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Game Themes

22 files

  1. hello friends here I bring you a Primium theme of MegaMan ZX Advent created by me I hope you enjoy it!!!
    to install only unzip in the path: HyperSpin\Media
    important to read.txt
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  2. hello friends here I bring you a Primium theme of MegaMan ZX created by me I hope you enjoy it!!!
    to install only unzip in the path: HyperSpin\Media
    important to read.txt
    21
  3. Default Game Theme Nintendo DS
    Pas de ma création, juste un partage.
    84
  4. Castlevania - Portrait of Ruin (Nintendo DS) (4:3)
    Theme for my Castlevania Collection.
    58
  5. Professor Layton and the Last Specter (USA)
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  6. I included the missing theme. I used a screenshot of the game where the logo was visible. The wheel looks sharp and clean. enjoy!
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  7. Knigge - Spielend zum Guten Benehmen (Nintendo DS) - Theme
     
    A German DS-Game.
    14
  8. Simple theme I made for one of my favorite DS games
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  9. Tema + Video 16:9 Mario vs Donkey Kong Minis March Again do Nintendo DS
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  10. Tema + Video do game Donkey Kong King of Swing do Nintendo DS.
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  11. Tema + Video do game Donkey Kong Jungle Climber do Nintendo DS.
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  12. Nintendo DS - Castlevania - Dawn of Sorrow (USA)-klopjero(20170406)

     
    Castlevania: Dawn of Sorrow, known in Japan as Akumajō Dracula: Sōgetsu no Jūjika (悪魔城ドラキュラ 蒼月の十字架?, literally Devil's Castle Dracula: Cross of the Blue Moon),[2] is an action-adventure game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game to be released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful, selling more than 15,000 units in its first week in Japan and 164,000 units in the United States three months after its initial release.[3][4]
    Dawn of Sorrow continues the story of Aria of Sorrow, in which Dracula has been completely defeated, and his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new dark lord by killing Soma. Soma and his allies move to ensure that a new dark lord is not created.
    Dawn of Sorrow incorporates many features from previous Castlevania games: the combination of elements from platform games and role-playing video games, the "Tactical Soul" system featured in Aria of Sorrow, and a dark, gothic atmosphere.[5][6] Dawn of Sorrow also introduces new gameplay elements, such as the "Magic Seal" system, which requires the use of the DS stylus to draw a pattern in order to defeat powerful enemies,[5] a distinctive anime character design,[7] and a multiplayer mode, where two players compete for fastest times on a prerendered level.[6] The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan on June 29, 2006 and later in North America during 2007 as part of the "Konami the Best" line.[1]

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  13. Castlevania: Order of Ecclesia, known in Japan as Akumajō Dracula: Ubawareta Kokuin (悪魔城ドラキュラ 奪われた刻印?, lit. Devil's Castle Dracula: The Stolen Seal),[5] is a platform-adventure game and the third Nintendo DS installment of the Castlevania franchise. Directed by Akihiro Minakata, with long time producer Koji Igarashi returning. The plot involves Shanoa, who is part of an organization set to defeat Dracula after the Belmont clan has vanished.

    Database entry:
        <game name="Akumajou Dracula Ubawareta Kokuin (Japan)" index="true" image="A">
            <description>Akumajou Dracula Ubawareta Kokuin</description>
            <cloneof></cloneof>
            <crc></crc>
            <manufacturer></manufacturer>
            <year></year>
            <genre></genre>
            <rating>Other - NR (Not Rated)</rating>
            <enabled>Yes</enabled>
        </game>

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  14. Castlevania: Order of Ecclesia, known in Japan as Akumajō Dracula: Ubawareta Kokuin (悪魔城ドラキュラ 奪われた刻印?, lit. Devil's Castle Dracula: The Stolen Seal),[5] is a platform-adventure game and the third Nintendo DS installment of the Castlevania franchise. Directed by Akihiro Minakata, with long time producer Koji Igarashi returning. The plot involves Shanoa, who is part of an organization set to defeat Dracula after the Belmont clan has vanished.

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  15. Legend of Zelda - Phantom Hourglass (Nintendo DS)
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  16. Working on my Zelda Wheel.  Never played this game, but looks fun. 
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  17. Castlevania: Portrait of Ruin, known in Japan as Akumajō Dracula: Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス?, translated Devil's Castle Dracula: Gallery of Labyrinth),[4] is a platform-adventure game developed and published by Konami.[3] The game was released on November 16, 2006 in Japan, and in the US on December 5, 2006 for the Nintendo DS handheld game console.[5] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
    Portrait of Ruin is set in 1944 Europe during World War II,[6] and is a continuation of the story from Castlevania: Bloodlines.[7] The game introduces new protagonists and antagonists to the Castlevania series as well as expand on the two character gameplay found in the previous Nintendo DS Castlevania title, Castlevania: Dawn of Sorrow. Portrait of Ruin has met with an overall positive critical response and has received high ratings from reviews, along with several awards.
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  18. Nintendo DS - Akumajou Dracula - Gallery of Labyrinth (Japan)
    Database: 

        <game name="Akumajou Dracula - Gallery of Labyrinth (Japan)" index="" image="">
            <description>Akumajou Dracula - Gallery of Labyrinth</description>
            <cloneof></cloneof>
            <crc></crc>
            <manufacturer>Konami</manufacturer>
            <year>2006</year>
            <genre></genre>
            <rating>Other - NR (Not Rated)</rating>
            <enabled>Yes</enabled>

    -----------
     
    Castlevania: Portrait of Ruin, known in Japan as Akumajō Dracula: Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス?, translated Devil's Castle Dracula: Gallery of Labyrinth),[4] is a platform-adventure game developed and published by Konami.[3] The game was released on November 16, 2006 in Japan, and in the US on December 5, 2006 for the Nintendo DS handheld game console.[5] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
    Portrait of Ruin is set in 1944 Europe during World War II,[6] and is a continuation of the story from Castlevania: Bloodlines.[7] The game introduces new protagonists and antagonists to the Castlevania series as well as expand on the two character gameplay found in the previous Nintendo DS Castlevania title, Castlevania: Dawn of Sorrow. Portrait of Ruin has met with an overall positive critical response and has received high ratings from reviews, along with several awards.

     
    Regional Differences
    Typos
    US Europe Richter's name was spelled as "RICHITER" on the Japanese and US versions' file select screen (Due to an apparently miss in Japanese-English spelling conversion). This was corrected in the European version, and Japanese revision (NDS-6081).
    US Europe Charlotte's name was missing an L on the Equip screen (also because Japanese-English spelling transition cases). This was also fixed in the European version and later Japanese revision.
    Glitch Fixes
    There are several glitches and exploits in Portrait of Ruin in other countries that that got fixed for the European release, and Japanese revision (NDS-6081).
    Item duplication exploit for Eric's Quest rewards no longer work. Players are no longer able to skip Eric's congratulatory line about finishing the quest with the Start button. Somewhat a hidden (and possibly accidental) staple since Symphony of the Night, players are no longer able to glitch out of the roofs in the Great Stairways. A glitch involving being locked in Death's room after beating and skipping the boss' dialogue was also fixed. Finally, there is an exploitable glitch about carrying over progress (all, including stats, map and even the same save point) to a new level-cap game which unsurprisingly gets fixed as well.
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  19. Mario vs. Donkey Kong - Mini-Land Mayhem (Nintendo DS)
    71
  20. Mario Kart DS (Nintendo DS)
    125
  21. New Super Mario Bros. (Nintendo DS)
    146
  22. Contra 4 (Nintendo DS)
    86
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