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Honosuseri

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Posts posted by Honosuseri


  1. 50 minutes ago, Gingerdilligaf said:

    I'm also following this topic as Amiga is one of the 3 systems I have real problems emulating on a shield. I've kind of given up on Ms-dos & scummvm but still hoping to find an amiga solution

    MS-DOS is an utter pig, I didn't bother with it in Hyperspin on the STV. I use Magic Dosbox and load it through Kodi's main menu, MDB can have box art and that's good enough for me. ScummVM I sussed out ages ago with Retroarch, the official ScummVM app doesn't work with frontends. Thatman84 didn't care about it but wrote up a guide on here once I told him how it's done. It's a bit fiddly to do but he wrote up a pretty comprehensive guide, the video I had done is now gone unfortunately.

    Got a message from Ransom earlier this morning. The HDF collection is now complete, he was checking the games against WHDLoad as we spoke. He did hit me with a slight bombshell though, he has another 1,500 HDF files! 3,500 for WHDLoad, the rest are mostly official Amiga games that are not in the WHDLoad collection with some Homebrew titles thrown in. These extra official Amiga titles will definitely be missing artwork HOWEVER it's awesome to have more to add to the Amiga database. ADF versions of the games can be flaky at best, I have no doubt the HDF versions Ransom has done will work great!

    SO...I have even more work to do now BUT the Amiga is finally getting the love it deserves, no matter which platform we choose to emulate it on :)

    • Like 1

  2. Don't use Hyperlist. Stuff on there is out of date, sadly it's not maintained very well. I made this mistake grabbing the Amiga xml from there, the proper ones will be found in official labelled threads when searching the forum


  3. 2 hours ago, gigapig said:

    You've made me excited as well. :sword:

    I'm always glad to hear people are still interested in the Amiga and this project.

    Obviously I can't say too much about the "HDF game pack" because of forum rules. Although the last collection totaled ~8GB iirc and some of that was "fluff". Ransom is hardcore and included HDF conversions of CD32 and CDTV titles last time round, I expect he'll have done it again for "reasons". It doesn't make much sense for us to use these, as they lack the FMV and the audio. We already use the proper CD rips for those systems anyway and they're both in a pretty good state, as far as the database and media goes.


  4. Small update....

    Message from Ransom, my friend down under in the early hours of the morning. Out of the 3,500 HDF files, he has just FIFTY of them left to make! He'll then do a file compare to the WHDLoad collection and make sure no games are missing from the collection. It should total around 10GB. He apologised for how long this has taken, as he got slightly side tracked with other things. Honestly it's an insane amount of work he's put into this project. For his own sanity it probably was wise to turn to other projects occasionally....they say a change is as good as a rest ;)

    I'm looking forward to getting my hands on the collection relatively soon. Creating the new Databases for AGA and ECS/OCS games, then moving on to check missing media that needs to be sorted out.

    • Like 1
    • Super Like 2

  5. Once you change the names they won't match the database. So it too needs editing and then all media needs to also be renamed to match!

    I have an Amiga Forever project on the go to sort out the mess that is the Amiga. A new database and media with static sensible naming, rather than the WHDLoad zips which keep changing with each update.

    So...The incredibly easy way to "rename the files" would be to instead search out the Amiga HDF game collection done by a good friend of mine. These are the latest WHDload zips converted to the HDF file format which has better compatibility with emulators on other platforms (Android, RPI etc) but equally as good on PC. He's currently working on a new HDF collection which should be complete before the end of the year. He's ditched the naming used in the WHDLoad zips


  6. On 9/21/2019 at 6:10 PM, mikty said:

    Yes, but a recent flycast update make working atomiswave again with last mame romset revision 0.213

    Good to know BUT I don't update my Mame set with each increment. I also have Atomiswave as naomi.bin conversions as these were compatible before mame zip files. These work on Windows with RA 1.7.8 64bit with the Flycast core but not on the Android build, so as far as I'm concerned it still has issues.

    The libretro team have admitted they're struggling to find people to compile the cores for 64bit. Now Google are forcing the 64bit route, let's hope RA64 improves sooner than it would have otherwise


  7. 2 hours ago, mikty said:

    yes really marvelous job. thanks again for all. hyperpspin android is still valid on 64 bits edition, the only problematic cores are picodrive, pcsx rearmed and mame.

    That's not true. The Daphne core doesn't work (or the alpha test core), Flycast will play Dreamcast but naomi/atomiswave games aren't working from my experience. Dolphin core has gfx glitches so isn't really an alternative to the standalone emulator. I'm sure there are other things I'm forgetting off the top of my head


  8. 11 hours ago, Gingerdilligaf said:

    I actually had no idea Arc Browser supported video until you mentioned it. After watching a few youtube videos it seems I under estimated what its capable of. Thanks for the advice I think running hyperspin on my gaming laptop & arc browser on my shield is the best option. As my hyperspin setup is on an external hdd I'm hoping I can point arc browser to the media files I already have.

    Yes Reznnate did Hyperspin on Android for the Shield Portable, which I guess we could say is the grand daddy for Nintendo's Switch. He did a great job but sadly it's lacking a lot of features which other frontends on Android do provide. I use HS more as a party piece to show off to friends, AB I use more as it's on the STV and my phone.

    I've spoken to Freelancer the AB developer about using assets from Hyperspin's directories (i.e the video snaps), rather than having to double up on the files. We've also requested that videos can play in the background, then we could use "cinematic themes" to get something that looks very similar to what Hyperspin gives us now.

    So yes I might well too remove Hyperspin from my Shield TV BUT it will stay on my PC which is used for emulation. Although people seem to prefer Launchbox on PC for it's ease of setup, power users integrate Rocketlauncher with it so the ease of use argument then goes out the window. I'll stick with Hyperspin and continue to contribute to the community here :)

    • Super Like 1

  9. 49 minutes ago, thatman84 said:

    As the 64bit version is now default it doesn't need fixing. The ability to use the ra32 apk is whats needed to stop us being locked in to 1.7.7 and before versions.

    Either way we both know updates are generally few and far between

    1.7.8 (which defaults to 64bit) didn't work for me with Hyperspin, granted I didn't spend much time with it as 64bit is useless to me. Cataclysm67 said he couldn't get it working either no matter what he tried. That's why I started this thread, so other members wouldn't break their setup. So Hyperspin will need fixing unless you can shed any light on the subject.

    I don't expect anything to be done until the 64 bit build matures and is worth using over 32bit. ZeroJay had limited success integrating both 32 and 64bit RA support into HS, so I don't hold much hope of Retroarch_ra32.apk being added in


  10. 30 minutes ago, thatman84 said:

    I have spoke with the HS dev team about 64bit. We are awaiting a reply.......... please don’t expect an “official“ fix anytime soon.

    :(

    I don't expect an official fix until the 64bit versions are actually worth using!

    If there's enough demand, I'll do a video & provide the apk to get RA 1.7.7 installed and working with Hyperspin again for those who updated and are struggling.


  11. 2 hours ago, Gingerdilligaf said:

    Yeah Arc Browser was what I was using before I discovered hyperspin so it's probably what I'll go back to on the shield. Noticed launchbox are have an android app in beta at the mo so might be a case of playing the waiting game til this is ready or retroarch is fixed. Shame as hyperspin is definitely the more attractive frontend.

    From what I read Launchbox on Android imports from a PC setup you have to already have ?

    I use AB and Hyperspin. AB works with the voice search which is a nice feature. If I say Mortal Kombat, AB shows the games and KODI shows the movies I have in their Libraries. Although yes HS looks more "flash" with the animated themes but AB does now support video files.

    I think we need the dust to settle. Retroarch 64 has been in a sorry state for a while now BUT with Google forcing devices to use 64bit if it's native to the device, we should start to see RA64 improve. When RA64 is in a better state Hyperspin could then be made to use the 64bit version as default, as it's only compatible on the STV which is a 64bit device.

    • Super Like 1

  12. 2 hours ago, Kemppe said:

    Hey Honosuseri, thank you for your answer. Managed to load my hdf with arcbrowser now :)

    Where do you find Ransoms hdf-files? I've found a huge torrent for raspberry pie on the arcadepunks website but the file is broken for me when trying go mount it (and I really don't need 128gb worth of files). World be nice to just select the games I want to play.

    I could make the files myself but it would be a real time saver to download them if they already are done and I only have to create config-files for them.

    Glad to hear you're up and going now. FYI if you want to thank us that's what the little mushroom is for on the posts we make ;)

    I can't answer that question, not being difficult it's forum rules stopping me. Funnily enough I said to Ransom ages ago that he should do a small base image and the games as separate "packs". He said 128GB cards are cheap and that was that lol

    You're better off waiting for him to complete the new HDF collection now, that I mentioned in the previous post. I'm sure he'll do an image for the RPI, although he is working on an Android setup as well as he's an STV owner. He'll finish that before you start from scratch :)

    • Like 1

  13. 6 hours ago, Gingerdilligaf said:

    This has really peed me off as I'm new to hyperspin & spent more time setting it up than actually playing it. With the mame core (the one without a year) vanishing it's basically broken my setup. Just wondering is it possible to stream a pc version of hyperspin to the shield using gamestream?

    Yes you can do that, although you may notice input lag.

    I can recommend the alternate Frontend Arc Browser. I told the developer about the Retroarch issue and he's already implemented a fix to use the retroarch_ra32.apk. I know it costs money to buy the app but seeing as it's actively developed and Hyperspin on Android isn't, you can't really complain. You can use it on the Shield TV and an Android phone, it also can be shared with your family if you use that account feature with Google Play. He creates presets for the systems and their emulators so setup is actually very easy to do, it can scrape the internet for metadata and artwork too.

    • Super Like 1

  14. 8 minutes ago, richie_jones said:

    Are the pictures working there not showing up on my phone. Look like broken links???

    If we click on them it loads a page with the image. Circo has been on the case lately working on the website to fix issues, he's been laid up for months with a broken leg (as have I). Raise the issue on the site maintenance thread and I'm sure he'll look into it.



    Nice looking little cabinet. Loved seeing the Lemmings walking off the blocks, that's a nice touch us Amiga fans can appreciate :)


  15. Quote

    "Hahaha lol I just heard the 1st part of your YT clip. lol
    FYI HDF progress, 2,810 done and about 900 to go. I am hoping to wrap it up by the end of the month. If not it wouldn't be too far from it.

    Straight from the Horse's mouth! Ransom let me know exactly what stage he's at converting the Amiga WHDLoad collection. Looks like I'll be able to crack on with the PC side of things pretty soon :) Once that's done I can see what state Android emulation is in and turn my attention to that.

    If you thought Ransom was being "lazy" or "slacking off". Do be aware both of us have been assisting Inolen, the developer of the Sega Dreamcast emulator called Redream. I pushed for launch intent to be implemented and tested it, as well as looking for bugs to be squished. So if you're enjoying using that emulator on your Shield TV with Hyperspin, we both had a little something to do with it. Rest assured Amiga is still a priority though ;)

     


  16. Long over due update video!

    Latest version of UAE4ARM is now working again on the STV! More info about the project to let you guys know what's going on AND teasers for some other projects I have planned for the new year ahead
     

     

    • Like 1
    • Super Like 1

  17. On 9/10/2019 at 9:14 PM, Kemppe said:

    Hey Honosuseri

    Do you have a UAE-config file that can launch hdf-files with Arc browser on the Nvidia shield?

    Uae4arm crashes when I try to launch it with Arc browser, just want to see if there is any setting I can change to prevent it from crashing. I do have the beta version of Uae4arm.

    I do have a complete set BUT it wouldn't really help, you would need an identical setup to me. i.e Kickstart roms, uae and hdf files in specific folders, all as I have them named as each uae file is referencing these files and their locations.

    Create a uae file using the UAE4ARM's GUI and make sure the hdf game is loading and playing correctly from with in the emulator. It's VERY important that the uae file name you save has NO SPACES in it! This is the most common mistake people make and is most likely why Arc Browser can't load your games. The WHDLoad file names use underscores (_) in them instead of space, which will work if you use those in your uae file names. However Arc Browser might have trouble scraping from those names.

    Hope that helps, if you're still struggling post back.


  18. On 9/3/2019 at 6:26 PM, Polemicist said:

    I'd like to know how well it plays on the big screen TV's. Videos look awesome though. I've got a 55 inch TV that I'd like to use but also wanted to do a 50 inch coffee table and would be amusing to play gun games that way. 

    You'd have to have two coffee tables for that! One to flip over so the screen is facing you, the other flipped over to take cover behind...for genuine Time Crisis immersion ;)


  19. 9 minutes ago, Polemicist said:

    Oh I don't mind spending the money. But at the moment it's a bit rich for me. I run a paintball field with my old man here in Australia so it'll take a few good weekends to get the cash to grab them... 

     

    I'll wait for the guys reviews first. ? 

    Oh I wasn't suggesting you were being cheap, just putting in context that the guns aren't really that expensive.

    He's struck a deal with the guys doing the Polymega console so his project is definitely gaining traction. I'm interested to hear what the other forum members say when they get their guns, I'm expecting some very happy customers :)


  20. 4 hours ago, Polemicist said:

    Ouch... Just looked the double guns with recoil would be £260 That equates to $500 AUD for me... Little rich for my blood at the moment. But will definitely keep them in mind for when I go onto a big screen TV. :) Lets see what happens when they hit production. :D 

    A good actuator for the recoil action isn't cheap. Look up how much just the Namco actuators are and it'll make those two Sinden guns look like a bargain ;) 

    I didn't back the kickstarter as it already made it's target. I'd rather buy the "gubbins" to put in a gun of my own choosing


  21. 59 minutes ago, Spawk said:

    My favorite mame racers were all "free spinning" wheel types... think SuperSprint, IS's Offroad and Hot Rod!!!

    Looks like I will need 2 different wheels. :(

    Or do modern wheels have the capability to switch to this kind of mode?

    I am interested in what all you race fanatics are doing for this. D'yall just mount a steering wheel on a spinner? I've seen the rinky dink little ones you can buy that mount on them, but they are meant to be easily on/off so you can still get your Arkenoid on. But has anyone mounted like... an original Super Sprint wheel or anything?

    Not to my knowledge. The G29 if memory serves has 900 degrees of rotation and has a force feed back motor, it doesn't rumble it actively fights your input. I honestly don't really spend anytime in my MAME wheel at all, although it obviously has some classics in there my friends do want to play. The Arcade PC driving games are actually pretty good, my friends got a kick out of the Initial D series of drifting games as they were Japanese (I've never seen them in the UK).

    I actually haven't built a cabinet yet to mount anything on, although my Uncle showed great interest having one on the family Yacht. I can't decide between a traditional stand up cabinet, an "arcade coffee table"/cocktail cab or a Pinball style with the Arcade sticks mounted on.

    I intend to grab a Rift S VR headset in the holiday sales. I do have New Retro Arcade: Neon setup with lots of MAME games. It's literally a virtual arcade so I'm thinking it would be kind of cool to stand in front of a stand up cabinet in the real world and use it's controls to play games in the "virtual world". Whatever I end up building I'll do a build log on here.


  22. 1 hour ago, Polemicist said:

    OMFG dude those guns look damn sweet. What's the price tag? 

    I started a thread on these a while back to inform forum members. You can read up about them, I'll link to the now closed kickstarter (Gigapig did BUT it just linked the video). The standard gun was £80, £130 for the recoil version but there were other options available. It made it's funding target in no time at all, there's definitely interest as these work much better than aimtrak guns. I really hope they start being sold retail "soon" and the guy profits from his efforts.

    https://www.kickstarter.com/projects/sindenlightgun/the-sinden-lightgun


  23. Lubomyr has been pushing out more updates to Uae4arm (beta version) to fix some bugs and crashes. It's still not listed as officially compatible on Android TV devices. When he calms down pushing out updates I'll extract the apk and make the newer build available to you all.

    He's been informed that the emulator is now working again on the STV. Hopefully he'll start listing it as compatible in the Play Store again soon, so we don't have to keep sideloading.

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