Jump to content
  • Announcement

    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

Hyperspin error when pressing too many inputs?


xxkodemanxx

Recommended Posts

Posted

Hello!

I have finally managed to put together an excellent hyperspin and gaming experience using the startup script and a couple of wireless xbox controllers!

I have however ran into a small hiccup! While playing The Simpsons Arcade.. both players mashed buttons during the mini game which ended up prompting an error about hyperspin/hyperlaunch recieving too many inputs at once and if we wanted to continue?

This forced me to use the mouse and then alt tab back into mame.

I have tried looking around for a way to fix or remove this notification. Any help would be appreciated!

Dakota

Posted

AHK uses a global parameter in order to protect itself from infinite loops (a key mapping calling itself to infinity). You can change that by adding #MaxHotkeysPerInterval NewValue to your ahk script used in HyperLaunch. I believe by default this value is fairly low causing the error when you are holding a key for too long. Mine is set to 5000 and I don't have any problem. Just make sure you don't have any recursive key binding that might cause an infinite loop and you should be fine.

Posted
AHK uses a global parameter in order to protect itself from infinite loops (a key mapping calling itself to infinity). You can change that by adding #MaxHotkeysPerInterval NewValue to your ahk script used in HyperLaunch. I believe by default this value is fairly low causing the error when you are holding a key for too long. Mine is set to 5000 and I don't have any problem. Just make sure you don't have any recursive key binding that might cause an infinite loop and you should be fine.

This looks to be the answer I'm looking for!

Question though. Obviously this isn't a setting inside HyperlaunchHQ. Do I simply add "#MaxHotkeysPerInterval 5000" to a line in the "MAME.ahk" File?

just wanted to double check I will be adding this correctly :)

Posted

Can you try placing this instead of changing the maxhotkeyperinterval?

#UseHook

If you don't get the error, then use all your hotkeys, open HP, test everything responds how it used to.

  • 1 month later...
Posted

Have a bunch of guys over and having great laugh playing old beat em ups, but keep getting an error #MaxHotkeysPerInterval 71 too many inputs. Have read this thread but don't know what it all means and what specific file I need to edit (once I get SNES working without this error, I'll be fine). I'm using HyperSpin Startup Script if that's any help?

I searched for *.ahk and found a SNES ahk file but it seemed to be empty. Would be much appreciated if anyone can give instructions how to get this sorted quickly to quell the rows about being too much of a button masher in Mortal Kombat! Thanks

Posted
Have a bunch of guys over and having great laugh playing old beat em ups, but keep getting an error #MaxHotkeysPerInterval 71 too many inputs. Have read this thread but don't know what it all means and what specific file I need to edit (once I get SNES working without this error, I'll be fine). I'm using HyperSpin Startup Script if that's any help?

I searched for *.ahk and found a SNES ahk file but it seemed to be empty. Would be much appreciated if anyone can give instructions how to get this sorted quickly to quell the rows about being too much of a button masher in Mortal Kombat! Thanks

Try the latest version of hyperspin startup script to see if it fixes your problem.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...