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Game Themes (16:9)

1,425 files

  1. iNJUSTICE LEAGUE PC GAME THEME
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  3. No Details
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  6. Tema + Wheel + Video do game Street Fighter V: Arcade Edition para PC Games (16:9)
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  8. Jogo de tema Combat Core Alpha 14 
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  9. Divekick - Addition Edition Theme game
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  10. DEAD OR ALIVE 5 Last Round Core Fighters PC GAMES TEME
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  11. THEME GAME DRAGON BALL FIGHTERZ
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  12. A theme for the PC Game Thief II - The Metal Age.
    Ranking in at #31 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the intro video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor Thief: The Dark Project, the game follows Garrett, a master thief who works in and around a steampunk metropolis called the City. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security.
    Thief II was designed to build on the foundation of its predecessor. In response to feedback from players of Thief, the team placed a heavy focus on urban stealth in the sequel, and they minimized the use of monsters and maze-like levels. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. Thief II was announced at the 1999 Electronic Entertainment Expo, as part of an extended contract between Looking Glass and Eidos to release games in the Thief series. Looking Glass neared bankruptcy as the game was developed, and the company was kept running by advances from Eidos.
    Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game's royalties were processed slowly, which compounded Looking Glass's financial troubles. As a result, the company closed in May 2000, with plans for Thief III cancelled. The third game in the series, entitled Thief: Deadly Shadows, was developed by Ion Storm and published by Eidos in 2004. Thief 2X: Shadows of the Metal Age, a widely praised expansion mod for Thief II, was released in 2005. In 2013, Eidos Montréal announced a reboot of the series (Thief), and it was released the following year.
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  13. A theme for the PC Game Frontier: Elite II
    Ranking in at #47 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the intro video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    PS. Apologies for the Spaceship as I had to create it from scratch and I am no artist. Anyone willing to do a redraw of a better version let me know and I can update the theme.
    Frontier: Elite II is a space trading and combat simulator video game written by David Braben and published by GameTek in 1993 and released on the Amiga, Atari STand DOS. It is the first sequel to the seminal game Elite from 1984.
    The game retains the same principal component of Elite, namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy.
    Frontier: Elite II had a number of firsts to its name.[2] It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness.[2]
    It was followed by Frontier: First Encounters in 1995 and another sequel, Elite: Dangerous in 2014.
     
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  14. A theme for the PC Game Deus Ex.
    Ranking in at #4 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the intro video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Deus Ex ([ˈde.ʊs ɛks] is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the story follows JC Denton, an anti-terrorist agent given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triad, Majestic 12, and the Illuminati.
    Deus Ex's gameplay combines elements of the first-person shooter with stealth elements, adventure, and role-playing genres, allowing for its tasks and missions to be completed in a variety of ways, that in turn lead to differing outcomes. Presented from the first-person perspective, the player can customize Denton's various abilities such as weapon skills or lockpicking, increasing his effectiveness in these areas; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player is able to complete side missions away from the primary storyline by moving freely around the available areas, which can reward the player with experience points to upgrade abilities and alternative ways to tackle main missions.
    The game was first released for Microsoft Windows in June 2000, with a Mac OS port following the next month. A modified version of the game was released later for the PlayStation 2 in 2002. In the years following its release, Deus Ex has received additional improvements and content from its fan community.
    The game received critical acclaim, including repeatedly being named "Best PC Game of All Time" in PC Gamer's "Top 100 PC Games" in 2011 and in a poll carried out by the UK gaming magazine PC Zone. It was a frequent candidate for and winner of Game of the Year awards, drawing praise for its pioneering designs in player choice and multiple narrative paths. It has sold more than 1 million copies, as of April 23, 2009. The game has spawned both a sequel, Deus Ex: Invisible War, released in 2003, and three prequels: Deus Ex: Human Revolution, released in 2011, Deus Ex: The Fall, released in 2013, and Deus Ex: Mankind Divided, released in 2016.
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  15. A theme for the PC Game Command & Conquer.
    Ranking in at #76 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the intro video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Very special Thanks to @KlopjerO who provided his media from an earlier 4:3 Theme.
    (Unfortunately I wasn't sure how to change the dimensions of the swf or open the fla provided, so the animated googles is a 4:3 animation that's stretched. It still nice though..)
    Command & Conquer sometimes known as Command & Conquer: Tiberian Dawn, is a 1995 real-time strategy video game developed by Westwood Studios and published by Virgin Interactive. Set in an alternate historyof modern day, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
    Westwood first conceived Command & Conquer during the final stages of the development of Dune II, and it expands on ideas first explored in that title. Inspired by the events of the era, particularly the Gulf War, the team gave the game a modern warfare setting. The game contains live-action full motion video cutscenes, which star Westwood employees and a single professional actor, Joseph D. Kucan, who plays Kane.
    Command & Conquer was a commercial and critical success, selling over three million copies and winning numerous awards. It has been cited as the title that defined and popularized the real-time strategy genre. The game was the first in the Command & Conquer series, which sold 30 million copies by 2009.[2] To mark the 12th anniversary of the franchise, Electronic Arts, the current publisher and owner of the series, released the game for free in 2007.
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  16. Tema + Wheel do game Sonic Generations de PC Games (16:9)
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  17. A theme for the PC Game Sid Meier's Alpha Centauri.
    Ranking in at #23 in the PC Games top 100 PC Games List. 
    Media has been converted to 16:9.
    I have added the intro video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Sid Meier's Alpha Centauri is a video game in the 4X genre which is considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.
    Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join the newly created developer Firaxis Games. Electronic Arts released both Alpha Centauri and its expansion, Sid Meier's Alien Crossfire, in 1999. The following year, Aspyr Media ported both titles to Classic Mac OS while Loki Software ported them to Linux.
    Alpha Centauri features improvements on Civilization II's game engine, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability. Alien Crossfire introduces five new human and two non-human factions, as well as additional technologies, facilities, secret projects, native life, unit abilities, and a victory condition.
    The game received wide critical acclaim, being compared favorably to Civilization II. Critics praised its science fiction storyline (comparing the plot to works by Stanley Kubrick, Frank Herbert, Arthur C. Clarke, and Isaac Asimov), the in-game writing, the voice acting, the user-created custom units, and the depth of the technology tree. Alpha Centauri also won several awards for best game of the year and best strategy game of the year.
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  18. A theme for the PC Game Fallout.
    Ranking in at #38 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Fallout: A Post Nuclear Role Playing Game is an open world role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find the Water Chip to save other dwellers from water shortage.
    Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, the Fallout series.
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  19. A theme for the PC Game System Shock 2.
    Ranking in at #22 in the PC Games top 100 PC Games List. 
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    System Shock 2 is a first-person action role-playing survival horror video game for personal computers. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.
    The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and psionic abilities.
    System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received positive reviews but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. System Shock 2 had been in intellectual property limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and System Shock franchise in 2013 to release an updated version of System Shock 2 for modern personal computers, including for OS Xand Linux systems. OtherSide Entertainment announced in December 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3.
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  20. A theme for the PC Game Guild Wars.
    Ranking in at #39 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Guild Wars is a massively multiplayer online role-playing game (MMORPG) series developed by ArenaNet and published by NCSOFT. The games were critically well received[1][2][3][4] and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game.[5] Guild Wars was noted for being one of the few commercially developed games in the MMORPG genre to offer online play without subscription fees,[6] its instanced approach to MMORPG play,[7] and the quality of the graphics and play for computers with low specifications.[8] In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold.[9] The sequel, Guild Wars 2, was announced in March 2007 and released on August 28 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees.
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  21. Animated street fighter V.  Soon coming a whole collection of all Street Fighter games.
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  22. A theme for the PC Game Bubsy: The Woolies Strike Back.
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Bubsy: The Woolies Strike Back is a platform video game developed by Black Forest Games.[1] The game was released for Microsoft Windows and PlayStation 4 on October 31, 2017. The game is the fifth entry in the Bubsy series, and the first new entry in 21 years.
    The game returns to the 2D side-scrolling platformer gameplay found in the first Bubsy games, Bubsy in Claws Encounters of the Furred Kind, Bubsy 2 and Bubsy in Fractured Furry Tales,[4] albeit now with 3D character models, a first for the side-scrolling entries in the series.
     
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  23. A theme for the PC Game FTL: Faster Than Light.
    Ranking in at #11 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    FTL: Faster Than Light is a top-down roguelike space ship simulator created by indie developer Subset Games, which was first released for Microsoft Windows, OS X and Linux in September 2012.[2] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet eight sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
    The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.
    The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices. The game received generally positive reviews from critics, who praised the game's creativity. FTL is recognized alongside games like Spelunky and The Binding of Isaac that helped popularize indie "roguelike-like" games that use some but not all of the principles of a classical roguelike.
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  24. A theme for the PC Game Crusader Kings II.
    Ranking in at #37 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Crusader Kings is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. It was released for Microsoft Windows on February 14, 2012. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. A Linux version was also released on January 14, 2013. It has been Paradox's second most successful release to date, after Cities: Skylines, with over 1 million copies sold.
    The game is a dynasty simulator where the player controls a Medieval dynasty from 1066 to 1453, though the DLC The Old Gods and Charlemagne allow for an earlier start date of 867 and 769, respectively. Through the strategic use of war, marriages and assassinations among many other things, the player works to achieve success for his or her dynasty. The game contains numerous historical figures such as William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, and Saladin, but allows for the player to choose less significant figures such as minor dukes and counts, and creation of entirely new characters with the use of the "Ruler Designer" DLC.
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  25. A theme for the PC Game Civilization V.
    Ranking in at #25 in the PC Games top 100 PC Games List. 
     
    Media has been converted to 16:9.
    I have added the trailer video I used as a separate download.
    Widescreen Wheel Included in the Screenshots.
    Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010,[3] on OS X on November 23, 2010, and on Linux on June 10, 2014.
    In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series.[5] Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.[6] In addition, the maps contain computer-controlled city-states and non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles,[7] and roads now have a maintenance cost, making them much less common.[8] The game features community, modding, and multiplayer elements.[5] It is available for download on Steam.
    Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.[9]
    A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations, eight additional wonders, and three ideologies. It was released on July 9, 2013, in North America and in the rest of the world three days later.
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