KlopjerO Posted May 9, 2015 Posted May 9, 2015 =- SOLVED -= Greetings gents, I need a little advice, I'm building this crude module, and I'm currently stuck with the following: My Program launches and starts the game, but fadeinExit isn't triggered. the code looks like this: MEmu = GemRB MEmuV = v0.8.2 MURL = http://www.gemrb.org/wiki/doku.php?id=start MAuthor = klopjero MVersion = 0.9 MCRC = F5A7A3CD iCRC = MID = 635038268889762139 MSystem = "GEMRB","INFINITY","BIOWARE" ;---------------------------------------------------------------------------- ; Notes: ; ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() BezelStart() Run(executable . " " . "-c" . " " . romPath . "\" . romName . romExtension . """", emuPath) WinWait("ahk_class SDL_App") WinWaitActive("ahk_class SDL_App") BezelDraw() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() WinClose("ahk_class SDL_App") Return In my opinion I have defined the right class In what direction should I search for a solution? | My themes / downloads | Get the MS-DOS Wheel sound pack | Get your MS-DOS game themes here | Get the MS-DOS wheel set here | My YouTube channel | WarcrafT - Lord of the clans |ZeroJay's Ultimate DooM archive
KlopjerO Posted May 9, 2015 Author Posted May 9, 2015 never mind I solved it | My themes / downloads | Get the MS-DOS Wheel sound pack | Get your MS-DOS game themes here | Get the MS-DOS wheel set here | My YouTube channel | WarcrafT - Lord of the clans |ZeroJay's Ultimate DooM archive
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