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Honosuseri

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Everything posted by Honosuseri

  1. Well I have more faith that it will be well done then, if you aren't doing the RPI. It's not a divide and conquer approach. The Amiga on PC needs sorting out, Rocket Launcher modules need adapting and of course the media sorting (which I've been chipping away at). I don't want to work with others and deal with egos, arguing why I want things done a certain way or teach people, for them to then want to branch off and go their own way. I started this thread for my Amiga project. It's already helping others who want to do their own setups which is great. It makes no odds to me if people want to use the setup I will eventually release or another, as long as people are still enjoying the Amiga.
  2. No I'm not holding my breath. My priority is to finally sort the Commodore Amiga out for Hyperspin! The best emulators (with cycle exact) are on PC and the Lion's share of Hyperspin users are PC based (because the PC version is superior). So that is now my focus and sorting the other Commodore computers that have been sorely neglected. I'm well aware of the state of Android emulation (you know this). I don't think it was a coincidence that UAE4ARM started working again on Android TV, shortly after I sent the dev a crash log. I didn't see anyone else post one on github, I've done my fair share to help the Android side of things along. There is already an Amiga set done for Android which was rushed and of poor quality. I'm not convinced the guys working on the new set using your updated hdf files will do it properly. No disrespect to them, the Amiga is a complicated system to emulate. I have my doubts they'll know the games are actually running as close to true speed as possible or know how to create a Workbench environment like I did for Android. I wish them luck with it, I do like seeing people excited about the Amiga which I do adore. I know you're busy with the RPI, I'll focus on PC and will then turn to Android once that's complete. If Amiberry is still in Limbo come that time, I already have an impressive working set of uae files for UAE4ARM to use as a base to update. The media assets created for PC can be used on Android, I think I'm actually using my time wisely. P.S Thank you for the update about Rygar (AGA) that has now been ported to the Amiga (it's an awesome game). I'm sure PC users are excited to get a definitive Amiga set to add to their collection.
  3. Thank you! Just so you are aware. Ransom is also busy covering the Amiga for the Raspberry Pi with Amiberry, although I do know he's helping some other guys out with an Android Hyperspin project. He did ask me nicely if I'd consider teaming up with those guys again (as I frankly know more about the Amiga than they do) but I've refused. It's possible they may finish before me as they are just concentrating on using UAE4ARM. I want to sort Amiga emulation on PC first. I'm going to have to tinker with some Rocketlauncher modules as well as sort and create media, although to my knowledge I have more Amiga media than anybody else. This gives the Amiberry team time to complete the Android port and then I can turn my attention to uae files for that and the media I've done for PC can be used on Android.
  4. I have a 1TB SSHD adopted as internal storage to expand the 16GB, never tried doing stuff from external drives. I barely use MDB or play MS-DOS games on the STV. I'm not one of those people that wants to "brag" that they have 300+ wheels in Hyperspin. The wheels I have are stuff I want to play and they're done well. I'd love to help you out but it would drag this thread off topic and to be honest I'm pretty busy with this Amiga project and PC VR.
  5. I made it very clear in that video NOT to ask me for the game files or Hyperspin media. I've already told you I can't test the m2v files, I don't have the STV with me. I'm very busy with my Commodore Amiga project for the Hyperspin community right now. I wish I had time to help everyone but I don't, that's why I make the videos. Much of what you have asked is in the video or covered in the comments section. All the best with it, I hope you figure it out soon.
  6. I use the one off the playstore. I don't use Zero Jay's modded apk, I'm not interested in using the 64bit version of RA I just had it for testing purposes.
  7. Your attachments don't work, it's an issue with the forum. I can't test it I'm afraid, I doubt there's anything wrong with the files you have if they work on mac. Have you tried updating the assets in the online updater of RA?
  8. Linking a video from someone selling Hyperspin systems probably isn't a good idea. I'd remove the link personally, I doubt the moderators will be amused. You're referring to "Special Artwork" that's all the joystick is. I think Aorin did some themes using different "Special Artwork". You can find sets that have Xbox 360 controls, there's even a set for the Android Shield TV. I use the joysticks otherwise I'd share the "Special Artwork".
  9. I don't use Apple crap I have no idea. My STV was updated recently so is up to date. I'm sorry but I don't know why you are having problems. I'd suggest you proceed and configure it with Hyperspin. I seem to recall when I tested the alpha core on it's release that the games didn't load manually in RA BUT Hyperspin did load them. Give it a go and see what happens.
  10. Dude you really need to learn to format your posts, nobody likes reading walls of text (just a friendly bit of advice). 1. It's a shame you won't release the config files you made for MS-DOS for the community, if you have I've not seen them. It would help others, personally I'm not bothered about adding the wheel to my STV or I'd do it myself. 2. ScummVM is already written up as I've stated, including the knock on effect to the media folders you neglected to mention. 3. Puae core last I saw, was either set to be an A500 or A1200. You had to manually toggle between the two and restart. Ideally it would have cycle exact emulation so we could just set it and forget it as an A1200 but we couldn't. Games can play but be at the wrong speed, the uae file does NOT configure the type of Amiga it is like the UAE4ARM files do. It also doesn't do the CD based Amiga systems. I know you sunk time into it but you backed the wrong horse. 4. UAE4ARM is now in a better state BUT Amiberry is being ported and will frankly be a better option once done. It will allow spaces in the uae files which means those files will scrape better with other frontends like Arc Browser. I'll sort the Amiga for PC first and those assets will then be useful for Android. I'm not wasting time doing another batch of uae files for UAE4ARM when they won't be compatible with Amiberry.
  11. No. I have no clue why you can't get it working. Works fine for me and other people who have followed in my footsteps. I had someone asking me just last week, I pointed him to the RA 1.7.7 (32bit) download. He got it working and then asked how to add coins to start the game (FYI: click left thumb stick).
  12. Well the path I used in the first line of the framefile txts, was for a drive that was adopted as internal storage. If you are using an external drive it would be different, the games won't play if they can't find those files.
  13. Sounds right. Have you stopped google playstore from auto updating? It's possible it has updated you to 1.7.8
  14. Are you using the 64bit version of RetroArch? It doesn't work with that sadly! I've recently reverted back to 1.7.7 (32bit) from 1.7.8 (which defaults to 64bit on STV). Daphne plays fine for me from RetroArch and Hyperspin with the test core.
  15. I noticed very quickly Barbarian + was in there. A HD remake if you will of Death Sword/Barbarian which was awesome to see. The way you have them named is "static", so still named as your last collection which is great! It's also very easy for me to divide them now as ECS, AGA and Demos rather than having everything stuffed into one wheel. Won't take long for me to do the databases, it's sorting and creating the media which will take the most time. Thanks again for the INSANE amount of work you've put into this collection for the Amiga community!
  16. Saw the Doc today. He said I'm recovering well from what's essentially a life changing injury both physically and psychologically. I can return to work now in a limited capacity, typical we should get to a point where I can really crack on with this project when I now have less free time on my hands 🙄 I do now have the complete collection of HDF files. There are more titles added to the WHDLoad set, I'll deal with those first and then turn my attention to the "non WHDLoad generic game" set.
  17. MS-DOS is an utter pig, I didn't bother with it in Hyperspin on the STV. I use Magic Dosbox and load it through Kodi's main menu, MDB can have box art and that's good enough for me. ScummVM I sussed out ages ago with Retroarch, the official ScummVM app doesn't work with frontends. Thatman84 didn't care about it but wrote up a guide on here once I told him how it's done. It's a bit fiddly to do but he wrote up a pretty comprehensive guide, the video I had done is now gone unfortunately. Got a message from Ransom earlier this morning. The HDF collection is now complete, he was checking the games against WHDLoad as we spoke. He did hit me with a slight bombshell though, he has another 1,500 HDF files! 3,500 for WHDLoad, the rest are mostly official Amiga games that are not in the WHDLoad collection with some Homebrew titles thrown in. These extra official Amiga titles will definitely be missing artwork HOWEVER it's awesome to have more to add to the Amiga database. ADF versions of the games can be flaky at best, I have no doubt the HDF versions Ransom has done will work great! SO...I have even more work to do now BUT the Amiga is finally getting the love it deserves, no matter which platform we choose to emulate it on
  18. Don't use Hyperlist. Stuff on there is out of date, sadly it's not maintained very well. I made this mistake grabbing the Amiga xml from there, the proper ones will be found in official labelled threads when searching the forum
  19. I'm always glad to hear people are still interested in the Amiga and this project. Obviously I can't say too much about the "HDF game pack" because of forum rules. Although the last collection totaled ~8GB iirc and some of that was "fluff". Ransom is hardcore and included HDF conversions of CD32 and CDTV titles last time round, I expect he'll have done it again for "reasons". It doesn't make much sense for us to use these, as they lack the FMV and the audio. We already use the proper CD rips for those systems anyway and they're both in a pretty good state, as far as the database and media goes.
  20. Small update.... Message from Ransom, my friend down under in the early hours of the morning. Out of the 3,500 HDF files, he has just FIFTY of them left to make! He'll then do a file compare to the WHDLoad collection and make sure no games are missing from the collection. It should total around 10GB. He apologised for how long this has taken, as he got slightly side tracked with other things. Honestly it's an insane amount of work he's put into this project. For his own sanity it probably was wise to turn to other projects occasionally....they say a change is as good as a rest I'm looking forward to getting my hands on the collection relatively soon. Creating the new Databases for AGA and ECS/OCS games, then moving on to check missing media that needs to be sorted out.
  21. Once you change the names they won't match the database. So it too needs editing and then all media needs to also be renamed to match! I have an Amiga Forever project on the go to sort out the mess that is the Amiga. A new database and media with static sensible naming, rather than the WHDLoad zips which keep changing with each update. So...The incredibly easy way to "rename the files" would be to instead search out the Amiga HDF game collection done by a good friend of mine. These are the latest WHDload zips converted to the HDF file format which has better compatibility with emulators on other platforms (Android, RPI etc) but equally as good on PC. He's currently working on a new HDF collection which should be complete before the end of the year. He's ditched the naming used in the WHDLoad zips
  22. Good to know BUT I don't update my Mame set with each increment. I also have Atomiswave as naomi.bin conversions as these were compatible before mame zip files. These work on Windows with RA 1.7.8 64bit with the Flycast core but not on the Android build, so as far as I'm concerned it still has issues. The libretro team have admitted they're struggling to find people to compile the cores for 64bit. Now Google are forcing the 64bit route, let's hope RA64 improves sooner than it would have otherwise
  23. That's not true. The Daphne core doesn't work (or the alpha test core), Flycast will play Dreamcast but naomi/atomiswave games aren't working from my experience. Dolphin core has gfx glitches so isn't really an alternative to the standalone emulator. I'm sure there are other things I'm forgetting off the top of my head
  24. Yes Reznnate did Hyperspin on Android for the Shield Portable, which I guess we could say is the grand daddy for Nintendo's Switch. He did a great job but sadly it's lacking a lot of features which other frontends on Android do provide. I use HS more as a party piece to show off to friends, AB I use more as it's on the STV and my phone. I've spoken to Freelancer the AB developer about using assets from Hyperspin's directories (i.e the video snaps), rather than having to double up on the files. We've also requested that videos can play in the background, then we could use "cinematic themes" to get something that looks very similar to what Hyperspin gives us now. So yes I might well too remove Hyperspin from my Shield TV BUT it will stay on my PC which is used for emulation. Although people seem to prefer Launchbox on PC for it's ease of setup, power users integrate Rocketlauncher with it so the ease of use argument then goes out the window. I'll stick with Hyperspin and continue to contribute to the community here
  25. 1.7.8 (which defaults to 64bit) didn't work for me with Hyperspin, granted I didn't spend much time with it as 64bit is useless to me. Cataclysm67 said he couldn't get it working either no matter what he tried. That's why I started this thread, so other members wouldn't break their setup. So Hyperspin will need fixing unless you can shed any light on the subject. I don't expect anything to be done until the 64 bit build matures and is worth using over 32bit. ZeroJay had limited success integrating both 32 and 64bit RA support into HS, so I don't hold much hope of Retroarch_ra32.apk being added in
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