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Natdiamond

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About Natdiamond

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  • Birthday 09/09/1970

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    Ringgold, Ga

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  1. Adam Sandlers new Video Game movie? Kinda?
  2. No. It's a Marquee I ordered. With I think a 16" or 18" fluorescent behind it.
  3. I don't know why that little sticker makes me so happy?
  4. I bought this shirt at Burlington Coat factory for $8.99! It came with this tiny little sticker. Now it's on my cabinet. It's like 2 gifts for the price of one!
  5. Well, as soon as I've spent as much time gaming as I have making the thing, I'll tell you! If that's even possible.
  6. Now, I made this video to show off to my friends and family. But I know it pales in comparison to the stuff I've seen here. So take it easy on me. I do love my new hyperspin cab! Thank you everyone who helped me along the way.
  7. https://www.youtube.com/watch?v=7SXs3JZgZtk
  8. I still don't think that's going to work. Because your not "IN" a system when you are in the wheel spinning through the games available.
  9. The genre button is mapped in HyperHQ and blankets everything inside HS. As far as I know. I made a genre.xml with this in it: <?xml version="1.0"?> <menu> <game name="All Games"/> </menu> then made an exact copy of my Future Pinball.xml and named it All Games.xml. That works, but that's a lame solution. And then I have a page with just "All Games" for every wheel. So when I select it, It shows me all my games again. But like I said that's kinda lame. How can I re word the error message?
  10. On Future pinball, or Daphne I just don't have the need for genres. But I do on my other emus. so I get the black screen can not find genres.xml. I tried making an empty genre.xml, but I'm not sure what code goes inside. If I leave it blank, the an empty black screen comes up and freezes HS. The wrong code, and then I get an error saying invalid xml or something. Can someone please paste the contents of a "Blank" Genre.xml that will send the system back to the emu's main wheel if the genre button is hit. Or perhaps explain how I can re-word the "cannot find Genres.xml" to something like "This system does not have genres".
  11. After setting up a few emulators and trying different roms and mame versions, etc. I think getting the artwork first is backwards. You may get a rom set that just doesn't work well (for any number of reasons). Then when you find the one that IS a keeper, you get the artwork to match that. I've just recently upgraded to Platinum and have used hypersync. And might I say, it is the shiznit. It almost makes the artwork the last thing you need to think about. Find the emu's and roms that WORK for you, then use the hyperspin tools here on the site to rename the roms to match the available artwork. If you have to. And you still may have to manually rename some stuff. I've gone to you tube to find missing videos that emumovies doesn't have. As far as what romsets, I'll let someone with more experience answer that. But I feel no intro/ no nag is the way to go so you don't have to deal with the nag screens.
  12. Well arzoo, I'm still having issues. It seems that after I run the debug tool, or while it's running it, or while the config tool is running, the dancing lights work in xbmc. But after restarting HS. The dancing lights don't work with xbmc anymore. I see the ledblinky start animation start and run, then a few seconds later, the stop or end animation runs, the no dancing lights. In hyperHQ under startup, I have the start & exit programs set to ledblinky.exe with "LEDBlinky.exe 1" for start param and "LEDBlinky.exe 2" for exit. With the quotes. Can you take a look at my debug file please and maybe make heads or tails of it? [06/12/2014 20:34:51] [06/12/2014 20:34:51] LEDBlinky v6.0.0.0 [06/12/2014 20:34:51] Event: FEStart [06/12/2014 20:34:51] Settings.ini ******************** BEGIN [06/12/2014 20:34:51] [VersionInfo] [06/12/2014 20:34:51] Major=6 [06/12/2014 20:34:51] Minor=0 [06/12/2014 20:34:51] Release=0 [06/12/2014 20:34:51] Build=0 [06/12/2014 20:34:51] [GameOptions] [06/12/2014 20:34:51] LightGameControls=1 [06/12/2014 20:34:51] GamePlayLWAFile=<Audio Animation> [06/12/2014 20:34:51] GamePlayAniJukeboxOnly=1 [06/12/2014 20:34:51] GamePauseLWAFile= [06/12/2014 20:34:51] GamePauseSpeakControls=1 [06/12/2014 20:34:51] UseMameOutputs=0 [06/12/2014 20:34:51] LightPlayerStartCoin=0 [06/12/2014 20:34:51] GameStartLWAFile=<Random> [06/12/2014 20:34:51] GameStartSpeakControls=1 [06/12/2014 20:34:51] GameStartSpeakPrimaryControls=0 [06/12/2014 20:34:51] GameStartSpeakName=0 [06/12/2014 20:34:51] GameStartStrobeName=0 [06/12/2014 20:34:51] GameStartSpeakText= [06/12/2014 20:34:51] GameStartStrobeText=0 [06/12/2014 20:34:51] AbortSpeechAnyKey=0 [06/12/2014 20:34:51] SpeakControlsPrefix= [06/12/2014 20:34:51] SpeakPrimaryControlsPrefix=Primary Control [06/12/2014 20:34:51] [FEOptions] [06/12/2014 20:34:51] FE=hyperspin [06/12/2014 20:34:51] LightFEControls=0 [06/12/2014 20:34:51] DemoGameControls=1 [06/12/2014 20:34:51] DemoScrollDelay=0 [06/12/2014 20:34:51] DemoDuration=5 [06/12/2014 20:34:51] FELWAFile= [06/12/2014 20:34:51] FEScreenSaverLWAFile= [06/12/2014 20:34:51] FEScreenSaverRandomText=0 [06/12/2014 20:34:51] FEScreenSaverRandomTextDelay=60 [06/12/2014 20:34:51] FEScreenSaverRandomTextBerzerkMode=0 [06/12/2014 20:34:51] FEStartLWAFile=3forsweep.lwax [06/12/2014 20:34:51] FEStartSpeakText= [06/12/2014 20:34:51] FEStartStrobeText=0 [06/12/2014 20:34:51] FEQuitLWAFile= [06/12/2014 20:34:51] FEQuitSpeakText=Thank you for playing on Charlie's Arcade. I hope to see you soon. [06/12/2014 20:34:51] FEQuitStrobeText=2 [06/12/2014 20:34:51] FESpeakControlsKey=0 [06/12/2014 20:34:51] FEListSelectedLWAFile= [06/12/2014 20:34:51] FEButtonFlash=2 [06/12/2014 20:34:51] FEButtonFlashSpeed=50 [06/12/2014 20:34:51] FESettingsFile=C:\Hyperspin\Settings\Settings.ini [06/12/2014 20:34:51] HLActive=1 [06/12/2014 20:34:51] HLExeName=HyperLaunch [06/12/2014 20:34:51] [MAMEConfig] [06/12/2014 20:34:51] Colors_ini=C:\Users\Hyperspin\Desktop\LEDWIZ\LEDBlinky_5_1_0_3\LEDBlinky\Colors.ini [06/12/2014 20:34:51] Mame_cfg_folder=C:\Hyperspin\Emulators\Mame 153\cfg [06/12/2014 20:34:51] MameControllerFile= [06/12/2014 20:34:51] UseMameDefaultForOtherEmulators=0 [06/12/2014 20:34:51] MameOutputBufferSize= [06/12/2014 20:34:51] MameControlsFile=C:\Users\Hyperspin\Desktop\LEDWIZ\LEDBlinky_5_1_0_3\controls.ini [06/12/2014 20:34:51] MameXmlFile=C:\Hyperspin\Emulators\Mame 153\gamelist.xml [06/12/2014 20:34:51] UseMameToTriggerGameStart=0 [06/12/2014 20:34:51] [RandomText] [06/12/2014 20:34:51] Text0=Get The Intruder [06/12/2014 20:34:51] Text1=Intruder Alert! [06/12/2014 20:34:51] Text2=I sense coins in your pocket. [06/12/2014 20:34:51] [speech] [06/12/2014 20:34:51] SpeechRate=0 [06/12/2014 20:34:51] SpeechVolume=100 [06/12/2014 20:34:51] Voice=Microsoft Anna - English (United States) [06/12/2014 20:34:51] [AudioAnimation] [06/12/2014 20:34:51] AudioDevice=0 [06/12/2014 20:34:51] AudioInput=0 [06/12/2014 20:34:51] SampleRate=30 [06/12/2014 20:34:51] AmplitudeMultiplier=500 [06/12/2014 20:34:51] AutoAmpMultTargetAvgLow=8 [06/12/2014 20:34:51] AutoAmpMultTargetAvgHigh=14 [06/12/2014 20:34:51] AutoAmpMultUpdateRate=2000 [06/12/2014 20:34:51] AAMode=1 [06/12/2014 20:34:51] AAGamePlayLWAFile= [06/12/2014 20:34:51] AAGamePauseLWAFile= [06/12/2014 20:34:51] AAFEActiveLWAFile= [06/12/2014 20:34:51] AAFEScreenSaverLWAFile= [06/12/2014 20:34:51] AACabAttractLWAFile= [06/12/2014 20:34:51] TriggerMode=2 [06/12/2014 20:34:51] TriggerThreshold=25 [06/12/2014 20:34:51] TriggerFrequency=1 [06/12/2014 20:34:51] TriggerDeadZone=5 [06/12/2014 20:34:51] ControlFrequencyList=P1B1|1,P1B2|2,P1B3|3,P1B4|4,P1B5|5,P1B6|6,P1B7|7,P1B8|8,PAUSE|9,P1START|10,P1COIN|11,EXIT|12 [06/12/2014 20:34:51] ControlThresholdList=P1B1|12,P1B2|11,P1B3|10,P1B4|9,P1B5|8,P1B6|7,P1B7|6,P1B8|5,PAUSE|4,P1START|3,P1COIN|2,EXIT|1 [06/12/2014 20:34:51] LockTriggerFrequency=0 [06/12/2014 20:34:51] LockTriggerThreshold=1 [06/12/2014 20:34:51] Decay=4 [06/12/2014 20:34:51] SpectrumMode=1 [06/12/2014 20:34:51] SpectrumColor1=clBlue [06/12/2014 20:34:51] SpectrumColor2=clBlue [06/12/2014 20:34:51] SpectrumColor3=clBlue [06/12/2014 20:34:51] SpectrumColor4=clBlue [06/12/2014 20:34:51] SpectrumSingleAmpRange=1 [06/12/2014 20:34:51] [CabLEDs] [06/12/2014 20:34:51] CabLEDsMode=0 [06/12/2014 20:34:51] CabLEDControllers= [06/12/2014 20:34:51] CabFEStartLWAFile= [06/12/2014 20:34:51] CabFEQuitLWAFile= [06/12/2014 20:34:51] CabFEActiveLWAFile= [06/12/2014 20:34:51] CabFEScreenSaverLWAFile= [06/12/2014 20:34:51] CabGameStartLWAFile= [06/12/2014 20:34:51] CabGamePlayLWAFile= [06/12/2014 20:34:51] CabGamePauseLWAFile= [06/12/2014 20:34:51] CabFEListSelectedLWAFile= [06/12/2014 20:34:51] [JDR] [06/12/2014 20:34:51] UseGPWiz49=0 [06/12/2014 20:34:51] UseUltraStik=0 [06/12/2014 20:34:51] UltraStikRestrictorType=0 [06/12/2014 20:34:51] UseServoStik=0 [06/12/2014 20:34:51] [OtherSettings] [06/12/2014 20:34:51] MaxPlayers=4 [06/12/2014 20:34:51] CocktailMode=0 [06/12/2014 20:34:51] RandomAniExcludeSelected=0 [06/12/2014 20:34:51] PreloadAudioLib=0 [06/12/2014 20:34:51] GameStartDelayTimeout=20 [06/12/2014 20:34:51] LogFile=Debug.log [06/12/2014 20:34:51] DisplayErrorsOnExit=0 [06/12/2014 20:34:51] ZipDebugFiles=1 [06/12/2014 20:34:51] LEDControllersOverride= [06/12/2014 20:34:51] JDROverride=0 [06/12/2014 20:34:51] NoLEDs=0 [06/12/2014 20:34:51] SaveUnknownGames=1 [06/12/2014 20:34:51] SingleDebugSession=1 [06/12/2014 20:34:51] Settings.ini ******************** END [06/12/2014 20:34:51] Detected LED Controllers: LW1 [06/12/2014 20:34:51] LEDBlinkyInputMap.xml ******************** BEGIN [06/12/2014 20:34:51] [LEDWiz-1] [06/12/2014 20:34:51] Port001=P1B1,S,KEYCODE_LCONTROL [06/12/2014 20:34:51] Port002=P1B2,S,KEYCODE_LALT [06/12/2014 20:34:51] Port003=P1B3,S,KEYCODE_SPACE [06/12/2014 20:34:51] Port004=P1B4,S,KEYCODE_LSHIFT [06/12/2014 20:34:51] Port005=P1B5,S,KEYCODE_Z [06/12/2014 20:34:51] Port006=P1B6,S,KEYCODE_X [06/12/2014 20:34:51] Port007=P1B7,S,KEYCODE_ENTER [06/12/2014 20:34:51] Port008=P1B8,S,KEYCODE_LSHIFT [06/12/2014 20:34:51] Port009=PAUSE,S,KEYCODE_P [06/12/2014 20:34:51] Port010=P1START,S,KEYCODE_1 [06/12/2014 20:34:51] Port011=P1COIN,S,KEYCODE_5 [06/12/2014 20:34:51] Port012=EXIT,S,KEYCODE_ESC [06/12/2014 20:34:51] LEDBlinkyInputMap.xml ******************** END [06/12/2014 20:34:51] LEDBlinkyControls.xml: v1.0 01/16/2009 15:38:09 [06/12/2014 20:34:51] 5 mame games loaded from LEDBlinkyControls.xml [06/12/2014 20:34:51] 3 emulator games loaded from LEDBlinkyControls.xml [06/12/2014 20:34:51] Speak [<pitch middle="0"><spell>LED</spell>Blinky.</pitch>] [06/12/2014 20:34:52] Received Event - Queue:[1] Msg:[3~LEDBlinky.exe 1]. [06/12/2014 20:34:52] Received Event - Queue:[2] Msg:[8]. [06/12/2014 20:34:59] Game Start Key (P1): 13 [06/12/2014 20:34:59] Game Start Key (P2): 69 [06/12/2014 20:34:59] Audio Animation successfully initialized. [06/12/2014 20:34:59] Loaded LWAX File for FE Start: [3forsweep.lwax]. Single loop only. [06/12/2014 20:35:00] FEStart Event Completed. [06/12/2014 20:35:00] Event: FEEmulatorSelected [MAME] [] [06/12/2014 20:35:00] Emulator: [MAME] [06/12/2014 20:35:00] Controls.dat INI file Version=0.141.1, Time=2011-01-05 18:17:26, Generated by=SirPoonga [06/12/2014 20:35:00] 1057 games loaded from controls.ini [06/12/2014 20:35:00] MAME.xml v0.153 (APR 7 2014) [06/12/2014 20:35:01] Unknown Control Type in Mame.xml [bISHJAN: JOY 5 (HALF8)]. [06/12/2014 20:35:01] Unknown Control Type in Mame.xml [bONGO: JOY 5 (HALF8)]. [06/12/2014 20:35:02] Received Event - Queue:[2] Msg:[3~XBMC~XBMC]. [06/12/2014 20:35:03] Unknown Control Type in Mame.xml [FILETTO: JOY 3 (HALF4)]. [06/12/2014 20:35:09] Unknown Control Type in Mame.xml [MSHUTTLE: JOY 5 (HALF8)]. [06/12/2014 20:35:10] Unknown Control Type in Mame.xml [RADIKALB: JOY 1]. [06/12/2014 20:35:10] Unknown Control Type in Mame.xml [RFMPB: JOY 5 (HALF8)]. [06/12/2014 20:35:14] Unknown Control Type in Mame.xml [sWE1PB: JOY 5 (HALF8)]. [06/12/2014 20:35:14] Unknown Control Type in Mame.xml [TETRISKR: JOY 3 (HALF4)]. [06/12/2014 20:35:14] Unknown Control Type in Mame.xml [TETRSARK: JOY 5 (HALF8)]. [06/12/2014 20:35:14] Unknown Control Type in Mame.xml [TIMESCAN: JOY 5 (HALF8)]. [06/12/2014 20:35:15] 8783 games loaded from Mame.xml [06/12/2014 20:35:15] 20210 clones loaded from Mame.xml [06/12/2014 20:35:15] 1389 games loaded from Colors.ini [06/12/2014 20:35:15] FEEmulaterSelected Event Completed. [06/12/2014 20:35:15] Event: FEGameSelected [LEDBlinky.exe 1] [] [] [06/12/2014 20:35:15] Event: FEGameStart [06/12/2014 20:35:15] No controls found for [LEDBLINKY.EXE_1]. Use the LEDBlinky Controls Editor application to import the Unknown Game and assign controls. [06/12/2014 20:35:15] Not a jukebox. Skipping GamePlay animation. [06/12/2014 20:35:15] Event: FEListSelected [06/12/2014 20:35:15] Event: FEEmulatorSelected [XBMC] [] [06/12/2014 20:35:15] Emulator: [XBMC] [06/12/2014 20:35:15] FEEmulaterSelected Event Completed. [06/12/2014 20:35:15] Event: FEGameSelected [XBMC] [] [] [06/12/2014 20:35:15] Event: FEGameStart [06/12/2014 20:35:15] ROM/Game: [XBMC] Controls: [XBMC-DEFAULT] [06/12/2014 20:35:15] Control List for XBMC: |P1_BUTTON1|P1_BUTTON2|P1_BUTTON3 [06/12/2014 20:35:15] Control Speech List for XBMC: ||| [06/12/2014 20:35:15] None of the controls for [XBMC-DEFAULT] are assigned any Input Codes. Use the LEDBlinky Controls Editor application to configure game controls. [06/12/2014 20:35:15] Loaded LWAX File for Game Start: [Pattern22.lwax]. Single loop only. [06/12/2014 20:35:16] Game LED Data [06/12/2014 20:35:16] LED Controller [LEDWiz-1] Intens: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:16] LED Controller [LEDWiz-1] States: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:16] Speech LED Data [06/12/2014 20:35:16] Game Start LED Data [06/12/2014 20:35:16] LED Controller [LEDWiz-1] Intens: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:25] Received Event - Queue:[1] Msg:[4]. [06/12/2014 20:35:25] Event: FEGameQuit [06/12/2014 20:35:32] Received Event - Queue:[1] Msg:[3~LEDBlinky.exe 2]. [06/12/2014 20:35:32] Event: FEGameSelected [LEDBlinky.exe 2] [] [] [06/12/2014 20:35:32] Event: FEGameStart [06/12/2014 20:35:32] ROM/Game: [LEDBLINKY.EXE_2] Controls: [XBMC-DEFAULT] [06/12/2014 20:35:32] Control List for LEDBLINKY.EXE_2: |P1_BUTTON1|P1_BUTTON2|P1_BUTTON3 [06/12/2014 20:35:32] Control Speech List for LEDBLINKY.EXE_2: ||| [06/12/2014 20:35:32] None of the controls for [XBMC-DEFAULT] are assigned any Input Codes. Use the LEDBlinky Controls Editor application to configure game controls. [06/12/2014 20:35:32] Loaded LWAX File for Game Start: [Pattern43.lwax]. Single loop only. [06/12/2014 20:35:32] Received Event - Queue:[1] Msg:[2]. [06/12/2014 20:35:35] Game LED Data [06/12/2014 20:35:35] LED Controller [LEDWiz-1] Intens: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:35] LED Controller [LEDWiz-1] States: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:35] Speech LED Data [06/12/2014 20:35:35] Game Start LED Data [06/12/2014 20:35:35] LED Controller [LEDWiz-1] Intens: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [06/12/2014 20:35:35] Event: FEGameQuit [06/12/2014 20:35:35] Event: FEQuit [06/12/2014 20:35:35] Speak [Thank you for playing on Charlie's Arcade. I hope to see you soon.]
  13. Thanks arzoo. I ended up having to go command line. Also making sure to use hyperHQ to start and end ledblinky.exe. Now it works like a charm with XBMC
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