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Dazz

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Posts posted by Dazz

  1. 4 hours ago, Creezz67 said:

    Seeing as Hyperspin has decided to discontinue Hyperspin 1.5 and therefore it’s just going to sit on a computer alone for all eternity , why can’t you now make it Opensource ?

    The new Hyperspin 2.0 has no similarities to it either.

    At least then the people who still love to use it can see it improved to run at high resolutions etc.

    if not, can someone just take a look at it to see if it can be upgraded to 1920x1080 while we wait for Hyperspin 2.0 to get to any kind of working level.

    IMO it will be years before it’s running anywhere close to 1.5 (if ever)

    Sorry, but there is no use in making it open source... This has been said before, but HS 1.x was built using AS3, Flash, and several third-party non-open source plugins. Even if we were to release the source for HS, the third-party plugins necessary are no longer available. Without these plugins being available, it would require a complete re-write of the whole HS engine... that would take as long, or even longer, than continuing with HS2. We, and the dev team, couldn't do anything with HS1 code even if we really wanted to.

    Instead of fighting and trying to work around old coding and tech, HS2 is the way to go. Anyone is more than welcome to keep using HS 1.5 until they are willing to switch to HS 2.

    • Like 1
    • Super Like 2
  2. There is quite a bit of work that needs to be done with MAME. Personally, I'm not happy with how we are handling MAME right now. 

    On 1/23/2025 at 9:30 PM, PRBITNA said:

    1) Searching/returning in large lists: I heard in the live stream/updates full searching is coming - GREAT. Will you also be addressing some minor issues like: when switching from list to artwork view, it returns you to the top of the list. Ideally context should remain.

    I completely agree with this. Instead of going back to the top of any game list in HQ, it should remain where you left at.
     

    On 1/23/2025 at 9:30 PM, PRBITNA said:

    2) Mame defaults:  I installed latest MAME through HQ and great it all installed and metadata downloaded - but it seems the high score plugin is not available by default and 'nag' screen when launching games still appears. Any plans to default these ? Realise No-Nag is a mame patch but hi score is an official plugin (which in this current process I seem to have to launch mame and enable it) - maybe could be an option to turn on and off?

    I just downloaded new package of MAME .273b.  It does include the plugins and looks like plugins are enabled by default. 

    On 1/23/2025 at 9:30 PM, PRBITNA said:

    3) Mame Artwork - With all defaults on - i launched Space Invaders and the background artwork was not present - is this a seperate setting - or something we manually have to add?

    As far as I know, MAME handles all of it's own artwork. Bezels, backgrounds, and things that you would find in the MAMEExtras downloads.

  3. I'm not sure if many people here are familiar with the Steam ROM Manager.  Their media selection tools are great and I think that @Circo & @fr0stbyt3 should take a closer look and perhaps this could be something to take into consideration with HS2 media.  I could imagine something similar to this for HQ.  Allow users to browse existing server side artwork, or even upload missing, or even allow the user to use their own local medias. SRM is also Open Source, so perhaps code could be pulled to make adding this pretty quick.

    Here I have added my SNES collection into Steam ROM Manager. The example I'm using here is 3 Ninjas.  As you can see the Media is not really matching.  I think the way they handle this is pretty slick...

    image.png

    Mousing over the game gives several options.  Fix, Upload, Refresh, and Save.

    image.png

    Clicking the left / right arrows cycles through several versions of the artwork that are possible matches for the game.
    image.png image.png

    After a couple clicks it returned the correct artwork that I was looking for:
    image.png

    Selecting Upload, allows you to use Local Artwork:
    image.png


    Clicking Fix, takes you to a page where you can select new artwork
    image.png

    https://www.steamgriddb.com/game/35524
    image.png
     

    • Like 1
    • Super Like 1
  4. On 1/20/2025 at 1:56 AM, dazza2008 said:

    New to the hyper.

    managed to set up first step.

    not added roms yet or set up joypad etc.

    mostly followed youtube etc done some reading.

    lets see how far i get before i crack lol

    Welcome - I wouldn't get too into HyperSpin 1 if that's what you are working on.  HyperSpin 2 is currently being developed and in beta testing. 

  5. I have one of the really really early Bliss Box, but have not used it in a really long time.  I recalled that I need to order more adapters. Went to the site and saw the new 4 Play Advanced and ordered one along with a 10 pack of adapters. Hopefully I'll be able to get this fully integrated into HS2.

     

  6. On 1/12/2025 at 2:54 PM, shredder said:

    All that anyone ever did around me, including my own team was talk down to me and treat me like I had no idea what i was doing...i did, but they just didn't understand. After 4 years of fighting...it eventually became too much for me...the damage was done... I quit. I gave up and walked away and said "fuck it, deal with your own archaic shit". Now I'm out of a job and have not been able to recover... that decision has guaranteed that i will never retire, it has probably forever fucked my career,  and I am probably going to lose my house over it unless i can find employment in the next few months. 

    Man.. I feel where you are coming from.  My job was going well, finances were under-control.  The smaller tech company that I worked for was bought out by a larger tech company. I got a nice raise, great bonus, and all was going great with this new company... So, I put down a good amount and bought a brand new house back in June of 23.  We were constantly ensured by our immediate manager and director that our jobs were very safe and they did not foresee anything happening.  Well... I was laid off in July of 24. Thankfully I had severance package that would get me by for a little while... I got close to not being able to pay the mortgage, but was able to pull through somehow.  I sortta expected that most companies would stop hiring until after the US elections.  For the most part, I started getting multiple interviews and noticed more positions had opened with companies that I had previously queried. I recently, within the past month, got a new job with what seems to be an awesome semi-startup company. Hopefully, things will pickup for you very soon as well.

     

    On 1/12/2025 at 2:54 PM, shredder said:

    Hopefully this helps the people trying to make this tool great again avoid the same mistakes that were made with me. Keep in mind that everything is perspective, while you might be trying to offer constructive feedback, the people making the tool may perceive that as 'being bitched at'.  

    I think a lot of people forgot, or just were not around the scene, back when we first released HyperSpin upon the community.  It wasn't smooth, there were tons of complaints, criticism, and overall negativity about the front-end. HyperSpin was too flashy, too graphic intensive, required too much work to setup, difficult to build themes, would take forever to get decent themes, XML game list/database, blah blah blah... I could go on with the things people said then. That was very reminiscent to the way your other thread went. 

    Everyone, even myself, was excited for HyperSpin 2 back nearly 10 years ago... HyperSpin has always been a hobby for the people involved in development. It seems that users forget that everyone involved in projects like this have our own lives. Several of us have families and jobs now that we didn't really have back when working on HS1 and initial HS2 development.  Life happens... Original HS2 development was a casualty of life. Then Adobe killed off Flash/AS3, plugins that were relied upon for development were killed off. Microsoft killing off support for necessary libraries that HyperSpin 1 needed.  Just about everything in/from the original HyperSpin 1 has become obsolete in one way or another.  Even the artwork and themes... Over the years people have continued trying to expand HyperSpin. Many of you guys have great passion for HyperSpin and we don't question that at all. The enthusiasm, even after a decade, for HyperSpin is incredible. 

    None of us want to start anything over. Especially things that we have sunk hundreds of hours and over a decade doing...

    We are very familiar with RocketLauncher and everything it can do, as it was initially created for HyperSpin. That team spun off and created the RocketLauncher you have today.  RocketLauncher is great at what it can do, no doubt about it. We could have easily just incorporated RocketLauncher into HyperSpin 2, required people to set it up and be done. BOOOM! You have a new flashy front-end with an outdated, bloated, backend. We are approaching HyperSpin 2 development with a new way of thinking that does not include RocketLauncher.  However, it seems that many have RocketLauncher engraved in their brains and hardwired for it to be the end all be all.

    Not even 24 hours pass from release and you guys IMMEDIATELY started jumping into trying to get RL running with HyperSpin 2. This is/was a punch in the face to the work that has been done to get to this point. This goes against the overall vision that we have for HS2. We don't need testing to be done with another groups piece of software in mind. Of course we are open to suggestions and feature requests. We may not be able to give feedback to every single request, but it's read and taken into possible consideration.  What we really need from the community right now and within the current state of release... What do you like that's been done so far? What is working good? What's not working? What could need enhancement? What would you like to see?  

    So, for not including another groups piece of software, of course this is definitely perceived as "being bitched at".



     

    • Like 3
    • Super Like 4
  7. 12 hours ago, Fursphere said:

    Speaking of - do you have a more formal bug tracker setup somewhere?    Bitbucket?  Jira?  github? 

    I've been building a more formal bug tracking system.

    https://hyperspin-fe.com/development-bug-tracking/

    This is open and available for submissions. I may need to tweak it, but it should be able to collect some decent data.  Please submit all bugs on this tracker.  We will be adding the link to the site here shortly.

    • Like 3
    • Confused 1
    • Super Like 2
  8. 2 hours ago, shredder said:

    "Everyone needs to take a step back and understand what you are here for and why we decided to allow open testing... and if you aren't here for this, then don't let the door hit your ass on the way out."
    Wrong approach. 

     

    I’m sorry if I had offended you… I don’t sugarcoat anything and will tell it like it is.

    Right now this IS a test. We have been clear about this being a test.

    It seems that many here are expecting a fully working product. If you are not here to help by testing the features of the application, then come back at a later time.

    The rest of us have a job to do…

  9. I know everyone is excited and just want to get up and playing.  I too have been looking for a perfect front-end for my system for several years. Just like most of you, I have had a solid working HyperSpin 1 setup running for many many many years. It's time to move on from old tech...  I've tested every front-end out there and have yet to find one that I've been happy with. 

    Everyone needs to take a step back and understand what you are here for and why we decided to allow open testing... and if you aren't here for this, then come back once we are nearing RC.

    With HyperSpin 2, we have a fresh new start on an old favorite. We have the ability to help develop and groom something we've all been passionate about into something even better. 

    This is the friggin HyperSpin 2.0 BETA. This is something that we've all been looking forward to hearing, and now seeing, for a decade now and here we are.  

    Everyone here does understand what a "BETA" is correct? 

    "Beta testing is a crucial phase of product development where a small group of users test a product in a real-world environment before its official release. The goal of beta testing is to identify and fix bugs and usability issues, and to ensure that the product meets user expectations."

    With that being said... RocketLauncher is something that we have all become accustomed to using in this hobby. We have become complacent and reliant on it. Yes, RocketLauncher support can be added and used in HyperSpin 2.  RocketLauncher bypasses what HyperSpin 2 is trying to do. This is bypassing what we have opened the beta for.

    We are no longer testing apples to apples. You are no longer testing the current state of the available features and functionality of the application. Too many variables are being added for us to have a successful testing. 

    Please... Help test the things that we really need tested. RocketLauncher is not currently one of those things.

     

    • Confused 1
    • Super Like 3
  10. 28 minutes ago, Tribe Fan said:

    Hello. I purchased a platinum membership almost ten years ago and it’s no longer displaying on my profile. Any assistance is appreciated. Thanks. 

    Shows that you are a "Content Creator".  From what I recall... that should be equivalent or higher rank than Platinum. 

    Are you not able to access the beta?

    Also, if you haven't logged in for a long time... You really need to make sure to reset your password to be able to access.

    • Like 2
  11. Hello HyperSpinnaz!

    Yes, we know everyone is excited to help test this new version of HyperSpin 2.0.  

    We need the assistance of every one, in order to make sure that your issues are heard... 

    Please, help us out, by POSTING IN THE DEVELOPMENT TRACKER!!

    HyperSpin 2.0 that you see consists of 3 different parts with 3 distinctly different sets of issues.

    HyperHQ - This is the graphical user interface that you use for setting up systems, configurations, etc.
    HyperSpin - This is the front end that you use when selecting and playing games!
    HyperTheme - This is the website where themes and media are created, and downloaded from.

    Thanks,
    HyperSpin Admin Team

    • Super Like 1
  12. 8 minutes ago, CydXero said:

    setting up controls. In the Mapping, when I try to change the button is says key is already assigned...?

     

    EDIT!!

    I ran the exe as admin. Problem solved. 

    Was it a key that was already assigned to one of the other players?  I normally delete/unmap all controls, and then only setup controls for player 1.

  13. 1 minute ago, Yardley said:

    First post woohoo! Trying to add MAME into HyperHQ, when I type MAME into "Which system would you like to add" it just keeps spinning with the message "Detecting Emulator Settings". Should I just continue to adding the ROMs? 

    MAME has it's own import option. Do not use System to setup MAME.

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