
SupraKarma
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HyperCL
Posts posted by SupraKarma
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Why is everything so broken around here?
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I've read elsewhere that attachments aren't working, thought I'd give this a try.
<game name="SimCity (USA) (Proto)" index="" image="">
<description>SimCity (USA) (Proto)</description>
<cloneof />
<crc></crc>
<manufacturer>Nintendo</manufacturer>
<year>1991</year>
<genre>Simulation</genre>
<rating>Other - NR (Not Rated)</rating>
<enabled>Yes</enabled>
<exe></exe>
</game>
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I appreciate the constructive criticism, and if you want to do some A+ quality work, I won't take offense, but I was just sharing what I had.
I'm not a wheel guy because I just don't have the patience to go 'the extra mile.' (at this stage in my life, for this particular hobby)
Looking forward to seeing you, or someone else do them proper, but in the meantime, B grade artwork IMO is much better than nothing. -
Right on.
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<game name="Touch Detective Rising 3 - Does Funghi Dream Of Bananas (Japan) (Translated En)" index="" image="">
<description>Touch Detective Rising 3: Does Funghi Dream Of Bananas? (Japan) (Translated En)</description>
<cloneof></cloneof>
<crc></crc>
<developer>BeeWorks</developer>
<manufacturer>Success Corporation</manufacturer>
<year>2014</year>
<genre>Adventure</genre>
<rating>CERO - A (All Ages)</rating>
</game>
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I think they're in Dougan's thread.
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Right on.
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Yeah, about 5 posts back. He's done most of the missing Japanese games.
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Just noticed Dougan already did some of these, and all of the rest of the ones I was missing... glad I figured that out before I wasted any more time with that.
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Virtual Pro Wrestling 64 (Japan) -
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Neon Genesis Evangelion (Japan)
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I try to keep things in perspective. It doesn't belong in an HQ wheel set. It's B grade for sure - good enough for most people, and certainly better than nothing. But the jump in quality from B to A+++ is steep, indeed.
...but that jump becomes negligible after you resize it to 400x175, and well... I just don't care *that* much, to be frank.-
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lol nope, you guys will have to settle for some B grade artwork. I'm not a wheel guy, but there happens to be some missing Japanese stuff, and it's killing my OCD. After this stuff gets resized to 400x175, it'll look fine.
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Excellent work guys. Just out of curiosity, how many wheels are left to go for a HQ set?
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It was bugging me so I went ahead and changed the color to match the box. Wasn't as hard as I thought it would be, either.
Here's a video snapshot to go with it. Not emu movies quality, but it's something.
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Dreamworld Pogie (World) (Unl)
ROM is free and 100% legal to download here: http://dreamworldpogie.com/
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Sony PlayStation Logos (Japan)
in Wheel Art
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This is incorrect - I tested this with the MSX2 database after manually altering the RetroArch module, since the BlueMSX core supports m3u.
If you look at the m3u file after RocketLauncher creates it, it will list the files like this: (forgive me if I have Leon and Claire reversed)
Resident Evil 2 (USA) (Disc 1) (Leon).chd
Resident Evil 2 (USA) (Disc 2).chd
If not '.chd,' . cue, .pbp or whatever format you happen to use.
The first game in the list will be named properly, after the game you loaded, and all subsequent games will be missing any txt after "(Disc #)," and therefore will not load when you attempt to.
It really sucks because I was looking forward to having disk swap for MSX, but it is imperative that you have those tags, e.g. 'data disk' 'user disk' etc.
So if you want proper disc swap support with RocketLauncher you should really rename the games.