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Mortal Kombat X


Joshuaisarocker

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Posted

Guess I'll give it a shot, thanks. What I really want is to find a way to keep Vjoy off and disabled except when MKX is running though.

Posted

Ok, so Vjoy works great with MKx.  But it looks like Ultra Street Fighter doesn't like it.. Can't seem to find a happy median.

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Posted

Ok, so Vjoy works great with MKx.  But it looks like Ultra Street Fighter doesn't like it.. Can't seem to find a happy median.

I just found an easy way to fix it. No other programs needed!

Within Rocketlauncher/Hyperlaunch simply give USFIV its own VJoy profile under the keymapper tab. However leave this profile basically blank... keep the "enabled" button unchecked and keep all joystick/button inputs set to none. This way when you launch USFIV this blank/disabled profile seems to keep VJoy from interfering at all.

I just did several tests within Hyperspin and it all seems solid Launch MKX and it loads it's VJoy profile and MK works perfectly. Exit out then launch USFIV and it loads its blank VJoy profile and seems to work perfectly. So happy. I'll post this in the other topic I made too.

Posted

I just found an easy way to fix it. No other programs needed!

Within Rocketlauncher/Hyperlaunch simply give USFIV its own VJoy profile under the keymapper tab. However leave this profile basically blank... keep the "enabled" button unchecked and keep all joystick/button inputs set to none. This way when you launch USFIV this blank/disabled profile seems to keep VJoy from interfering at all.

I just did several tests within Hyperspin and it all seems solid Launch MKX and it loads it's VJoy profile and MK works perfectly. Exit out then launch USFIV and it loads its blank VJoy profile and seems to work perfectly. So happy. I'll post this in the other topic I made too.

 

How do you have your enter key set for USFIV?

VPUniverse_logo.png

Posted

I have a single coin button on my cab which I keep set as the Enter key and the shifted version is ESC. Since most PC games use those keys this setup works well.

Posted

I just found an easy way to fix it. No other programs needed!

Within Rocketlauncher/Hyperlaunch simply give USFIV its own VJoy profile under the keymapper tab. However leave this profile basically blank... keep the "enabled" button unchecked and keep all joystick/button inputs set to none. This way when you launch USFIV this blank/disabled profile seems to keep VJoy from interfering at all.

I just did several tests within Hyperspin and it all seems solid Launch MKX and it loads it's VJoy profile and MK works perfectly. Exit out then launch USFIV and it loads its blank VJoy profile and seems to work perfectly. So happy. I'll post this in the other topic I made too.

Thought I'd mention that I thought I had the VJoy profile for USFIV disabled, but after messing with it today it looks like it should be set to "enabled" and every button option set to none. Setting this within keymapper didn't seem to work so I had to manually change the VJoy .ini file for it to "Enabled=True"

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