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Honosuseri last won the day on August 16 2019

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  1. You'd know better than me, you are the one who downloaded the file and installed it. Retroarch.apk is the 32bit, aarch64 is 64bit, ra32 is a separate dedicated 32bit build. Hyperspin needed modding to use ra32. Sounds to me like your issues are the rom path as you're doing it over a NAS. It can be done, someone mentioned earlier in this thread they are running multiple STVs from a samba share. Edit one of your .ini files so under filters "roms only = True". If you load that wheel and nothing shows then then rompath is wrong. If set as "roms only = False" it's just showing everything listed in the database.xml file whether you have it or not.
  2. As some of you are aware RetroArch had it's servers hacked recently, all cores on the buildbot were deleted. I'll provide a link with backups of the cores from the start of August, it covers Windows 32 & 64 bit, Linux & Android. I'll also link a video about how to install these cores manually as the server is essentially down. I hope they are back up and running again soon! Mega link for cores: https://mega.nz/folder/LFsCgCjQ#0tyF0Ot32xu4IeKi4hdvpA
  3. Happy to hear you sussed it out. Part of the reason I modded Hyperspin to use RA32 was so we got that Mame2010 core to use, it's missing in the 64 bit version of RetroArch. All the best with your setup, have fun with it!
  4. Do your MAME games work in just Retroarch? There are different cores to use for different MAME romsets and I have no idea which set you are using. it's best to know the games play first before you worry about the frontend Hyperspin. Remember your .ini files to be used live in the "Settings_Android" folder. "Settings" is for a PC setup, these folders are separate for those who want to use an external USB drive and switch it between a PC and an STV
  5. That's a shame, thank you for letting me know. It will show a cursor when the mouse is connected because of the Android OS, it won't add one for a virtual controller RetroArch is using. In Android Oreo the feature was added for apps to "capture the OS cursor" but it has to be written into the program (I think DosBox, Uae4arm and a few other emus do use it iirc). So this is an issue that needs to be raised with Libretro, I wouldn't be surprised if it's not already. It's a very niche problem. People who do emulation are a very small percentage of Android users and of them even fewer are emulating classic computers that use a mouse.
  6. Try pressing the "scroll lock" (try "Fn + Capslock" if there is no dedicated key) on the keyboard to activate game focus mode, this disables the keyboard shortcuts like "F1" opening the RA quick menu. It will hide the system mouse cursor on PC so you'd only see the "Lemming hand" cursor, I have not tried it on the STV yet as it's packed away...let me know how it goes.
  7. Awesome stuff my Amiga amigo, glad to see my ramblings as I work on my project helped you out! Yes the PUAE core is an absolute god send, the guys have done amazing work with it, I'm so glad I waited and didn't proceed with UAE4ARM....damn those uae files! As PUAE can now do cycle exact emulation we can just set it as a decent Amiga (A1200) as you suggest. If for some reason a game should happen to play too slow or fast, it's easy enough to use the quick menu to adjust the cycle exact speed or other settings and save an opt file for the game (which sets it so we can forget it). If we name the games with certain tags (e.g (AGA), (FAST)) it can help the emulator out with it's auto configuration BUT your method is perfectly acceptable. I chose to rename the game files anyway to help other front ends scrape online for metadata and media. That's so I have one Amiga set to use on PC, STV and my Android phone (Hyperspin doesn't work on my phone but Arc Browser does). If I recall the Amiga Forever Kickstarts were NOT the specific versions needed for PUAE. If that has changed since I last checked I will take your word for it. It also lacks the Kickstarts for CD32 and CDTV which the PUAE core can also emulate. There are some problem games, like Star Trek 25th Anniversary that wants a stupid amount of Fast RAM. Worth mentioning the E.A.B (English Amiga Board) is an amazing resource for Amiga fans. They have a file server which can be accessed through Google drive, they don't host kickstarts and copyrighted material (in case mods reading this are nervous about it) but it's still worth checking out for all sorts of goodies. I've been meaning to do a Youtube video to help people understand RetroArch and the Amiga, I've just had so much going on at home. Your write up is actually really good, enjoy your setup I know you've worked hard for it!
  8. I don't use "Hyperspin builds" releasing them or linking to them is against forum rules. When Discmach is done I'm sure his artwork will be available from here on the Hyperspin website, videos are from emumovies
  9. Getting there, I have a lot going on at home with family and friends dying from Cancer. It's done when it's done, I'm giving no release date. The information I share does help others who want to tackle their own setups though. I know Diskmach is working on redoing the wheelart for the Amiga and doing an amazing job of it too! Much of the delay was down to the emulator to move forward with on Android. I will now be proceeding with the PUAE core and RetroArch, I explained why in a previous post. I have abandoned Ransom's HDF collection, I specifically told him we need static naming BUT he keeps changing the names. I wish him well with his projects BUT this just goes to show why I didn't want to work with and be dependant on others for my project. HDF files are also larger in size than LHA files that's just how it is. Ransom does put cheats and trainers into his files if you want that option, he has made unofficial collections (e.g Batman) which I deem unnecessary and a "waste of space". I have renamed the Retroplay WHDLoad LHA files, how they are named helps the PUAE core load them automatically and give other frontends a helping hand in scraping online for media and metadata. If you are desperate to have the Amiga on your STV. You can always focus on doing your favourite games, say 20-30 of them rather than the full 3000+. It's not difficult to do an Amiga.xml database file and rename the latest LHA files and media for a few games. You don't need to worry about uae files with RetroArch, providing the game name is suitable. If it's an AGA game have (AGA) in the title, if it needs Fast RAM have (FAST) in the title. The lha files will have "_aga" or "_fast" in their name anyway to help you know.
  10. I did PM you warning you about the sound in some Lucasarts games, glad to hear you're done with ScummVM. My advice would be not to fall in the trap of trying to have so many wheels. You'll see guys bragging they have 300+ wheels BUT I guarantee most of them are a mess and not complete or just "garbage games" that nobody would actually want to play. Personally I focus on systems/games I enjoy or my family and friends adore, I do them and I do them well. I do love ScummVM so if you see my YT video showcase, all the games have their own theme and I used boxart for the wheel to make it look a little different. For me quality is better than quantity but each to their own. MS-DOS I wouldn't say is tricky, just a P.I.A and time consuming much like the Amiga was before the PUAE core made life easier on us all. I'd rather be playing games than setting up wheels for Hyperspin, as silly as that sounds from a guy who took on sorting out the Amiga and it's media with 3000+ games! All the best with it, enjoy your break
  11. I can only get the alpha test core to work, expect crashes etc. as after all it is a test core but overall it works quite well. The Daphne core from the online updater doesn't work. I've tried manually installing the Daphne core for armeabi (https://buildbot.libretro.com/nightly/android/latest/armeabi/), that works but there is no audio. It was worth a shot as the Atari 800 core from there works for those who want to play the Atari 5200 with RA32. I'm sure the official core will work one day, I'm not holding my breath though as it's not worked for a very long time!
  12. Yes the parameters line is wrong. If you scroll up in this thread you'll see the link to the modified Hyperspin.apk I've done. It solely uses RetroArch_ra32 so you won't need to "patch" RA32 when you want to use an updated build. You will need to edit the ini files in the settings_android folder but I explain how to do them all in one go in that thread.
  13. I love the work you do and have no doubt the logos you've created will be better than what I've done for the missing titles. Obviously it's a pain with the names changing with WHDLoad, I'm trying to cater to Android and PC. RetroArch is the best emulator option for Android now BUT we do need to name the games with tags (e.g "(AGA)" "(Fast)") to help it auto configure itself. I know you're excluding the demos HOWEVER the Amiga is a little different in that demos often were "bonus levels", often themed for the season like Christmas and not part of the retail release. I'll probably get around to doing a dedicated database for them and try to source the magazine covers for box art. All the best with it guys... P.S Thanks again for doing the Psygnosis Owl for me that I use in my Amiga theme!
  14. We ignore the path line on Android just double check your rom path. Easy mistake to make, I don't feel I need to state the obvious as you sussed out getting this to work over your NAS. I have tested ScummVM with RA_32 and my modded Hyperspin.apk. The games do play fine, all the best with it.
  15. ahk files are for Rocketlauncher which is the backbone of Hyperspin on PC. You've posted in the right part of the forum but sometimes forum members don't notice it's an Android related topic. The ScummVM android app didn't support launch intent for Frontend support, I doubt that's changed. We use the "folder trick" for this system, each game has it's own folder with it's game files and a scummvm file inside. I can see that's been used from your scummVM.xml file (e.g comi/comi). The knock on effect is that all media (including theme zips) have to be in a named folder for each category (e.g wheel & video) for it to be found. There's free software called "Files 2 Folder" that can easily do this for you, taking multiple files, naming folders after them and then moving each file into it's own folder. Your rom path looks wrong to me from what you stated in the first post and what's in your comi example. Remember we have "roms_only=false" in the ini file when using the folder trick, so the games show even if the rom path is incorrect. [exe info] path= rompath=/storage/emulated/0/Hyperspin/Roms/ScummVM/ userompath=true exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=scummvm parameters=cores/scummvm_libretro_android.so searchsubfolders=false pcgame=false winstate=NORMAL hyperlaunch=true That's my .ini file. In the ScummVM folder there is a comi folder with the game files and the scummvm file (comi is written on first line)
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