JayDog Posted February 22, 2015 Posted February 22, 2015 When in using Hyperspin for an extended period of time my emulators will stop loading altogether and the problem won't fix until I restart my computer. I've found that this Is due to Hyperlaunch not properly closing on emulator exits so I manually close it but the problem persists until restart. This happened before I changed which buttons close emulators through controls of HyperlaunchHQ which are Start + Select on any controller being used. So I'm stuck, any suggestions on why this is happening?
JayDog Posted February 22, 2015 Author Posted February 22, 2015 Yeah, I close the correct process usually it doesn't help anything until I restart my computer. Its a real inconvenience when I have friends over that have no clue why I have to restart my computer in the middle of playing games haha
JayDog Posted February 23, 2015 Author Posted February 23, 2015 This is still continuing to happened everytime I use hyperspin, it seems that I have a harder time getting the emulator to begin to run through the FE. It's been taking 3-4 restarts before I get my emulators to run for a little bit. Any thoughts? About to turn to the hyperspin gods for help haha *Edit: I should probably check through my logs to see what the hangup first is, I will report back if i solve the problem or get bogged down even more.
Fromlostdays Posted February 23, 2015 Posted February 23, 2015 The ONLY reason I can think of that something won't launch is when there is a process open (either the emu, and it won't let you run two instances, or the hyperlaunch process.) Makes no sense to have to restart your computer multiple times to get it to launch. But yes, let us know your set up (are you using hyperlaunch, which version etc) and post your logs. Walter:beerglass:
JayDog Posted February 23, 2015 Author Posted February 23, 2015 Ok I restarted my computer, had emulators working again and also had it break on me again so I could get these logs. 16:44:41:812 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net) 16:44:41:946 | HL | INFO | +124 | Main - System Specs: HyperLaunch Dir: C:\HyperSpin\HyperLaunch HyperLaunch is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8190.49 MB Free Memory: 6191.31 MB Used Memory: 1999.180 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.4752 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 5 Status: Enabled Sound 6 Device: NVIDIA High Definition Audio Sound 6 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) Monitor #2 (\\.\DISPLAY2): 0x1080 (0x1080 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 16:44:41:946 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 16:44:41:947 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 16:44:41:948 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 16:44:41:949 | HL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 16:44:41:950 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x448 y156 w1024 h768 16:44:41:951 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 16:44:41:951 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Plugins\HyperSpin.plugin exists 16:44:41:951 | HL | INFO | +0 | Main - HyperLaunch received "Nintendo Entertainment System" and "RoadBlasters (USA)" 16:44:41:959 | HL | INFO | +16 | Main - RoadBlasters (USA) is using the default emulator: Fceux 16:44:41:959 | HL | INFO | +0 | Main - Checking for a [Fceux] section in C:\HyperSpin\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini 16:44:41:959 | HL | INFO | +0 | Main - Checking for a [Fceux] section in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 16:44:41:959 | HL | INFO | +0 | Main - Found [Fceux] in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 16:44:41:960 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Modules\Fceux\Fceux.ahk exists 16:44:41:967 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 16:44:41:967 | HL | INFO | +0 | Main - RoadBlasters (USA) will use module: C:\HyperSpin\HyperLaunch\Modules\Fceux\Fceux.ahk 16:44:41:982 | HL | INFO | +16 | Main - Did not find a "C:\HyperSpin\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options. 16:44:41:982 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 16:44:41:984 | HL | INFO | +15 | Main - INI Keys read 16:44:41:984 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 16:44:41:985 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 16:44:41:986 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\FontReg.exe exists 16:44:41:991 | HL | INFO | +0 | Main - "RoadBlasters (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 16:44:41:991 | HL | INFO | +0 | CheckPaths - Started 16:44:41:991 | HL | INFO | +0 | CheckPaths - Found rom: C:\Users\Jason\Desktop\NES Roms\RoadBlasters (USA).nes 16:44:41:991 | HL | INFO | +0 | CheckPaths - Ended 16:44:41:992 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = C:\HyperSpin\HyperLaunch\Plugins pluginName = HyperSpin pluginExt = .plugin hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.4 BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = C:\HyperSpin\HyperLaunch\Data\Language\Localization.ini frontendPID = 6484 frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = 4joy9&4joy10|5joy9&5joy10|1joy9&1joy10|2joy9&2joy10|6joy7&6joy8|3joy7&3joy8|7joy7&7joy8|9joy7&9joy8|8joy7&8joy8 exitEmulatorKeyWait = 0 forceHoldKey = ~esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\HyperSpin\Emulators\Fceux\Fceux-r2699\fceux.exe emuPath = C:\HyperSpin\Emulators\Fceux\Fceux-r2699 emuName = Fceux emuExt = exe romPath = C:\Users\Jason\Desktop\NES Roms romPathFromIni = C:\Users\Jason\Desktop\NES Roms romExtension = .nes romExtensionOrig = .nes romExtensions = 7z|zip|nes executable = fceux.exe systemName = Nintendo Entertainment System dbPath = dbName = RoadBlasters (USA) dbExt = romName = RoadBlasters (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = false dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\HyperSpin\HyperLaunch\Profiles\LEDBlinky ledblinkyHLProfile = C:\HyperSpin\HyperLaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.8 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = 180 fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = C:\HyperSpin\HyperLaunch\Data HLMediaPath = C:\HyperSpin\HyperLaunch\Media HLErrSoundPath = C:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = C:\HyperSpin\HyperLaunch\Modules moduleFullName = C:\HyperSpin\HyperLaunch\Modules\Fceux\Fceux.ahk moduleName = Fceux modulePath = C:\HyperSpin\HyperLaunch\Modules\Fceux moduleExtension = ahk moduleExtensionsPath = C:\HyperSpin\HyperLaunch\Module Extensions libPath = C:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Jason\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = true hpKey = NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {1 down}{1 up}{I down}{I up}|{2 down}{2 up}{I down}{I up}|{3 down}{3 up}{I down}{I up}|{4 down}{4 up}{I down}{I up}|{5 down}{5 up}{I down}{I up}|{6 down}{6 up}{I down}{I up}|{7 down}{7 up}{I down}{I up}|{8 down}{8 up}{I down}{I up}|{9 down}{9 up}{I down}{I up}|{0 down}{0 up}{I down}{I up} hpLoadStateKeyCodes = {1 down}{1 up}{P down}{P up}|{2 down}{2 up}{P down}{P up}|{3 down}{3 up}{P down}{P up}|{4 down}{4 up}{P down}{P up}|{5 down}{5 up}{P down}{P up}|{6 down}{6 up}{P down}{P up}|{7 down}{7 up}{P down}{P up}|{8 down}{8 up}{P down}{P up}|{9 down}{9 up}{P down}{P up}|{0 down}{0 up}{P down}{P up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\HyperSpin\Xpadder 2013.07.18.exe joyToKeyFullPath = C:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System xPadderSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default emuProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Fceux romProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RoadBlasters (USA) HyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System ahkEmuProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Fceux ahkRomProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RoadBlasters (USA) ahkHyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = C:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\HyperSpin\HyperLaunch\Lib\User Fade Animations.ini 16:44:41:993 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 16:44:41:993 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 16:44:41:993 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 16:44:41:993 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\HyperLaunch\Lib\User Functions Init.ahk" not found 16:44:41:993 | HL | INFO | +0 | BuildScript - Validating module 16:44:41:993 | HL | INFO | +0 | BuildScript - Validation complete 16:44:41:993 | HL | INFO | +0 | BuildScript - Module: MEmu = Fceux MEmuV = r2699 MURL = http://www.fceux.com/web/home.html MAuthor = djvj MVersion = 2.0 MCRC = D4C79C64 iCRC = MID = 635038268889762139 MSystem = "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System" ;---------------------------------------------------------------------------- ; Notes: ; To set fullscreen, goto Config->Video and check Enter full screen mode after game is loaded. Leave Full Screen unchecked. ;---------------------------------------------------------------------------- StartModule() FadeInStart() 7z(romPath, romName, romExtension, 7zExtractPath) Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class FCEUXWindowClass") WinWaitActive("ahk_class FCEUXWindowClass") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinClose("ahk_class FCEUXWindowClass") Return 16:44:41:002 | HL | INFO | +16 | BuildScript - Loaded HyperPause scripts 16:44:42:004 | HL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 16:44:42:005 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 16:44:42:006 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\HyperLaunch\Lib\User Functions.ahk" not found 16:44:42:006 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 16:44:42:007 | HL | INFO | +0 | Main - Module is built 16:44:42:007 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 16:44:42:011 | HL | INFO | +0 | Main - Running module I'm using Hyperlaunch V 3.1.0 Everytime my hyperlaunch fails to load emulators, I first open up processes to see if the emulator is still running while I ran the exit command on my gamepad in hyperspin. If that checks out, I move onto the fact that Hyperlaunch is still running in my processes everytime and I end the process. I try to run another emulator through hyperspin and it never fixes the problem until I restart my computer, and even then it has taken up to 4 times restarting to fix this problem... I have also tried closing the hyperlaunch process through HyperlaunchHQ on the last tab and it also is no help. Let me know if you need more information, I have nothing to do but fix this problem for the next 5 hours. *EDIT* I restarted my computer when I had no emulators able to load, got SNES able to load first try because of restart and decided to check the logs and saw an odd error. An error on a working attempt of hyperspin loading emulators. I'll post these logs I just got in case they could help. 17:36:42:156 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net) 17:36:42:609 | HL | INFO | +452 | Main - System Specs: HyperLaunch Dir: C:\HyperSpin\HyperLaunch HyperLaunch is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8190.49 MB Free Memory: 6248.55 MB Used Memory: 1941.938 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 560 Ti GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 9.18.13.4752 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: NVIDIA High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 5 Status: Enabled Sound 6 Device: NVIDIA High Definition Audio Sound 6 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) Monitor #2 (\\.\DISPLAY2): 0x1080 (0x1080 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 17:36:42:609 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 17:36:42:610 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 17:36:42:619 | HL | INFO | +16 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 17:36:42:634 | HL | WARNING | +15 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 17:36:42:636 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x448 y156 w1024 h768 17:36:42:636 | HL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>" 17:36:42:636 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Plugins\HyperSpin.plugin exists 17:36:42:663 | HL | INFO | +31 | Main - HyperLaunch received "Super Nintendo Entertainment System" and "3 Ninjas Kick Back (USA)" 17:36:42:708 | HL | INFO | +32 | Main - 3 Ninjas Kick Back (USA) is using the default emulator: Snes9x 17:36:42:708 | HL | INFO | +0 | Main - Checking for a [snes9x] section in C:\HyperSpin\HyperLaunch\Settings\Super Nintendo Entertainment System\Emulators.ini 17:36:42:709 | HL | INFO | +0 | Main - Checking for a [snes9x] section in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 17:36:42:710 | HL | INFO | +15 | Main - Found [snes9x] in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 17:36:42:721 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Modules\Snes9x\Snes9x.ahk exists 17:36:42:816 | HL | INFO | +94 | Main - CRC Check - CRC matches, this is an official unedited module. 17:36:42:816 | HL | INFO | +0 | Main - 3 Ninjas Kick Back (USA) will use module: C:\HyperSpin\HyperLaunch\Modules\Snes9x\Snes9x.ahk 17:36:42:831 | HL | INFO | +15 | Main - Did not find a "C:\HyperSpin\HyperLaunch\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options. 17:36:42:831 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 17:36:42:834 | HL | INFO | +0 | Main - INI Keys read 17:36:42:834 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 17:36:42:854 | HL | INFO | +32 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 17:36:42:870 | HL | INFO | +15 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\FontReg.exe exists 17:36:42:933 | HL | INFO | +63 | Main - "3 Ninjas Kick Back (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 17:36:42:933 | HL | INFO | +0 | CheckPaths - Started 17:36:42:933 | HL | INFO | +0 | CheckPaths - Found rom: C:\Users\Jason\Desktop\SNES Roms\3 Ninjas Kick Back (USA).sfc 17:36:42:933 | HL | INFO | +0 | CheckPaths - Ended 17:36:42:934 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = C:\HyperSpin\HyperLaunch\Plugins pluginName = HyperSpin pluginExt = .plugin hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.4 BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = C:\HyperSpin\HyperLaunch\Data\Language\Localization.ini frontendPID = 5604 frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = 4joy9&4joy10|5joy9&5joy10|1joy9&1joy10|2joy9&2joy10|6joy7&6joy8|3joy7&3joy8|7joy7&7joy8|9joy7&9joy8|8joy7&8joy8|~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\HyperSpin\Emulators\Snes9x\snes9x-1.53-win32-x64\Snes9X1.52\snes9x.exe emuPath = C:\HyperSpin\Emulators\Snes9x\snes9x-1.53-win32-x64\Snes9X1.52 emuName = Snes9x emuExt = exe romPath = C:\Users\Jason\Desktop\SNES Roms romPathFromIni = C:\Users\Jason\Desktop\SNES Roms romExtension = .sfc romExtensionOrig = .sfc romExtensions = 7z|zip|sfc|smc executable = snes9x.exe systemName = Super Nintendo Entertainment System dbPath = dbName = 3 Ninjas Kick Back (USA) dbExt = romName = 3 Ninjas Kick Back (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = false dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\HyperSpin\HyperLaunch\Profiles\LEDBlinky ledblinkyHLProfile = C:\HyperSpin\HyperLaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.8 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = 180 fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = C:\HyperSpin\HyperLaunch\Data HLMediaPath = C:\HyperSpin\HyperLaunch\Media HLErrSoundPath = C:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = C:\HyperSpin\HyperLaunch\Modules moduleFullName = C:\HyperSpin\HyperLaunch\Modules\Snes9x\Snes9x.ahk moduleName = Snes9x modulePath = C:\HyperSpin\HyperLaunch\Modules\Snes9x moduleExtension = ahk moduleExtensionsPath = C:\HyperSpin\HyperLaunch\Module Extensions libPath = C:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Jason\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = true hpKey = NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = {Shift down}{F1 down}{F1 up}{Shift up}|{Shift down}{F2 down}{F2 up}{Shift up}|{Shift down}{F3 down}{F3 up}{Shift up}|{Shift down}{F4 down}{F4 up}{Shift up}|{Shift down}{F5 down}{F5 up}{Shift up}|{Shift down}{F6 down}{F6 up}{Shift up}|{Shift down}{F7 down}{F7 up}{Shift up}|{Shift down}{F8 down}{F8 up}{Shift up}|{Shift down}{F9 down}{F9 up}{Shift up}|{Shift down}{F10 down}{F10 up}{Shift up} hpLoadStateKeyCodes = {F1 down}{F1 up}|{F2 down}{F2 up}|{F3 down}{F3 up}|{F4 down}{F4 up}|{F5 down}{F5 up}|{F6 down}{F6 up}|{F7 down}{F7 up}|{F8 down}{F8 up}|{F9 down}{F9 up}|{F10 down}{F10 up} keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\HyperSpin\Xpadder 2013.07.18.exe joyToKeyFullPath = C:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Super Nintendo Entertainment System xPadderSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Super Nintendo Entertainment System\_Default emuProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Super Nintendo Entertainment System\Snes9x romProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Super Nintendo Entertainment System\3 Ninjas Kick Back (USA) HyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Super Nintendo Entertainment System ahkEmuProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Super Nintendo Entertainment System\Snes9x ahkRomProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Super Nintendo Entertainment System\3 Ninjas Kick Back (USA) ahkHyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = C:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\HyperSpin\HyperLaunch\Lib\User Fade Animations.ini 17:36:42:950 | HL | INFO | +15 | BuildScript - Loaded XHotkey Init.ahk scripts 17:36:42:970 | HL | INFO | +16 | BuildScript - Loaded HyperPause Init.ahk scripts 17:36:42:978 | HL | INFO | +15 | BuildScript - Loaded Statistics Init.ahk scripts 17:36:42:978 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\HyperLaunch\Lib\User Functions Init.ahk" not found 17:36:42:978 | HL | INFO | +0 | BuildScript - Validating module 17:36:42:979 | HL | INFO | +0 | BuildScript - Validation complete 17:36:42:979 | HL | INFO | +0 | BuildScript - Module: MEmu = Snes9X MEmuV = v1.53 MURL = http://www.snes9x.com/ MAuthor = djvj MVersion = 2.0.1 MCRC = 34FD2149 iCRC = FD5A1CE MID = 635038268923820476 MSystem = "Nintendo Super Famicom","Super Nintendo Entertainment System" ;---------------------------------------------------------------------------- ; Notes: ; Fullscreen is controlled via the variable below ; snes9x adjusts the windowed resolutions in the ini automatically based on the settings you choose below. ; Bezels work, but if you notice a black bar along the bottom, change this option to false in snes9x.conf: ExtendHeight ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) EmulateFullscreen := IniReadCheck(settingsFile, "Settings", "EmulateFullscreen","true",,1) ; This helps fading look better and work better on exit. You cannot use this with a normal fullscreen so one has to be false WindowMaximized := IniReadCheck(settingsFile, "Settings", "WindowMaximized","true",,1) Stretch := IniReadCheck(settingsFile, "Settings", "Stretch","true",,1) MaintainAspectRatio := IniReadCheck(settingsFile, "Settings", "MaintainAspectRatio","true",,1) HideMenu := IniReadCheck(settingsFile, "Settings", "HideMenu","true",,1) FullScreenWidth := IniReadCheck(settingsFile, "Settings", "FullScreenWidth","1024",,1) FullScreenHeight := IniReadCheck(settingsFile, "Settings", "FullScreenHeight","768",,1) snes9xConf := CheckFile(emuPath . "\snes9x.conf") BezelStart() ; Now let's update all our keys if they differ in the ini iniLookup = ( ltrim c Display\Win, Fullscreen:Enabled, %Fullscreen% Display\Win, Fullscreen:EmulateFullscreen, %EmulateFullscreen% Display\Win, Window:Maximized, %WindowMaximized% Display\Win, Stretch:Enabled, %Stretch% Display\Win, Stretch:MaintainAspectRatio, %MaintainAspectRatio% Display\Win, Fullscreen:Width, %FullScreenWidth% Display\Win, Fullscreen:Height, %FullScreenHeight% Display\Win, HideMenu, %HideMenu% ) Loop, Parse, iniLookup, `n { StringSplit, split, A_LoopField, `,, %A_Space%%A_Tab% IniRead, tempVar, %snes9xConf%, %split1%, %split2% If ( tempVar != split3 ) IniWrite, % split3, %snes9xConf%, %split1%, %split2% } 7z(romPath, romName, romExtension, 7zExtractPath) Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath) WinWait("Snes9X ahk_class Snes9X: WndClass") WinWaitActive("Snes9X ahk_class Snes9X: WndClass") BezelDraw() FadeInExit() Process("WaitClose", executable) BezelExit() 7zCleanUp() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinClose("Snes9X ahk_class Snes9X: WndClass") Return 17:36:43:175 | HL | INFO | +188 | BuildScript - Loaded HyperPause scripts 17:36:43:198 | HL | INFO | +31 | BuildScript - Loaded Multi-Player scripts 17:36:43:203 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 17:36:43:204 | HL | WARNING | +0 | BuildScript - "C:\HyperSpin\HyperLaunch\Lib\User Functions.ahk" not found 17:36:43:204 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 17:36:43:206 | HL | INFO | +0 | Main - Module is built 17:36:43:206 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 17:36:43:275 | HL | INFO | +78 | Main - Running module 17:36:43:430 | MD | INFO | +N/A | Module initialized 17:36:43:607 | MD | INFO | +172 | StartModule - Started 17:36:43:607 | MD | INFO | +0 | StartModule - MEmu: Snes9X MEmuV: v1.53 MURL: http://www.snes9x.com/ MAuthor: djvj MVersion: 2.0.1 MCRC: 34FD2149 iCRC: FD5A1CE MID: MSystem: "Nintendo Super Famicom","Super Nintendo Entertainment System" 17:36:43:607 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System" 17:36:43:631 | MD | INFO | +31 | PluginInit - Started 17:36:43:631 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists 17:36:43:890 | MD | INFO | +249 | PluginInit - Ended 17:36:43:891 | MD | INFO | +0 | StartModule - Ended 17:36:43:891 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 17:36:43:891 | MD | INFO | +0 | Module Setting - [settings] - EmulateFullscreen: true 17:36:43:891 | MD | INFO | +0 | Module Setting - [settings] - WindowMaximized: true 17:36:43:891 | MD | INFO | +0 | Module Setting - [settings] - Stretch: true 17:36:43:891 | MD | INFO | +0 | Module Setting - [settings] - MaintainAspectRatio: true 17:36:43:892 | MD | INFO | +0 | Module Setting - [settings] - HideMenu: true 17:36:43:892 | MD | INFO | +0 | Module Setting - [settings] - FullScreenWidth: 1024 17:36:43:892 | MD | INFO | +0 | Module Setting - [settings] - FullScreenHeight: 768 17:36:43:892 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\Snes9x\snes9x-1.53-win32-x64\Snes9X1.52\snes9x.conf exists 17:36:43:945 | MD | INFO | +63 | Run - Running: C:\HyperSpin\Emulators\Snes9x\snes9x-1.53-win32-x64\Snes9X1.52\snes9x.exe "C:\Users\Jason\Desktop\SNES Roms\3 Ninjas Kick Back (USA).sfc" 17:36:44:101 | MD | INFO | +156 | WinWait - Waiting for "Snes9X ahk_class Snes9X: WndClass" 17:36:45:133 | MD | INFO | +1029 | WinWaitActive - Waiting for "Snes9X ahk_class Snes9X: WndClass" 17:36:45:282 | MD | INFO | +141 | Process - WaitClose snes9x.exe 17:36:54:368 | MD | ERROR | +9095 | 2 17:36:54:368 | MD | INFO | +0 | WinClose - Closing: Snes9X ahk_class Snes9X: WndClass 17:36:54:602 | MD | INFO | +234 | ExitModule - Started 17:36:54:603 | MD | INFO | +0 | Starting Updating Statistics: 17:36:54:994 | MD | INFO | +390 | Game section statistics updated. 17:36:54:994 | MD | INFO | +0 | ExitModule - Ended 17:36:54:994 | MD | INFO | +0 | End of Module Logs 17:36:55:004 | HL | INFO | +11731 | Main - Module ended, exiting HyperLaunch normally 17:36:55:004 | HL | INFO | +0 | ExitScript - Started 17:36:55:024 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 17:36:55:032 | HL | INFO | +0 | ExitScript - Ended
JayDog Posted February 24, 2015 Author Posted February 24, 2015 From watching my Hyperlaunch process very closely I have almost pinpointed when it goes wrong. I just had an instance of Hyperlaunch "Opening" and running when I tried to run a rom on SNES, the emulator never opened and Hyperspin just sat there. I checked to see if Snes9x was running and it wasn't. Closed the process for Hyperlaunch and still can't load games until I restart my computer like every other time. Not sure how I can be running hyperlaunch without it opening up an emulator. It is definitely the root of my problem though, still cant find a solution for it.
Fromlostdays Posted February 24, 2015 Posted February 24, 2015 Ok lets do a reset here. Start from the beginning, and forget about Hyperspin for now. Do you have fade and bezels enabled which could be hiding a problem? What are your settings in HyperlaunchHQ, and can you launch games through HyperlaunchHQ? Is this your first set up, or did you have it working at some point? What changed, etc etc. Also, stop restarting your computer so much. This should not require a restart, and I'm no guru, but I don't think that's good for it. Walter:beerglass:
JayDog Posted February 25, 2015 Author Posted February 25, 2015 Fade and Bezels are both turned off for all systems. I recently went through HyperlaunchHQ and cleared most settings to default to check if it was something I set and it was not. I can launch games through HyperlaunchHQ normally, until something causes the mess up and then I can't launch games through it. I did have this setup working at some point where this problem did not occur, it's difficult to remember when this started. Since this problem has only happened when trying to run games on SNES (Snes9X) and NES (Was Nestopia, changed to FCEUX trying to fix this) I feel that it might be caused by the emulators themselves. Possibly due to an incorrect version being ran against what the module accepts as a working version. So, it reiterate the problem. Hyperlaunch goes from: Not running -> Running while either of the two emulators do NOT load (at all) properly which begins the problem of no other emulator loading. When the two emulators are "running" as hyperlaunch states, there are no processes to close for the emulators and closing the process of hyperlaunch does not yield and results. Let me know if you need more specific information on HLHQ settings.
guyverjay Posted February 25, 2015 Posted February 25, 2015 Sounds like an emulator is not closing properly causing hyperlaunch to hang.
Fromlostdays Posted February 25, 2015 Posted February 25, 2015 Dude I'm sorry. I've been trying to wrap my head around this, and I got nothing. The only process that would cause ALL emulators not to start is the hyperlaunch.exe process. Even having a version of snes9x, for example, running shouldn't stop you from being able to use mame. So here's a few things: Check in HyperHQ that executable is indeed set to Hyperlaunch and not Normal. (Just to be sure, do this for all systems) I'm correct in assuming only those two emulators will start this chain reaction? ie you can run mame as many times as you want and it'll never lock up the other emulators? To test the above hypothesis: next time it locks up, try running various emulators stand alone and post results. Are you SURE SURE that hyperlaunch.exe is closing? (If it isn't, it could be a version problem or even what you have set up as your exit key) Also note that for me at least the hyperlaunch process isn't called hyperlaunch exe, I can't remember exactly what it is for me, its something like Your favorite Front End Companion so double and triple check that this is closed. Lastly, try an emulator that handles multiple systems including snes, I recommend retroarch, but bizhawk and mednafen and mess are options. If that works, you know the problem is with snes9x. Walter:beerglass:
JayDog Posted February 28, 2015 Author Posted February 28, 2015 I've done some testing with what you replied. All HyperHQ settings for the wheels are set to Hyperlaunch and not Normal. I ran a lot of emulators last night in sequence and ill show what I found. NES - Good SNES - Good N64 - Good GBA - Good Gameboy - Good Gameboy Color - Good Gamecube - Good Wii - Good Sega 32X - Good Dreamcast - Good Genesis - Good PS1 and PS2 - Good PSP - Good MAME - Good (All emulators were closed properly using a controller with exit keys of Select + Start set through HyperlaunchHQ) This was all of my emulators and they all worked, I do have 7 manufacturer MAME sets as well which I didn't have time to test but since they run off of Mame I was guessing they would work too. While testing the PS1 I did have 3 exceptions throughout that said I needed to check that the emulator version was correct and that fade was turned off. It didn't break Hyperlaunch, it only took 30 seconds or so to run another game. It also happened one additional time when I switched to the first PS2 game to test. So today, I turned on my computer and tried to load up any emulator and surprisingly nothing worked, it was almost flawless last night but this morning I get nothing. When the system breaks, Hyperlaunch.exe doesn't close properly because the emulator never starts. So it can't close properly with any of the exit keys. Even the exit script keys closing the correct process doesn't fix it. My exit keys are Start + Select buttons across 9 controllers that I use. I also kept ~Esc, not sure what the tilda (~) is for but I used them before each button press so it looks like this, ~4joy9&~4joy10. I've done testing using only my keyboard with the original exit key of ~Esc and it still breaks Hyperlaunch but maybe my Select + Start keys are messing something up, idk. I think i'll review my emulators and see what versions the modules run on and switch whatever isn't. I've put so much work into my hyperspin, really hoping this problem can be fixed so I can sleep better at night *EDIT* You've GOT to be kidding me. I feel so frustrated, angry, and relieved all at once. I went into HyperlaunchHQ and deleted ALL my exit keys and set ~Esc to be the only remaining exit key. While my Hyperlaunch was failing to run for the last 30 minutes, I closed out of the process one more time and it... worked. For some odd reason my mouse is invisible, but other than that i'll report back to see if everything works properly. I only just now remember what I changed last before the whole system broke haha wow. *EDIT2* It works flawlessly, i'm shocked right now. I can't thank you enough, I've had this problem for 3 weeks now and it's very frustrating when friends are over and my emulators stop working haha. Again, holy crap, thank you.
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