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Honosuseri

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Posts posted by Honosuseri


  1. A video to help you understand the Redream emulator, covering issues and questions you might have. Currently Redream doesn't use launch intent but it will be added soon. I'll do another video to help with setting it up with Hyperspin (for STV) and Arc Browser (for phones & STV) once that feature is added in.

     

     

    • Like 3

  2. It depends on the theme you are using. If you have a default.zip you can look at the xml file in there to see what artwork is configured. 

    Strictly speaking Mame is arcade cabinets so doesn't have box art. You might have flyers/posters etc though. Personally I have unique theme zips for each game. These don't use the artwork folders, they're animated and look great as they are. 

    Although my SNES wheel has a default.zip. It shows the boxes and the cartridges lower down, slotting into the image of the console. 


  3. https://redream.io/

    The Redream emulator for Sega Dreamcast, is available on the google playstore. I know people struggled with setting up the standalone Reicast emulator, Redream is far easier. No extra BIOS files are required and it detected my gamepad straight away, even found the game files!

    I have asked about launch intent, so the app is compatible with frontends like Hyperspin and Arc Browser. The reply I got was he meant to add the feature last night but "forgot" as inundated with day one crash reports. Once the feature is implemented, I'll do a video showcasing the emulator and show my settings.ini for Hyperspin

    • Like 2
    • Super Like 1

  4. Daphne can be a confusing system to configure, there is something I should have explained better in the video.

    The first line of the framefile text file, is as I said the path line. If a "." is there it's stating the files of the "tracks" listed are located in the same folder as that .txt file. SO...my original Bega.txt file was correct BUT for that to work, you would need to put all those game files in the framefile folder along with the .txt files. 

    I consider that a lazy/messy way of doing it, which is why I said it was "wrong". I prefer to have the game files kept in their appropriate folders, just having the .txt files in the framefile folder. As shown edit the first line of each game's .txt file, to point to the game folder where the media files are located.

    • Like 1

  5. 5 minutes ago, cataclysm67 said:

    Take a look at windows updates on Windows 10.

    I don't know what update has caused it, but i went back to before 1803 update and MAME emulator loads in a few seconds like it always used to.

    Yet again it looks like an update on  Windows updates is stopping it loading instantly (nearly) and therefore now taking 20+ seconds to load.

    I checked every MAME version, nonag,official, arcade64 etc and all are affected. But once i rolled back to 1803 or before they all load fine again.

    So basically it's Windows not your computer.

    Awesome info however the OP listed Windows 7 Pro as the OS dude


  6. As you probably know there is a RetroArch core to play Daphne games BUT currently it's broken! I wish the developer luck getting the official core stable.

    Thanks to @Reznnate. We now have access again to the working test core (HERE: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY). We can install this .so file through a new feature in RA, an install core option under "load cores" has been added. I've put together a video to help you peeps understand the Daphne game files and the settings required to get the games playing through RA and Hyperspin. I hope it's of help to some of you....
     

     

    • Like 2

  7. 1 hour ago, adamg said:

    Well man to be clear, your pc IS fast enough.  You are experiencing minor slow downs on the first game you launch after rebooting... A 20 second slowdown one time each boot isn't a big enough deal to upgrade any of the components imo.

    To be clear. That CPU is not reaching it's max rated clockspeed, it's throttled due to lack of power. As we know with emulation, clockspeed is king the higher the better. These SFF office PC's from HP and DELL are pretty naff.

    Granted the OP's uses seem pretty basic, I've done more with a Shield TV android set top box. The beauty of using a PC is it can open up all sorts of possibilities. If he wants to focus on Arcade games more than consoles that's cool. Although there are other arcade systems like Atomiswave, Sega Naomi, Taito Type X, NesicaXlive, Sega's Ringedge, Ring wide and Lindbergh etc. etc. Then there's the modern PC games with arcade heritage, like Mortal Kombat and the Street fighter games.

    If going to the trouble and expense to build a cabinet, personally I'd want my monies worth out of it. We all have to start somewhere though. Seems like the OP is pretty pleased with it so far, I look forward to hearing about his future projects.

    • Like 1

  8. Instead of shutting down, maybe try the hibernate option instead. It'll dump what's loaded into the RAM to the HDD, when the PC boots up again, it will load that back into the RAM again. Worth trying to see if it helps, obviously sometimes you'll need to do a proper restart when installing updates, drivers etc.

    SSD upgrade from a HDD does make a world of difference for boot times, even on sata2. I don't think NVME will be a viable option, even if used with a PCI-E adapter, I seriously doubt the BIOS will allow booting from the drive...only to use it as storage. I have a pretty decent Gigabyte Z77 mobo and it too can't boot from PCI-E, unless I create a custom bios for it (which is a lot of faff!).

    The OP is right, that small form factor HP PC is NOT great! If opened up, I think you'll find it has an odd motherboard and PSU. There's no 24 pin power connector and the sata drives take their power from a cable connected to the mobo, not the PSU. The CPU is actually being starved of power and although you could fit a half height GPU which takes it's power from the PCI-E slot, you're not really getting the full potential of the hardware sadly.

    I do think an SSD upgrade can be justified. Although I'd suggest getting a reasonably large drive (500GB+) as you'll be able to reuse it down the road on another system.
     

    • Like 1

  9. 26 minutes ago, reznnate said:

    Sorry I've been away.   Was hit hard by the pinball bug.    I've reposted the alpha daphne core here:

    https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY

    The threading behavior is not acceptable for a proper core, but it works okay for now.

     

    It's better than nothing Rezz! I've tried the latest versions of Retroarch with the official core, although the core no longer out right crashes, it's still not playing the games sadly. Thanks for posting this :)


  10. On 5/13/2019 at 2:54 PM, Rowr14 said:

    You are correct though this all depends what the PC is and what the use case/budget is! More info would help us to better recommend what you need.

    I don't really want to comment further, as I'm no longer up to speed on using CRT. Good to know you use a configuration similar to what I suggested, it seems to suit your needs ok :)

     

    • Like 1

  11. 20 minutes ago, mikty said:

    I hope You could progress in your great custom apk in order to split the config and core option files between 32 and 64 bits.

    ZeroJay said he would, be patient there's no need to keep pestering about it. If you really want RA64 that badly, pay for the Arc Browser frontend and use it alongside Hyperspin. AB is being actively developed and is technically a superior frontend. This thread is meant to point out cores that are working and on which version of Retroarch.

    @zerojay RetroArch now allows us to install cores manually, if we have the *.so file in the Retroarch/Downloads folder! It will make sharing the working cores much easier now, no need for you to take on the hassle of creating an online server for RA's config file to be pointed to :)

    • Like 1

  12. I do. I already made a post in the "Daphne test core" thread to help one of the Admins get it working. You'll find it in the Android emulators section of the forum.

    The official core we can download from the buildbot is currently broken, has been ever since it was released months ago now. I've repeatedly asked for a backup of the beta core that did work well but nobody is sharing it as of yet. 


  13. 13 hours ago, Rowr14 said:

    Yeh the yellow cable won't cut it. 

    People will always trash on svideo but as someone who also runs an svideo (to component) out to a CRT setup it isn't as bad an option as people make out (I think there is some dependency on tv model which is why there's so many conflicting views) , still better than an LED by a long way. I think people forget you can utilise shaders running to a CRT also to help smooth resolution and add scanlines.

    How far do you need to upgrade and why? Your best option as far as image goes is to get a late Radeon HD card that supports analogue dvi and output through that using crtemudriver for the correct resolutions. You should be able to find something beefy enough to run anything made for a CRT.

    I'm in the against camp as far as ditching a CRT in favour of an led (especially an original arcade monitor) but if your aim is to run newer stuff, the shaders are decent enough as a compromise.

    You are going to find few other options I'm afraid that convert digital signal to analogue in a satisfactory way. (Though if you do please publish your results)

    Interesting. If it was me I would have been looking at buying a 2nd hand Nvidia GTS 250 1GB GPU (which is PCI-E), they're cheap and do have the S-video output. Although from what I remember video out over s-video was pretty blurry. 

    Of course this all really depends on what that Dell PC is! Sounds like he's wanting an adapter to use the iGPU rather than a dedicated GPU. A dedicated GPU makes more sense to be honest. If it's a Small form factor case, the hardware can be ripped out of it and "bread boarded" inside the cabinet. He might well need a new PSU too (even if it's just to power the GPU), as we don't know what he has. Some of the OEM PC's have weird motherboards that don't even have 24pin connections!

    Not knocking your suggestion BUT I do know ATi/AMD GPUs have piss poor performance for the openGL API. Even it is just a cabinet for Mame games, personally I'd like to run stuff like Taito Type X/Nesica X Live arcade games too. These "old Taito Arcade PCs" ran Nvidia 7000 series GPUs, so a GTS 250 being newer should be able to handle those games just fine.

    I think there were some Nvidia 7000 series GPUs that are PCI-E that can put out a good quality image to crt. Been a looong time since I played around with CRT so I'd have to do some homework 

     

    • Like 1

  14. The database xml files that can be downloaded from the Hyperlist section of the website are often old and obsolete. Use the search feature of the website, enable the "more search options" and choose "content type= files" and "categories= databases (xml)". Look for the official thread for the system you want (e.g Sega Genesis....https://hyperspin-fe.com/search/?&q=sega genesis official xml&type=downloads_file&nodes=136&search_and_or=or&sortby=relevancy)

    The media you have already downloaded should match that official database xml file's contents. Open the xml file (with notepad++ etc.) and compare your game files to these entries. You can rename your game files, they must quite literally match EXACTLY to what is in the xml under "game name". If your games match but the artwork doesn't, it's the media that needs to be renamed.


  15. 5 hours ago, gigapig said:

    Finally become a backer. From the comments it looks like the solenoid option can be a retro fit, so I may get that later.

    Shipping cost is my only gripe.

    I haven't backed it, as it's already reached it's target so quickly. Basically I didn't feel pressured to cough up to make this peripheral happen. Very cool to see he's also developing an adapter for the original PS1 and PS2 consoles too!

    Yes I'm pretty confident you'll be able to retrofit the actuator. Doesn't make sense to tool up for manufacturing different guns, just one design that can have the actuator installed or not. I'm looking forward to seeing the members here show off their guns and setups. 

    As I said I'm more interested in just the kit not a complete gun, hopefully that'll cut down on shipping costs. I posted a video showing the aimtrak kit modded for single and fully auto fire, with recoil. Shouldn't be hard to add a switch to "kill" the actuator for a "silenced gun". 

    I've already configured the Daphne singe American laser games. There are some very cool Arcade PC rips of newer light gun games now too, which I currently test with a mouse. 

    Roll on October. Have fun guys


  16. 15 minutes ago, adamg said:

    Well I must say, that site is pretty amazing and that media is superb.

    Yes I agree, well worth the "hassle" registering. I even had an admin here admit, the media I use for Capcom is far better than what he had.

    I've been expecting Capcom Play questions with them announcing their Capcom home arcade, to be released in October ;)


  17. 2 hours ago, Dethrattle said:

    Thanks Honosuseri I'll check it out, do you remember the name of the French site?

    You'll have to Google it, you'll need it to translate for you too. I'm not trying to be difficult but forum rules here prevent me giving a link directly (even the name gets edited out) 


  18. I've heard there's more stuff on emu movies, the account you should have to get the video snaps. A forum member here ninja2bceen has a YouTube channel called planet geekdom. He hosts all sorts of useful stuff over on emumovies. 

    As far as Capcom goes. I got my artwork from the Hfsbox 15k pack from a French forum (it's free to sign up). I'll attach a (old) video so you can see how my Capcom wheels look... Start around the 3:40 mark

     


  19. 14 hours ago, sonkun said:

    Are you able to get dolphin working though? For some reason it crashes every time I launch a game just from stand alone ra. I remember that core working for me about 2 months ago, got all folders in the right place unless something changed or maybe the core went bad.

    It works on the Google play store build but not the newer versions of RA64. 

    As I've already said it's not worth using over the dedicated dolphin emulator, due to graphics glitches in some games. 


  20. 1 hour ago, stegra said:

    thank you I will have a look

    No worries. He's gone pretty full on with his Pinball table, you might not want to do everything he's done BUT he does show Mame and other games running on the vertical panel.

    He uses borders to hide the black bars at the top and bottom, usually we'd have borders for the sides on wide-screen 16:9 panels showing 4:3 content.... 

     


  21. I downloaded the Daphne core for RA64 from the buildbot. That doesn't out right crash when loading the core, like it does on the play store version of RA64. 

    I'll reinstall RA32 on my phone. If Daphne doesn't crash and other cores seem OK, I'll make the change on my STV and test Daphne. 

    • Like 1

  22. OK, I'll now rephrase it. This doesn't work on the Google play version of Retroarch. There is no install core option, only a download core option under load core.

    I uninstalled the play store version of RA64, as I don't really use it. Downloaded the apk instead from their website. NOW I have the install core option. 

    The hatari core has apparently installed but when loaded it says no core. Possibly because it's meant for the 32bit version?

    If someone can supply the Daphne beta core, I'll have the incentive to tinker with my 32bit version of RA and confirm if it works. 

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