About This File
HyperSpin SpecialArt Organiser 1.05 Released
Ok, so I've finally completed the testing of this program and releasing it to the community.
So what is it and why do I need it?
Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images.
After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level.
What I did is create artwork for Special Art A which ended up being like the frame.
I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation.
The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location.
All of this artwork is like a large overlay on top of your normal HyperSpin experience.
Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis.
I basically created a program that after you select the Theme you want across your system it does all the hard work for you.
I have included 5 themes but more are coming and are very easy to install.
I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error.
I have included lots of help screens to get you along to the completion without error.
I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!)
Any questions, just ask.
There are new systems added and posted on the Topic post.
UPDATE 1 out 22/07/16
NEW Version 1.08 released. Much more flexible and powerful see changlog
What's New in Version 1.10
Released
- From V 1.05 -> 1.08
- Batch Processing ini files no longer uses external program Fnr. All done internally
- Ini can be backed up to folder with date and time so that they can be restored.
- Can be restored using this folder or by program set defaults for:
- Android
- Theme use
- HyperSpin Defaults
- Now able to back up FULL real Hyperspin Special Art setup and restore it with a few mouse clicks. Perfect for trying out or changing themes on the fly.
- Now possible to delete all Special Art from Real HyperSpin if required and revert back to the original default Special Art and Inis to match.
- Change 108 -> 109
- a few bugs that I hadn't seen.
- Added the ability to view current setup and edit the current setup using checkboxes.
- Add and delete on a per file per system basis from a list view. Left click to view and right click to delete.
- Please be aware that I found a bug when restoring back to the original HyperSpin files. It was deleting several required png files. That has been fixed. If you use the older versions PLEASE UPGRADE.
- I have included a video showing it in use.
- REUPLOADED 15th Aug 2016
- More systems completed:
- AAE.swf
- Acorn BBC Micro.swf
- Acorn Electron.swf
- American Laser Games.swf
- Amstrad CPC.swf
- Amstrad GX4000.swf
- Android.swf
- Atari 2600.swf
- Atari 5200.swf
- Atari 7800.swf
- Atari Jaguar.swf
- Atari Lynx.swf
- Atari ST.swf
- Atari XEGS.swf
- Bally Astrocade.swf
- Bandai Wonderswan.swf
- Bandai WonderSwan Color.swf
- Capcom Play System.swf
- Capcom Play System II.swf
- Capcom Play System III.swf
- Casio PV-1000.swf
- ColecoVision.swf
- Commodore 16 & Plus4.swf
- Commodore 64.swf
- Commodore 128.swf
- Commodore Amiga.swf
- Commodore Amiga CD.swf
- Commodore Amiga CD32.swf
- Commodore Amiga Demos.swf
- Commodore CDTV.swf
- Commodore MAX Machine.swf
- Commodore VIC-20.swf
- Controls.swf
- Daphne.swf
- DICE.swf
- Electronic Game & Watch.swf
- Emerson Arcadia 2001.swf
- Entex Adventure Vision.swf
- Fairchild Channel F.swf
- Fan Remakes.swf
- Fujitsu FM Towns.swf
- Future Pinball.swf
- GCE Vectrex.swf
- Hacked Games.swf
- HyperXMLspin.swf
- Magazines.swf
- Magnavox Odyssey 2.swf
- MAME.swf
- Mattel Intellivision.swf
- MUGEN.swf
- NEC PC-FX.swf
- NEC PC Engine.swf
- NEC PC Engine-CD.swf
- NEC Pc Engine TurboDuo.swf
- NEC SuperGrafx.swf
- NEC TurboGrafx-16.swf
- NEC TurboGrafx-CD.swf
- Nintendo 3DS.swf
- Nintendo 64.swf
- Nintendo 64DD.swf
- Nintendo DS.swf
- Nintendo Entertainment System.swf
- Nintendo Famicom Disk System.swf
- Nintendo Game Boy.swf
- Nintendo Game Boy Advance.swf
- Nintendo Game Boy Color.swf
- Nintendo GameCube.swf
- Nintendo Virtual Boy.swf
- Nintendo Wii.swf
- Nintendo Wii U.swf
- Nintendo WiiWare.swf
- Panasonic 3DO.swf
- PC Fighting Games.swf
- PC Games.swf
- Philips CD-i.swf
- Pinball Arcade.swf
- Pinball FX2.swf
- Sammy Atomiswave.swf
- ScummVM.swf
- Sega 32X.swf
- Sega CD.swf
- Sega Dreamcast.swf
- Sega Game Gear.swf
- Sega Genesis.swf
- Sega Master System.swf
- Sega Mega Drive.swf
- Sega Model 1.swf
- Sega Model 2.swf
- Sega Model 3.swf
- Sega Naomi.swf
- Sega Pico.swf
- Sega Saturn.swf
- Sega SG-1000.swf
- Sega ST-V.swf
- Sega Triforce.swf
- Sharp X68000.swf
- Sinclair ZX Spectrum.swf
- Sinclair ZX81.swf
- SNK Neo Geo.swf
- SNK Neo Geo AES.swf
- SNK Neo Geo CD.swf
- SNK Neo Geo Pocket Color.swf
- Sony PlayStation.swf
- Sony PlayStation 2.swf
- Sony PSP.swf
- Sony PSP Minis.swf
- Steam.swf
- Steam Big Picture.swf
- Super Nintendo Entertainment System.swf
- Taito Type X.swf
- Visual Pinball.swf
- VTech Socrates.swf
- WoW Action Max.swf
- Zinc.swf
- 109 -> 110
- Added facility under Edit Current Special B art to be able to Audit your Special A art and see what systems are without the custom art. It will create two logs Missing and Have outside of the SpecialArtOrganiser folder.