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Honosuseri

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Posts posted by Honosuseri


  1. I agree, it's why I started my own thread. This one became too confusing with people using RetroArch and others Uae4arm. You're more than welcome to create a thread & do any tutorials you like for the community. I think I explained earlier the only reason I haven't written up my method, is that the best emulator to use long term on Android is still in question.

    It would be great to "automate" the generating of uae files, for CD32 that's going to be easier than for the Amiga. AGA and ECS games have different settings for resolution and commonly used keys to be bound to a game pad vary from game to game. As the emulators on Android don't do cycle exact emulation we also need to make sure the games play at the correct speed and adjust the configuration as required.

    Uae4arm 0.19 doesn't exit nicely from AB either on the STV. It'll be the latest build of Uae4arm I'll test on my phone and see how it behaves, if it does quit to AB that's great BUT the latest build of Uae4arm is NOT compatible on Android TV devices. I did start trying to do the CDTV rips BUT because Uae4arm kept playing silly buggers in the GUI, I stopped as it was just getting incredibly annoying. I think the newer uae4arm build behaves better with selecting extended roms but I could be wrong, not touched it in a while now.

    My CD32 wheel is done, I've been working on completing media needed for the Amiga wheel until the emulator issues are resolved


  2. 3 hours ago, Rhoobarb2005 said:

    Unfortuinately, it is only UAE4Arm that does this. All the other emulators quit to Hyperspin just fine. HS is still running in the background, if you click on the HS icon, you are immediately put back where you are. No loading time, no splash video or anything.

    Glad to see you've made good progress and are enjoying the CD32 games again. I wasn't being a **** with the controls comment, just that it amused me you were doing the same thing you complained others were doing. iirc Port 0: Is set as nubs as mouse and Port 1: is dpad as Joystick, all the other bindings you stated sound correct.

    In regards to quitting. I press back to go to the uae4arm GUI, then double tap "Home" for the task manager and close uae4arm there and select HS again. Trying to double tap "Home" from the game playing often just ends up going to the STV Homescreen. I've cleared the Amiga stuff off of my phone for now BUT I could test to see how the latest version of uae4arm behaves when quitting with Arc Browser (sadly Hyperspin isn't compatible on phones)

    I'm sure I mentioned earlier that uae4arm is borked, even the "working" version 1.0.0.19 has issues. Spend any amount of time in the GUI and it'll continuously scroll without any input, games do crash. I sent a log cat to the developer regarding the latest version crashing on STV. I've also sent the log cat and apk to some very experienced android devs I've been helping, hoping they can give us a raw apk to use until Lubomyr applies a fix for Android TV devices. 

    • Like 1

  3. 11 minutes ago, Rhoobarb2005 said:

    I configured it through the emulator, just tested the blue button on battle chess the "press Blu to start" works fine.

    We wanted to bind the CD32 buttons to the colour coded buttons on the STV controller (i.e B is red, X is blue etc.) which would make the controls more intuitive. Blue is supposed to be Joystick button 2, Red is Joystick button 1 iirc. It's so long ago now I don't recall all the ins and outs, the old build that "works" on the STV had issues with games crashing and the GUI would freak out. Maybe it behaves differently now the STV is updated to Android Pie, I wouldn't know as I've not tested it or if the new build of uae4arm now works on ATV.

    On a side note. It's "amusing" you're complaining others have not done tutorials or explained what they did to get things working. When you're not going into detail about how you bound the buttons in the GUI and just saying it works fine ;)


  4. Just now, Rhoobarb2005 said:

    Interesting. Can you remember which games?

    In truth I've not touched Amiga on Android in a loooong time now. Instead I have been building up the missing media needed by playing through those games on my Amiga wheel for PC Hyperspin. I think Defender Of The Crown II required a blue button press to start the game. The blue button was definitely an issue as we discussed it at great length, Ransom actually figured out how to fix it by defining the controls manually in the uae file and not by using the emulator GUI.
     


  5. 20 minutes ago, Rhoobarb2005 said:

    Thanks for that I will have a watch.

    Just as an aside, what is the problem with the blue joypad button? It works for me on my joypad.

    I'll get around to doing a proper tutorial for the STV and Hyperspin in my own thread, when my project is finished. Hard to say when, as we still don't know what emulator will win out. Uae4arm hasn't been touched in months, the Amiberry devs got the funding they wanted for the software to port Amiberry to Andoid BUT I have no idea when it will be released. I have heard from Ransom recently, said he was maybe a month or so away from completing his new updated Amiga HDF collection. Once I have those files, I'll create a new xml database file with static naming and get all my media in order to match it.

    iirc the default control set for the "blue button" on the old uae4arm build actually combines two button presses at once. Ransom had a hdf file that tested button inputs to confirm this, it's so long ago now I don't really remember the exact issue...just that some games that required the blue button to be pressed didn't play. It's now fixed in the new uae4arm build but that's not working on ATV, although some CD32 homebrew games/collections (e.g Amiga Jay's Psygnosis collection) do still have control issues. The genuine CD rips I tested on my phone were okay if memory serves.


  6. 3 minutes ago, Rhoobarb2005 said:

    I read through your thread, and through the big 326 reply thread too, and lots of sources discussing it, and there is lots of "I managed to do this" and testing games but little to no explanation of how. Nothing on the nuts and bolts of getting to that stage. So, let me rephrase that. Tutorials or anything on how to get Amiga working on android is patchy.

    You can watch this video I did. Gives far more information than I was given when I commented on the Amiga Android thread here.
     

     

    • Like 1

  7. Uae4arm is NOT compatible on Android TV devices anyway. Info about Amiga on android is NOT patchy, I have a dedicated thread about it and done many videos talking about the issues and progress on my Amiga forever project.

    Even with a working uae file, the older version of uae4arm that does "work" on the STV has issues with CD32 controls by default. The latest version of uae4arm corrected this but only works on phones

     


  8. 49 minutes ago, Rhoobarb2005 said:

    Finally after much head scratching and back and forth, I managed to get the CD32 working on my Shield TV running 8.0 using UAE4Arm via Hyperspin. But I cannot find out if anyone solved the problem of choosing a uae config file just loading up the emulator instead of automatically launching the game.

    Was it solved at all?

    Info on amiga/android stuff seems patchy.

    I think what you've done is under the Miscellaneous tab enabled show GUI on start up. So it's loading into the emulator GUI rather than the game directly.

    If you've done a whole load of uae files already you can use the find and replace feature of notepad++ to batch convert all the files at once. I think the line should be use_gui=no in the uae file but don't quote me on it.


  9. No worries! Glad you got it resolved, I was starting to think the Android Pie update for the STV was causing aggro!

    I did do a Youtube video on manually installing cores with RA. I made a point of users checking the core info section for BIOS files needed, it's often overlooked by new users and they wonder why games don't play. For what it's worth I don't consider any BIOS files to be "optional" if a core asks for it I supply it. I actually have a dedicated BIOS folder in my Roms directory, which I point RA to rather than populating it's default system folder.


  10. Retroarch has a core for Java ME which is supposed to support J2ME. Haven't used it to test but that's probably worth trying. Standalone emulators don't always have launch intent implemented to work with frontends like Hyperspin or Arc Browser etc.


  11. 13 minutes ago, cataclysm67 said:

    no, cores are there , they just do not load. I updated today and now both wheels don’t load. Just checking to see if others have same issue.

    Sorry missed this post whilst checking for you.

    I have just downloaded the core from the buildbot on my PC (https://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/). Extracted the .so file and put it in the Retroarch Download folder on my phone, under load core I installed the core manually. Works fine

    • Like 1

  12. I have Beetle PCE Fast v0.9.38.7 433fb7a installed and it is working on my STV. However I've just downloaded the core on my phone and the current version is v0.9.38.7 7e92d19. Transferred the Jap PCE-CD game Download II over to the phone and that is playing with the core.

    You'll forgive me if I don't tinker with my STV setup if it might break my NEC wheels. I have just updated the STV to Experience 8 (Android Pie), so I do need to do some testing to make sure everything is still okay

    • Like 1

  13. 42 minutes ago, Roadrunner said:

    Interesting. That might work. Thanks. 

    If you're upgrading to an SSD you can just clone your HDD to it, then tinker away knowing the HDD won't be changed. I'd suggest you get a decent sized SSD @ 500GB. Some Arcade PC rips insist on living on the "C Drive" to work, so getting a 120 or 250GB drive might come back to haunt you later.


  14. 7 hours ago, Roadrunner said:

    Thank you! 

    In regards to PBFX2, not all the games can be ported over unfortunately. And it has some games my son wants to play - Plants vs Zombies for example. I'd like to have it there as a separate system. 

    Oh dear! Sounds like it would be a good idea then to make a backup of the drive as is. You could always do a Windows 10 upgrade install over 7 and revert back again should you choose.


  15. 1) Windows 10 has had some serious problems with the updates they've released, not helped by the fact the OS forced you to install them. I heard some people having issues with HS and the latest Windows 10 build 1903 but I've not encountered any issues of yet. Other than the update fiasco I'm pretty happy with 10 over 7.

    2) You can use XBMC Launcher/ Launcher4kodi and just shell HS instead of Kodi.

    3) I'm pretty sure you can import all your old purchases into Pinball FX3 (https://www.pinballfx.com/?page_id=7115)

    4) I did tweak around to "unlock" the EVA (Cortana) voice for text to speech and use that with Hyperspeech. Not sure if you use that but I like that Hyperspin feels more integrated with the Windows 10 OS, having the same voice. You're probably not that bothered as you want to shell HS, where as I use Kodi as a "console like dashboard" to load Hyperspin, play movies, music and launch other stuff. I do that for both my Shield TV box and my PC
     

     

    • Super Like 1

  16. 29 minutes ago, shitoken said:

    Let me try this tomorrow and post the result here .Appreciate mate

    It'll work. We use retroarch to do this system on Hyperspin's Android version. 

    On PC, Rocketlauncher might not recognise Retroarch as a default emulator for that system. That can fixed easily enough, you'd be better off figuring out which other systems you might want to use RA for before doing the "fix".

    Worry about playing the games first in RA, if you have issues with Rocketlauncher post back


  17. Don't use the nightly builds then. You should expect some issues with them, download the latest stable release from the website (not Google playstore). 

    I do use RA for a lot of systems. Although PPSSPP has a standalone version which is free. N64 has Mupenplus FZ as a standalone which is also free. I use those over RA cores. 

    I understand why people want to use RA to do as many systems as possible but sometimes standalone emulators are a better option. 


  18. 2 hours ago, hawkfanz said:

    Honosuseri you know your stuff!  I was toying with if I should upgrade the RAM (currently 8gb) to 16gb but definitely leaning doing the video card first.  Thought it'd be cool to setup PinballFX on this but it definitely struggled to keep up with the current setup.  

    What's your favorite game that's more intensive?  The newer Mortal Kombat and Street Fighters?

    Yeah PinballFX is awesome, play it on my Android phone and Shield TV allll the time. Star Wars: Star Fighter Assault blew my mind when I first played it!

    Any who... Newer stuff. Well yes technically there are PC games that could be played (e.g the latest Mortal Kombat). I was actually referring to systems like Taito Type X, Sega Ring Edge/Ring Wide/Lindbergh, NesicaXlive etc. These are basically PC's in official arcade cabinets if you do your homework. 

    Yes there's games like Street Fighter IV but it runs the gamut. King of Fighters XIII, Sega Rally 3, Chase HQ 2, Mario Kart DX, After Burner Climax to name a very select few. That's not even scratching the light gun games like Sega's Golden gun, Elevator Action, House of the dead 4, Rambo etc. 

    I realise some of these games might not appeal to you or your build. For me I like to get as much done as is possible, to "justify" the expense of the "arcade machine". I'm not limited really by my machine, just my imagination and how much work I'm willing to put in over time. 

    • Like 1

  19. Hate to say I told you so ;)

    Awesome news, glad to see it resolved and you're more than happy! That's quite a cool looking Cocktail cab. Not sure I like the graphics on top BUT I do like the "Harlequin" colours added by the buttons :)

    Next investment should be a half height Nvidia GPU (750 or 1050Ti), then you can do Taito Type X etc and have some even better looking Arcade games on there, not just the Mame stuff!

    • Like 2

  20. Many CD systems can be done as CHD. So Dreamcast for example, the gdi files can be converted to CHD which takes up less space than the cdi format. 

    PlayStation pbp files are meant for the PSP, you can have issues using those files with emulators 


  21. 1 hour ago, gunit said:

    Good to know, however I was of the understanding that emulators worked mainly off the Processor rather than GPU. I am on a budget and this felt like the best bang for buck to run what I needed without the need to buy a dedicated GPU which would be tight to fit anyway.

    Yes that's basically true, which is why a new 3000 series APU/CPU would have been better. As the IPC would be better... More instructions per clock means more work done. Then overclocking increases the clock speed meaning even more work gets done.

    Graphics are still a factor. What you need to do is look into using the Vulkan API whenever possible, instead of opengl. This will depend on the emulator. 

    You can buy half height Nvidia GPUs which are tiny. Do what your budget allows, even if it is 2nd hand stuff there's nothing wrong with that. Even an old 750ti would be OK but there are HH 1050ti's and even a 1650 due out by Zotac. 

    The beauty of this hobby is you can gradually add more systems & parts over time. More modern arcade machines are in fact PCs. So look into Taito Type X, NesicaXlive, Sega Ring Wide, Ring edge, Lindbergh etc. These systems/games are the really fussy ones about using Nvidia but are also the better looking arcade games like Street Fighter IV etc. 


  22. 2 hours ago, gunit said:

    Sorry to waste your time guys, ive worked it out!

    The power switch has to be a momentary style button or it basically will not work with a PC. Lots of info online about momentary buttons for PC builds. Should of researched PC builds rather than Arcade bartops ...lol

    I've ordered a Momentary LED button so will let you know the outcome

    Yeah doesn't surprise me, wrong switch was my next suggestion. If you hold a PC power button down for 10 seconds or so, it will power off the machine as you're describing. 

    Your PSU is OK I've used those, modular cables is a bonus in a small cabinet build. 

    I'm not a fan of AMD APU builds personally. The 3000 series are due out soon but you've bought that 2200 now. Just keep in mind that many emulators don't like AMD graphics, the opengl performance is piss poor. At some point you'll probably want to add a dedicated Nvidia GPU (even if it's 2nd hand). 

    All the best with your project 


  23. On 6/18/2019 at 9:45 AM, iamajstyles said:

    Sorry Brandon real noob. Even though it's android does it still need editing with hyperhq? This is where I get stuck as most guides are for pc

    No you don't use HyperHQ on Android. You've posted in right place but forum members are used to hearing about PC problems. Android is a much smaller part of the community. Any who... 

    First thing that springs to mind is check the spelling of your Nintendo DS.xml file. Hyperspin is incredibly fussy the slightest typo causes all kinds of issues. Double check the ini file name just incase, as if this is wrong you'll have other issues too. 

    It's also possible your default/game theme zip is corrupted, or using two many swf files within it etc. Sadly not all PC themes are Android compatible and this will cause a "crash" back to the main menu. 

    Report back, if you're still struggling we'll get there eventually 

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