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OneBadVeggie

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About OneBadVeggie

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  • Birthday 11/11/1984

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  1. Hey, in my experience sometimes the games don't convert correctly on the first try. If you still have you cue/bin version of those games, I'd compress it again and test again. I just tested my copy of Symphony of the Night, which I have as a PBP and it works perfectly fine. Using Retroarch Mednafen core. EDIT: I also just tested Diablo, and can confirm it works as cue/bin but does not work as PBP. So there definitely needs to be some testing.
  2. OneBadVeggie

    OneBadVeggie

  3. Basically because IMGburn is free and ISObuster is not.
  4. Alright, I've got that all figured out, but now I'm having an error with IMGburn when converting some discs from multi-bin file to a single bin file. I just want to see if any of you guys have seen/fixed/know what this error is. It doesn't happen with every game, and I don't see a correlation either (Other than a few are from the same series, but other games in said series worked fine). Anyway, attached a screen of said error.
  5. I'm actually having some issues with the batch process. For some reason, the program keeps freezing up after the first game is converted.
  6. Hey! They added PBP support in Retroarch for the Mednafen PSX core, saw it on their forum here. Tested it myself, worked fine for the one game I used it on. Gonna try a multidisk game next. I just want to make sure I have all the steps right to convert. I currently have all my games zipped, so... 1. Extract game from "game.7z" 2. Mount "game.cue" in Daemon Tools. 3. Use IMGburn to rip mounted game to one .bin/.cue file. 4. Use PSX2PSP to compress newly made "game.bin" to "game.pbp"? I'm mostly asking because this gonna be a long process, and if there is a quicker way, please do tell! (full Database of 1700 PSX games...) Edit: How does one make a single multidisk game using PSX2PSP 1.3? Edit 2: Just used PSX2PSP 1.4.2 to make a multidisk game. Was able to switch disks via Rertroarch. Worked great.
  7. The way I usually do it is after my database is all set the way I want I use the Rom Folder Cleaner, which will clean out all the excess ROMs pefectly. The only problem is it only looks at your database to decide what to get rid of, so it'll clean out any CHDs or BIOS files you need to run certain games. Luckily, It doesn't delete them, it just sets them aside in a sperate file, so you can sort them or delete them yourself. So, what I end up doing (and if there's a simpler way, I'd love to hear it!) is use MAMEUI and go through using filters that tell me which CHD games work, and which BIOS files work, and just add them back into my ROM folder with everything else. Since there's not a TON of working CHD or BIOS files, it's not too time consuming. Then I delete the file that the ROM folder cleaner made, and I'm all done.
  8. I have a 2 TB Hard Drive and COMPLETE sets for 2600, 5200, 7800, Jaguar, Lynx, Colecovision, Daphne, MAME (Parents only), Intellivision, TG-16, TG-CD, N64, NES, GB, GBA, GBC, Virtual Boy, 3DO, Atomiswave, 32X, Sega CD, Dreamcast, Game Gear, Genesis, Master System, Model 2, Model 3, Naomi, Saturn, SG-1000, Neo Geo CD, Neo Geo Pocket Color, Playstation, and SNES. After ALL that, I still have whopping 766 GB left on my HD for even more game someday. So, as long as you're willing to keep all your games in zip files, you're good. So yeah, a 2 TB drive is fine.
  9. I understand that thought process, and honestly I'm sure there's "something" I could do to contribute to the Project (having 0 artistic/photoshop abilities whatsoever, I'm not sure what I could do. I mean I've contributed to little things here and there, but that was mostly before "The Project" started) But I still think releasing the completed XMLs before the project is complete is a better idea that not doing it. Just for the sake of getting all our files/roms/whatever in order for when the media is complete for each database. That way the user (who I imagine on average uses more than just MAME on their setup?) has their roms ready, and as soon as they sync up with the released media, it's ready to go. Instead on Day 1 you'll have to Download xml, go update roms for however many systems, then go download the media. I know that sounds so minor, but I think it would just be "nice". lol I'm also saying this under the assumption any XML is even 100% complete at this point.
  10. I'm with brolly on this one. Most games work wonderful on nullDC for me, but the WinCE games need Demul.
  11. Yeah, I've been through all the different PSX emulators. I think mednafen is the way to go. Nothing fancy, but it just WORKS.
  12. If you need help testing... you know who to call... me... obviously.
  13. I've said this in another thread, but I think it's a good idea to at the very least release the 100% completed databases so we can get the roms we need for when the artwork eventually releases.
  14. I use this site here to help me decided what to use MESS with. In some cases I disagree, but I'll always agree with the stuff they say is better than MESS, because that's the whole point of the site. I can tell you too, just as an example they say MESS is fine for the Atari 5200, but there are games like Choplifter (and others) that are plain unplayable on MESS. Or like it's easier for me to use Kega Fusion for Sega emulation, because it runs almost everything up till Saturn flawlessly, so why bother using MESS which may or may not work with those systems as well...
  15. Other than having to find the different special chip (which is easy) I found higan to be really simple. Do you have the exact error it give you when you try to start it up?
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