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SupraKarma last won the day on November 25 2019

SupraKarma had the most liked content!

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About SupraKarma

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    HyperSpin Guru


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  1. I sat through the first few minutes of the video while comparing to my database (which is 126 games), and it had the same games. I don't think there's anything special about it, honestly. Edit: His 3D artwork does appear to have better quality spines than the set that EmuMovies has.
  2. This is very basic stuff, so I will simply point you in the right direction. You need to change a setting in HyperHQ.
  3. I thought I'd bring something up... that 'boot.st' file that you're supposed to have in the root of the hard drive images, you should name it after the ROM name for a game like 'Alien Blast,' that has specific ini settings, otherwise, those settings won't take effect. The game will give you an error message. I didn't see any documentation on this in the module notes. Edit: It looks like most, if not all of the hard drive games require you to do this, as most of them require 4mb of memory. I'm not sure if I'm doing this right, or perhaps missing something, but what I'm doing seems to be fixing the problem, and the games are booting.
  4. just to say that i really like the ultimate themes you made, thx a lot, looking foward to get one for the nes system.

  5. If you're using HyperSpin as your frontend, I'd go with 4:3. All of the best themes are in 4:3. You can use 16:9 with HyperSpin, but it's a lot more work. Most retro systems are 4:3. If you want an authentic arcade cabinet, that is what I would use. As far as 16:9 systems not looking right (like PSP), you can make a bezel to fill in the black bars on top and bottom. It won't look any worse than the bezels most of us are using to fill in the black bars on the sides of 90% of the systems as it is.
  6. Thank you for the tutorial malarrya. Were you able to get Mario Kart GP 1 working, without using a save state (as detailed in this guide: http://forum.arcadecontrols.com/index.php?topic=142315.0 )? I'm considering setting it up, but if loading a save state is the only way to make it work, I'm not interested. Also, did you get Virtua Striker working? Edit: I did end up getting Mario Kart GP 1 working with the save state hack, it isn't that bad actually because RocketLauncher has a built in setting to load it. I had to edit the module to increase the sleep time a bit though, the sound was messed up otherwise (the save state would try to load too quickly and cause a glitch). Edit 2: Got Virtua Striker 3 working following kylecp1979's instructions. It wasn't as complicated as I thought it would be. Awesome!
  7. Version 1.0.0


    This is supposed to look like the Nintendo Vs. Unisystem arcade cabinet side art: I spent way too much time on this, and it didn't even turn out as good as I'd hoped, but meh. Here it is if you want it. I've included my .psd files (they're a mess) if anyone else wants to work on what I was.
  8. It can, but should I really have to set up 90+ systems worth of RocketLauncher media, when it is capable of pulling the media right from your folders? It's cool that you have tools that can make the job easier, don't get me wrong. But it's still a job, and it's still a hassle. With Launchbox, you drop your 4:3 (I shouldn't even have to call it that) artwork in the folder and you're done. (And RocketLauncher sees it and uses it, with no extra configuration required). Just out of curiosity, do your scripts resize swf files in themes as well?
  9. I understand what you're saying, but to be clear, I was referring to having to open up all of my artwork in photoshop and reduce the width to 75% for everything. It's a serious pain, and once you do it, you can't reuse your artwork for anything else. You open it up in RocketLauncher's Pause, and it looks terrible. You can't sym link the distorted artwork to another front end to save space. A lot of the best themes available are not easily fixed. Part of the appeal of alternative frontends is not having to deal with any of that. I personally just leave everything in 4:3, even though the stretch is annoying.
  10. My two cents. On the one hand, I completely understand the frustration some people have. My biggest annoyance is the lack of 16:9 support. TBH as soon as the dev(s) got wind of the community taking the time to 'convert' artwork from 4:3 to 16:9, steps should have been taken to add this. Now, as a result, I can almost guarantee you most people's setups are an odd mixture of 16:9 and 4:3 artwork. It's a mess, and it could have been prevented. I love the 4:3 themes way too much to give them up, and NO WAY am I taking the time to 'fix' what could be done by the devs. But on the other hand, I didn't pay for HyperSpin. Not one dime. I paid for FTP access, sure, but the program itself was free. It's hard to have too much entitlement with that in mind. And also... if it took most of us 'months and months' to get our personal HyperSpin setups looking good, I can only imagine how long it takes for someone developing a frontend to give us all the ability to make it look and function even better. As dated as HyperSpin is, it's still a valid frontend. It is not obsolete. It is still the flashiest frontend I've ever seen. It still impresses people. I have a feeling that this is being worked on night and day. They want to blow us away when it's released... and on some level I really respect that.
  11. Amazing job. 

  12. I also modified the default SNES RocketLauncher bezel, to use the better drawn (in my opinion) SNES logo. My sensibilities as a graphic artist are not what they were a year ago - when I look at the typical SNES logo floating around on the net, it just looks wrong - the outer corners of the lettering are too wide, and it just kills my OCD. So anyways, if you want a matching SNES Bezel, here ya go: Bezel.ini
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