
SupraKarma
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SupraKarma last won the day on May 11 2020
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Nintendo Entertainment System - 3D Boxes [HQ Hi Res] - Complete
SupraKarma commented on Kondorito's file in Media
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just to say that i really like the ultimate themes you made, thx a lot, looking foward to get one for the nes system.
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NEC PC Engine - 3D Jewel Cases [HQ Hi Res] - Complete
SupraKarma commented on Kondorito's file in Media
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- if you are reading this you are awesome
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Version 1.0.0
76 downloads
This is supposed to look like the Nintendo Vs. Unisystem arcade cabinet side art: I spent way too much time on this, and it didn't even turn out as good as I'd hoped, but meh. Here it is if you want it. I've included my .psd files (they're a mess) if anyone else wants to work on what I was. -
It can, but should I really have to set up 90+ systems worth of RocketLauncher media, when it is capable of pulling the media right from your folders? It's cool that you have tools that can make the job easier, don't get me wrong. But it's still a job, and it's still a hassle. With Launchbox, you drop your 4:3 (I shouldn't even have to call it that) artwork in the folder and you're done. (And RocketLauncher sees it and uses it, with no extra configuration required). Just out of curiosity, do your scripts resize swf files in themes as well?
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I understand what you're saying, but to be clear, I was referring to having to open up all of my artwork in photoshop and reduce the width to 75% for everything. It's a serious pain, and once you do it, you can't reuse your artwork for anything else. You open it up in RocketLauncher's Pause, and it looks terrible. You can't sym link the distorted artwork to another front end to save space. A lot of the best themes available are not easily fixed. Part of the appeal of alternative frontends is not having to deal with any of that. I personally just leave everything in 4:3, even though the stretch is annoying.
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My two cents. On the one hand, I completely understand the frustration some people have. My biggest annoyance is the lack of 16:9 support. TBH as soon as the dev(s) got wind of the community taking the time to 'convert' artwork from 4:3 to 16:9, steps should have been taken to add this. Now, as a result, I can almost guarantee you most people's setups are an odd mixture of 16:9 and 4:3 artwork. It's a mess, and it could have been prevented. I love the 4:3 themes way too much to give them up, and NO WAY am I taking the time to 'fix' what could be done by the devs. But on the other hand, I didn't pay for HyperSpin. Not one dime. I paid for FTP access, sure, but the program itself was free. It's hard to have too much entitlement with that in mind. And also... if it took most of us 'months and months' to get our personal HyperSpin setups looking good, I can only imagine how long it takes for someone developing a frontend to give us all the ability to make it look and function even better. As dated as HyperSpin is, it's still a valid frontend. It is not obsolete. It is still the flashiest frontend I've ever seen. It still impresses people. I have a feeling that this is being worked on night and day. They want to blow us away when it's released... and on some level I really respect that.
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Super Nintendo Entertainment System - Genres Fixed - Database (XML)
SupraKarma commented on Rowr14's file in Databases
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- snes
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Version 1.0.0
225 downloads
Have you noticed that some of the vertical games for Sega Naomi look terrible stretched out (even to 4-3 aspect ratio)? Well, this is an attempt to address that. If you have bezels turned on in RocketLauncher, and set the aspect ratio to 'stretch' in the Demul module, it should display correctly for vertical games with this bezel. So far, I've only tested a few games. Here's a before and after: As you can see, in the 'after' shot the Naomi logo doesn't look distorted. When I was tweaking the display, I simply compared a Naomi logo (with the correct aspect) with a screenshot, and I made adjustments until it was close to perfect. (note that I cut out part of the bezel to make sure the sides are lined up properly). So while I am not entirely sure if this is 'perfect' vertical aspect, Demul has no setting to do so, and this was a trial & error attempt at improvement. I've updated the files, and figured out all (I think) of the vertical games. All you will need to do is unzip this download into your \RocketLauncher\Media\Bezels\Sega Naomi folder.- 1 comment
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Version 1.4.0
2,015 downloads
When Kondorito and I started on this set, we had decent source material to work with - but the boxes were aged, rough, and somewhat worn. We proceeded to crop fronts, sides, and bottoms (in case we wanted to go a different direction), and we began to realize... these worn boxes didn't look *that* bad. In fact, they looked like they could realistically be a part of someone's actual collection (because they were, in fact). Personally, when I determine a box's overall condition when shopping on ebay, I have an idea in my mind of what is acceptable condition. If the box is a solid B, I'll buy it. The same principle applies here - if the box was a B or better, we didn't bother airbrushing them. To us, there is a certain charm to an age worn box. Not to mention, we also concurred that spending hours making the blacks pitch black, whites whiter-than-white, the colors too vibrant, airbrushing all dust specks, etc. was not the direction we wanted to go. Of course the argument could be made that we just didn't want to put forth 10x more effort into making them look perfect. And there's some truth to that, at least for me. But it was a solid 120 hours of work on my end (at least), plus however long it took Kondorito on his end of things. I'm glad it's done, I'm satisfied with the less than perfect result, and I have no plans to improve on it. Beauty is in the eye of the beholder. This set isn't for everyone. If you want a perfect looking set, look elsewhere. However, if you like the 'realistic' look, I think you'll be quite happy with this set. Many of the boxes look like actual photos - the cardboard looks realistic, and the wear and the dust adds to that effect. Enjoy. -
[OFFICIAL] Microsoft MSX2+ XML Database View File I've corrected the 'manufacturer' meta data to reflect the developer/publisher accurately. I've also added the following games: Dragon Slayer V - Sorcerian (Japan) (Translated En) Nyancle Racing (Japan) (Translated En) Xak - The Art of Visual Stage (Japan) (Translated En) Xak II - Rising of the Redmoon (Japan) (Translated En) Ys III - Wanderers from Ys (Japan) (Translated En) Also please note there is a game in the database called Ys III - Wanderers from Ys (Japan) (Translated En) (Disk 1) (Alt for Tiger Quarry crash). You will need the Japanese version of the disk for only the Tiger Quarry area, otherwise, the game will crash when you enter. This game isn't actually worth playing if you ask me, as the SNES version and TG16 versions are far superior, but it exists, so it's in the database. Changed hyphens to colons in the descriptions. Final notes - I realized I didn't follow the existing name scheme of "Disk 1 of 4" and just opted to use "Disk 1" on my new additions. I've already got everything set up on my end, and I am uploading my work as a courtesy - but if this bugs you, by all means, drop by the development thread, and upload a corrected database. Development thread: Submitter SupraKarma Submitted 10/03/2017 Category Databases (XML) Credits