xxkodemanxx Posted November 22, 2014 Posted November 22, 2014 Hello! I have finally managed to put together an excellent hyperspin and gaming experience using the startup script and a couple of wireless xbox controllers! I have however ran into a small hiccup! While playing The Simpsons Arcade.. both players mashed buttons during the mini game which ended up prompting an error about hyperspin/hyperlaunch recieving too many inputs at once and if we wanted to continue? This forced me to use the mouse and then alt tab back into mame. I have tried looking around for a way to fix or remove this notification. Any help would be appreciated! Dakota
Petey Posted November 23, 2014 Posted November 23, 2014 AHK uses a global parameter in order to protect itself from infinite loops (a key mapping calling itself to infinity). You can change that by adding #MaxHotkeysPerInterval NewValue to your ahk script used in HyperLaunch. I believe by default this value is fairly low causing the error when you are holding a key for too long. Mine is set to 5000 and I don't have any problem. Just make sure you don't have any recursive key binding that might cause an infinite loop and you should be fine.
xxkodemanxx Posted November 23, 2014 Author Posted November 23, 2014 AHK uses a global parameter in order to protect itself from infinite loops (a key mapping calling itself to infinity). You can change that by adding #MaxHotkeysPerInterval NewValue to your ahk script used in HyperLaunch. I believe by default this value is fairly low causing the error when you are holding a key for too long. Mine is set to 5000 and I don't have any problem. Just make sure you don't have any recursive key binding that might cause an infinite loop and you should be fine. This looks to be the answer I'm looking for! Question though. Obviously this isn't a setting inside HyperlaunchHQ. Do I simply add "#MaxHotkeysPerInterval 5000" to a line in the "MAME.ahk" File? just wanted to double check I will be adding this correctly
Petey Posted November 23, 2014 Posted November 23, 2014 Exactly. I added the line right before the StartModule() line and no more error for me.
djvj Posted November 24, 2014 Posted November 24, 2014 Can you try placing this instead of changing the maxhotkeyperinterval? #UseHook If you don't get the error, then use all your hotkeys, open HP, test everything responds how it used to. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
OhPinchy Posted January 9, 2015 Posted January 9, 2015 Have a bunch of guys over and having great laugh playing old beat em ups, but keep getting an error #MaxHotkeysPerInterval 71 too many inputs. Have read this thread but don't know what it all means and what specific file I need to edit (once I get SNES working without this error, I'll be fine). I'm using HyperSpin Startup Script if that's any help? I searched for *.ahk and found a SNES ahk file but it seemed to be empty. Would be much appreciated if anyone can give instructions how to get this sorted quickly to quell the rows about being too much of a button masher in Mortal Kombat! Thanks
ghutch92 Posted January 10, 2015 Posted January 10, 2015 Have a bunch of guys over and having great laugh playing old beat em ups, but keep getting an error #MaxHotkeysPerInterval 71 too many inputs. Have read this thread but don't know what it all means and what specific file I need to edit (once I get SNES working without this error, I'll be fine). I'm using HyperSpin Startup Script if that's any help?I searched for *.ahk and found a SNES ahk file but it seemed to be empty. Would be much appreciated if anyone can give instructions how to get this sorted quickly to quell the rows about being too much of a button masher in Mortal Kombat! Thanks Try the latest version of hyperspin startup script to see if it fixes your problem. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
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