fr0stbyt3 Posted Friday at 01:34 AM Posted Friday at 01:34 AM March Update: HyperOverlay, Performance Overhaul, and a Mountain of Polish Hey everyone! It's been about three weeks since our last update and the team has been busy — over 400 commits and 80+ closed issues across the board. This one's packed with brand new platform support, a smoother experience overall, and a ton of UI polish. Let's dive in! Introducing HyperOverlay We're excited to share HyperOverlay — a new plugin that adds loading screens and pause menus to your HyperSpin setup. If you've ever launched a game and stared at a black screen while the emulator loads, HyperOverlay fixes that. It displays a clean loading screen with game artwork while everything spins up in the background, so the transition from wheel to gameplay feels seamless. It also adds an in-game pause menu you can pull up with your controller. HyperOverlay is still a work in progress, so it's completely optional — you can enable or disable it anytime from the plugin settings. If you try it out, let us know how it works for you. What you get: Loading screens — displays game artwork and info while the emulator starts up, so no more staring at a black screen Pause menus — pull up an in-game pause menu with your controller to resume, restart, or exit Game end screens — see a stats summary when you exit a game Controller and keyboard support — navigate everything with your gamepad or keyboard Multi-monitor ready — works across multiple displays for cabinet setups Save state management — browse and load your save states right from the pause menu Performance The first time you start HyperSpin, it should be significantly faster to load. The second time you start it, it should be almost instant. We completely reworked how games are loaded and cached so your library is ready to go the moment you launch. Scrolling through large game lists is smoother too, especially if you've got thousands of games in a system. Wii U Support We've added full support for Wii U via Cemu. What this means for you: Add any of these systems through the Add System wizard just like any other platform HyperSpin automatically detects your installed games — no manual game lists needed Games launch directly from your library with the right settings BIOS and firmware checks are built into the setup flow so you know if something's missing before you try to play Real game titles are pulled automatically (no more cryptic folder names in your game list) Wii U support is further along and should be stable for most setups. New Features Spotlight Search Spotlight search is now in HyperSpin with full controller support. Find any game or system instantly without scrolling through wheels — just start typing or use your controller to pull it up. Zip File Progress When HyperSpin needs to extract a compressed game before launching, you now get a visual progress screen instead of wondering what's happening. Temp files are cleaned up properly afterward too. Advanced Controller Mapping We've added modifier key support for controllers. If you've got a cabinet with limited buttons, you can now hold one button as a modifier to unlock additional actions on every other button — effectively doubling (or tripling) what your controller can do. For example, hold the Player 1 button and press Start to exit a game, or hold it and press another button to open the menu. Works with keyboards too. Always on Top Marquee The marquee display can now sit above everything on screen, including the taskbar. Perfect for dedicated marquee monitors on arcade cabinets. RetroArch Bezels BezelProject packs now automatically apply a system-wide default bezel to all your games — and per-game bezels still override when available. This also prevents touch controller overlays from appearing on arcade cabinets. UI Polish We knocked out a big batch of visual improvements: Category highlight in Add Systems updated to HyperSpin purple Add Extensions button is now more visible Update screen shows your current version vs. what's available Cache settings descriptions rewritten to actually explain what each button does Autoimport settings got a tighter layout with cleaner toggles Archive extraction now uses toggle switches instead of checkboxes Plugin screen buttons cleaned up and streamlined Contact link in License Settings now opens in your browser instead of in-app Collections Right-click context menu on collection items — refresh, hide/show, and delete without navigating away Collections now update in real-time as you make changes Fixed the new collection creation flow Games & Media List view is back — toggle between grid and list views List view context menu fully working again Editing a game's name now updates everywhere immediately Media tab only shows media for systems you actually have installed Media download labels now include the system name so you know what you're looking at Platforms & Emulators BIOS status now rescans automatically when you visit the page or import files Systems list has a right-click context menu (Open, Edit, Hide/Show, Refresh Media) Platform Test button shows the correct system list now Advanced controller mapping support Plugin auto-updates now work for non-default plugins Theme Builder Import a PSD with layer groups and they now show up properly as expandable folders in the layers panel Scale controls now accept decimal values Remix for themes now supports the new groups feature Added list views for collections, media, and projects in your profile Fixes & Stability Bug Fixes (click to expand) MAME import 10% stall fixed — the regression that was hanging imports is resolved Master volume now properly controls video playback Fixed audio/video sync when navigating the wheel quickly Downloaded themes with groups now display correctly D-pad navigation works out of the box Coming back from a long gameplay session no longer breaks the UI Download notifications auto-dismiss after completing Export Logs works again in the Log Viewer Improved security for stored credentials Fixed an issue where some media would re-download unnecessarily Fixed theme remix crashes on certain theme formats Fixed 'Save As' modal text visibility in Theme Builder Thank You This was a huge push and the team really delivered. Massive thanks to everyone who's been testing, reporting bugs, and giving us feedback in the forums and Discord. Your input directly shapes what we work on. Keep the bug reports coming — and if you get a chance to try any of the new platform support, we'd love to hear how it works with your setup. — fr0stbyt3 & The HyperSpin Team 1 1
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