leostrife Posted December 6, 2014 Share Posted December 6, 2014 Would call the ROM and the CD of the game in hyperspin? Link to comment Share on other sites More sharing options...
zerojay Posted December 7, 2014 Share Posted December 7, 2014 This might be the kind of thing that would have to be special cased. I don't know where to download this hack, otherwise I'd help you get it going through Hyperspin because it looks INCREDIBLE. Link to comment Share on other sites More sharing options...
leostrife Posted December 7, 2014 Author Share Posted December 7, 2014 This might be the kind of thing that would have to be special cased. I don't know where to download this hack, otherwise I'd help you get it going through Hyperspin because it looks INCREDIBLE. https://kickass.so/rock-n-roll-racing-megacd-t9563176.html ================================ Rock n' Roll Racing Hack V15. =====================================New: + Six cars in race. + 140 new tracks, 12 of them available only in NewGame mode. + Added new chars and boss select. New chars bonuses +armor +weapon. + Six new planets. Last allowed at new.game mode on difficulty Veteran or higher. + Five new cars and many new weapon. + Many new types of upgrades for cars. + New music (Spiderman & Venom - Maximum Carnage port). + Extra larry sounds (same as SNES). + Many new colors for cars. + New object (power-up) on track - weaponpack. + Duel mode - player 1 vs player 2 without AI's. + Mode 1Player+AI - cooperative new.game with allied AI. Special features: + Network play possible with fullscreens for each player. + Network play possible for 3 players. + English + Russian + Portuguese without patches. + You can play with AudioCD (aka Sega-cd mode1). + At game endings you will watch you real race replays. AI: + Fully new. Four difficulty levels. + Aimed shoot at all directions with allies check. + More good using of mines, oil, nitro e.t.c. + Can use jumps to avoid damage. + Can turn back and shoot. + Tries to move across mines and 'backward arrows'. + True direction after crossed-jumps. Fixes/enhancements: + Increased color count. Many things closier to Snes version. + Code optimization - runs smoothly (original slighlty slowdown when was many particles and scrolling) + 'Up' button works as mode, for support devices without it. Bugs that appears after ported from Snes: + Fixed bug with incorrect Nitro, now same as SNES. + Fixed bug with Bogmire background. + Fixed missiles/bullets heights. + Fixed cars fragments explosion (when appears). + Corrected blue car pal(no more affects global red palette); red and yellow car palette closier to Snes version. + Fixed chars planets palettes into char menu selection. + More good control - smooth turning 'with all angles' - same as in SNES version. (can be switched back to Smd control). Others: + No more bug with moving background at very high speed. + Some new types of planet obtacles. + Attack bonuses and death counters. + You can disable/enable jumps from pressing 'BB'. + Into vs.mode swaps divisions A/B for each next race. + Fixed game freeze at very large number of objects (mines/oil..) + Max money stored in password is 999.000. No more money loosing after overflow. + All avatars turned in one direction. Balance: + Cars start position randomized, but p1 and p2 is near. + When your car respawn, it gains some undamage time. + Havac sundog's - damage doubled if not auto-aimed phase yet. + New.game mode - shared scores. + Rewards for 1-6 places - 13/10/7/4/1/0. + Slightly reduced base shocks of airblade, battle trak, havac; more smooth addition of turning when upgrade tires + For going behind now also added some turning, not only +top speed. + Slightly more start money. + Changed cars upgrades cost. Marauder/dirt devil have more cheap upgrades. High-level and cars with low upgrades count have greater cost of upgrades. + Oil (spikes) - now disappers when moving over them. + K.os.skatterpack - on 1 spack less at disclosing. + Attack bonus now also gives for crashing! ====================================== Creators =================================================== Creation and design : Ti. Additional creating and help: Je$TeR Snowworm r57shell Sanya Tem(a) Topos84 Baraka. Thanks to: Mikluha Jake sim_rafael Emu-land.net/forum users. ==================================================================================================== Link to comment Share on other sites More sharing options...
zerojay Posted December 8, 2014 Share Posted December 8, 2014 Thanks for the link, I got it working in Hyperspin with a small set of changes to the Fusion module. I'll link it here shortly. EDIT: http://www.hyperspin-fe.com/forum/showthread.php?27956-Fusion-Module&p=354544#post354544 Link to comment Share on other sites More sharing options...
damageinc86 Posted December 8, 2014 Share Posted December 8, 2014 Holy shit I used to play this game all the damn time with my friend in h/s. For some reason this game was just endless hours of fun blowing each other up and accidentally jumping off the track haha. Link to comment Share on other sites More sharing options...
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