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    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

dont know how to fix this Help


marksc91

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Posted

this is my log the error is in red and at the bottom i just put hyper spin on my pc the roms wil play through hyper spin but only for a min then this and this does it on all emus and roms

16:34:04:051 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.3 BETA (www.hyperlaunch.net)
16:34:04:145 | HL |     INFO  | +93    | Main - System Specs:
				HyperLaunch Dir: C:\Hyperspin\HyperLaunch
				HyperLaunch is: 32-bit
				OS: Microsoft Windows 7 Ultimate 
				SKU: Ultimate
				Total Memory: 3070.49 MB
				Free Memory: 1725.73 MB
				Used Memory: 1344.762 MB
				SystemType: 32-bit
				Physical Processors: 1
				Logical Processors: 2
				GPU 1 Name: AMD Radeon HD 6670
				GPU 1 RAM: 1024.00 MB
				GPU 1 Driver Version: 14.501.1003.0
				Sound 1 Device: High Definition Audio Device
				Sound 1 Status: Enabled
				Sound 2 Device: AMD High Definition Audio Device
				Sound 2 Status: Enabled
				OS Language: English_United_States
				OS Admin Status: Yes
				Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work)
				Monitor #1 Orientation: Landscape
				Current AHK Desktop Width: 1680
				Current AHK Desktop Height: 1050
				AutoHotkey Path: 
				AHK Version: 1.1.09.04
				Unicode: No
16:34:04:145 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\HyperLaunch.exe exists
16:34:04:145 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
16:34:04:145 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
16:34:04:145 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Plugins\HyperSpin.plugin exists
16:34:04:145 | HL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
16:34:04:145 | HL |     INFO  | +0     | Main - HyperLaunch received "Nintendo 64" and "Super Smash Bros. (USA)"
16:34:04:160 | HL |     INFO  | +16    | Main - Super Smash Bros. (USA) is using the default emulator: Project64
16:34:04:160 | HL |     INFO  | +0     | Main - Checking for a [Project64] section in C:\Hyperspin\HyperLaunch\Settings\Nintendo 64\Emulators.ini
16:34:04:160 | HL |     INFO  | +0     | Main - Checking for a [Project64] section in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
16:34:04:160 | HL |     INFO  | +0     | Main - Found [Project64] in C:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini
16:34:04:160 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk exists
16:34:04:176 | HL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
16:34:04:176 | HL |     INFO  | +0     | Main - Super Smash Bros. (USA) will use module: C:\Hyperspin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk
16:34:04:192 | HL |     INFO  | +15    | Main - Did not find a "C:\Hyperspin\HyperLaunch\Settings\Nintendo 64\Game Options.ini" file, skipping any game-specific options.
16:34:04:192 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
16:34:04:192 | HL |     INFO  | +0     | Main - INI Keys read
16:34:04:192 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists
16:34:04:192 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists
16:34:04:192 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\Module Extensions\FontReg.exe exists
16:34:04:238 | HL |     INFO  | +47    | Main - "Super Smash Bros. (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
16:34:04:238 | HL |     INFO  | +0     | CheckPaths - Started
16:34:04:238 | HL |     INFO  | +0     | CheckPaths - Found rom: C:\Hyperspin\roms\n64\Super Smash Bros. (USA).zip
16:34:04:238 | HL |     INFO  | +0     | CheckPaths - Ended
16:34:04:238 | HL |     INFO  | +0     | BuildScript - User Variables:
				;----------------------------------------------------------------------------
				; INJECTED VARIABLES
				;----------------------------------------------------------------------------

				#NoTrayIcon
				#InstallKeybdHook
				DetectHiddenWindows, ON
				SetTitleMatchMode, 2
				SendMode, Event
				0 = 8
				pluginPath = C:\Hyperspin\HyperLaunch\Plugins
				pluginName = HyperSpin
				pluginExt = .plugin
				hlMode = 
				hlTitle = HyperLaunch
				hlVersion = 3.1.0.3 BETA
				hlAuthor = djvj
				hlURL = www.hyperlaunch.net
				langFile = C:\Hyperspin\HyperLaunch\Data\Language\Localization.ini
				frontendPID = 0
				frontendPath = C:\Hyperspin
				frontendExe = HyperSpin.exe
				frontendExt = exe
				frontendName = HyperSpin
				frontendDrive = C:
				exitEmulatorKey = ~Esc
				exitEmulatorKeyWait = 0
				forceHoldKey = ~Esc
				restoreFE = false
				exitScriptKey = ~q & ~s
				toggleCursorKey = ~e & ~t
				emuFullPath = D:\Emulators\n64\Project64.exe
				emuPath = D:\Emulators\n64
				emuName = Project64
				emuExt = exe
				romPath = C:\Hyperspin\roms\n64
				romPathFromIni = C:\Hyperspin\roms\n64
				romExtension = .zip
				romExtensionOrig = .zip
				romExtensions = 7z|zip|n64|z64|v64
				executable = Project64.exe
				systemName = Nintendo 64
				dbPath = 
				dbName = Super Smash Bros. (USA)
				dbExt = 
				romName = Super Smash Bros. (USA)
				romMapPath = 
				romMappingEnabled = false
				romMappingLaunchMenuEnabled = false
				romMappingFirstMatchingExt = false
				romMappingShowAllRomsInArchive = true
				romMappingNumberOfGamesByScreen = 7
				romMappingMenuWidth = 400
				romMappingMenuMargin = 65
				romMappingTextFont = Bebas Neue
				romMappingTextOptions = cFFFFFFFF r4 s60 Bold
				romMappingDisabledTextColor = ff888888
				romMappingTextSizeDifference = 7
				romMappingTextMargin = 15
				romMappingTitleTextFont = Bebas Neue
				romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
				romMappingTitle2TextFont = Bebas Neue
				romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
				romMappingGameInfoTextFont = Bebas Neue
				romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
				romMappingBackgroundBrush = aa000000
				romMappingColumnBrush = 33000000
				romMappingButtonBrush1 = 6f000000
				romMappingButtonBrush2 = 33000000
				romMappingBackgroundAlign = Stretch and Lose Aspect
				romMappingMenuFlagWidth = 55
				romMappingMenuFlagSeparation = 7
				romMappingDefaultMenuList = FullList
				romMappingSingleFilteredRomAutomaticLaunch = false
				altArchiveNameOnly = 
				altRomNameOnly = 
				altArchiveAndRomName = 
				altArchiveAndManyRomNames = 
				altRomNamesOnly = 
				romMapScenario = 
				skipchecks = false
				romMatchExt = false
				blockInputTime = 0
				blockInputFile = C:\Hyperspin\HyperLaunch\Module Extensions\BlockInput.exe
				errorLevelReporting = false
				lockLaunch = false
				lockLaunchGame = 
				screenRotationAngle = 0
				screenRotationAngleGame = 
				logFile = C:\Hyperspin\HyperLaunch\HyperLaunch.log
				logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
				logLevel = 3
				logShowDebugConsole = false
				logIncludeModule = true
				logIncludeFileProperties = true
				logShowCommandWindow = false
				logCommandWindow = false
				hlDebugConsoleStdout = 
				sysLang = English_United_States
				sysType = 32-bit
				navUpKey = Up
				navDownKey = Down
				navLeftKey = Left
				navRightKey = Right
				navSelectKey = Enter
				navP2UpKey = Numpad8
				navP2DownKey = Numpad2
				navP2LeftKey = Numpad4
				navP2RightKey = Numpad6
				navP2SelectKey = NumpadEnter
				originalWidth = 1680
				originalHeight = 1050
				dtEnabled = false
				dtPath = 
				dtUseSCSI = true
				dtAddDrive = true
				servoStikEnabled = false
				ledblinkyEnabled = false
				ledblinkyFullPath = 
				ledblinkyProfilePath = C:\Hyperspin\HyperLaunch\Profiles\LEDBlinky
				ledblinkyHLProfile = C:\Hyperspin\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
				emuIdleShutdown = 0
				launchPasswordHash = UpUpDownDownLeftRightLeftRight
				hideCursor = false
				hideEmu = false
				hideFE = false
				fadeIn = false
				fadeInDuration = 500
				fadeInTransitionAnimation = DefaultAnimateFadeIn
				fadeInDelay = 0
				fadeInExitDelay = 0
				fadeOutExitDelay = 0
				fadeOut = false
				fadeOutExtraScreen = false
				fadeOutDuration = 500
				fadeOutTransitionAnimation = DefaultAnimateFadeOut
				fadeOutDelay = 0
				fadeLyrInterpolation = 7
				fadeMuteEmulator = false
				fadeUseBackgrounds = false
				fadeXScale = 
				fadeYScale = 
				fadeLyr1Color = FF000000
				fadeLyr1AlignImage = Stretch and Lose Aspect
				fadeLyr2Pos = Stretch and Lose Aspect
				fadeLyr2X = 0
				fadeLyr2Y = 0
				fadeLyr2Adjust = 1
				fadeLyr2PicPad = 0
				fadeLyr2Prefix = Extra Layer 1 - Console
				fadeLyr3Pos = Center
				fadeLyr3X = 450
				fadeLyr3Y = 450
				fadeLyr3Adjust = 0.8
				fadeLyr3PicPad = 0
				fadeLyr3Speed = 750
				fadeLyr3Animation = DefaultFadeAnimation
				fadeLyr37zAnimation = DefaultFadeAnimation
				fadeLyr3Type = imageandbar
				fadeLyr3ImgFollow7zProgress = true
				fadeLyr3Repeat = 1
				fadeLyr3BackImageTransparency = 30
				fadeLyr3StaticPos = No Alignment
				fadeLyr3StaticX = 0
				fadeLyr3StaticY = 870|1575
				fadeLyr3StaticAdjust = 1
				fadeLyr3StaticPicPad = 0
				fadeLyr3StaticPrefix = Info Bar
				fadeLyr4Adjust = 1
				fadeLyr4X = 1792|952
				fadeLyr4Y = 891|1596
				fadeLyr4Pos = No Alignment
				fadeLyr4FPS = 50
				fadeLyr4PicPad = 0
				fadeTranspGifColor = FFFFFF
				fadeBarWindow = Image
				fadeBarWindowX = 
				fadeBarWindowY = 
				fadeBarWindowW = 900
				fadeBarWindowH = 180
				fadeBarWindowR = 30
				fadeBarWindowM = 30
				fadeBarWindowHatchStyle = 8
				fadeBar = 7zOnly
				fadeBarNon7zProgressTime = 0
				fadeBarBack = true
				fadeBarBackColor = FF555555
				fadeBarH = 30
				fadeBarR = 10
				fadeBarColor = DD00BFFF
				fadeBarHatchStyle = 8
				fadeBarPercentageText = true
				fadeBarInfoText = true
				fadeBarXOffset = 0
				fadeBarYOffset = 150
				fadeRomInfoDescription = filtered text
				fadeRomInfoSystemName = image
				fadeRomInfoYear = text with label
				fadeRomInfoManufacturer = text with label
				fadeRomInfoGenre = disabled
				fadeRomInfoRating = image
				fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
				fadeRomInfoTextPlacement = User Defined
				fadeRomInfoTextMargin = 7
				fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
				fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
				fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
				fadeRomInfoText4Options = cFF555555 r4 s20 Bold
				fadeRomInfoText5Options = cFF555555 r4 s20 Bold
				fadeRomInfoText6Options = cFF555555 r4 s20 Bold
				fadeStats_Number_of_Times_Played = text with label
				fadeStats_Last_Time_Played = text with label
				fadeStats_Average_Time_Played = text with label
				fadeStats_Total_Time_Played = text with label
				fadeStats_System_Total_Played_Time = text with label
				fadeStats_Total_Global_Played_Time = text with label
				fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
				fadeStatsInfoTextPlacement = topLeft
				fadeStatsInfoTextMargin = 5
				fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
				fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
				fadeText1X = 0
				fadeText1Y = 0
				fadeText1Options = cFFFFFFFF r4 s20 Right Bold
				fadeText1 = Loading Game
				fadeText2X = 0
				fadeText2Y = 0
				fadeText2Options = cFFFFFFFF r4 s20 Right Bold
				fadeText2 = Extraction Complete
				fadeText3 = Loading Game
				fadeText4 = Loading Complete
				fadeFont = Arial
				fadeSystemAndRomLayersOnly = false
				fadeExtractionTime = disabled
				fadeExtractionTimeTextX = 0
				fadeExtractionTimeTextY = 0
				fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
				fadeInterruptKey = 
				detectFadeErrorEnabled = true
				fadeImgPath = C:\Hyperspin\HyperLaunch\Media\Fade
				HLDataPath = C:\Hyperspin\HyperLaunch\Data
				HLMediaPath = C:\Hyperspin\HyperLaunch\Media
				HLErrSoundPath = C:\Hyperspin\HyperLaunch\Media\Sounds\Error
				modulesPath = C:\Hyperspin\HyperLaunch\Modules
				moduleFullName = C:\Hyperspin\HyperLaunch\Modules\Project64\Project64 (v1.6.1).ahk
				moduleName = Project64 (v1.6.1)
				modulePath = C:\Hyperspin\HyperLaunch\Modules\Project64
				moduleExtension = ahk
				moduleExtensionsPath = C:\Hyperspin\HyperLaunch\Module Extensions
				libPath = C:\Hyperspin\HyperLaunch\Lib
				7zEnabled = false
				7zPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.exe
				7zDllPath = C:\Hyperspin\HyperLaunch\Module Extensions\7z.dll
				7zExtractPath = C:\Users\Admin\AppData\Local\Temp\HS
				7zExtractPathOrig = 
				7zAttachSystemName = false
				7zDelTemp = true
				7zSounds = true
				7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
				7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
				mgEnabled = false
				mgKey = ~NumpadSub
				mgBackgroundColor = FF000000
				mgSidePadding = 0.2
				mgXScale = 1
				mgYScale = 1
				mgYOffset = 500|800
				mgFont = Arial
				mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
				mgText1Text = Please select a game
				mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
				mgText2Offset = 100
				mgUseSound = true
				mgSoundfreq = 300
				mgExitEffect = none
				mgSelectedEffect = rotate
				mgUseGameArt = false
				mgArtworkDir = Artwork1
				mgCandidate = 
				mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
				mgOnLaunch = false
				hpEnabled = false
				hpKey = ~NumpadAdd
				hpBackToMenuBarKey = X
				hpZoomInKey = C
				hpZoomOutKey = V
				hpScreenshotKey = ~PrintScreen
				hpHiToTextPath = C:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe
				hpSaveStateKeyCodes = {1 down}{1 up}{F5 down}{F5 up}|{2 down}{2 up}{F5 down}{F5 up}|{3 down}{3 up}{F5 down}{F5 up}|{4 down}{4 up}{F5 down}{F5 up}|{5 down}{5 up}{F5 down}{F5 up}|{6 down}{6 up}{F5 down}{F5 up}|{7 down}{7 up}{F5 down}{F5 up}|{8 down}{8 up}{F5 down}{F5 up}|{9 down}{9 up}{F5 down}{F5 up}|{0 down}{0 up}{F5 down}{F5 up}
				hpLoadStateKeyCodes = {1 down}{1 up}{F7 down}{F7 up}|{2 down}{2 up}{F7 down}{F7 up}|{3 down}{3 up}{F7 down}{F7 up}|{4 down}{4 up}{F7 down}{F7 up}|{5 down}{5 up}{F7 down}{F7 up}|{6 down}{6 up}{F7 down}{F7 up}|{7 down}{7 up}{F7 down}{F7 up}|{8 down}{8 up}{F7 down}{F7 up}|{9 down}{9 up}{F7 down}{F7 up}|{0 down}{0 up}{F7 down}{F7 up}
				keymapperEnabled = false
				keymapperAHKMethod = false
				keymapper = xpadder
				xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe
				joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
				keymapperProfilePath = C:\Hyperspin\HyperLaunch\Profiles\xpadder
				keymapperFrontEndProfileName = HyperSpin
				keymapperFrontEndProfile = false
				keymapperHyperLaunchProfileEnabled = false
				JoyIDsEnabled = false
				JoyIDsPreferredControllersSystem = use_global
				JoyIDsPreferredControllersGlobal = use_global
				CustomJoyNamesEnabled = false
				CustomJoyNames = 
				rotateMethod = false
				FEProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin
				defaultProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default
				systemProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo 64
				xPadderSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo 64\_Default
				emuProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo 64\Project64
				romProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo 64\Super Smash Bros. (USA)
				HyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch
				blankProfile = C:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\blank
				ahkFEProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin
				ahkDefaultProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\_Default
				ahkSystemProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo 64
				ahkEmuProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo 64\Project64
				ahkRomProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo 64\Super Smash Bros. (USA)
				ahkHyperLaunchProfile = C:\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch
				bezelEnabled = false
				bezelICEnabled = false
				statisticsEnabled = true
				pressDuration = -1
				emuVolume = 1
				dxwndIni = C:\Hyperspin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
				dxwndFullPath = C:\Hyperspin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
				mon1O = 0
				pacDrivedllFile = C:\Hyperspin\HyperLaunch\Module Extensions\PacDrive32.dll

16:34:04:238 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
16:34:04:238 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
16:34:04:238 | HL |  WARNING  | +0     | BuildScript - "C:\Hyperspin\HyperLaunch\Lib\User Functions Init.ahk" not found
16:34:04:238 | HL |     INFO  | +0     | BuildScript - Validating module
16:34:04:238 | HL |     INFO  | +0     | BuildScript - Validation complete
16:34:04:238 | HL |     INFO  | +0     | BuildScript - Module:
				MEmu = Project64
				MEmuV =  v1.6.1
				MURL = http://www.pj64-emu.com/
				MAuthor = djvj
				MVersion = 2.0.2
				MCRC = 24DC8492
				iCRC = 384E4082
				MID = 635038268917505226
				MSystem = "Nintendo 64"
				;----------------------------------------------------------------------------
				; Notes:
				; Make sure you apply the 1.6.1 patch found here: http://www.jabosoft.com/index.php?articleid=114
				; It applies many of the v1.7 updates but keeps the stability of the v1.6 emu
				; CLI loading doesn't work, script opens roms manually
				; Run the emu manually and hit Ctrl+T to enter Settings. On the Options tab, check "On loading a ROM, go to full screen"
				; Also enable CPU 
				; If roms don't start automatically, enabled advanced settings, reopen Settings window, go to the Advanced tab and check "Start Emulation when rom is opened?"
				; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab)
				; If you use Esc as your exit key, it seems to crash the emu because it also takes the emu out of fullscree,n and it need to be closed in Task Manager. It doesn't happen if you leave fullscreen first
				;
				; Project64 stores its config in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL
				; and also @ HKEY_CURRENT_USER\Software\N64 Emulation
				;----------------------------------------------------------------------------
				StartModule()
				BezelGUI()
				FadeInStart()

				settingsFile := modulePath . "\" . moduleName . ".ini"
				Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)				;	Controls if emu launches fullscreen or windowed
				FullscreenMethod := IniReadCheck(settingsFile, "Settings", "FullscreenMethod","reg",,1)		; reg = registry, hotkey = alt+enter. Windows 8 does not seem to work with the registry method as the key is not even there to change, Use hotkey if reg doesn't set fullscreen for you.
				HideLoading := IniReadCheck(settingsFile, "Settings", "HideLoading","false",,1)		;	This speeds up loading roms but can cause some PCs to get stuck at the Open Rom window or cause HS to flicker through. Disable it if you have this issue
				ControlDelay := IniReadCheck(settingsFile, "Settings", "ControlDelay","20",,1)		;	Raise this if the module is getting stuck somewhere
				KeyDelay := IniReadCheck(settingsFile, "Settings", "KeyDelay","-1",,1)				;	Raise this if the module is getting stuck using SelectGameMode 2

				dialogOpen := i18n("dialog.open")	; Looking up local translation

				exitEmulatorKey := xHotKeyVarEdit("Esc","exitEmulatorKey","~","Remove")	; sending Esc to the emu when in fullscreen causes it to crash on exit , this prevents Esc from reaching the emu

				SetControlDelay, %ControlDelay%
				SetKeyDelay(KeyDelay)

				hideEmuObj := Object(dialogOpen . " ahk_class #32770",0,"ahk_class Project64 Version 1.6",1,"Project64",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
				7z(romPath, romName, romExtension, 7zExtractPath)

				; Setting Fullscreen setting in registry if it doesn't match what user wants above
				currentFullScreen := ReadReg("On open rom go full screen")
				If (Fullscreen != "true" And currentFullScreen = 1)
					WriteReg("On open rom go full screen", 0)
				Else If (Fullscreen = "true" And currentFullScreen = 0)
					WriteReg("On open rom go full screen", 1)

				HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait

				Run(executable, emuPath) ;, Hide

				WinWait("ahk_class Project64 Version 1.6")
				WinWaitActive("ahk_class Project64 Version 1.6")
				Send, ^o ; Open Rom

				OpenROM(dialogOpen . " ahk_class #32770", romPath . "\" . romName . romExtension)

				WinWaitActive("ahk_class Project64 Version 1.6")

				; Sleep, 4000 ; giving time for emu to load rom so Hyperspin doesn't pop into view

				ControlGetPos, x, y, w, h, msctls_statusbar321, ahk_class Project64 Version 1.6
				Loop {
						Sleep, 200
						If Fullscreen = true ; looping until 1964 is done loading rom and it goes fullscreen. The x position will change then, which is when this loop will break.
							ControlGetPos, x2, y2, w2, h2, msctls_statusbar321, ahk_class Project64 Version 1.6
						Else {	; looping until Project64 is done loading rom and it starts showing frames if in windowed mode, then this loop will break.
							StatusBarGetText, cText, 2, ahk_class Project64 Version 1.6	; get text of statusbar which shows emulation stats
							StringSplit, cTextAr, cText, .:	; split text to find the FPS which will update constantly as emulation is active
							If cTextAr2 > 0	; Break out when FPS is greater then 0
								Break
						}
						; ToolTip, Waiting for "Project64 Version 1.6" to go fullscreen or to start showing frames if using windowed mode after loading rom`nWhen x does not equal x2 (in windowed mode)`, script will continue:`nx=%x%`nx2=%x2%`ny=%y%`ny2=%y2%`nw=%w%`nw2=%w2%`nh=%h%`nh2=%h2%`nStatus Bar Text: %cText%`nLoop #: %A_Index%`nVideo `%: %cTextAr2%
						If ( x != x2 or A_Index >= 30) { ; x changes when emu goes fullscreen, so we will break here and destroy the GUI. Break out if loop goes on too long, something is wrong then.
							If A_Index >= 30
								Log(MEmu . " had a problem detecting when it was done loading the rom. Please try different options inside the module to find what is compatible with your system.")
							Break
						}
					}

				If (Fullscreen = "true" && FullscreenMethod = "hotkey") {
					Sleep, 2000	; required otherwise keys get sent too early
					Send, !{Enter}
				}

				HideEmuEnd()
				FadeInExit()
				Process("WaitClose", executable)
				7zCleanUp()
				FadeOutExit()
				ExitModule()


				ReadReg(var1) {
					RegRead, regValue, HKEY_CURRENT_USER, Software\N64 Emulation\Project64 Version 1.6, %var1%
					Return %regValue%
				}

				WriteReg(var1, var2) {
					RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\N64 Emulation\Project64 Version 1.6, %var1%, %var2%
				}

				HaltEmu:
					ControlSend, ,{Esc}, ahk_class %EmulatorClass%
				Return
				RestoreEmu:
					Winrestore, ahk_class %EmulatorClass%
					Send, !{Enter}
					Sleep, 500
				Return

				CloseProcess:
					FadeOutStart()
						IfInString, exitEmulatorKey, Esc
						{	Send, !{Enter}
							Sleep, 500
						}
						WinClose("ahk_class Project64 Version 1.6")
				Return

16:34:04:254 | HL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
16:34:04:254 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
16:34:04:254 | HL |  WARNING  | +0     | BuildScript - "C:\Hyperspin\HyperLaunch\Lib\User Functions.ahk" not found
16:34:04:254 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
16:34:04:254 | HL |     INFO  | +0     | Main - Module is built
16:34:04:254 | HL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\HyperLaunch\AutoHotkey.dll exists
16:34:04:254 | HL |     INFO  | +0     | Main - Running module
16:34:04:426 | MD |     INFO  | +N/A   | Module initialized
16:34:04:426 | MD |     INFO  | +0     | StartModule - Started
16:34:04:426 | MD |     INFO  | +0     | StartModule - MEmu: Project64
				MEmuV: v1.6.1
				MURL: http://www.pj64-emu.com/
				MAuthor: djvj
				MVersion: 2.0.2
				MCRC: 24DC8492
				iCRC: 384E4082
				MID: 
				MSystem: "Nintendo 64"
16:34:04:426 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo 64"
16:34:04:426 | MD |     INFO  | +0     | PluginInit - Started
16:34:04:457 | MD |     INFO  | +31    | CheckFile - Checking if C:\Hyperspin\Databases\Nintendo 64\Nintendo 64.xml exists
16:34:04:488 | MD |     INFO  | +32    | PluginInit - Ended
16:34:04:488 | MD |     INFO  | +0     | StartModule - Ended
16:34:04:488 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: true
16:34:04:488 | MD |     INFO  | +0     | Module Setting - [settings] - FullscreenMethod: reg
16:34:04:488 | MD |     INFO  | +0     | Module Setting - [settings] - HideLoading: false
16:34:04:488 | MD |     INFO  | +0     | Module Setting - [settings] - ControlDelay: 20
16:34:04:488 | MD |     INFO  | +0     | Module Setting - [settings] - KeyDelay: -1
16:34:04:488 | MD |     INFO  | +0     | Run - Running: D:\Emulators\n64\Project64.exe
[color="#FF0000"]16:34:04:535 | MD |     INFO  | +46    | WinWait - Waiting for "ahk_class Project64 Version 1.6"
16:34:39:252 | MD |    ERROR  | +34711 | There was an error waiting for the window "ahk_class Project64 Version 1.6". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.[/color]
16:34:39:252 | MD |     INFO  | +0     | ExitModule - Started
16:34:39:252 | MD |     INFO  | +0     | Starting Updating Statistics:
16:34:39:470 | MD |     INFO  | +218   | Game section statistics updated.
16:34:39:471 | MD |     INFO  | +0     | ExitModule - Ended
16:34:39:471 | MD |     INFO  | +0     | End of Module Logs
16:34:39:494 | HL |     INFO  | +35240 | Main - Module ended, exiting HyperLaunch normally
16:34:39:494 | HL |     INFO  | +0     | ExitScript - Started
16:34:39:512 | HL |     INFO  | +16    | SystemCursor - Restoring mouse cursor
16:34:39:525 | HL |     INFO  | +15    | ExitScript - Ended

Posted

If i had to guess. You are launching emulators through hyperspin and hyperlaunch. Just use hyperlaunch. So remove they emulator executables from hyperhq and test. Good luck.

Posted

Follow the notes too:

; Notes:

; Make sure you apply the 1.6.1 patch found here: http://www.jabosoft.com/index.php?articleid=114

; It applies many of the v1.7 updates but keeps the stability of the v1.6 emu

; CLI loading doesn't work, script opens roms manually

; Run the emu manually and hit Ctrl+T to enter Settings. On the Options tab, check "On loading a ROM, go to full screen"

; Also enable CPU

; If roms don't start automatically, enabled advanced settings, reopen Settings window, go to the Advanced tab and check "Start Emulation when rom is opened?"

; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab)

; If you use Esc as your exit key, it seems to crash the emu because it also takes the emu out of fullscree,n and it need to be closed in Task Manager. It doesn't happen if you leave fullscreen first

;

; Project64 stores its config in the registry @ HKEY_CURRENT_USER\Software\JaboSoft\Project64 DLL

; and also @ HKEY_CURRENT_USER\Software\N64 Emulation

Posted

but this is doing it on all of my emulators not just one i can

i followed this setup 100% but if you start it at 19:40 thats where i think my problem is

Archived

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