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BoOgieman

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Everything posted by BoOgieman

  1. Ha ok, Thanks... I fiddled with the Screens option, which gave me 5 different resolution xml's, a genre.xml and vertical and horizontal xml. Very nice, however it does not fulfill my database creation needs at the moment. I need the output generated by the list creator of P. Hulshof, who creates MAME lists for Retro-FE. I am looking for someone that can compile his c++ code "create_mame_xml.cpp" into a standalone executable. The code is included in the zip package from retrofe.nl/Download/XML/MAME 0.221 XML.zip
  2. Hi r0man0, Thank you for this fantastic generator. Is it possible to incorporate an extra option to create the (genre) lists based on the vertical or horizontal games? Pieter Hulshof had these xml lists on his retrofe site but these arent up-to-date anymore. Would be great if I can create them again, because HyperSpeech can switch between horizontal or vertical genre databases. Regards, Boogieman
  3. Version 1.1.1

    185 downloads

    Hey guys, This HyperSpeech release has been on the shelve for a few months but I took some extra time to test and fine tune the HyperSpeech.dat file. NB: All files have changed, so please backup your old HyperSpeech configs and tweak the new ones to you likings. Also I included my MAME database folder with the subgenre databases for use with the genre/subgenre function in HyperSpeech You can use it fot testing purposes to better understand what the subgenre stuff does and then create you own databases, or you can just use these... Cheers! BóÒgieman Changelog 1.1.1: - Fixed the issues with reading the genre key setting from the Hyperspin Settings.ini, which crashed Hyperspeech when set to certain keys. - Minor bug fixes and code optimization. - HyperSpeechProxy now transmits event code 8, which is used by HyperSpeech for better event detection and switching back from genres. - Optimized HyperSpeech.dat for MAME and created an entry to skip the text "This xxxxx game was published xx years ago:" that they now put into the History.dat file when you download it. This annoyes me a lot so I ripped it out of the Bio's. If you want that stuff spoken, then comment the regex string out in the HyperSpeech.dat file. It's located on the last line of the file...
  4. For creating an updated ini file, with BIO's for all systems I am looking for the most decent System bio's you guys have. Since I only have a handful of systems on my PC, I would like to add all Hyperspin supported system bio's to Hyperspeech.ini and pack that with future releases. Personally I would like to have some interesting Wiki information for the other systems. I have found an ini file with other systems, but it is not quite a Wiki as I would like it to be. All your input would be highly appreciated guys.
  5. Ah, that's quite possible if you changed it according your own needs. Glad you fixed it. yes I messed up the ini a little by change some delay timers. The alternate dat files are from my archive and relate to the different TTS voices as you already figured out. There is a huge difference between the different brand of TTS voice manufacturers in the way they pronounce speech, so people can try them out themselves. Generally there probably is no need to change it and yes, not everything is tweaked to perfection... I have been working on the issues with reading the keys from the Hyperspin Settings.ini file and It seems to be fixed now. Also I am thinking of adding another random speech section for the genre speech, which I have slighty perfected also. So... a new version will be available soon. Is it possible to file a feature request for a next version of Hyperspin somewhere? I really would like HyperSpin to send a system event when selecting the genre wheel and also the genre-name that you select, just like every other game. At this time HyperSpeech cannot say the genres as they are cycling through the wheel, which is just a pitty... It would be nice to have a couple of systems event for it. As you can see no feedback is given in the genre wheel atm: ..... 11:20:08 PM | Command Line is: "F:\Hyperspin\HyperSpeech\LEDBlinky.exe" 9 "MAME" "Main Menu" 11:20:14 PM | Command Line is: "F:\Hyperspin\HyperSpeech\LEDBlinky.exe" 8 11:20:14 PM | Loading MAME.xml 11:20:16 PM | Command Line is: "F:\Hyperspin\HyperSpeech\LEDBlinky.exe" 7 "MAME" 11:20:17 PM | Main Menu.xml successfully loaded 11:20:17 PM | MAME wheel loaded successfully 11:20:19 PM | Command Line is: "F:\Hyperspin\HyperSpeech\LEDBlinky.exe" 9 "wbbc97" 11:20:21 PM | Loading Genre.xml for MAME 11:20:21 PM | Main Menu.xml successfully loaded 11:20:22 PM | MAME wheel loaded successfully 11:20:28 PM | Loading MAME.xml 11:20:29 PM | Command Line is: "F:\Hyperspin\HyperSpeech\LEDBlinky.exe" 7 "MAME" 11:20:29 PM | Main Menu.xml successfully loaded ....
  6. Actually I woke up after being dormant for ages and I saw a PM with a request from Stylemaster, asking if it is possible to mute a certain wheel (system). He has a wheel with music videos and did not want any speech while in this wheel and selecting music videos. Shortly after I wrote him about his request not being possible in the current HyperSpeech, I started to look into the code again. I needed quite some some time to understand my own code again, but when I got into it I could't resist to code his request and help him out. Also I noticed that HyperSpin was also updated in the meanwhile, and I needed to check if everything was still running decently after I updated. So no big change here. The biggest change was already incorporated in the previous version: the MAME sub-genre functionality, which adds an extra sub-selection to genre for default/vertical/horizontal games. It takes some time to created 3 sets of genre databases and I created them already for the MAME 0.120 set, as you can see in the extra download.
  7. It has to do with the keynumber you use for the genre key in the Settings.ini file, which I think is an Unicode number that is an illegal character to the ANSI codepage. Because HyperSpeech uses ANSI Internally this is a problem. Can you please redefine a key in the 32 to 255 range of the Unicode codepage for the genre key? But you could also try another version of HyperSpeech in which I try to transform the key to ANSI (if possible). It may or may not fix your issue. Please PM me your email and I will send it to you. For info about the codepage and character codes: http://www.alanwood.net/demos/ansi.html
  8. Great to hear, thanks for the feedback mate. Now trying to figure out MD_Max's issue...
  9. Welcome Giga, Do you have any issues with this version?
  10. Hey mate, Can you check if your Settings.ini and HyperSeech.ini files are in ANSI code format?
  11. HyperSpeech View File HyperSpeech 1.1.0 Hey guys, I released a new version of HyperSpeech. Changelog 1.1.0: - Added SystemMute. When selecting a muted system from the main menu, speech is muted untill you return to the main menu. To enable this you need to create an extra section [MutedSystems] in the HyperSpeech.ini file and place all the systems inthis section that need to be muted. Optional you can download my HyperSpeech MAME 0.210 database folder.7z file if you like to use the Sub-genre function (vertical/horizontal) for MAME. These databases do not contain clones, mechanical etc. Regards, Boogieman Submitter BoOgieman Submitted 10/21/2019 Category Add-Ons Credits  
  12. Version 1.1.0

    395 downloads

    HyperSpeech 1.1.0 Hey guys, I released a new version of HyperSpeech. Changelog 1.1.0: - Added SystemMute. When selecting a muted system from the main menu, speech is muted untill you return to the main menu. To enable this you need to create an extra section [MutedSystems] in the HyperSpeech.ini file and place all the systems inthis section that need to be muted. Optional you can download my HyperSpeech MAME 0.210 database folder.7z file if you like to use the Sub-genre function (vertical/horizontal) for MAME. These databases do not contain clones, mechanical etc. Regards, Boogieman
  13. HyperSpeech 1.0.1.zip View File Hi Guys, I just uploaded version 1.0.1 of HyperSpeech: HyperSpeech 1.0.1.zip Cheers! Boogieman Submitter Boogieman_nl Submitted 09/20/2017 Category Other Credits Boogieman  
  14. Version 1.0.1

    269 downloads

    Hi Guys, I just uploaded version 1.0.1 of HyperSpeech: HyperSpeech 1.0.1.zip Cheers! Boogieman
  15. HyperSpeech View File Hey Guys, Here you can find the latest version of HyperSpeech. Also you can find the latest MAME databases if you would like to use genre/subgenre functionality in HyperSpeech. Regards, Boogieman HyperSpeech v1.1.0.7z HyperSpeech MAME 0.210 database folder.7z Submitter BoOgieman Submitted 11/28/2016 Category Add-Ons Credits Boogieman_nl  
  16. Version 1.1.0

    758 downloads

    Hey Guys, Here you can find the latest version of HyperSpeech. Also you can find the latest MAME databases if you would like to use genre/subgenre functionality in HyperSpeech. Regards, Boogieman HyperSpeech v1.1.0.7z HyperSpeech MAME 0.210 database folder.7z
  17. Version 0.9

    971 downloads

    It's a Text-to-speech addon for HyperSpin that is will speak the system names, system biographs, game descriptions and MAME game bio's, but it also adds speech for the events that HyperSpin send to LEDBlinky, like HS start/end, loading main menu wheel, loading system wheel, starting/ending games, start/end attraction mode and more. The speech strings for the above events, but also the system bio's can be customized to your own likings and that's where people ou can put their own creativity into. It is possible to enter a variety of text strings for each of the above mentioned LEDBlinky events. These are then spoken random fashion to prevent boredom. For speech optimization (pronouncement) and cleansing of the rubbish that exist in the descriptions, HyperSpeech does Regular Expression (RegEx) string replacements on each speech string. There are however still situations where text is not being spoken right, the challenge then is to define the right regular expression strings to fix this globally or otherwise for each occurance. I will update and finetune the HyperSpeech.dat file on a regular basis. HyperSpeech uses the SAPI 5.x TTS interface and for the best HyperSpeech experience, I recommend the use of Loquendo or NeoSpeech voices. (I've added support for Windows XP as well as it turned out that HyperSpeech is working on the SAPI 5.1 engine as well) There is however, a significant difference in how certain voices and speech engines are interpreting and speaking the text you send. For now I've decided to stick to the US Loquendo TTS voices and optimize speech for these voices with the RegEx'es in the HyperSpeech.dat file. NOTE: If you really want to add a little twist to HyperSpeech, route the Speech output through a voice morpher, and add effects to it to create a unique sounding voice. Here's a video of HyperSpeech in effect in the HyperSpin main wheel: Latest version: HyperSpeech 0.9 (Added Windows XP support) Previous versions: HyperSpeech 0.8 (No more writing to a temp and now supports any video extension HyperSpeech 0.7 (Supports Hyperspin 1.3: now scans for .mp4 system movies instead .flv's) HyperSpeech 0.6 (For Hyperspin 1.2, fixed an issue with output to LEDBlinky) Update: I've now uploaded the AHK source files to the FTP for those who want to tweak, add features to it or just use some of my code for use in their own projects.
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