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Posts posted by Honosuseri

  1. 32 minutes ago, ninja2bceen said:

    Does the emulator still cost money? Pm me if you want emoji51.png

    Yes and no. You can pay for a premium licence. Only benefit is it allows you to increase internal resolution beyond what the Dreamcast originally had.

    The Android and PC licences are separate. Keep that in mind, buying for one doesn't cover the other. 

    • Like 1

  2. 7 hours ago, cataclysm67 said:

    Nice video. cheers for settings

    Just tested settings on Nvidia Shield TV and they work perfectly.

    Thanks again

    Happy to help :)

    My testing on the STV has been limited,  I was holding off for frontend support. Now that's in place I'll see how far it can go in "premium mode", upping the internal resolution. 

    We did notice stutters on android phones, when the games are located on an sdcard. My STV has an sdcard slot, tried the same sdcard on there and it doesn't stutter at all. Great bit of kit 

  3. Snippet from my Dreamcast ini file below... 

    [exe info]


    rompath=/storage/emulated/0/Hyperspin/Roms/Sega Dreamcast
















    • Like 1

  4. Thought I'd better post an update to the thread....So you know it's not been abandoned!

    Yes my leg is still busted but I've been soldiering on, creating media to fill in what's missing for the Amiga. The emulators on Android are still in Limbo, if this carries on I'll just concentrate on getting the Amiga done for PC with static naming instead. Whichever android emulator "wins out", I'll cater to that when the time comes. 

    I have heard from Ransom the HDF creator/collector recently. Said he's maybe a couple of months away from getting the updated set completed. Converting all the WHDLoad zips to HDF with some bonus perks built in. Once I have all these HDF files I can get to work, creating the new database files and renaming the media to match.

    • Like 1

  5. A video to help you understand the Redream emulator, covering issues and questions you might have. Currently Redream doesn't use launch intent but it will be added soon. I'll do another video to help with setting it up with Hyperspin (for STV) and Arc Browser (for phones & STV) once that feature is added in.



    • Like 3

  6. https://redream.io/

    The Redream emulator for Sega Dreamcast, is available on the google playstore. I know people struggled with setting up the standalone Reicast emulator, Redream is far easier. No extra BIOS files are required and it detected my gamepad straight away, even found the game files!

    I have asked about launch intent, so the app is compatible with frontends like Hyperspin and Arc Browser. The reply I got was he meant to add the feature last night but "forgot" as inundated with day one crash reports. Once the feature is implemented, I'll do a video showcasing the emulator and show my settings.ini for Hyperspin

    • Like 2
    • Super Like 1

  7. Daphne can be a confusing system to configure, there is something I should have explained better in the video.

    The first line of the framefile text file, is as I said the path line. If a "." is there it's stating the files of the "tracks" listed are located in the same folder as that .txt file. SO...my original Bega.txt file was correct BUT for that to work, you would need to put all those game files in the framefile folder along with the .txt files. 

    I consider that a lazy/messy way of doing it, which is why I said it was "wrong". I prefer to have the game files kept in their appropriate folders, just having the .txt files in the framefile folder. As shown edit the first line of each game's .txt file, to point to the game folder where the media files are located.

    • Like 1

  8. As you probably know there is a RetroArch core to play Daphne games BUT currently it's broken! I wish the developer luck getting the official core stable.

    Thanks to @Reznnate. We now have access again to the working test core (HERE: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY). We can install this .so file through a new feature in RA, an install core option under "load cores" has been added. I've put together a video to help you peeps understand the Daphne game files and the settings required to get the games playing through RA and Hyperspin. I hope it's of help to some of you....


    • Like 2
    • Super Like 1

  9. 20 minutes ago, mikty said:

    I hope You could progress in your great custom apk in order to split the config and core option files between 32 and 64 bits.

    ZeroJay said he would, be patient there's no need to keep pestering about it. If you really want RA64 that badly, pay for the Arc Browser frontend and use it alongside Hyperspin. AB is being actively developed and is technically a superior frontend. This thread is meant to point out cores that are working and on which version of Retroarch.

    @zerojay RetroArch now allows us to install cores manually, if we have the *.so file in the Retroarch/Downloads folder! It will make sharing the working cores much easier now, no need for you to take on the hassle of creating an online server for RA's config file to be pointed to :)

    • Like 1

  10. 14 hours ago, sonkun said:

    Are you able to get dolphin working though? For some reason it crashes every time I launch a game just from stand alone ra. I remember that core working for me about 2 months ago, got all folders in the right place unless something changed or maybe the core went bad.

    It works on the Google play store build but not the newer versions of RA64. 

    As I've already said it's not worth using over the dedicated dolphin emulator, due to graphics glitches in some games. 

  11. 1 hour ago, dark13 said:

    Trust me, nintendo would deserve a HUGE boycott campaign, they're even going after the c64 conversion of super mario bros. Defending IPs and consoles still in an active life cycle is a thing, having NO respect for communities is another thing.


    Someone remade Mario 64 with the unreal engine, it looked amazing but they force closed that down too. 

    As I said I have no love for Nintendo but I don't want to drag this thread off topic further. 

  12. 1 hour ago, dark13 said:

    Yeah, emulation's scene is all about dramas, then nintendo sue rom's sites because they can still make money with +30 years old SMB and no one dares to say a word...

    Not that I'm defending Nintendo, I have no real love for them being a SEGA boy BUT the site they sued didn't just host the Roms. It's entire Web page was ripping off Nintendo assets with Mario artwork.

    They were asking for trouble and that's most likely why they were targeted and not other sites, although many others did sadly fold in fear of being sued. 

  13. Most people who complain about Hyperspin, in fact have issues understanding rocket launcher. Not realising the two work in tandem! Yes "noobs" seem to think using launch box is easier but "power users" will integrate rocket launcher with it. 

    I used to like Launch box. I enjoyed watching Jason's dev streams and the videos done by the "old crew" but it all went downhill fast. 

    Even if I ignore the fact the software slowed to a crawl once I kitted it out with systems. I wasn't keen on the replacement YouTube personalities he chose to represent the software. Emailing us all saying LB is "under attack", asking us to report some guy was the final straw. I don't want to get dragged into that BS. 

    • Like 2

  14. 26 minutes ago, adamg said:

    More often than not, when fixing setups I have found that this was a result of wheel art as cataclysm said.  Never seen a theme issue but I am sure it would result in the same.

    Came across it on the android version of Hyperspin. If a zip contains swf files, you'll see what the OP is describing.

    They're probably not using Android but there's a chance some of the zip files could have been corrupted. Hopefully there's enough info provided now to resolve the issue 

  15. 5 hours ago, sonkun said:

    I have a feeling installing that older version caused that, I'll see when you update it.

    Another forum member had tested that apk and said it worked great. He's got a lot of experience with the STV and Hyperspin. Good catch that an older version of Hyperspin had been modded. 

    I've not tested it myself. At this current time, there's no real incentive for me to use RA64

  16. I had the test core for Daphne which worked really well. Updating to the version from the buildbot broke it. I too would love this working again. 

    Back on topic..

    Reicast core crashes for me in Atomiswave games on RA64

    Latest PUAE core for Amiga is best run on RA64 if you want to load hdf files directly. 

    Dolphin core is available on RA64 but does have some graphical issues in some games (e.g Starfox) 

  17. Are you using unique themes for each game? It's the only thing I can think of, off the top of my head giving you the problem. 

    In your theme folder there should be a default.zip, it's the generic theme for the system. If you have zip files there named for kof 99 and rbs, try renaming them so Hyperspin will ignore them. 

    If it resolves the issue you know there's something wrong with those themes. 


  18. On 3/28/2019 at 7:54 PM, franciuipapi said:

    i have  a complete HDF set with matching uae config files. When i run the uae files through Rocketlauncher i just get the workbench image. What am i doing wrong pls? thanks :)

    Sorry for the lack of communication in my thread. I fractured both bones and the ankle of my right leg in January. I haven't been able to sit at the desk to use my PC. 

    This thread is primarily for the Android version of Hyperspin, we can't use rocket launcher. So you're obviously doing this for PC. 

    You don't have to use HDF files on PC. You can use zip and lha files of the games, this means you don't need uae files. 

    I don't know what you're using.There's a good chance the uae files you have are for a different emulator such as Amiberry, uae4arm or Retro arch's p-uae core. Uae files are not universal so this is most likely your problem, unless you made the uae files yourself? 

    For simplicity's sake you're probably better off using zip and lha game files, until I get around to doing a uae file collection for Winuae on PC and a separate set for Android. 

  19. On 2/25/2019 at 5:19 PM, diskmach said:

    I'm starting to post my Amiga logo updates on my blog, link below.

    Right now I have 119 logos made, almost all redrawn, will post them all, but a bit over time.

    Great stuff! I can run these through auto kustom to match my theme. 

    Sorry for the lack of communication in my Amiga threads. I fractured both of the bones in my right leg start of January. It's been impossible for me to sit at the desk to use the PC, my leg's not allowed to touch the ground! 

    However... I have been able to play the Amiga games on my Shield TV, whilst laid up in bed. I've been gradually recording gameplay to fill in the blanks, for the missing video snaps. 

  20. Yes I watched the 2nd HyperScore run, as you just pipped my score ;) It was much better without the added backing music clashing. To be honest I hate the Tetris game music, I turn the audio off and play something else when I do a run for the challenge. 

    I'll check those other videos for you and report back. I'm currently laid up recovering from surgery, I'm not feeling great but I will get around to it soon! 

  21. No worries. 

    How far away are you from the mic? The "softness" people are describing, sounds more like you're "distanced" from the microphone to me. 

    I fully understand the difficulty with audio quality. If I record on the Shield TV, the mic is built into the gamepad so it picks up the tapping of buttons and handling of the pad. 

    The HD Logitech Webcam I use has a very good mic to be fair. It will actually pick up the faint whine of my PC's fans, I need to relubricate the bearings to kill that background noise. 

    All the best 

    • Like 1

  22. Well played on the HyperScore run! 

    Played the video with headphones this time. Mic quality is still poor sadly, its definitely a problem your end not mine. Having your own music over the game music was also VERY off putting. 

    Even if it's a dry subject you should put your own personality into the topic to make it exciting IMHO. If you want to use backing music, fair enough but it's a common complaint on YouTube videos that music often masks the voice over.

    I still suggest you drop the music until you can resolve your mic quality issues. But it's your channel do as you wish. 

    All the best with your future videos and projects. 

    • Like 1
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