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Honosuseri

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Posts posted by Honosuseri


  1. You might want to look into using symlinks as this can also save you some storage.

    "Systems" like Capcom Classics, Midway Classics, Irem Classics etc. are using Mame media. No need to have multiple copies of the same files in these Classics folders, that's where symlinks come in. 

    I think ninja2bceen did a video about it on his planetgeekdom YouTube channel. 


  2. A video for you to understand how it's done.The xml and ini contents I promised are below... 

    Contents of my Doom Classics.xml for you to copy:

    <menu>
        <game image="" index="false" name="Doom/DOOM">
            <description>The Ultimate Doom</description>
            <cloneof/>
            <crc></crc>
            <manufacturer>id Software</manufacturer>
            <year>1995</year>
            <genre>First Person Shooter</genre>
            <rating>ESRB-Mature 17+</rating>
            <enabled>Yes</enabled>
        </game>
        <game image="" index="false" name="Doom2/DOOM2">
            <description>Doom 2</description>
            <cloneof/>
            <crc></crc>
            <manufacturer>id software</manufacturer>
            <year>1994</year>
            <genre>First Person Shooter</genre>
            <rating></rating>
            <enabled>Yes</enabled>
        </game>
        <game image="" index="false" name="Sigil/SIGIL">
            <description>Doom: Sigil</description>
            <cloneof/>
            <crc></crc>
            <manufacturer>id Software</manufacturer>
            <year>2019</year>
            <genre>First Person Shooter</genre>
            <rating>ESRB-Mature 17+</rating>
            <enabled>Yes</enabled>
        </game>
        </menu>

     

    Snippet from my Doom Classics.ini file:

    [exe info]
    path=
    rompath=/storage/emulated/0/Hyperspin/Roms/Ports
    userompath=true
    exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
    romextension=WAD,wad
    parameters=cores/prboom_libretro_android.so
    searchsubfolders=
    pcgame=false
    winstate=HIDDEN
    hyperlaunch=true

    [filters]
    parents_only=false
    themes_only=false
    wheels_only=false
    roms_only=false


  3. Yes it's frustrating, you've just come back at a bad time. The Hyper list section is way out of date. We do rely on grabbing the newest database files from official threads.

    I'm sorry you lost your setup. I hope once you're up and going again that you do make a backup. Lessons hard learned, are well learned.

    You've been away and come back. It'll be much the same for others, we do stuff in our free time. Maybe someone can upload all their database files to mega/Google drive etc. To help you out short term. 

    (P. S I have a broken leg too, so getting on my PC is awkward to say the least. Usually I'd be happy to help further) 


  4. As we celebrate 25 years of DOOM! John Romero has brought us SIGIL, an unofficial 5th chapter to the original game. So as Retroarch's Prboom core has now been updated to support it...figured I should really add it to my Doom Classics wheel...

    Threw together a Sigil theme, wheel art and video snap. I was pleasantly surprised, that the prboom core now played the midi music natively. Doom 1&2 originally required me to add the music tracks as mp3 files. 


  5. 4 hours ago, Rowr14 said:

    Well obviously this is less of a hyperspin or rocketlauncher problem and more of a retroarch/incorrect roms or bios problem.

    90 percent chance it's not working because your bios files are the wrong ones or in the wrong place or your trying to run specifically roms that require chd files or something. 

    No, it's a bit of both. I'm pretty certain he's not edited the retroarch module correctly, core name looks wrong for a start. So there's a 100 percent chance it's not working because they have no idea what they're doing ;)

    Bios files look OK, providing RA is pointed to that folder. I've discussed the game files best I can, the video tutorial he shared is out of date too. 

    I'm not holding their hand through using RA, RL and HS. I've given all the information needed, there are instructions, tutorials etc already in place if people look. 


  6. The beetledc_wince core is a separate core to beetledc. It's quite new and needs a pretty good rig to run it. 

    As far as compatibility goes I've not played around with it much on PC (did try Sega Rally 2). It's not available to android RA users and that's where I've been spending my time lately. As well as testing the redream emulator on my android phone and STV


  7. 3 hours ago, dejarik said:

    Honosuseri

    i personally use demul for this system

    i added the line he was testing  in the module (Sega Naomi|LibRetro_NAOMI|reicast_libretro) did a run test  just to verify and make sure the line was not his problem

    worked on my side but i only tested 2 games so i have no clue if this core is good or not.. just wanted to help the guy in his process :)

    If hes missing some files.. bios, files inside the roms, chd  or an outdated core, unsuported games and so on he will get an error for sure.

    He should be playing the games in RA first, make sure they work before worrying about Hyperspin. Looks like he hasn't spelled the core name correctly to me. 

    I do Atomiswave with the beetledc core, Sega Naomi 1 can use the same core. Dreamcast has a beetledc_wince core as well now. I've added all 3 to a custom retroarch ahk and they all do work. 

    Atomiswave I have games that were converted to Naomi.bin files. These launch directly now, in the past we had to make "lst" files. 

    Naomi only works with the non-merged rom sets or bin files. Think it was around 120 games working last I checked. 

    Dreamcast I have gdi converted to CHD and some obscure games are in the cdi format. 


  8. You need to state the resolution for us to comment on a GPU for PC games. For emulation the GPU isn't as important but go Nvidia. 

    For emulation CPU is very important. Intel does have better IPC (single threaded permormance). Number of cores for the most part, isn't a big deal for emulation but that is gradually changing. 16GB of RAM makes sense too. 

    Wait til around July. Let the new AMD parts shake up Nvidia and Intel. There's already a better i9K CPU listed which turbos all cores to 5Ghz rather than 4.5Ghz

     

    • Like 1

  9. I know what plays with RetroArch, I even have a custom ahk for the redream emulator for the Dreamcast. 

    You need to go to the Rocket launcher forums, read up about making custom ahk files or see if one is already available. I can't help you as I've said, I'm away from my PC


  10. 7 hours ago, dejarik said:

    pac00zilla

    I just saw this topic and i was curious about it

    i did a test and can confirm to you that it works

    maybe you are missing the correct bios ?

    did you put the bios files in RetroArch\system\dc

    you need to create a dc folder for it to work.

    I've been using RetroArch to do Atomiswave games on my phone for a year or so. The core is now BeetleDC not Reicast. 

    The OP isn't asking whether it works on RetroArch. It's that Rocket launcher doesn't see RetroArch as a default emulator for Atomiswave/Dreamcast/Naomi. So they're struggling to launch the games through Hyperspin. 

    The OP should really be asking in the rocket launcher forums for assistance with ahk files. I'm away from my PC so can't get to my modules for RL


  11. There are new "Super" models of nvidia 2060, 2070 cards due out, to "combat" AMD Navi. Not that AMD GPUs are really recommended for emulation anyway. 

    AMD's Ryzen 3000 series CPUs could well prove very promising. The IPC is supposedly up 13 to 15 percent. 

    Short of it is, I'd wait a month or so before purchasing anything new

    • Super Like 1

  12. 12 minutes ago, ninja2bceen said:

    Ya I don’t think it’s in the upload pack or update yet. Do you mind posting it here and the isd if it has one?

    This is the android part of the forum dude. I don't want to confuse the thread. 

    When I'm next on the PC I'll upload the module and give you a link via PM. I don't know if redream has a dedicated thread for PC users.

    Keep in mind it doesn't currently support WinCE Dreamcast games. Any game listed as broken #85 on their compatibility page is WinCE


  13. 32 minutes ago, ninja2bceen said:


    Does the emulator still cost money? Pm me if you want emoji51.png

    Yes and no. You can pay for a premium licence. Only benefit is it allows you to increase internal resolution beyond what the Dreamcast originally had.

    The Android and PC licences are separate. Keep that in mind, buying for one doesn't cover the other. 

    • Like 1

  14. 7 hours ago, cataclysm67 said:

    Nice video. cheers for settings

    Just tested settings on Nvidia Shield TV and they work perfectly.

    Thanks again

    Happy to help :)

    My testing on the STV has been limited,  I was holding off for frontend support. Now that's in place I'll see how far it can go in "premium mode", upping the internal resolution. 

    We did notice stutters on android phones, when the games are located on an sdcard. My STV has an sdcard slot, tried the same sdcard on there and it doesn't stutter at all. Great bit of kit 


  15. Snippet from my Dreamcast ini file below... 

    [exe info]

    path=

    rompath=/storage/emulated/0/Hyperspin/Roms/Sega Dreamcast

    userompath=true

    exe=io.recompiled.redream/io.recompiled.redream.MainActivity

    romextension=cdi,gdi,chd

    parameters=

    searchsubfolders=true

    pcgame=false

    winstate=NORMAL

    hyperlaunch=true

     

    [filters]

    parents_only=false

    themes_only=false

    wheels_only=false

    roms_only=true

     

    • Like 1

  16. 2 hours ago, dark13 said:

    As far as I remember you can't remove text from HyperHQ

    ..\HyperSpin\Settings\SYSTEMNAME.

    You could well be correct, as I said never tried hiding the text. I know HyperHQ has all sorts of settings for changing wheel text font and colour, along with the others I mentioned. 

    Figured it just altered what was in the ini files. We do have to manually edit those when using Hyperspin on Android. 


  17. Thought I'd better post an update to the thread....So you know it's not been abandoned!

    Yes my leg is still busted but I've been soldiering on, creating media to fill in what's missing for the Amiga. The emulators on Android are still in Limbo, if this carries on I'll just concentrate on getting the Amiga done for PC with static naming instead. Whichever android emulator "wins out", I'll cater to that when the time comes. 

    I have heard from Ransom the HDF creator/collector recently. Said he's maybe a couple of months away from getting the updated set completed. Converting all the WHDLoad zips to HDF with some bonus perks built in. Once I have all these HDF files I can get to work, creating the new database files and renaming the media to match.

    • Like 1
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