horseyhorsey Posted May 11, 2012 Posted May 11, 2012 Visual Pinball 9 - (Win 7 / Multi Core) : Set the affinity to use one core in the task manager process and run in compatibilty XP SP3. The affinity has improved the emu so much for me on a dual core. Was experiencing a fair bit of lag on newer tables. SSF - Saturn: Pretty much all my games ran chopped in full screen. Nvidia, create a custom resolution ie: 704x512 Download Display Changer and install to SSF directory. Create a bat file called SSF.bat : dc.exe -width=704 -height=512 -depth=max -refresh=60 -interlace -apply Create a bat file called hyperspin.bat : dc.exe -width=1024 -height=768 -depth=max -refresh=60 -interlace -apply Find following lines of code to add below into djs module GUI_ID := FadeInStart() [color=#ff0000]Run I:\Emulators\Sega Saturn\SSF_012_beta_R3\ssf.bat, I:\Emulators\Sega Saturn\SSF_012_beta_R3[/color] SSFINI := CheckFile(emuPath . "SSF.ini") CloseProcess: GUI_ID3 := FadeOutStart() [color=#ff0000]Run I:\Emulators\Sega Saturn\SSF_012_beta_R3\hyperspin.bat, I:\Emulators\Sega Saturn\SSF_012_beta_R3[/color] WinClose, SSF Return Mame : Overclocking , oh yea! Love this filter for lcd, adjust the pin cusion to reduce the screen shape. # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini foo hlsl_prescale_x 0 hlsl_prescale_y 0 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.05 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.030000 scanline_alpha 0.600000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 1.500000,1.500000 converge_x -0.400000,0.000000,0.000000 converge_y -0.700000,0.000000,0.000000 radial_converge_x 0.000000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.050000 offset 0.000000,0.000000,0.000000 scale 1.020000,1.020000,1.020000 power 1.300000,1.300000,1.300000 floor 0.020000,0.020000,0.020000 phosphor_life 0.100000,0.100000,0.100000 yiq_enable 0 yiq_cc 3.597545 yiq_a 0.500000 yiq_b 0.500000 yiq_o 0.000000 yiq_p 1.000000 yiq_n 1.000000 yiq_y 6.000000 yiq_i 1.200000 yiq_q 0.600000 yiq_scan_time 52.599998 yiq_phase_count 2 That's all I got for now, would love to see some more. Performance , effects etc etc Weed Me! HS App: HLM-Check Beta: PinXCheckTunes: http://soundcloud.com/vade/mistys-mind-horse-mix HyperSpin Multiplayer - Take Your Cab online
mesk Posted May 11, 2012 Posted May 11, 2012 Strange those tips for visual pinball 9 was exactly what was wrong with my setup.I am running windows 8,but when I had it set to use compatibility mode it wouldnt exit gracefully,it always left a compatibility window open.My cab is also a dual core and I didnt have to change the affinity. Strange how different configs affect different peoples machines
horseyhorsey Posted May 11, 2012 Author Posted May 11, 2012 You may not have to change it. It's not a golden rule or anything. VP is one of them programs where some settings is not a one size fits all. I don't really have much problems with it on XP. Just found the affinty tip on searching for visual pinball lag. Weed Me! HS App: HLM-Check Beta: PinXCheckTunes: http://soundcloud.com/vade/mistys-mind-horse-mix HyperSpin Multiplayer - Take Your Cab online
kingearl Posted January 9, 2015 Posted January 9, 2015 does anyone have anymore information about increasing the resolution on SSF? The emulator seems to have better compatibility then the other sega saturn emu's but the low full screen resolution is a turn off. I tried to force it to several sizes using "display changer" but it just crashes with a error message.
zerojay Posted January 10, 2015 Posted January 10, 2015 Something someone may be able to try with emulators that are fixed resolution is some form of a scaler or magnifying program. When I was working on Zerogame, my emulator suite for PS3 Linux, we figured out that one of the ways to get faster speeds was to set our emulators to whatever the console's native resolution was and run a scaler application that ran on the CELL processor instead of on the main CPU so that you could blow up your game to 1080p without the CPU getting bogged down having to do all the scaling itself. So it would be nice if we could find something like that which can take a fixed resolution emulator and blow it up to whatever resolution you needed.
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