Jump to content
  • Announcement

    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

looking for advice: building GemRB Module


KlopjerO

Recommended Posts

Posted
=- SOLVED -=

 

Greetings gents, 

 

I need a little advice, I'm building this crude module, and I'm currently stuck with the following: 

My Program launches and starts the game, but fadeinExit isn't triggered. 

 

the code looks like this:

 



MEmu = GemRB
MEmuV =  v0.8.2
MURL = http://www.gemrb.org/wiki/doku.php?id=start
MAuthor = klopjero
MVersion = 0.9
MCRC = F5A7A3CD
iCRC =
MID = 635038268889762139
MSystem = "GEMRB","INFINITY","BIOWARE"
;----------------------------------------------------------------------------
; Notes:

;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
BezelStart()
 
Run(executable . " " . "-c" . " " . romPath . "\" . romName . romExtension . """", emuPath)
WinWait("ahk_class SDL_App")
WinWaitActive("ahk_class SDL_App")
 
BezelDraw()
FadeInExit()
 
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
CloseProcess:
FadeOutStart()
WinClose("ahk_class SDL_App")
Return


 

In my opinion I have defined the right class

crude%2Bmodule%2B1.png

 

In what direction should I search for a solution?

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...