.gamepad.vi ;pce, Port 2, Gamepad: 2/6 Mode Select pce.input.port2.gamepad.mode_select ;pce, Port 2, Mouse: Left Button pce.input.port2.mouse.left mouse 0 ;pce, Port 2, Mouse: Right Button pce.input.port2.mouse.right mouse 2 ;pce, Port 3, Gamepad: I pce.input.port3.gamepad.i ;pce, Port 3, Gamepad: Rapid I pce.input.port3.gamepad.rapid_i ;pce, Port 3, Gamepad: II pce.input.port3.gamepad.ii ;pce, Port 3, Gamepad: Rapid II pce.input.port3.gamepad.rapid_ii ;pce, Port 3, Gamepad: SELECT pce.input.port3.gamepad.select ;pce, Port 3, Gamepad: RUN pce.input.port3.gamepad.run ;pce, Port 3, Gamepad: UP ↑ pce.input.port3.gamepad.up ;pce, Port 3, Gamepad: RIGHT → pce.input.port3.gamepad.right ;pce, Port 3, Gamepad: DOWN ↓ pce.input.port3.gamepad.down ;pce, Port 3, Gamepad: LEFT ← pce.input.port3.gamepad.left ;pce, Port 3, Gamepad: III pce.input.port3.gamepad.iii ;pce, Port 3, Gamepad: IV pce.input.port3.gamepad.iv ;pce, Port 3, Gamepad: V pce.input.port3.gamepad.v ;pce, Port 3, Gamepad: VI pce.input.port3.gamepad.vi ;pce, Port 3, Gamepad: 2/6 Mode Select pce.input.port3.gamepad.mode_select ;pce, Port 3, Mouse: Left Button pce.input.port3.mouse.left mouse 0 ;pce, Port 3, Mouse: Right Button pce.input.port3.mouse.right mouse 2 ;pce, Port 4, Gamepad: I pce.input.port4.gamepad.i ;pce, Port 4, Gamepad: Rapid I pce.input.port4.gamepad.rapid_i ;pce, Port 4, Gamepad: II pce.input.port4.gamepad.ii ;pce, Port 4, Gamepad: Rapid II pce.input.port4.gamepad.rapid_ii ;pce, Port 4, Gamepad: SELECT pce.input.port4.gamepad.select ;pce, Port 4, Gamepad: RUN pce.input.port4.gamepad.run ;pce, Port 4, Gamepad: UP ↑ pce.input.port4.gamepad.up ;pce, Port 4, Gamepad: RIGHT → pce.input.port4.gamepad.right ;pce, Port 4, Gamepad: DOWN ↓ pce.input.port4.gamepad.down ;pce, Port 4, Gamepad: LEFT ← pce.input.port4.gamepad.left ;pce, Port 4, Gamepad: III pce.input.port4.gamepad.iii ;pce, Port 4, Gamepad: IV pce.input.port4.gamepad.iv ;pce, Port 4, Gamepad: V pce.input.port4.gamepad.v ;pce, Port 4, Gamepad: VI pce.input.port4.gamepad.vi ;pce, Port 4, Gamepad: 2/6 Mode Select pce.input.port4.gamepad.mode_select ;pce, Port 4, Mouse: Left Button pce.input.port4.mouse.left mouse 0 ;pce, Port 4, Mouse: Right Button pce.input.port4.mouse.right mouse 2 ;pce, Port 5, Gamepad: I pce.input.port5.gamepad.i ;pce, Port 5, Gamepad: Rapid I pce.input.port5.gamepad.rapid_i ;pce, Port 5, Gamepad: II pce.input.port5.gamepad.ii ;pce, Port 5, Gamepad: Rapid II pce.input.port5.gamepad.rapid_ii ;pce, Port 5, Gamepad: SELECT pce.input.port5.gamepad.select ;pce, Port 5, Gamepad: RUN pce.input.port5.gamepad.run ;pce, Port 5, Gamepad: UP ↑ pce.input.port5.gamepad.up ;pce, Port 5, Gamepad: RIGHT → pce.input.port5.gamepad.right ;pce, Port 5, Gamepad: DOWN ↓ pce.input.port5.gamepad.down ;pce, Port 5, Gamepad: LEFT ← pce.input.port5.gamepad.left ;pce, Port 5, Gamepad: III pce.input.port5.gamepad.iii ;pce, Port 5, Gamepad: IV pce.input.port5.gamepad.iv ;pce, Port 5, Gamepad: V pce.input.port5.gamepad.v ;pce, Port 5, Gamepad: VI pce.input.port5.gamepad.vi ;pce, Port 5, Gamepad: 2/6 Mode Select pce.input.port5.gamepad.mode_select ;pce, Port 5, Mouse: Left Button pce.input.port5.mouse.left mouse 0 ;pce, Port 5, Mouse: Right Button pce.input.port5.mouse.right mouse 2 ;lynx, Built-In, Gamepad: A (outer) lynx.input.builtin.gamepad.a keyboard 259 ;lynx, Built-In, Gamepad: Rapid A (outer) lynx.input.builtin.gamepad.rapid_a ;lynx, Built-In, Gamepad: B (inner) lynx.input.builtin.gamepad.b keyboard 258 ;lynx, Built-In, Gamepad: Rapid B (inner) lynx.input.builtin.gamepad.rapid_b ;lynx, Built-In, Gamepad: Option 2 (lower) lynx.input.builtin.gamepad.option_2 keyboard 257 ;lynx, Built-In, Gamepad: Rapid Option 2 (lower) lynx.input.builtin.gamepad.rapid_option_2 ;lynx, Built-In, Gamepad: Option 1 (upper) lynx.input.builtin.gamepad.option_1 keyboard 263 ;lynx, Built-In, Gamepad: Rapid Option 1 (upper) lynx.input.builtin.gamepad.rapid_option_1 ;lynx, Built-In, Gamepad: LEFT ← lynx.input.builtin.gamepad.left keyboard 97 ;lynx, Built-In, Gamepad: RIGHT → lynx.input.builtin.gamepad.right keyboard 115 ;lynx, Built-In, Gamepad: UP ↑ lynx.input.builtin.gamepad.up keyboard 119 ;lynx, Built-In, Gamepad: DOWN ↓ lynx.input.builtin.gamepad.down keyboard 122 ;lynx, Built-In, Gamepad: PAUSE lynx.input.builtin.gamepad.pause keyboard 13 ;pcfx, Port 1, Gamepad: I pcfx.input.port1.gamepad.i keyboard 259 ;pcfx, Port 1, Gamepad: II pcfx.input.port1.gamepad.ii keyboard 258 ;pcfx, Port 1, Gamepad: III pcfx.input.port1.gamepad.iii keyboard 257 ;pcfx, Port 1, Gamepad: IV pcfx.input.port1.gamepad.iv keyboard 260 ;pcfx, Port 1, Gamepad: V pcfx.input.port1.gamepad.v keyboard 261 ;pcfx, Port 1, Gamepad: VI pcfx.input.port1.gamepad.vi keyboard 262 ;pcfx, Port 1, Gamepad: SELECT pcfx.input.port1.gamepad.select keyboard 9 ;pcfx, Port 1, Gamepad: RUN pcfx.input.port1.gamepad.run keyboard 13 ;pcfx, Port 1, Gamepad: UP ↑ pcfx.input.port1.gamepad.up keyboard 119 ;pcfx, Port 1, Gamepad: RIGHT → pcfx.input.port1.gamepad.right keyboard 115 ;pcfx, Port 1, Gamepad: DOWN ↓ pcfx.input.port1.gamepad.down keyboard 122 ;pcfx, Port 1, Gamepad: LEFT ← pcfx.input.port1.gamepad.left keyboard 97 ;pcfx, Port 1, Mouse: Left Button pcfx.input.port1.mouse.left mouse 0 ;pcfx, Port 1, Mouse: Right Button pcfx.input.port1.mouse.right mouse 2 ;pcfx, Port 2, Gamepad: I pcfx.input.port2.gamepad.i ;pcfx, Port 2, Gamepad: II pcfx.input.port2.gamepad.ii ;pcfx, Port 2, Gamepad: III pcfx.input.port2.gamepad.iii ;pcfx, Port 2, Gamepad: IV pcfx.input.port2.gamepad.iv ;pcfx, Port 2, Gamepad: V pcfx.input.port2.gamepad.v ;pcfx, Port 2, Gamepad: VI pcfx.input.port2.gamepad.vi ;pcfx, Port 2, Gamepad: SELECT pcfx.input.port2.gamepad.select ;pcfx, Port 2, Gamepad: RUN pcfx.input.port2.gamepad.run ;pcfx, Port 2, Gamepad: UP ↑ pcfx.input.port2.gamepad.up ;pcfx, Port 2, Gamepad: RIGHT → pcfx.input.port2.gamepad.right ;pcfx, Port 2, Gamepad: DOWN ↓ pcfx.input.port2.gamepad.down ;pcfx, Port 2, Gamepad: LEFT ← pcfx.input.port2.gamepad.left ;pcfx, Port 2, Mouse: Left Button pcfx.input.port2.mouse.left mouse 0 ;pcfx, Port 2, Mouse: Right Button pcfx.input.port2.mouse.right mouse 2 ;ngp, Built-In, Gamepad: UP ↑ ngp.input.builtin.gamepad.up keyboard 119 ;ngp, Built-In, Gamepad: DOWN ↓ ngp.input.builtin.gamepad.down keyboard 122 ;ngp, Built-In, Gamepad: LEFT ← ngp.input.builtin.gamepad.left keyboard 97 ;ngp, Built-In, Gamepad: RIGHT → ngp.input.builtin.gamepad.right keyboard 115 ;ngp, Built-In, Gamepad: A ngp.input.builtin.gamepad.a keyboard 258 ;ngp, Built-In, Gamepad: Rapid A ngp.input.builtin.gamepad.rapid_a ;ngp, Built-In, Gamepad: B ngp.input.builtin.gamepad.b keyboard 259 ;ngp, Built-In, Gamepad: Rapid B ngp.input.builtin.gamepad.rapid_b ;ngp, Built-In, Gamepad: OPTION ngp.input.builtin.gamepad.option keyboard 13 ;wswan, Built-In, Gamepad: UP ↑, X Cursors wswan.input.builtin.gamepad.up-x keyboard 119 ;wswan, Built-In, Gamepad: RIGHT →, X Cursors wswan.input.builtin.gamepad.right-x keyboard 115 ;wswan, Built-In, Gamepad: DOWN ↓, X Cursors wswan.input.builtin.gamepad.down-x keyboard 122 ;wswan, Built-In, Gamepad: LEFT ←, X Cursors wswan.input.builtin.gamepad.left-x keyboard 97 ;wswan, Built-In, Gamepad: UP ↑, Y Cur: MUST NOT = X CURSORS wswan.input.builtin.gamepad.up-y keyboard 273 ;wswan, Built-In, Gamepad: RIGHT →, Y Cur: MUST NOT = X CURSORS wswan.input.builtin.gamepad.right-y keyboard 275 ;wswan, Built-In, Gamepad: DOWN ↓, Y Cur: MUST NOT = X CURSORS wswan.input.builtin.gamepad.down-y keyboard 274 ;wswan, Built-In, Gamepad: LEFT ←, Y Cur: MUST NOT = X CURSORS wswan.input.builtin.gamepad.left-y keyboard 276 ;wswan, Built-In, Gamepad: Start wswan.input.builtin.gamepad.start keyboard 13 ;wswan, Built-In, Gamepad: A wswan.input.builtin.gamepad.a keyboard 259 ;wswan, Built-In, Gamepad: Rapid A wswan.input.builtin.gamepad.rapid_a ;wswan, Built-In, Gamepad: B wswan.input.builtin.gamepad.b keyboard 258 ;wswan, Built-In, Gamepad: Rapid B wswan.input.builtin.gamepad.rapid_b ;sms, Port 1, Gamepad: UP ↑ sms.input.port1.gamepad.up keyboard 119 ;sms, Port 1, Gamepad: DOWN ↓ sms.input.port1.gamepad.down keyboard 122 ;sms, Port 1, Gamepad: LEFT ← sms.input.port1.gamepad.left keyboard 97 ;sms, Port 1, Gamepad: RIGHT → sms.input.port1.gamepad.right keyboard 115 ;sms, Port 1, Gamepad: Fire 1/Start sms.input.port1.gamepad.fire1 keyboard 258 ;sms, Port 1, Gamepad: Rapid Fire 1/Start sms.input.port1.gamepad.rapid_fire1 ;sms, Port 1, Gamepad: Fire 2 sms.input.port1.gamepad.fire2 keyboard 259 ;sms, Port 1, Gamepad: Rapid Fire 2 sms.input.port1.gamepad.rapid_fire2 ;sms, Port 1, Gamepad: Pause sms.input.port1.gamepad.pause keyboard 13 ;sms, Port 2, Gamepad: UP ↑ sms.input.port2.gamepad.up ;sms, Port 2, Gamepad: DOWN ↓ sms.input.port2.gamepad.down ;sms, Port 2, Gamepad: LEFT ← sms.input.port2.gamepad.left ;sms, Port 2, Gamepad: RIGHT → sms.input.port2.gamepad.right ;sms, Port 2, Gamepad: Fire 1/Start sms.input.port2.gamepad.fire1 ;sms, Port 2, Gamepad: Rapid Fire 1/Start sms.input.port2.gamepad.rapid_fire1 ;sms, Port 2, Gamepad: Fire 2 sms.input.port2.gamepad.fire2 ;sms, Port 2, Gamepad: Rapid Fire 2 sms.input.port2.gamepad.rapid_fire2 ;sms, Port 2, Gamepad: Pause sms.input.port2.gamepad.pause ;gg, Built-In, Gamepad: UP ↑ gg.input.builtin.gamepad.up keyboard 119 ;gg, Built-In, Gamepad: DOWN ↓ gg.input.builtin.gamepad.down keyboard 122 ;gg, Built-In, Gamepad: LEFT ← gg.input.builtin.gamepad.left keyboard 97 ;gg, Built-In, Gamepad: RIGHT → gg.input.builtin.gamepad.right keyboard 115 ;gg, Built-In, Gamepad: Button 1 gg.input.builtin.gamepad.button1 keyboard 258 ;gg, Built-In, Gamepad: Rapid Button 1 gg.input.builtin.gamepad.rapid_button1 ;gg, Built-In, Gamepad: Button 2 gg.input.builtin.gamepad.button2 keyboard 259 ;gg, Built-In, Gamepad: Rapid Button 2 gg.input.builtin.gamepad.rapid_button2 ;gg, Built-In, Gamepad: Start gg.input.builtin.gamepad.start keyboard 13 ;Save state command.save_state keyboard 286 ;Load state command.load_state keyboard 288 ;Save movie command.save_movie keyboard 286+shift ;Load movie command.load_movie keyboard 288+shift ;Toggle state rewind functionality command.toggle_state_rewind keyboard 115+alt ;Save state 0 select command.0 keyboard 48 ;Save state 1 select command.1 keyboard 49 ;Save state 2 select command.2 keyboard 50 ;Save state 3 select command.3 keyboard 51 ;Save state 4 select command.4 keyboard 52 ;Save state 5 select command.5 keyboard 53 ;Save state 6 select command.6 keyboard 54 ;Save state 7 select command.7 keyboard 55 ;Save state 8 select command.8 keyboard 56 ;Save state 9 select command.9 keyboard 57 ;Movie 0 select command.m0 keyboard 48+shift ;Movie 1 select command.m1 keyboard 49+shift ;Movie 2 select command.m2 keyboard 50+shift ;Movie 3 select command.m3 keyboard 51+shift ;Movie 4 select command.m4 keyboard 52+shift ;Movie 5 select command.m5 keyboard 53+shift ;Movie 6 select command.m6 keyboard 54+shift ;Movie 7 select command.m7 keyboard 55+shift ;Movie 8 select command.m8 keyboard 56+shift ;Movie 9 select command.m9 keyboard 57+shift ;Toggle graphics layer 1 command.tl1 keyboard 49+ctrl ;Toggle graphics layer 2 command.tl2 keyboard 50+ctrl ;Toggle graphics layer 3 command.tl3 keyboard 51+ctrl ;Toggle graphics layer 4 command.tl4 keyboard 52+ctrl ;Toggle graphics layer 5 command.tl5 keyboard 53+ctrl ;Toggle graphics layer 6 command.tl6 keyboard 54+ctrl ;Toggle graphics layer 7 command.tl7 keyboard 55+ctrl ;Toggle graphics layer 8 command.tl8 keyboard 56+ctrl ;Toggle graphics layer 9 command.tl9 keyboard 57+ctrl ;Take screen snapshot command.take_snapshot keyboard 290 ;Toggle fullscreen mode command.toggle_fs keyboard 13+alt ;Fast-forward command.fast_forward keyboard 96 ;Insert coin command.insert_coin keyboard 289 ;Toggle DIP switch view command.toggle_dipview keyboard 287 ;Select disk/disc command.select_disk keyboard 287 ;Insert/Eject disk/disc command.insert_eject_disk keyboard 289 ;Activate barcode(for Famicom) command.activate_barcode keyboard 289 ;Grab input command.toggle_grab_input keyboard 302 ;Grab input and disable commands command.toggle_cidisable keyboard 302+shift ;Configure buttons on virtual port 1 command.input_config1 keyboard 49+alt+shift ;Configure buttons on virtual port 2 command.input_config2 keyboard 50+alt+shift ;Configure command key command.input_configc keyboard 283 ;Configure buttons on virtual port 3 command.input_config3 keyboard 51+alt+shift ;Configure buttons on virtual port 4 command.input_config4 keyboard 52+alt+shift ;Configure buttons on virtual port 5 command.input_config5 keyboard 53+alt+shift ;Reset command.reset keyboard 291 ;Power toggle command.power keyboard 292 ;Exit command.exit keyboard 293~keyboard 27 ;Rewind command.state_rewind keyboard 8 ;Rotate screen command.rotatescreen keyboard 289 ;Toggle netplay console command.togglenetview keyboard 116 ;Advance frame command.advance_frame keyboard 97+alt ;Return to normal mode after advancing frames command.run_normal keyboard 114+alt ;Toggle cheat console command.togglecheatview keyboard 99+alt ;Enable/Disable cheats command.togglecheatactive keyboard 116+alt ;Toggle frames-per-second display command.toggle_fps_view keyboard 282+shift ;Toggle debugger command.toggle_debugger keyboard 100+alt ;Decrease selected save state slot by 1 command.state_slot_dec keyboard 45 ;Increase selected save state slot by 1 command.state_slot_inc keyboard 61 ;Toggle help screen command.toggle_help keyboard 282 ;Select virtual device on virtual input port 1 command.device_select1 keyboard 49+ctrl+shift ;Select virtual device on virtual input port 2 command.device_select2 keyboard 50+ctrl+shift ;Select virtual device on virtual input port 3 command.device_select3 keyboard 51+ctrl+shift ;Select virtual device on virtual input port 4 command.device_select4 keyboard 52+ctrl+shift ;Select virtual device on virtual input port 5 command.device_select5 keyboard 53+ctrl+shift ;Select input device for input port 1. nes.input.port1 gamepad ;Select input device for input port 2. nes.input.port2 gamepad ;Select input device for input port 3. nes.input.port3 gamepad ;Select input device for input port 4. nes.input.port4 gamepad ;Select Famicom expansion-port device. nes.input.fcexp none ;Disabled four-score emulation. nes.nofs 0 ;No 8-sprites-per-scanline limit option. nes.no8lim 0 ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation. nes.n106bs 0 ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation. nes.fnscan 1 ;Enable PAL(50Hz) NES emulation. nes.pal 0 ;Enable Game Genie emulation. nes.gg 0 ;Path to Game Genie ROM image. nes.ggrom ;Clip left+right 8 pixel columns. nes.clipsides 0 ;First rendered scanline in NTSC mode. nes.slstart 8 ;Last rendered scanlines in NTSC mode. nes.slend 231 ;First rendered scanline in PAL mode. nes.slstartp 0 ;Last rendered scanlines in PAL mode. nes.slendp 239 ;Filename of custom NES palette. nes.cpalette ;Enable NTSC color generation and blitter. nes.ntscblitter 0 ;Select video quality/type preset. nes.ntsc.preset none ;Merge fields to partially work around !=60.1Hz refresh rates. nes.ntsc.mergefields 0 ;NTSC composite blitter saturation. nes.ntsc.saturation 0 ;NTSC composite blitter hue. nes.ntsc.hue 0 ;NTSC composite blitter sharpness. nes.ntsc.sharpness 0 ;NTSC composite blitter brightness. nes.ntsc.brightness 0 ;NTSC composite blitter contrast. nes.ntsc.contrast 0 ;Enable NTSC custom decoder matrix. nes.ntsc.matrix 0 ;NTSC custom decoder matrix element 0(red, value * V). nes.ntsc.matrix.0 1.539 ;NTSC custom decoder matrix element 1(red, value * U). nes.ntsc.matrix.1 -0.622 ;NTSC custom decoder matrix element 2(green, value * V). nes.ntsc.matrix.2 -0.571 ;NTSC custom decoder matrix element 3(green, value * U). nes.ntsc.matrix.3 -0.185 ;NTSC custom decoder matrix element 4(blue, value * V). nes.ntsc.matrix.4 0.000 ;NTSC custom decoder matrix element 5(blue, value * U. nes.ntsc.matrix.5 2.000 ;Force monophonic sound output. gb.forcemono 0 ;Path to optional GBA BIOS ROM image. gba.bios ;Force monophonic sound output. gba.forcemono 0 ;Load custom color map from specified file. gba.colormap ;Select input device for input port 1. pce.input.port1 gamepad ;Select input device for input port 2. pce.input.port2 gamepad ;Select input device for input port 3. pce.input.port3 gamepad ;Select input device for input port 4. pce.input.port4 gamepad ;Select input device for input port 5. pce.input.port5 gamepad ;First rendered scanline. pce.slstart 4 ;Last rendered scanline. pce.slend 235 ;Set mouse sensitivity. pce.mouse_sensitivity 0.50 ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. pce.disable_softreset 0 ;Force monophonic sound output. pce.forcemono 0 ;Force SuperGrafx emulation. pce.forcesgx 0 ;Enable Arcade Card emulation. pce.arcadecard 1 ;CPU overclock multiplier. pce.ocmultiplier 1 ;CD-ROM data transfer speed multiplier. pce.cdspeed 1 ;No 16-sprites-per-scanline limit option. pce.nospritelimit 0 ;Load custom color map from specified file. pce.colormap ;Path to the CD BIOS pce.cdbios pce.cdbios PATH NOT SET ;Enable lowpass filter dependent on playback-frequency. pce.adpcmlp 0 ;PSG volume when playing a CD game. pce.cdpsgvolume 100 ;CD-DA volume. pce.cddavolume 100 ;ADPCM volume. pce.adpcmvolume 100 ;Virtually rotate D-pad along with screen. lynx.rotateinput 1 ;Enable sound output lowpass filter. lynx.lowpass 1 ;Select input device for input port 1. pcfx.input.port1 gamepad ;Select input device for input port 2. pcfx.input.port2 gamepad ;Set mouse sensitivity. pcfx.mouse_sensitivity 1.25 ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. pcfx.disable_softreset 0 ;Path to the ROM BIOS pcfx.bios pcfx.bios PATH NOT SET ;No 16-sprites-per-scanline limit option. pcfx.nospritelimit 0 ;Emulated width for 7.16MHz dot-clock mode: 256, 341, or 1024. pcfx.high_dotclock_width 1024 ;Emulated CD-ROM speed. pcfx.cdspeed 2 ;If =1, tell games to display in English, if =0, in Japanese. ngp.language 1 ;Force monophonic sound output. ngp.forcemono 0 ;Virtually rotate D-pads along with screen. wswan.rotateinput 0 ;Force monophonic sound output. wswan.forcemono 0 ;Name wswan.name Mednafen ;Birth Year wswan.byear 1989 ;Birth Month wswan.bmonth 6 ;Birth Day wswan.bday 23 ;Sex wswan.sex F ;Blood Type wswan.blood O ;Territory, "domestic"(Japan) or "export". sms.territory export ;Enable FM sound emulation when playing domestic/Japan-region games. sms.fm 1 ;Force monophonic sound output. gg.forcemono 0
  6. I have searched the forums with no luck. I have TurboGrafx 16 running in Hyperspin but I have 2 problems. 1) How do I switch to fullscreen and keep it fullscreen forever more. 2) Is there anyway to keep the controller mapping settings. It loses them after each game. (I'm using an x-arcade controller) I am using mednafen-0.8.D-win32 Thanks
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