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HyperCL
Posts posted by Honosuseri
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1 hour ago, HyperSeeder said:
I also tried QuickShortcutMaker, but no joy with Duckstation's activities so far, maybe it's my lack of experience or maybe it requires some extra parameters to launch a specific game.
As I said NOT ALL apps have launch intent implemented. Best thing to do is message the developer and ask for them to add the feature. I did this a looong time ago for Redream (Sega Dreamcast) and tested the APK before it was released on the Playstore.
Arc Browser has no profile for Duckstation standalone, only the RetroArch core. Freelancer adds profile updates for us to use for popular emulators, of course it's possible he's not done the profile yet BUT from what you've said it sounds like launch intent isn't being used in DS. -
On 3/14/2021 at 7:42 PM, HyperSeeder said:
Sorry for resurrecting this thread. Have you managed to getYaba Sanshiro 2 pro to work?
I'm also looking for Duckstation settings (standalone, not RetroArch).
Try "org.devmiyax.yabasanshioro2/org.uoyabause.android.Yabause", that's for the free version not Pro though. I'm not paying the developer again when the old version could have been restored on Google Play, if he wanted it to be.
Remember not all apps will work with launch intent which is how frontends load them. Download QuickShortcutMaker from the Playstore to your phone and install the app you want to know the settings for and it will list the activity names.-
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6 minutes ago, pina said:
Thanks for the advice!
No worries. With the recent forced changes to Retroarch breaking compatibility with Hyperspin, using Arc Browser which is actively developed makes even more sense now
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15 hours ago, pina said:
Hi I'm learning to setup Hyperspin on PC now and it seems to work. My goal is to have it eventually on my Nvidia Shield. But since you say both versions can live together, I can't figure out how I could "export" my pc configuration easily to an android version?
Do I have to do it manually by editing all the ini and xml files or is there an easier way like using rocketlauncher? E.g. Where you need to give the path to the emulator, you could just download the apk and point it to the apk?
My honest advice would be to purchase Arc Browser on the Google Play store and use that. It's actively developed and being constantly improved upon and sadly Hyperspin isn't. I actually have both configured on my STV. That single purchase can be shared with your family account and/or used on your Android phone, so although it costs money you can get quite a lot of use out of it.
Arc Browser has ready made system presets and can scrape artwork online for the games. It integrates with the voice search which is a nice feature, you can say "Sonic" and all the Sonic games from all the systems you've added to AB's library will show. It now supports video previews, you can add favourite games (Hyperspin doesn't do that), choose to use Retroarch 32 or 64 bit versions for separate systems...I could go on and on. In short it'll make your life easier and is honestly a better frontend.
Hyperspin will have to be configured manually through the ini files in the "settings_android" folder. Yes the Hyperspin themes do look more flash than Arc Browser BUT many of them use swf in the zip files, so aren't compatible on Android (trust me I know, having tested and fixed soooo many of them for my STV). It's definitely worth the time doing Hyperspin and Rocketlauncher on PC, as you can do many more systems than on Android. It's your decision of course but hopefully some advice from an experienced retro gamer (i.e me) helps. -
On 2/25/2019 at 5:19 PM, diskmach said:
I'm starting to post my Amiga logo updates on my blog, link below.
Right now I have 119 logos made, almost all redrawn, will post them all, but a bit over time.
Great stuff! I can run these through auto kustom to match my theme.
Sorry for the lack of communication in my Amiga threads. I fractured both of the bones in my right leg start of January. It's been impossible for me to sit at the desk to use the PC, my leg's not allowed to touch the ground!
However... I have been able to play the Amiga games on my Shield TV, whilst laid up in bed. I've been gradually recording gameplay to fill in the blanks, for the missing video snaps.
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10 hours ago, diskmach said:
I found that EAB file server had 2601 box scans in mostly large enough sizes, only that is with many backs as well. So a bit to work with....
That'll most likely be what Ransom (the hdf creator) has, he's well known on the EAB. I wouldn't be surprised if he had more than that!
There are a few unofficial games for the CD32 that the community has "ported" over from the Amiga. I am toying with doing a separate wheel for those too.
As I said in the Amiga forever thread, media is not my main concern. I have enough to do making sure the games run properly on Android. With the static naming in place, content creators (like yourself) will hopefully be more inclined to work on the Amiga...so I don't have to take it all on myself
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1 hour ago, diskmach said:
Really sounds like I'm talking about the distant future, right?
I actually find it very encouraging, I was worried I'd sink all this time into the project and nobody else would care!
I absolutely understand about the 2D art. I'll have a chat with the HDF collection creator (he's an Amiga aficionado), I know he has lots of Amiga artwork.
He is focusing mainly on the Raspberry Pi BUT he also owns an STV. My project caught his eye and got him onboard with Hyperspin. He's keen for us to get this done right!
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1 hour ago, diskmach said:
I have a setup on a Shield TV as well, even if it's not my main one. Amiga might be there one day.
Currently I'm polishing off the CD32 wheel, finally have the controls sorted for it!
Just killing time until the new hdf collection is complete. I'll then sort the xml database files, rename the media assets and audit them against the new database.
I'm happy to hear the project is of interest to you
*edit*
I use 3D box and diskette artwork, there are some gaps that need filling though. Games that have ecs and aga versions will share the same name, as they will be different wheels. Should make life easier as they can share artwork assets. I'd rather fill in the blanks than start over from scratch!
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On 8/30/2018 at 12:35 PM, diskmach said:
I updated a while back, wasn't too painful.
Still, the progress list has 60 more games than I have now, some are not even WHDload, nobody seems too know how they got there...And then there is the matter of the ever changing names of the WHDload games..
I lost track of what was on the Gorilla setup, I wonder how many wheels are missing according to that list?
Yes I can well imagine the whdload zip naming drives you bonkers. I've started an Amiga project for the android Hyperspin platform but I'm hoping it will get some support from PC users too.
In essence we are making the game names static and using a set of hdf game files created from the whdload files. The hdf creator is well known in the Amiga community. He does release notes when he updates the collection, we can use these to keep the xml up to date.
My preference is to emulate the Amiga on PC but using hdf means that they're compatible on my PC, phone and the Shield TV. Which is nice!
Thank you for all you do, especially cutting out the Psygnosis Owl for me... I'm very happy with the theme I now have using it
SETTINGS: Android emulator settings
in Android Emulators
Posted
Honestly I have very little interest in Emulation on Android these days. If anything it was more for my phone to be able to play decent games out and about (not that we can do that now with the current global situation).
I'm more known for Amiga emulation here and have been chipping away at the missing Amiga media (videos, disks & boxart etc.) for a while now, with what little free time I have. Most of the emulation I've done lately is in PCVR with EMUVR and New Retro Arcade: Neon. My Youtube channel also takes up much of the free time I do have. So no I'm not looking to start any other projects, I wish you all the best with the Hyperspin modification.