Jump to content

Zelda Four Sword Adventure (Multiplayer)


The Faceless King

Recommended Posts

Posted

So this is a long shot, but has anyone managed to configure a script that is capable of launching Zelda Four Swords Adventure (for the GC) configured to launch VBA as well to play multiplayer. It's a favorite of mine that seems like a brilliant fit on the arcade I just recently started toying with. (I'm be posting up some details on that in a bit)

I've been working with getting my Hyperspin setup for a couple weeks now, picking at it when I have some time. This is one thing that would make me really happy to get working though.

Thanks,

Glenn

Posted

That is for four instances of VBA (which I also need to get working) this is different. This will entail launching a Gamecube emulator as well as multiple instances of VBA at the same time, loading the iso in the GC emulator, and having the VBA connect to the GC emulator as controllers. (I was intending to have it set up in such a way as to have either 2 GBA's along one side, or if 4 player (which to be honest I doubt I'll need often) 2 on either side of the main GC screen.

I'm trying to replicate this video essentially.

http://www.youtube.com/watch?v=FPI2A1si0Ys

Posted

If there wasn't a video showing it's possible, my answer would of been "I doubt you can do that."

I never knew they programmed in the joybus. That's pretty cool that they can talk to each other.

I must say, you are on your own with getting a script to do that. I hope you don't expect it to do the throttle juggling either. When you work on this, start small, first get it launching all the emus and setting the correct options if not right.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

RocketLauncher's Official Home

If you appreciate my work:
donate_button.png

My Apps:
Window Logger
Idle Volume Adjuster
ExplorerRestorer
Rom Folder Cleaner
Module Updater
My Guides:
How To Mod Guncons with Aimtrak

Posted

Unfortunately, I am about as programming capable as a drunken monkey. I can't even figure out how to get half the normal scripts working that people are using. However, I will still see what I an learn, and possibly this will motivate me to figure out how to do it. So perhaps if anyone wrote tutorials on scripting reference would help so I can try and get things like that figured out.

Posted

I did do some test runs to try and get the program to actually play without hyperspin. I did get two player to work (though I controlled both characters at teh same time as they had the same controls set up.

Here is a couple screen shots showing that it does work (though it is very slow on my laptop, but it obviously has nothing for video power)

Screeny1_zps33580f84.png

Screeny2_zps260a7113.png

Screeny3_zps8e592190.png

This is a rough idea of what the script needs to specify

Launch Dolphin

- Controllers 1, 2, 3, and 4 are GBA's

- Load Four Swords Adventure

- Position the Window

- Remove as many of the bars as possible

Launch VBA-M

- Load GBA-Bios.bin

- Position the Window and hide all the toolbars possible

Repeat Launch VBA-M based on the number of players

It's actually nothing super complicated once configured.

  • 1 year later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...