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SupraKarma

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Files posted by SupraKarma

  1. I noticed that most (almost 2/3s) of the games in the Magnavox database use only a few fonts on the box art (Arial Bold, Helvetic Now Text Medium being the most prominent), and was surprised to see that nobody has put together anything authentic in the way of a wheel set.
     
    I tentatively use the 'HQ' expression, there were a couple of wheels that came from poor sources. I did the best I could with them (I am a weekend warrior, not a pro), and overall I am happy with what I've created. Accuracy was my highest priority. Most of the wheels are quite large (only 15 are less that 800 pixels wide), and as far as I can tell it doesn't slow down HyperSpin at all, since most of them are just plain text, and one color. So, I don't recommend resizing them, why sacrifice quality if you don't need to? That being said, I included a folder with 400x175, if you must have it.
    102
  2. There are quite a few Japanese Sega Pico 'storyware' titles, as well as other countries, but this set is all of the ones that I am aware of that are playable in English. Not much point in playing any of them if you can't read them.
     
    Enjoy.
    59
  3. A collection of 976 2D box arts for NES. May contain some duplicates. Contains a high number of hard to find artwork for unlicensed games and prototypes.

    Also, a custom database that I am using to go with it, since many games are not in the official database - only 16 games are missing artwork, and 10 of those are prototypes. There are a handful of Famicom and FDS games in there. Use it or don't, I'm providing it as a convenience.

    I decided to go ahead and upload my wheels too, since I created several from scratch, and updated some from the FTP set that were incorrect. All games in the database have wheels at least.
















    85
  4. I decided to make a fade screen out of the work I did for the pointer.
    149
  5. This is supposed to look like the Nintendo Vs. Unisystem arcade cabinet side art:


    I spent way too much time on this, and it didn't even turn out as good as I'd hoped, but meh. Here it is if you want it. I've included my .psd files (they're a mess) if anyone else wants to work on what I was.
    78
  6. Tonesmalone had this uploaded over at the RocketLauncher forums. While perfectly fine as it was, I have OCD and reworked it to suit my own needs (namely, I cleaned up the artwork a bit, resized the main window, and took great care to get all 3 windows to fit pixel perfect).

    Also included is a new 'pad.png' file for the PicoDrive emulator, to replace the default artwork. It's nothing fantastic, I just took what was already there and cleaned it a bit and skewed the perspective so that it looks right.

    Lastly, I've included a user function for RocketLauncher that will move the mouse cursor out of the way while your fade screen is happening, then once the emulator is loaded, it moves the cursor squarely in the middle of the pad artwork, where it should be.
    101
  7. A 'Console Hacks' wheel I made using the 'Pretendo' font in a faux Nintendo logo, and the word 'Hacks' made from SNES letters I made myself.

    Enjoy.
    50
  8. Have you noticed that some of the vertical games for Sega Naomi look terrible stretched out (even to 4-3 aspect ratio)?

    Well, this is an attempt to address that. If you have bezels turned on in RocketLauncher, and set the aspect ratio to 'stretch' in the Demul module, it should display correctly for vertical games with this bezel. So far, I've only tested a few games.

    Here's a before and after:



     
    As you can see, in the 'after' shot the Naomi logo doesn't look distorted. When I was tweaking the display, I simply compared a Naomi logo (with the correct aspect) with a screenshot, and I made adjustments until it was close to perfect. (note that I cut out part of the bezel to make sure the sides are lined up properly).


    So while I am not entirely sure if this is 'perfect' vertical aspect, Demul has no setting to do so, and this was a trial & error attempt at improvement.
    I've updated the files, and figured out all (I think) of the vertical games. All you will need to do is unzip this download into your \RocketLauncher\Media\Bezels\Sega Naomi folder.
    240
  9. When Kondorito and I started on this set, we had decent source material to work with - but the boxes were aged, rough, and somewhat worn. We proceeded to crop fronts, sides, and bottoms (in case we wanted to go a different direction), and we began to realize... these worn boxes didn't look *that* bad. In fact, they looked like they could realistically be a part of someone's actual collection (because they were, in fact).

    Personally, when I determine a box's overall condition when shopping on ebay, I have an idea in my mind of what is acceptable condition. If the box is a solid B, I'll buy it. The same principle applies here - if the box was a B or better, we didn't bother airbrushing them. To us, there is a certain charm to an age worn box. Not to mention, we also concurred that spending hours making the blacks pitch black, whites whiter-than-white, the colors too vibrant, airbrushing all dust specks, etc. was not the direction we wanted to go.

    Of course the argument could be made that we just didn't want to put forth 10x more effort into making them look perfect. And there's some truth to that, at least for me. But it was a solid 120 hours of work on my end (at least), plus however long it took Kondorito on his end of things. I'm glad it's done, I'm satisfied with the less than perfect result, and I have no plans to improve on it.

    Beauty is in the eye of the beholder.

    This set isn't for everyone. If you want a perfect looking set, look elsewhere. However, if you like the 'realistic' look, I think you'll be quite happy with this set. Many of the boxes look like actual photos - the cardboard looks realistic, and the wear and the dust adds to that effect.

    Enjoy.
    2,161
  10. I've corrected the 'manufacturer' meta data to reflect the developer/publisher accurately.  I've also added the following games:

    Dragon Slayer V - Sorcerian (Japan) (Translated En)
    Nyancle Racing (Japan) (Translated En)
    Xak - The Art of Visual Stage (Japan) (Translated En)
    Xak II - Rising of the Redmoon (Japan) (Translated En)
    Ys III - Wanderers from Ys (Japan) (Translated En)

    Also please note there is a game in the database called Ys III - Wanderers from Ys (Japan) (Translated En) (Disk 1) (Alt for Tiger Quarry crash). You will need the Japanese version of the disk for only the Tiger Quarry area, otherwise, the game will crash when you enter. This game isn't actually worth playing if you ask me, as the SNES version and TG16 versions are far superior, but it exists, so it's in the database.
     
    Changed hyphens to colons in the descriptions.
     
    Final notes - I realized I didn't follow the existing name scheme of "Disk 1 of 4" and just opted to use "Disk 1" on my new additions. I've already got everything set up on my end, and I am uploading my work as a courtesy - but if this bugs you, by all means, drop by the development thread, and upload a corrected database for others to use.

    Development thread:
     
    130
  11. So I was looking for a Wii development database thread in the forum. There wasn't one, but I found this from 6 months ago instead:

    "That Wii DB is a mess.
    Someone did a CTRL+H to replace all instances of the word "Racing" with "Driving"
    While all they had to do was change "<genre>Racing" with "<genre>Driving"
    Then circo took that faulty xml and made it "official" =___=!"



    I have zero plans to do anything special with this database. All I've done is correct the instances of 'driving' in the descriptions/game names, and replaced hyphens with colons in the description.

    I've made a development thread - if you want to contribute to this database, please do. I am not the keeper of these databases, I'm just a contributor.
     
    http://hyperspin-fe.com/forums/topic/34045-official-nintendo-wii-xml-database-thread/
    539
  12. I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that.
    Otherwise, hyphens have been replaced with colons in the description field. The manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there.

    Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong.
    Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs.

    If you'd like to contribute to GameCube database development, please visit the following thread. 
     
    1,658
  13. Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier.

    Game names were not changed at all - if you were already using the development thread database, switching to this one should not break anything, and you will get the benefit of improved meta data.
    I have taken the development thread [Official] database, and done the following

    1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher.

    2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word.

    3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity.

    4. Added 4 new games.
    Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En)
    Gimmick! (Japan) (Translated En)
    USA Ice Hockey in FC (Japan)
    Venus Senki (Japan) (Translated En)

    USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me.

    I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete.

    That about covers it. 

    If you have any suggestions/improvements to offer, please visit the following thread:
     
    406
  14. I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files.

    This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify.

    I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases.

    The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun.

    The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone.

    This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it from one of my 'ultimate' setups (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder.

    I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing.

    Enjoy.

    I've made a development thread here, for anyone who wants to contribute to development: 
     
    408
  15. I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death.

    There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen.

    However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer.

    So, as always - the standard here is the *name on the box/jewel case*.

    Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned.  I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them.

    Game names were not changed. The only data that is a massive improvement here is the publisher/developer data.

    I declare this the new official. May the old one never again see the light of day.
    330
  16. It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher?

    I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with.

    But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information.

    Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD.

    I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box.

    If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game.

    In one instance, the name on the box was 'FTL,' but when you load the game, the name is JVC (known as Victor Musical Industries). So in this situation, I put FTL/Victor Musical Industries, Inc.

    Maybe that's the way it should be anyways - just put the developer/publisher. But things get confusing and messy fast.

    HyperSpin 2.0 database development seems to be addressing that issue - with a dedicated field for publisher, developer, and distributor.

    But for now, I'm happy with what I've done here. It certainly beats reading 'Turbo Technologies, Inc.'  - a useless entity as far as I'm concerned - for half the database.
     
    You can find the development thread here:
     
    463
  17. Credit for this set goes to
     
    @goofers - 3D PAL jewel case template
    @Black Hazor - source scans, downloads, and photos
    @Avar - source scans, feedback, and artistic direction
    @fire10 -  PAL jewel cases, feedback and artistic direction
    @SupraKarma - project lead


    This set includes jewel case/DVD case 3D art for every game in the [Official] Sega Dreamcast xml, which you can find here. 

    Special thanks goes to @JSinn and @Kondorito. Your insight and constructive criticism has made me more aware as a graphic artist. Thank you for taking the time to help me improve.

    This set is dedicated to the massive media contributors. As much as I'd like to name people by name, I'd probably forget some very important contributors, and I don't want to do that. If you've sacrificed your time - the most valuable commodity we all have in this life - to make HyperSpin more enjoyable for everyone, this is for you. You are the backbone of this entire community, and in a very real sense - HyperSpin itself.

    I had no idea how much work this project was going to be when I started it. I thought I'd have it done in a week, and I underestimated it greatly. There were many unforeseeable obstacles that slowed down progress and turned a one week project into a 2 month project. I have newfound respect for HyperSpin contributors that I didn't before. This set, while not perfect, is as close as I will ever come to putting out A+++ artwork. It is certainly better than I had imagined it would be when I first started it - and I am proud to present on behalf of my co-contributors the [OFFICIAL] HyperSpin Sega Dreamcast 3D Jewel Case Art HD set.

    Enjoy. 
    1,033
  18. As usual, the HyperList database was a mess in regards to the <manufacturer> field. It's like someone used inaccurate sources like Wikipedia exclusively, copied the information badly, and didn't bother to check anything.

    I checked the offical thread, it didn't look like anything was done with the Hyperlist database - so I am declaring this the new official. The name on the box is the name in the manufacturer field - none of this 'Turbo Technologies, Inc.' in small print on the back of the box (who was the *distributor* in many cases, not the developer or the publisher). I check the box labels, not a 3rd party source - so if there are errors, they are mine alone. Also note that I give priority to the label name given on the box above all else. If a game was developed by Data East, has the Data East logo on the front, but then in small print on the back it says "Published by NEC," yeah that's getting labelled as a Data East game.

    Database work isn't fun to me... but I get seriously annoyed when I see inaccurate data. The PC Engine database is about 10x worse but I just don't have the motivation to do that right now. Just trust that the name of the publisher (?)/developer(?)/distributor(?) has about a 50/50 chance of being right every time you see it.

    There's room for improvement with this database - I didn't check years or rename games pedantically according to the name on the box (the *right* way to name a game). But publisher data is one thing I'd like to always see right, so this is my contribution.

    If you find fault with this database please bring it to my attention. I hate inaccurate data just as much as you do, trust me.
    81
  19. This is my second time uploading this, I don't know what happened before. I uploaded this as a 'pointer' because there is no dedicated place for letters, unless I'm missing something. This should be fixed by someone.

    I wanted a font that closely matched the letters in the Super Nintendo logo, and this is the result. Credit goes to Kondorito for vectorizing a large Super Nintendo logo for our other project - "Real 3D SNES Box." Enjoy.
    368
  20. Credit and very special thanks goes to @Avar and @Black Hazor, who contributed towards this project in a big way - actually purchasing some missing games, so that we could all have nice artwork.
    This is @Avar's set that he uploaded several weeks ago, with 'inauthentic' artwork that I was able to identify replaced, and missing discs added. There may still be a few inauthentic discs here and there, but there are substantially less than there were.

    In some cases, ebay photos were used. The quality is not the best.  The discs are round and authentic, but maybe they have a reflection or light that wouldn't be present if we had been using actual scans to create the artwork. They're acceptable, but ideally, they will eventually be replaced with something better.

    The short list is as follows:
    AeroWings 2 - Air Strike (USA)
    Bust-A-Move 4 (USA)
    Capcom vs. SNK - Millennium Fight 2000 Pro (Japan)
    Ducati World Racing Challenge (USA)
    Giga Wing 2 (USA)
    Godzilla Generations - Maximum Impact (Japan)
    Grinch, The (USA)
    Gundam Side Story 0079 - Rise from the Ashes (USA)
    Hello Kitty no Magical Block (Japan)
    Inhabitants - Dreamcast (World) (Unl)
    Magforce Racing (USA)
    Marvel vs. Capcom - Clash of Super Heroes (USA)
    Maximum Pool (USA)
    Monaco Grand Prix (USA)
    MTV Sports - Skateboarding Featuring Andy McDonald (USA)
    Netto de Tennis (Japan)
    Next Tetris - On-line Edition, The (USA)
    Puyo Puyo 4 (Japan)
    Q-Bert (USA)
    Rippin' Riders (USA)
    Sega Marine Fishing (USA)
    Sno-Cross Championship Racing (USA)
    Speed Devils - Online Racing (USA)
    Speed Devils (USA)
    Sports Jam (USA)
    Super Euro Soccer 2000 (Japan)
    Super Runabout - San Francisco Edition (USA)
    Surf Rocket Racers (USA)
    Urban Chaos (USA)
    Virtua Striker 2 (USA)
    Wacky Races (USA)
    Wild Metal (USA)
    Yu Suzuki Game Works Vol. 1 (Japan)

    If you own any of these games, please help by getting involved. If you have a collection of Sega Dreamcast discs, a decent scanner, and would like to contribute towards making better quality artwork, please visit the following thread: 
    Also be sure to post a reply if you've identified 'inauthentic' artwork, and we'll do the best we can to get it replaced with something better.

     
    104
  21. This is the official Hyperlist database, cleaned up heavily by myself over four days. It is worth noting for anyone who has downloaded my 'Ultimate SNES' pack that this new database will completely break functionality for that. But, 'Ultimate SNES v2' is in the works, so keep that in mind.
    Quick list of changes:

    1. A more pedantic naming scheme for games. E.g. "Eye of the Beholder" becomes "Advanced Dungeons and Dragons: Eye of the Beholder"
    2. Game name on the box gets priority over the title screen. E.g. "Sporting News Power Baseball, The" becomes "Sporting News Baseball, The."  "Ultima VII - The Black Gate" becomes "Ultima - The Black Gate." 
    3. Blatant errors.
    4. Liberties that were taken in naming that I felt should not have been taken, if any. Again the game name on the box is gospel (with the notable exception of 'Mr. Bloopy Saves the World.' The box misprinted the name as Mr. Bloppy.)
    5. ESRB ratings added for all games 1994-present. I checked authentic ebay photos for every single game, as prior to my work, there wasn't a single reliable source for this data, at least that I could find. K-A (Kids to Adults) chosen if the game was released with that rating first, then re-released later with E (Everyone). Some games were initially released with no rating, then released later with E. So for those games, the E rating stays. ELSPA was supposedly around, but I could not find a single PAL SNES box or cartridge with any rating information on it. So I didn't bother adding ratings for the 43 post 1994 Europe games.

    6. Very accurate (~98%) publisher data, with publisher named pedantically after the label they used on the actual box, with a few judgement calls by myself. A huge step up from before.
    7. A very accurate 'Shoot'em-up' genre now exists, Before, all games were classified as 'shooter.'
    8. A new HyperSpin rating has been created - HSRS - EC (Early Childhood). This was inspired by the ESRB rating of the same name, so that HyperSpin users can identify games for their kids to play on their favorite systems. Thanks to @Kondorito for providing new artwork. For people who use RocketLauncher fades, the new rating will be included with future versions by default. In the meantime, I'll upload it here. So far, I've only identifed one game to give the rating to - Math Blaster Episode 1. Future versions of this database may have more.
    9. A handful of games that I was able to easily identify were given HyperSpin Rating System ratings. I didn't feel comfortable rating every single unrated game personally, I simply rated ones that were obvvious (e.g. a game would have a recommended age group right on the box, prior to ESRB)
    10. Description names have colons (:) instead of hyphens, for a more professional look.
    I decided against putting a lot of time and effort into date checking. To do so accurately (my own standards) is too much work, and yields too little benefit. I made it a point to research a game when a conflict arose, and that's that.

    If you find any errors in this database, no matter how small, please bring them to my attention so that I can fix them. I want this database to be the best it can be.

    I've made an official thread for this - you can find it here: 
     
    1,519
  22. Unless I've overlooked something, there was no section to upload letter packs to, so I uploaded this pack as a 'pointer' instead. Someone should fix this.
    These letters have been created using the 'Tahoma' font, which is the font used in the Dreamcast logo. It's very close to the actual font, only very slight differences (that you probably won't notice unless you're trying to).
    418
  23. I pulled most of the wheels in this set from one of Aorin's packs, credit goes to him for organizing it, and all of the contributors that actually made the wheels. All I've done is fill in blanks, so that we can have a complete set for the current database.
    I've given the wheels a quick run through - quality ranges from acceptable to excellent. Many of them will need to be redone in order to pass as 'official.' But, that is beyond my ability. They're not terrible. You most likely won't notice flaws unless you are actually looking for them. My hope is that those awesome Adobe Illustrator guys get this system on their radar, and decide to overhaul the entire set. They will surely use at least some of the wheels already in this one. But in the meantime, if 'good enough' is good enough, enjoy this wheel set.
    Included in this pack is a folder called 'Large.' It contains WIP photoshop (psd) files, a few alternate logos, and large versions of files before they were resized. I didn't bother to clean it up or organize it.
    If you have a better quality version of any of these logos, please upload it to the following thread: 
     
    251
  24. The "UHD Sega Dreamcast 3D Jewel Case Project" is a team effort between myself, @fire10, and @Black Hazor. It is very much a work in progress. Our goal is to provide the community with an Ultra Hi Definition, future-proofed set of Sega Dreamcast box art. Black Hazor has managed to collect high quality scans for over half of the current official database, and has actually volunteered to purchase some of the missing games. He truly jumpstarted this project... because I was on the fence about just putting together something far less extraordinary. Fire10 started this project, and has contributed design ideas, invaluable feedback, and is currently working on 'special' jewel cases that will not work with the basic templates we've already designed.
    Thanks goes to @goofers for providing the PAL template. Special thanks to @Avar, @Kondorito, for feedback and tips, and especially @JSinn for help polishing the final versions of our templates.
    328
  25. This is a combination of the official hyperlist xml, the 'official' thread that Tonesmalones and others contributed to, and work done by me.
    I'm trying to steer away from renaming 'ROM' names. It's a hassle for the entire community. At the end of the day the 'game name' or 'file name' is irrelevent, what displays in HyperSpin (currently, the description) is what matters. Big changes are coming with the way we do databases, but for now, I prefer to change the 'description' name only, unless the ROM name is particularly offensive to me (e.g. Sega Rally Championship 2 instead of Sega Rally 2: Sega Rally Championship.

    Also note that Tonesmalones made it a point to utilize semicolons in the descriptions. I agree with this, it looks more 'professional' like a movie title. Hyphens will still be used for games like Street Fighter 3: Third Strike - Fight for the Future, also in certain instances, like Resident Evil - Code: Veronica. What I'm trying to avoid is double instances of anything. It looks sloppy. Again, these changes are only in the description, the filenames will use hyphens for everything.
    I understand that the current consensus is to include 'everything playable,' even mahjong games that require you to navigate a Japanese menu to even play. I have mixed feelings on this. I didn't include stuff like this because I consider it culturally insignificant. If you take issue with this, speak up. But it's more work for everyone involved - it means someone has to make a 'Hentai Tentacle Master Gangbang Mahjong part 5' wheel, box art, video, etc. I have no desire for this kind of stuff in the official list, playable or not.
    Games that are either 'unplayable,' undumped, or 'culturally insignificant' have been exported to an 'exclude' list. The idea is, you can easily merge the official list and the exclude list, to have every game if you so desire. This should please everyone. If you're mad that a game wasn't included, well, there's the exclude list. Feel free to add it yourself. If you believe there have been errors made, and some Japanese games belong in the main list, by all means, bring it to my attention, we'll make it happen.
    Games have been checked for publisher and rating accuracy. The list is certifiably 96% accurate, there may be minor updates as I continue to work on my 'Ultimate Sega Dreamcast' project.
    As always, if there are errors, feel free to bring them to my attention. We all want the same thing here - accurate data.
     
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