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An Emulator Tips n Tricks Thread....


horseyhorsey

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Posted

Visual Pinball 9 - (Win 7 / Multi Core) : Set the affinity to use one core in the task manager process and run in compatibilty XP SP3. The affinity has improved the emu so much for me on a dual core. Was experiencing a fair bit of lag on newer tables.

SSF - Saturn: Pretty much all my games ran chopped in full screen.

Nvidia, create a custom resolution ie: 704x512

Download Display Changer and install to SSF directory.

Create a bat file called SSF.bat : dc.exe -width=704 -height=512 -depth=max -refresh=60 -interlace -apply

Create a bat file called hyperspin.bat : dc.exe -width=1024 -height=768 -depth=max -refresh=60 -interlace -apply

Find following lines of code to add below into djs module

GUI_ID := FadeInStart()

[color=#ff0000]Run I:\Emulators\Sega Saturn\SSF_012_beta_R3\ssf.bat, I:\Emulators\Sega Saturn\SSF_012_beta_R3[/color]

SSFINI := CheckFile(emuPath . "SSF.ini")

CloseProcess:
   GUI_ID3 := FadeOutStart()
   [color=#ff0000]Run I:\Emulators\Sega Saturn\SSF_012_beta_R3\hyperspin.bat, I:\Emulators\Sega Saturn\SSF_012_beta_R3[/color]
   WinClose, SSF
Return

Mame :

Overclocking , oh yea!

Love this filter for lcd, adjust the pin cusion to reduce the screen shape.

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini foo
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.05
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.030000
scanline_alpha 0.600000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.000000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 1.500000,1.500000
converge_x -0.400000,0.000000,0.000000
converge_y -0.700000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.050000
offset 0.000000,0.000000,0.000000
scale 1.020000,1.020000,1.020000
power 1.300000,1.300000,1.300000
floor 0.020000,0.020000,0.020000
phosphor_life 0.100000,0.100000,0.100000
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2

That's all I got for now, would love to see some more. Performance , effects etc etc

Posted

Strange those tips for visual pinball 9 was exactly what was wrong with my setup.I am running windows 8,but when I had it set to use compatibility mode it wouldnt exit gracefully,it always left a compatibility window open.My cab is also a dual core and I didnt have to change the affinity.

Strange how different configs affect different peoples machines

Posted

You may not have to change it. It's not a golden rule or anything. VP is one of them programs where some settings is not a one size fits all. I don't really have much problems with it on XP. Just found the affinty tip on searching for visual pinball lag.

  • 2 years later...
Posted

does anyone have anymore information about increasing the resolution on SSF? The emulator seems to have better compatibility then the other sega saturn emu's but the low full screen resolution is a turn off.

I tried to force it to several sizes using "display changer" but it just crashes with a error message.

Posted

Something someone may be able to try with emulators that are fixed resolution is some form of a scaler or magnifying program. When I was working on Zerogame, my emulator suite for PS3 Linux, we figured out that one of the ways to get faster speeds was to set our emulators to whatever the console's native resolution was and run a scaler application that ran on the CELL processor instead of on the main CPU so that you could blow up your game to 1080p without the CPU getting bogged down having to do all the scaling itself.

So it would be nice if we could find something like that which can take a fixed resolution emulator and blow it up to whatever resolution you needed.

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