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Everything posted by ras2a

  1. Me too, the ever so slight CRT style 'vignetting' at the corners looks AWESOME! It's all about the nostalgia and 'feels' I simply can't get HLSL to work - MAME craps out every time, complaining about Direct3D and creation of windows. I've installed DirectX9c (running Windows 10), but it makes no difference! GLSL looks awesome, however, and I'm more than happy with CRT Geom HQ - looks fantastic!!! Cheers Craig
  2. Giga, I've literally only just realised that I've been watching your vids on YouTube - what a dunce, lol! Fantastic stuff mate!!
  3. Ok, understood, but, as I suggested, I haven't actually copied the vertical and horizontal .ini files and things 'just work' - 1942 looked perfect with vertical scanlines 'without' me using those specific .ini's and ONLY referencing "CRT Geom HQ" So, again, what is the point of the individual .ini's if vertical games are automatically re-orineted with scanlines flowing the correct way? I haven't tried this on other vertical games, mind you... so perhaps things are different on other games
  4. Hi Giga, Tried your GLSL files and they are perfect!!! I literally just replaced my GLSL folder with yours and everything just works. Tried the following games: Double Dragon, Golden Axe, Track & Field, 1942, Shadow Warriors. All games look fantastic with ever so slightly rounded corners. Even 1942 (vertical) looks superb.. I can only assume that MAME just rotates the scanlines vertically. This is without me actually copying the vertical and horizontal .ini files (I'm calling the shaders from my main MAME.ini in the root of my MAME install folder). If MAME auto rotates and the scanlines just work on vertical and horizontal games, what is the point of the individual .ini files ? Thanks guys ras
  5. Also, I forgot to ask - Do the GLSL shaders work for the majority of horiz/vert games or do we need to make lots of different versions of the shaders, based on specific game resolutions etc? Thanks again guys ras
  6. Hi mate, Sorry, I did see that but hadn't gotten around to reading it yet; will do so now. I'm gonna back up my MAME folder then drop Giga's GLSL and ini's in and see how things look first..... then I'll move onto tweaking the shaders if required. Does MAME know when a vertical/horizontal game is loaded and automatically use the correct .ini corresponding to the screen orientation? Cheers Craig
  7. Hi Giga, that's brilliant! I'll get this tried out over the weekend (unfortunately, I'm working late tonight so won't be at home to test). I already have "CRT Geom HQ" configured at the moment, but the shader isn't displaying the 'rounded corners' you posted earlier in your screenshot. I suspect that, at some stage, you've edited the shader file directly to get that CRT 'look'. I'll back up my MAME folder and replace my GLSL folder with yours, updating the .ini files as you've instructed. Really appreciate all your help, mate ras
  8. Hey giga, thanks again for the files. I'm using MAME64 - how do I tell MAME to reference the correct shader to ensure the right one is used for both Horizontal and Vertical games? Does this happen automatically or do I need to configure on a 'per game' basis? Finally, exactly which Shaders do you have selected in your MAME.ini to get the round corners etc? I only have one referenced in my .ini, but I see that you can apply multiple filters at once? Thank you once more Craig
  9. Hi again mate, thank you SO much for sharing - I really appreciate it I'll try these out
  10. Thanks mate, do you mind posting your GLSL folder and also your MAME.ini that references the shaders you have enabled? Your screenshot looks FANTASTIC and if I can get mine looking that way I'll be a very happy chappie Cheers dude P.S: What's BGFX?
  11. Thanks a lot, guys. Changing the settings in the shader files themselves makes sense! Gigapig, yours looks AMAZING!! Can you share your settings?
  12. managed to post below - temporary link
  13. How can I share an image here.. I see no 'attachment' option? Only My Media and I can't work out how to add Media
  14. Hi guys, Sorry to drag up an old thread.I have had a load of issues getting HLSL so I decided to give GLSL a go. I've successfully enabled the Geom HQ shader and it looks fab on the few games I've tested it on. I'm not, however, seeing any rounded corners etc. I've only applied the shader by editing a single line in the MAME.ini (video opengl / and also referencing the Geom HQ shader). It looks like you can reference multiple shaders in the .ini... so, should I be applying some other effects here to get the rounded screen/corners/bloom/other effects etc? Cheers guys - appreciate it ras
  15. Fantastic, thanks again for your help guys Ras
  16. Wow, thanks for all the replies guys, really appreciate it! I've only just had chance to check the forums - busy weekend Good advice, I've used ClrMamePro in the past (in a former life I built an arcade cab, based on the UAII plans, used ClrMame at the time). Didn't realise that you could download the official XMLs through HyperSync, so I'll defo check that out. Couple more questions: - What type of sets do you all use for those systems that NoIntro romsets don't exist for? - Are the XML DBs/artwork sets updated in-line with the latest updates to No-Intro sets etc? - I've noticed that when setting up a system up in HyperSync - after adding it via HyperHQ - games for certain sets won't show up. I think this is for the 'unsupported' ones... but not sure? I think the artwork still downloads though? - Is the list of XML DBs on HyperList the best/most definitive list of DBs for all systems? Some old sets seem to be missing (Amstrad CPC, Sam Coupe etc) - any idea where I might get these? Thanks again folks Ras
  17. Hi guys, Few questions and hoping someone can help; I'm a bit confused over artwork and which type of XMLs/romsets to use. I've downloaded HyperSpin and downloaded all artwork for the 'default' systems on the Wheel, so I'll be moving onto other things next, like the Amiga/Atari ST etc. I haven't configured any emulators at this stage, I just want to get all my artwork in place first. 1) I read that HS works best with No-Intro romsets as this is what the artwork naming is based on - is this correct? If so.... 2) Is there a definitive list that shows us what type of romset each system has its artwork named after? E.g: If I download the Amiga XML from HyperList, how do I know what romset type this is based on; TOSEC etc? 3) Is it better to simply download all the XML files at HyperList and rebuild my romsets to match these files, or generate XMLs based on my 'current' romsets? (I've no idea how to do this just yet, but have read a little about it). It's just in terms of grabbing all the right artwork.. I don't want to have to be renaming all the artwork to match romsets or vice-versa As you can see, I'm pretty confused by this, so what's the general consensus on the best/easiest way to match up 'types' of romset (No-Intro, TOSEC etc) and my artwork. Thanks ever so much guys and apologies if this is in the wrong forum ras
  18. Thanks mate, much appreciated
  19. Hi guys, new in town and hoping you could answer a quick one I've signed up for memberships both here and over at EmuMovies and just wondering if HyperSync is enough to allow me to collect all artwork/video snaps, or is EmuMovies DSU required too? Cheers guys, much appreciated ras
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