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Honosuseri

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Posts posted by Honosuseri


  1. 2 hours ago, monoculero said:

    Ok, the parameters are incorrect. I have done some custom system, like cps, and these are correctly funcionals. 

    The error was mine, because on retroarch the roms are working like a charm. 

    Thanks for help. 

    Happy to hear you sussed it out. Part of the reason I modded Hyperspin to use RA32 was so we got that Mame2010 core to use, it's missing in the 64 bit version of RetroArch.

    All the best with your setup, have fun with it!


  2. 21 hours ago, monoculero said:

    Hello. I am from Spain, and a Nvidia Shield user. Install Hyperspin 0.1.8_Hono, later Retroarch_ra32_1.8.8 and configure it downloading cores, asets and other things. When I run a selected game on Hyperspin, always get a black screen. What am I doing wrong? This is my mame.ini file on settings folder:

     

    Thanks for the work!

    Do your MAME games work in just Retroarch? There are different cores to use for different MAME romsets and I have no idea which set you are using. it's best to know the games play first before you worry about the frontend Hyperspin. Remember your .ini files to be used live in the "Settings_Android" folder. "Settings" is for a PC setup, these folders are separate for those who want to use an external USB drive and switch it between a PC and an STV


  3. On 7/11/2020 at 8:49 PM, therourke said:

    The scroll lock enable/disable doesn't work. 

    If I use the analogue controller as a mouse it is fine, and only shows the Amiga cursor. But any external mouse shows two cursors.

    That's a shame, thank you for letting me know.

    It will show a cursor when the mouse is connected because of the Android OS, it won't add one for a virtual controller RetroArch is using. In Android Oreo the feature was added for apps to "capture the OS cursor" but it has to be written into the program (I think DosBox, Uae4arm and a few other emus do use it iirc). So this is an issue that needs to be raised with Libretro, I wouldn't be surprised if it's not already. It's a very niche problem. People who do emulation are a very small percentage of Android users and of them even fewer are emulating classic computers that use a mouse.


  4. 13 hours ago, therourke said:

    6. Now, please answer me a Q :)

    When using an external mouse in Retroarch and playing a game like Lemmings, I get TWO cursors - the in game Lemmings cursor, and the NVIDEA Shield arrow.

    Does anyone know how to get rid of this for good? Thanks

    Try pressing the "scroll lock" (try "Fn + Capslock" if there is no dedicated key) on the keyboard to activate game focus mode, this disables the keyboard shortcuts like "F1" opening the RA quick menu. It will hide the system mouse cursor on PC so you'd only see the "Lemming hand" cursor, I have not tried it on the STV yet as it's packed away...let me know how it goes.


  5. Awesome stuff my Amiga amigo, glad to see my ramblings as I work on my project helped you out! Yes the PUAE core is an absolute god send, the guys have done amazing work with it, I'm so glad I waited and didn't proceed with UAE4ARM....damn those uae files! ;)

    As PUAE can now do cycle exact emulation we can just set it as a decent Amiga (A1200) as you suggest. If for some reason a game should happen to play too slow or fast, it's easy enough to use the quick menu to adjust the cycle exact speed or other settings and save an opt file for the game (which sets it so we can forget it). If we name the games with certain tags (e.g (AGA), (FAST)) it can help the emulator out with it's auto configuration BUT your method is perfectly acceptable. I chose to rename the game files anyway to help other front ends scrape online for metadata and media. That's so I have one Amiga set to use on PC, STV and my Android phone (Hyperspin doesn't work on my phone but Arc Browser does).

    If I recall the Amiga Forever Kickstarts were NOT the specific versions needed for PUAE. If that has changed since I last checked I will take your word for it. It also lacks the Kickstarts for CD32 and CDTV which the PUAE core can also emulate. There are some problem games, like Star Trek 25th Anniversary that wants a stupid amount of Fast RAM. Worth mentioning the E.A.B (English Amiga Board) is an amazing resource for Amiga fans. They have a file server which can be accessed through Google drive, they don't host kickstarts and copyrighted material (in case mods reading this are nervous about it) but it's still worth checking out for all sorts of goodies.

    I've been meaning to do a Youtube video to help people understand RetroArch and the Amiga, I've just had so much going on at home. Your write up is actually really good, enjoy your setup I know you've worked hard for it!


  6. 4 hours ago, therourke said:

    Thanks for the update! 

    I have found a pretty decent build, and managed to get it to work with retroarch. Where can I download Diskmach's build? Does it include videos? Not had luck finding it. If you have a link to the latest art and videos I'd really appreciate it.

    I don't use "Hyperspin builds" releasing them or linking to them is against forum rules. When Discmach is done I'm sure his artwork will be available from here on the Hyperspin website, videos are from emumovies


  7. 18 hours ago, therourke said:

    Still suuuuuuuuper keen to have a fully functioning Amiga setup on my NVIDIA Hyperspin. How is this coming along?

    Getting there, I have a lot going on at home with family and friends dying from Cancer. It's done when it's done, I'm giving no release date. The information I share does help others who want to tackle their own setups though. I know Diskmach is working on redoing the wheelart for the Amiga and doing an amazing job of it too!

    Much of the delay was down to the emulator to move forward with on Android. I will now be proceeding with the PUAE core and RetroArch, I explained why in a previous post. I have abandoned Ransom's HDF collection, I specifically told him we need static naming BUT he keeps changing the names. I wish him well with his projects BUT this just goes to show why I didn't want to work with and be dependant on others for my project. HDF files are also larger in size than LHA files that's just how it is. Ransom does put cheats and trainers into his files if you want that option, he has made unofficial collections (e.g Batman) which I deem unnecessary and a "waste of space". I have renamed the Retroplay WHDLoad LHA files, how they are named helps the PUAE core load them automatically and give other frontends a helping hand in scraping online for media and metadata.

    If you are desperate to have the Amiga on your STV. You can always focus on doing your favourite games, say 20-30 of them rather than the full 3000+. It's not difficult to do an Amiga.xml database file and rename the latest LHA files and media for a few games. You don't need to worry about uae files with RetroArch, providing the game name is suitable. If it's an AGA game have (AGA) in the title, if it needs Fast RAM have (FAST) in the title. The lha files will have "_aga" or "_fast" in their name anyway to help you know.


  8. On 6/27/2020 at 5:44 PM, Acet said:

    Thanks, all working now. Also had issues with day of the Tentacle sound crackling, so just used the Mac sound file and all good now. 

    I've spent so long fixing my Hyperspin I've not played any games. Time for a break from set ups. Will be back shortly to work on my next emulator. Any suggestions for tricky ones to look at, I like the challenge...

    I did PM you warning you about the sound in some Lucasarts games, glad to hear you're done with ScummVM.

    My advice would be not to fall in the trap of trying to have so many wheels. You'll see guys bragging they have 300+ wheels BUT I guarantee most of them are a mess and not complete or just "garbage games" that nobody would actually want to play. Personally I focus on systems/games I enjoy or my family and friends adore, I do them and I do them well. I do love ScummVM so if you see my YT video showcase, all the games have their own theme and I used boxart for the wheel to make it look a little different. For me quality is better than quantity but each to their own.

    MS-DOS I wouldn't say is tricky, just a P.I.A and time consuming much like the Amiga was before the PUAE core made life easier on us all. I'd rather be playing games than setting up wheels for Hyperspin, as silly as that sounds from a guy who took on sorting out the Amiga and it's media with 3000+ games!

    All the best with it, enjoy your break


  9. I can only get the alpha test core to work, expect crashes etc. as after all it is a test core but overall it works quite well. The Daphne core from the online updater doesn't work. I've tried manually installing the Daphne core for armeabi (https://buildbot.libretro.com/nightly/android/latest/armeabi/), that works but there is no audio. It was worth a shot as the Atari 800 core from there works for those who want to play the Atari 5200 with RA32.

    I'm sure the official core will work one day, I'm not holding my breath though as it's not worked for a very long time!


  10. 8 minutes ago, Moebius01 said:

    And it's not until I finally give up searching and post the question, that I see the typo in the INI file.  Gotta love the way that works.

    Yes the parameters line is wrong. If you scroll up in this thread you'll see the link to the modified Hyperspin.apk I've done. It solely uses RetroArch_ra32 so you won't need to "patch" RA32 when you want to use an updated build. You will need to edit the ini files in the settings_android folder but I explain how to do them all in one go in that thread. 

    • Upvote 1

  11. Just now, diskmach said:

    https://diskmach.wordpress.com/2019/10/14/commodore-amiga-database/

    Some details are explained there. In addition I can say that the naming will be revised later on, probably when the logo set is complete. We are two guys reworking the logos to get them, in our eyes, more accurate and higher quality than they were previously available.

    I love the work you do and have no doubt the logos you've created will be better than what I've done for the missing titles.

    Obviously it's a pain with the names changing with WHDLoad, I'm trying to cater to Android and PC. RetroArch is the best emulator option for Android now BUT we do need to name the games with tags (e.g "(AGA)" "(Fast)") to help it auto configure itself.

    I know you're excluding the demos HOWEVER the Amiga is a little different in that demos often were "bonus levels", often themed for the season like Christmas and not part of the retail release. I'll probably get around to doing a dedicated database for them and try to source the magazine covers for box art.

    All the best with it guys...
    P.S Thanks again for doing the Psygnosis Owl for me that I use in my Amiga theme!


  12. Just now, Acet said:

    Honosuseri, once again thank you!

    I was literally thinking (whilst munching on my sandwich at lunch, strange how this little project is taking over my free time!) about what I did on the Daphne emulator (using your video guide), where I had to put the actual path for the drive, rather than "path=H:\hyperspin\emulators\". Once I've got access to my device, I'll make the tweak. 

    We ignore the path line on Android just double check your rom path. Easy mistake to make, I don't feel I need to state the obvious as you sussed out getting this to work over your NAS. I have tested ScummVM with RA_32 and my modded Hyperspin.apk. The games do play fine, all the best with it.

    • Super Like 1

  13. ahk files are for Rocketlauncher which is the backbone of Hyperspin on PC. You've posted in the right part of the forum but sometimes forum members don't notice it's an Android related topic. The ScummVM android app didn't support launch intent for Frontend support, I doubt that's changed.

    We use the "folder trick" for this system, each game has it's own folder with it's game files and a scummvm file inside. I can see that's been used from your scummVM.xml file (e.g comi/comi). The knock on effect is that all media (including theme zips) have to be in a named folder for each category (e.g wheel & video) for it to be found. There's free software called "Files 2 Folder" that can easily do this for you, taking multiple files, naming folders after them and then moving each file into it's own folder.

    Your rom path looks wrong to me from what you stated in the first post and what's in your comi example. Remember we have "roms_only=false" in the ini file when using the folder trick, so the games show even if the rom path is incorrect.

    [exe info]
    path=
    rompath=/storage/emulated/0/Hyperspin/Roms/ScummVM/
    userompath=true
    exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture
    romextension=scummvm
    parameters=cores/scummvm_libretro_android.so
    searchsubfolders=false
    pcgame=false
    winstate=NORMAL
    hyperlaunch=true

    That's my .ini file. In the ScummVM folder there is a comi folder with the game files and the scummvm file (comi is written on first line)

    • Like 1

  14. 7 hours ago, Acet said:

    Does anyone have a complete Database.xml file for the Amiga that they could share please? I'm using Honosuseri's pack he kindly posted, but the database file seems to be split into favourites. Just wondered if anyone had this?

     

    I don't remember uploading one! If I did ignore it as it won't be any use now.

    The official Hyperspin Amiga.xml won't match the Retroplay WHDLoad set now as it's been constantly updated. A lot of the media for the Amiga is out of whack too and needs renaming. I wanted to try and do the Database to Ransom's HDF pack BUT he keeps renaming the files (although I specifically told him we wanted static naming). So I just renamed the Retroplay lha file set, created a database from that and then renamed all my media, I created some extra stuff to fill in the blanks.

    I'm not giving a release date for my Amiga Forever project, it'll be done when it's done. You can always create your own Amiga.xml, make life easy on yourself and only do 20-30 games you really want to play. As you will need to rename the game files and all the media to match.

     

    • Like 1

  15. 4 hours ago, sanchezmike01 said:

    Quick lil addition concerning amiga and cd32 and cdtv....in my own experience and opinion I think it's best also to split the core for each separate system...instructions can be found on retroarch website....also with some homebrew games or even regualr games some will need to have separate uae files to launch properly....doom and doom2 are examples for cd32....I use a slightly older core and making the changes in the options didnt work....the uae file must be edited and that's what will be launched for those particular fastram required games...threw that in there in case anyone gets stuck on a black screen trying to launch those games 

    Doom and Doom 2 are NOT official CD32 games, so as far as I'm concerned they should not be included in the CD32 game database. Gloom was the Amiga's "Doom Clone" game, it's an official CD32 game and runs fine from the cue file. From my testing I've not needed uae files at all, even for games that require Fast RAM (iirc there are around 40 of them). The only real problem game I've found is Star Trek 25th Anniversary, as it requires more Fast RAM than the cores auto settings will provide. Not a massive issue as nobody should play the Amiga version, the DOS CD-ROM version is better with the voices from the original cast.


  16. 3 hours ago, Acet said:

    Very excited to see this! Just tried the Retroarch core and managed to get a few of my favourite games playing, hoping it can handle multi disk games like Defender of the Crown...

    I keep meaning to make an update video for my Amiga forever thread to get people up to speed. I do want to show people how to use the PUAE core as it is very fussy about the revisions of the kickstart (BIOS) files to use.

    Any who...Yes Defender of the Crown is a favourite of mine and is part of the WHDLoad set, that's what I'm concentrating on. That's the beauty of WHDLoad, that many of the multi disk games are just one file HOWEVER it does not include every Amiga game BUT it does cover over 3000 titles! If a game isn't included in that set you'd need to source an adf file of the game, if it's multi disk then you do need to worry about uae or m3u files to stack those files in "virtual drives".

    I've abandoned Ransom's HDF files for a number of reasons. In short the files are larger than lha files (not his fault that's just how it is) BUT more importantly he ignored my request for static naming. As he keeps changing the names of his HDF files, they are of no use to me as they will go out of sync with the Amiga.xml file I've created for WHDLoad games. As the PUAE core can support lha files I'll just use the original WHDLoad set renamed.


  17. On 6/19/2020 at 11:45 PM, Acet said:

    Thanks to you I finally got this working!

    You are a super star, thank you so much for making the video.

    For reference if anyone else is struggling, I am running mine from an external 4TB drive.

    My path in my framefile using bega as an example is /storage/C67E63897E6370DB/Hyperspin/Emulators/Daphne/Daphne/bega

    You're welcome! Happy to hear another one of my threads has been useful to you. Just an FYI as you seem to be new here. If you want to thank me you can rate the thread and/or click the "Mario Mushrooms" to leave a like or Super like etc. Yes it ups my rep but more importantly it just helps other members/readers of the thread see if it's helpful.

    On a side note I can't answer your question about Dragon's Lair II from memory. I have the STV packed away now, I do intend to return to it soon. I have my updated Amiga project to transfer onto it and there are other RA cores now, so I'd like to do a wheel for Quake II and it's expansions as I already did Quake and Doom

    • Super Like 1

  18. It's probably an ampersand (&) and apostrophes being used. Check the system xml file, see if it uses "&amp" and "&apos". Make a backup of the xml file, use notepad++ to find and replace &amp with &.


  19. 6 hours ago, Creezz67 said:

    Thanks for info

    ps, not tried Atari 5200 again yet but will let you know once i have.

    Just out of interest, can you install both versions of RetroArch (1.7.7) 32bit and this new RA_32 1.88 at the same time ? If so this would allow all systems to still work.

    You're welcome! I have said this a few times, this build of Hyperspin is SOLELY for using RetroArch_ra32. It works and I am not developing it further to also use the default RetroArch or aarch64, it's a stop gap measure until the 64bit version is truly viable to be used.

    RetroArch_ra32 does what I need it to do. I found an Atari 800 core you can manually install that works. I don't know what that other system is you mentioned that didn't work. Vtech Creativision is probably as old as me if not older! I doubt the games are actually any good and it's only real value would be nostalgia for people who once owned it. I dare say I could probably find a core to manually install to fix that too.

    I barely use Hyperspin on my STV anymore as I've said earlier in the thread, Arc Browser can use the different RA releases. In many ways it's a far superior frontend and is actively developed getting better all the time. It has to be purchased BUT it can be shared with your family, Hyperspin does not work on phones but Arc Browser does making it more versatile. I have a lot going on at home, any free time I have now will be spent focusing on my Amiga Forever project. I already have the Amiga basically done using Arc Browser and RetroArch, that was very easy to do as it can scrape artwork and metadata online. Hyperspin is a bloody nightmare in comparison!

    All the best with it, I'm sure you'll at least get the Atari 5200 up and working again very quickly.


  20. On 6/4/2020 at 8:09 AM, Creezz67 said:

    Just checking, so RetroArch will not try to update this version if auto updates are left on ?

    Thanks again.

    Correct, it won't auto update. I have RA_32 v1.8.5 on my Nokia 8 phone, we are now up to v1.8.8 and the Google Play Store shows no update notification for RetroArch. To update just download the latest apk file from RetroArch's stable builds. 

    I've updated the OP with a link for 1.8.8. I'll try to keep it updated but it's easy enough to navigate backwards from that, to check if there is a newer version. Install the new apk over your old version, run it as you might need to update assets with the online updater BUT all your cores and settings will still be intact.

    P.S Did you get Atari 5200 working with the link I posted for the alternate core?


  21. 1 hour ago, Acet said:

    The root of the share has the Hyperspin folder in it, so not sure why it's not being recognised, any thoughts on this? Or do I need to look at this differently where I have the hyperspin folder on each machine and then just store the artwork/videos/roms on the share?

    The Hyperspin folder and media has to be on the device itself (or adopted storage) not the network iirc. You can have all the games on a NAS, you point the system .ini files to where the games are for that system with the rom path line.


  22. 2 hours ago, Acet said:

    keeping an eye on this. Finally got round to reinstalling Hyperspin and Retroarch on my shield and was wondering why I was getting the blsck screen in Hyperspin when launching anything from the wheels. Will give this a go now and see how far I get. Thanks

    You're welcome! There's not really any more for me to add to this thread, other than perhaps a Youtube video to help "noobs" installing and setting it up. RetroArch_ra32 won't be updated by the Google Play store so if you want to update, download it and sideload the newer version.

    As said earlier if some systems aren't playing, do check that the core name hasn't changed since you last made the .ini file for the system. As an example the Sega Dreamcast/ Sammy Atomiswave core is now "Flycast" it's been known as "BeetleDC" and "Reicast" in the past. You do need to adjust your .ini files to correct the exe line, as shown in the first post. The parameters line states the core to use so adjust those individually if the name has changed.

    All the best with it, let me know how you get on. Creezz67 said he had over 200 wheels working, I posted a "fix" for the Atari 5200 he said didn't work.
     


  23. On 5/30/2020 at 10:17 PM, mrfomt said:

    This is great, today I tried the ra32 of retroarch before I found this, I changed in android.Manifest.xml from com.retroarch.ra32 to com.retroarch in the retroarch apk file. It worked. I really want to use both the 32 and 64 version, tried ZeroJay’s version of Hyperspin apk, that is supposed to work with both but I can’t get it to work, The retroarch version named  com.retroarch works but when trying aarch64 it loads but it doesnt find the configs correctly.

     

    Yes I'm aware of ZeroJay's modded apk and guys saying it didn't work correctly with the 64bit version of RA because of the config path. He did say he would look into it BUT that was quite some time ago now. I've been saying this for a very long time, I have NO real interest in the 64 bit version. The RA devs even admitted they were having trouble finding people to compile the cores for it. I'm sure it will improve and one day we shall all want to use it by default.

    I did this modification mainly for myself and a friend of mine, he put his STV inside an old skool NES console which looks pretty sweet! I have a lot going on at home, family members with terminal cancer amongst other things. I have ZERO intention of trying to get Hyperspin on Android to work with both RA 32 & 64 bit. I've made this modded apk available for those who want to solely use RetroArch_ra32. I still have my Amiga project on the go to sort the system for both PC and Android, that is more of a priority to me.

    I do use the Arc Browser frontend on my STV as well as Hyperspin. AB can use both RetroArch 32 & 64 bit versions, it has premade templates for the systems or you can configure it yourself. It's actually a very good frontend which is actively developed. I use Hyperspin for "showing off" to friends, day to day use AB does the job. I can say "Sonic" with voice search and the STV shows the movie I have in my KODI library and all the Sonic games across all systems AB has in it's library. Not that I'm knocking Hyperspin, I use it mainly on PC as that can do far more systems than Android.


  24. Yeah it is broken! I just got Atari 5200 working in RA_32 by manually installing the Atari800 core downloaded from here (http://buildbot.libretro.com/nightly/android/latest/armeabi/). I've done a Youtube video on how to manually install cores, I did this for the Daphne test core (I'll link the video below). The Atari 5200 games will probably fail to play first go though giving an error message. Just press back to get into the RetroArch quick menu, select options and change Atari system to 5200 and game should then spring to life. You can save the changes to the retroarch.cfg in the main menu for that change to be remembered

     

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