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  1. My first attempt at posting a full setup. The result is not up to the usual high standard here but I don't think that this system has ever been proposed, so I post it anyway. 
    The Apple I was short lived, sold less than 200 units handmade by Steve Wozniak and Steve Jobs but it has a great historical significance.
    The process is the same as for the Floatingyeti releases except that I have zipped the files in their own directories. The emulator is Retroarch/mame_libretro.
    For the people allergic to Retroarch, you can use Mame and type the command lines for each game manually (or create a command file). The instructions to launch the games are on the hash file (good luck to you...).
    So you must go through the following steps:
        1. Extract the media.zip in Hyperspin/Media
        2. Extract the Main Menu.zip in Hyperspin/Media/Main Menu
        3. Extract the games where you want and point Rocketlauncher to this directory
        4. Extract the Retroarch.zip to your Retroarch folder
        5. Extract the Databases.zip to your......Databases folder !
        6. Choose Retroarch as the emulator in Rocketlauncher and mame_libretro as the core in the module global settings.
        7. you must add the following lines in the Retroarch module for Rocketlauncher where it's needed:
    MSystem := "Apple I"
    mTypeVar:= Apple I|mame_libretro|apple1
     
    You should be ready to go. I have included the savestates in the retroarch folder so you don't have to go through the tedious process of typing all the command lines. If the save states doesn't start automatically in retroarch you have to put the corresponding option on in the core options, or hit F4 (or your hotkey+F4) each time you start a game.
    It is my first release so please be tolerant. I will update the files if I have made any mistakes.
    There was little to none artworks available for this system and the games have no graphics so it was tough to create the media. I know I have done a pretty subpar job and I hope someone will pick up the job and improve the media dramatically. I didn't made a Bezel as I am using a Megabezel in Retroarch. It's an old wooden TV that fits well with the homemade Apple I built by Steve Wozniak.
    Credits goes to Floatinyeti for his help and inspiration, to Duimon who created the nice megabezel I am using for the videos and for whoever created the original database and main theme I have borrowed.
    67 41
  2. Only 7 cart games running in MAME
    I was able to run cassette games through the BASIC cart but there were too many graphical glitches, and they were not playable.
    This may be worth revisiting in the future if compatibility improves.
    Thank you to Mackano for Wheels, Database, and Theme elements!
     
    70 2
  3. Here I bring another version of themes for this system, I have based it on a flyer that I found.

    ENDLESS THANKS to Floatingyeti for the wonderful systems you are sharing, true gems in my opinion.

    -----
    Aquí traigo otra versión de temas para este sistema, me he basado en un flyer que encontré.

    GRACIAS INFINITAS a Floatingyeti por los maravillosos sistemas que está compartiendo, verdaderas joyas a mi forma de ver.


    -----
    Main Menu
    Default
    Pointer
    Fade
    Bezels
     
    103 1
  4. Another system that nobody asked for and nobody needs!
    An obscure Czechoslovakian computer from 1985.  Only five games for this one and they are all black and white Spectrum ports.  The games don't have sound (unless you count the horrible screeching of tape loading).  I'm not sure if these games actually have audio.  Mame lists audio as functional and the only gameplay videos I found on original hardware were without sound.
    By default, all games load to Ondra BASIC and simply pressing Enter (start on controller) will begin the tape loading process.
    But that's not good enough! There is a way to launch directly to the loaded tape for all but one game (Jet Set Willy)
    The usual save state (autoload) method will not work, but the alternate autosave method will.
    First create an ondrav.ini file.
    RetroArch->Quick Menu->Options->Write Configuration
    That will create RetroArch\system\mame\ini\ondrav.ini
    --------------------------------------------------------
    Edit ondrav.ini to turn on autosave:
    #
    # CORE STATE/PLAYBACK OPTIONS
    #
    state                     
    autosave                  1
    ---------------------------------------------------------
    Now every time you exit a game there is a save state created that will load when the game is launched.  This method is able store the entire contents of the tape within the save file and you will always resume the game from the moment you last exited.  Obviously, that's not the best solution if you want to load from the same point every time. Unless you make that file read-only! 
    Autosave files are created in: RetroArch\saves\mame\states\ondrav
    Each game will be given its own folder and an "auto.sta" file. After you exit a game the "auto.sta" is automatically saved.  You must adjust the properties of the file to be read-only before you launch the game again.
    I have created and uploaded Autosaves for every game using 0.247 core.
    If they don't automatically work for you, then you must create your own.
    The timing must be correct to capture the full tape.
    Here are the correct times to exit the games and successfully make autosaves
    galaxian - Exit from title screen
    jetpac - Exit on gameover screen
    planetoi - Exit on title screen
    psst - Exit on gameover screen
    jetset - This game will not correctly save! Exit before loading a tape to create an autoload. The autoload will basically do nothing and you have to press Enter/start and manually load the tape every time.
     
    I set Main CPU Overclock =150 on Galaxians and uploaded the galaxian.opt
    65 8
  5. An old PC with only 3 games and annoying controls! Hooray!
    Confusing Instructions:
    You must manually enable Joysticks and save setting with ini file (retroarch\system\mame\ini)
    MAME Slot device:
    enable gamio: "Apple joystick" 
    use RetroArch to write ini file
    slot section at bottom of ini should look like:
    #
    # SLOT DEVICES
    #
    gameio                    joy
    ----------------------------------------------------------------------------------------------
    Mapped Controls:
    Cashman: 
    PF1 Start Game: Start
    PF2 Pick Player: X (Default Sheik - Joystick is best)
    PF3 Select Area: Select
    PF5 Information: Y
    Joystick will constantly drift to the right and I have no solution
    Demon Seed:
    K Keyboard: L1 
    J Joystick: R1
    Unmapped games:
    Zork Compilation
    Boots to Dos
    Press Numpad Enter twice to skip data and time configuration. Don't bother it won't save.
    type: dir (press Numpad Enter)
    type game name
    example: zork1 (press Numpad Enter)
    it will display "Cannot Open Setup File" but still loads game
    62 0
  6. MAME only supports carts for the NEC PC-6001 series, so it's a small library
    The official hash file is inaccurate and lists Curse of Crowley and Dawn Patrol as unsupported.
    I fixed both by using the PC-6001mk2 model
    The PC-6001 Mortal Kombat 2 edition fixed everything!
    Use the dawnpat.opt to overclock MAME so Dawn Patrol runs faster (Yes, it is still slow but much improved and BASIC games are typically slower)
    Moon Raiders is awesome! Play it!
    63 12
  7. Media basada en sistema de Floatingyeti

    42 1
  8. I was surprised when I couldn't find any existing work for this system. I guess I found the missing piece of that apple.
    Thankfully, the games load directly so save states are not required unless you want to skip the long loading time.
    Helpful Tip: Having Caps Lock on breaks the controls!
    Mame lists joystick devices but I couldn't get it to function. The controls are mapped the best that I could manage.
    Games:
    Apple Chomp: Struggle to maneuver an apple through a maze but watch out for ghosts, unresponsive controls, and the Caps Lock key!
    Atomic Defense: I could only map 4-way control to the right Joystick, fire missiles with L1/L2/R1/R2. Those horrible controls will leave you mostly defenseless, but I survived the first round. Can you?
    Capt'n Magneto: You are unarmed and running from grumpy aliens who want to harm you with their fists and hurtful words!
    Tic-Tac-Toe: Truly the killer app for the system! Block the evil Apple III's onslaught of X's with your O's! Marvel at the incredible controls as you press a number and the game actually responses!
    Is this system a good additional or another bad apple?
    88 13
  9. I wasn't in the right mindset to make a setup today until I found this old (unreleased?) pc with literally one (partially working) game.
    This is the kind of obscure system I like to work on!
    I abbreviated the system name but if you want accuracy its: Mindset Corporation Mindset Personal Computer
    But that's just silly.
    Damn, did this suck!
    I was going to make a proper theme for the single game but I only got as far as the logo from the boxart.
    I hope the autoload save state works for everybody.
    I was able to correct the screen position (Bios will not save settings) but it actually drifts during gameplay.
    Yes, it takes that long to load!
    No, you can't make a save state later!
    Put this crap next to the Konix Multisystem.
    69 7
  10. A very simple theme for a very simple system.
    This one requires tape loading and autoload states if you want to launch directly to games.
    Try to use the provide state.auto files first to hopefully skip all of the game loading steps
    if not...
    INSTRUCTIONS:
    -------------------------------------------------------
    Launching games:
    Type: CLOAD
    Open Mame Menu (Press Scroll Lock)->Tab->Tape Control->Play
    Press Tab and wait
    Type: RUN
    If there is a tape loading error message Tape Control->Stop then Tape Control->Play
    I had to try several times to load on some games
    -------------------------------------------------------
    Auto Loading:
    Create RetroArch Save State at Title Screen
    Change gamename.state1 to gamename.state.auto
    -------------------------------------------------------
    Controls (already mapped in laser700.cfg to controller)
    Space = fire, J = left, L = right, I = up, K = down
    366 3
  11. I couldn't get controls to work for:
    astrof (Astro Fighter)
    bersek (Berserk)
    spcrocks (Space Rocks)
    They require Hex Keypad, MAME does list that input device but I couldn't get it to work.
    If anyone can figure that out, please contact me.
     
    I altered Mackano's Fade for M&D Monon Color.
    372 0
  12. Cajas 3D y cartuchos / diskettes para el sistema de media actualizada basados en sistema de Floatingyeti, incluida actualización de los 2 juegos más.
    58 0
  13. Media basada en sistema de Floatingyeti



    50 0
  14. A long overdue correction to a mistake I made almost ten years ago.
    This is a true Sega SC-3000 setup with only exclusive tape format games and no repackaged SG-1000 games.
    Credit to Shredder: I rearranged his SC-3000 theme
    Full Instructions Here
     
    438 0
  15. It doesn't get more obscure and pointless than this!
    Shaanxi Province CEC-I (China Education Computer)
    An Apple II clone with only 3 bootleg games
    Weird setup instructions:
    -By default, Joysticks will not be enabled.
     Mame Menu -> Slot Devices -> gameio= joy
    -Write ini file so joysticks will stay connected
    -Disks must be swapped for both flyingaxe(Conan) and sherlock(Sherlock Holmes)
    - Hash file has been adjusted to load Disk 2 first (to allow use of autoload states)
    - load flyingaxe or sherlock, go into Mame Menu->File Manager-> change floppydisk1 flop1 to disk1 (must navigate to flyingaxe.zip or sherlock.zip and select disk1 and reset machine.
    -Follow game prompts and switch back to disk 2 when needed
    -Once game is fully loaded create a save state and rename to (gamename).state.auto
    -Because disk 2 is loaded automatically when then game is launched the autoload state will work.
     
    Enjoy!!!
    295 0
  16. An obscure Japanese computer from 1982 with only 3 games.
    I couldn't get the Hash file right to load each game disk.
    Instead I used 3 different clone computers to each to load a different game.
    Create an .ini file each pc and edit them with the correct slot device and .d88 file.
    Instructions are in HASH - CFG - Controls.zip
    386 0
  17. Digital Equipment Corportation PDP-1 (Programmed Data Processor-1) made in 1958 and had the first computer game (Spacewar!) in 1962.
    There are only 2 games but is historically significant, so I felt it needed some attention.
    I made bezels for each game with loading instructions on the bezels.  SpaceWar! does take about 20 seconds to load.
    Adjust Screen Vert Position to 0.146 to line up with bezel. I believe the cfg file already have that adjustment.
    346 0
  18. Bandai Super NoteClub (1995) is a children's laptop/toy with cartridge games.
    No sound support yet but graphics/speed seem correct
    None of the autoload methods will work. The gameload icon is on the second menu screen in lower right.
    Adjusted the Vert and Horz Strech to 50% in the Mame Sliders Menu to fit the bezel.
    I believe the snotec.cfg file I uploaded will already adjust the image size.
    339 0
  19. Sony SMC-777 Full Setup
    RetroArch Module additions:
    MSystem := "Sony SMC-777"
    mTypeVar:= Sony SMC-777|mame_libretro|smc777
    Xbox 360 (Xinput) controls:
    B=Button 1
    X=END
    Y=Space
    Start=Enter
    Select=HOME
    L1=DEL
    R1=INS
    R3=ESC
    Right Joystick
    Left=1
    Down=2
    Right=3
    Up=4
    507 0
  20. Nintendo Family BASIC/Famicom keyboard/Cassette setup
    This was complicated to set up and I apologize if my instructions are confusing but I did get all the games running and loading directly to game.
    Instructions
     
    380 0
  21. Videoton TVC setup for RetroArch (MAME - Current core)
    8 playable cart games
    I was unable to get floppy games to load. I may revisit that later.
    --------------------------------
    Xbox 360 (Xinput) controls:
    A = Fire
    X = Space
    Start = Enter
    L1 = 0
    R1 = 1
    L2 = 2
    R2 = 3
    355 0
  22. Bandai RX-78 Gundam Setup for RetroArch (MAME - current core)
    9 playable game
    I had to leave out:
    -Excite Baseball and Excite Tennis (Conflicting mapped keys with other games)
    -Perfect Mah-jongg (Too many keys)
    -Homebrew carts that exceed normal cart size (not MAME compatible)
    Xbox 360 (Xinput) controls:
    A = Button 1
    X = Button 2
    B = Space
    L1 = 1
    R1 = 2
    R3 = 3
    --------------
    Burger Shop
    L1= One Player
    R1= Two Player
    L2 = Left
    R2 = Right
    B = Action
    --------------
    Challege Golf
    Start = One Player
    back(select) = Two Player
     
     
     
    482 4
  23. IBM PCjr RetroArch (mame_libretro) Complete Setup
    Database/Menus/Wheels/Videos/Bezel/Games/CFG
    -----------------------------------------------
    Using CFG file:
    L1=F1
    R2=F2
    R2=K (Keyboard Selection)
    L2=J (Joystick Selection)
    Select=O (Options)
    Start=S (Start)
    A=Button 1
    X=Button 2
    472 1
  24. Sord M5 setup for RetroArch (mame_libretro)
    Themes/Wheels/Database/Videos/Games/CFG
    Expanded for 11 to 22 games
    Download CFG for Xinput mapped controls:
    L1= 1
    R1= 2
    L2=3
    R2=4
    X=Fire
    Rocket Launcher Module Fix:
    RetroArch.ahk
    Edit: Sord M5|LibRetro_SORD|mame_libretro|m5
    To: Sord M5|mame_libretro|m5
     
    443 0
  25. MGT Sam Coupe Setup for RetroArch (mame_libretro)
    I thought this would be easy but MAME core didn't have mappable joystick or mouse controls. This limited the amount playable games but I think it was worth the effort in the end.
    Main Theme/default - modified version of Nimbios72 default theme
    Wheels - mostly recreated with fonts in Photoshop
    Hash file - made by me  
    For Xinput Controller Mapping download RetroArch(MAME) Hash and CFG.zip and place hash and config in correct folders
    --------------------------------------------------------
    Launch games:
    Press select(back) to boot game
    mapped to F9 key
    Special Controls:
    L1 - 1
    R1 - 2
    L2 - 3
    R2 - 4
    L3 - y (yes)
    R3 - n (no)
     
    483 0
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