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SupraKarma

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Posts posted by SupraKarma

  1. On 3/21/2019 at 11:20 AM, Torden said:

    In the swap disc function for rocketlauncher it needs to be the exact same file name before (Disc x). It works completely fine with the description after in multi disc, so the way it is in the database, it is not a problem.

    This is a personal preference, so I would like to hear if anyone else of you have more opinions to add regarding this. I can change those too.

     

     

    This is incorrect - I tested this with the MSX2 database after manually altering the RetroArch module, since the BlueMSX core supports m3u.

    If you look at the m3u file after RocketLauncher creates it, it will list the files like this: (forgive me if I have Leon and Claire reversed)

    Resident Evil 2 (USA) (Disc 1) (Leon).chd
    Resident Evil 2 (USA) (Disc 2).chd

    If not '.chd,' . cue, .pbp or whatever format you happen to use.

    The first game in the list will be named properly, after the game you loaded, and all subsequent games will be missing any txt after "(Disc #)," and therefore will not load when you attempt to.

    It really sucks because I was looking forward to having disk swap for MSX, but it is imperative that you have those tags, e.g. 'data disk' 'user disk' etc.

    So if you want proper disc swap support with RocketLauncher you should really rename the games.

  2. I've read elsewhere that attachments aren't working, thought I'd give this a try.

      <game name="SimCity (USA) (Proto)" index="" image="">
        <description>SimCity (USA) (Proto)</description>
        <cloneof />
        <crc></crc>
        <manufacturer>Nintendo</manufacturer>
        <year>1991</year>
        <genre>Simulation</genre>
        <rating>Other - NR (Not Rated)</rating>
        <enabled>Yes</enabled>
        <exe></exe>
      </game>
    1423991025_SimCity(USA)(Proto).png.3c5b0711da321cd829f6ae44f71bd93e.png

    1401829910_SimCity(USA)(Proto).png.4cc196d70c28baaf9fdd670a52d97eb4.png

    1479850210_SimCity(USA)(Proto).png.ff2737764aa6fafc325939e6e1efefcf.png

    58643636_SimCity(USA)(Proto).png.3023fef83116d80644fa094da92b36ef.png

     

    • Like 2
  3. I appreciate the constructive criticism, and if you want to do some A+ quality work, I won't take offense, but I was just sharing what I had. :) I'm not a wheel guy because I just don't have the patience to go 'the extra mile.' (at this stage in my life, for this particular hobby)

    Looking forward to seeing you, or someone else do them proper, but in the meantime,  B grade artwork IMO is much better than nothing. :)

  4.     <game name="Touch Detective Rising 3 - Does Funghi Dream Of Bananas (Japan) (Translated En)" index="" image="">
            <description>Touch Detective Rising 3: Does Funghi Dream Of Bananas? (Japan) (Translated En)</description>
            <cloneof></cloneof>
            <crc></crc>
            <developer>BeeWorks</developer>
            <manufacturer>Success Corporation</manufacturer>
            <year>2014</year>
            <genre>Adventure</genre>
            <rating>CERO - A (All Ages)</rating>
        </game>

     

    Touch Detective Rising 3 - Does Funghi Dream Of Bananas (Japan) (Translated En).png

    • Like 3
  5. I try to keep things in perspective. It doesn't belong in an HQ wheel set. It's B grade for sure - good enough for most people, and certainly better than nothing. But the jump in quality from B to A+++ is steep, indeed.

    ...but that jump becomes negligible after you resize it to 400x175, and well... I just don't care *that* much, to be frank. :)

    • Like 1
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