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Retroarch With LEDBlinky


jonnieboyrevel

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Hi all

This is probably a very stupid question but I thought it was better to ask before I started replacing things...

I'm currently building a cab with LEDBlinky and RGB buttons. Currently I am using individual emulators for all my systems. I'd only recently come across Retroarch but quite like the idea of only updating one system rather than many.

My question is, does Retroarch play nicely with LEDBLinky? As far as I understood it, LEDBlinky distinguishes different systems based on the exe file but I might be wrong.

If this is the case, how would LEDBlinky know which system was being launched and which buttons to light up?

Thanks for any help you can give me.

JB

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  • 9 months later...

Hi all

This is probably a very stupid question but I thought it was better to ask before I started replacing things...

I'm currently building a cab with LEDBlinky and RGB buttons. Currently I am using individual emulators for all my systems. I'd only recently come across Retroarch but quite like the idea of only updating one system rather than many.

My question is, does Retroarch play nicely with LEDBLinky? As far as I understood it, LEDBlinky distinguishes different systems based on the exe file but I might be wrong.

If this is the case, how would LEDBlinky know which system was being launched and which buttons to light up?

Thanks for any help you can give me.

JB

 

YES, it works great. But your understanding of LEDBlinky is a bit off. LEDBlinky doesn't use the emulator EXE to determine anything. The only system that it supports out of the box is MAME and MAME-related systems like SNK Neo Geo. It supports them natively because it is able to read the mamelist mame.xml, colors.ini, and controls.ini that MAME uses. This tells LEDBlinky what controls to light up etc.

 

All other systems, like consoles, need to be manually mapped in LEDBlinky's ControlsEditors. For example, you can setup NES so that your joystick, button b, button a, start, select light up and speak the controls. However, again, it is a manual process. 

 

With that said, yes, RetroArch and all emulators are supported via manual mapping. LEDBlinky doesn't care what emulator you're using. It just needs to know what you want to light up. I have like 60 systems, including a TON of RetroArch dependent, set up and working without problems.

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  • 1 month later...

@newoski - Would you be willing to share your Controleditors file for the different systems? Seems like this would be valuable, or point me to the right direction so I don't have to recreate them.

 

and I'm still confused on how you pass the right core to ledblinky?

 

Thanks.

 

J

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