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  • The reason that Hyperspin takes sooooooooo long to load up (10+ minutes for me) is because it is compiling/verifying EVERY single item that is in your collection, be it media (boxart,backgrounds,videos etc) then ALL of your roms.

    10 minutes is just while I have 1 system added (Atari 2600) + media for 20 others using overrides (seeing as I keep having to delete HyperHQ/Hyperspin every time there is a new build. .

    I currently have 620 systems on Hyperspin 1.5, so I would literally have to wait a week for it to load up if I added them all if it had to check in the same way.

    This is obviously never going to work going forward, so maybe look at the entire process so early into the build, before there is no going back ?

    Nobody is waiting 10+ minutes to load up a frontend, never mind a week.

    Ps,

    I am using Windows 11 64bit 23H2 build where Hyperspin 1.5 still loads up in 5 seconds with 620 Systems on it.

    HyperHQ-2025-03-08-08-07-29.log


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    thatman84

    Posted

    When the new build is out you should def start fresh without the overrides for just a couple of systems before adding in overrides 1 at a time to see what or if your speeds get killed again.

     

    i tested last night and had much quicker performance but I don’t have collections of your size.

    Creezz67

    Posted

    5 hours ago, thatman84 said:
    5 hours ago, thatman84 said:

    When the new build is out you should def start fresh without the overrides for just a couple of systems before adding in overrides 1 at a time to see what or if your speeds get killed again.

     

    i tested last night and had much quicker performance but I don’t have collections of your size.

    The more you add the slower it gets …. EXACTLY the same as Launchbox.

    Hyperspin 2 is just a copy & paste of Launchbox which even 7 years after release is like a Ferrari with a Ford Fiesta engine.

    But what do I know.


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