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HyperSpin SpecialArt Organiser 1.05 Released

 

Ok, so I've finally completed the testing of this program and releasing it to the community.

 

 

 

So what is it and why do I need it?

 

 

 

Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images.

 

 

 

After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level.

 

 

 

What I did is create artwork for Special Art A which ended up being like the frame.

 

I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation.

 

 

 

The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location.

 

 

 

All of this artwork is like a large overlay on top of your normal HyperSpin experience.

 

 

 

Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis.

 

 

 

I basically created a program that after you select the Theme you want across your system it does all the hard work for you.

 

 

 

I have included 5 themes but more are coming and are very easy to install.

 

 

 

I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error.

 

I have included lots of help screens to get you along to the completion without error.

 

 

 

I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!)

 

 

 

Any questions, just ask.

 

 

 

There are new systems added and posted on the Topic post.
UPDATE 1 out 22/07/16

 

NEW Version 1.08 released. Much more flexible and powerful see changlog


What's New in Version 1.10

Released

  • From V 1.05 -> 1.08
  • Batch Processing ini files no longer uses external program Fnr. All done internally
  • Ini can be backed up to folder with date and time so that they can be restored.
  • Can be restored using this folder or by program set defaults for:
  • Android
  • Theme use
  • HyperSpin Defaults
  • Now able to back up FULL real Hyperspin Special Art setup and restore it with a few mouse clicks. Perfect for trying out or changing themes on the fly.
  • Now possible to delete all Special Art from Real HyperSpin if required and revert back to the original default Special Art and Inis to match.
  • Change 108 -> 109
  • a few bugs that I hadn't seen.
  • Added the ability to view current setup and edit the current setup using checkboxes.
  • Add and delete on a per file per system basis from a list view. Left click to view and right click to delete.
  • Please be aware that I found a bug when restoring back to the original HyperSpin files. It was deleting several required png files. That has been fixed. If you use the older versions PLEASE UPGRADE.
  • I have included a video showing it in use.
  • REUPLOADED 15th Aug 2016
  • More systems completed:
  • AAE.swf
  • Acorn BBC Micro.swf
  • Acorn Electron.swf
  • American Laser Games.swf
  • Amstrad CPC.swf
  • Amstrad GX4000.swf
  • Android.swf
  • Atari 2600.swf
  • Atari 5200.swf
  • Atari 7800.swf
  • Atari Jaguar.swf
  • Atari Lynx.swf
  • Atari ST.swf
  • Atari XEGS.swf
  • Bally Astrocade.swf
  • Bandai Wonderswan.swf
  • Bandai WonderSwan Color.swf
  • Capcom Play System.swf
  • Capcom Play System II.swf
  • Capcom Play System III.swf
  • Casio PV-1000.swf
  • ColecoVision.swf
  • Commodore 16 & Plus4.swf
  • Commodore 64.swf
  • Commodore 128.swf
  • Commodore Amiga.swf
  • Commodore Amiga CD.swf
  • Commodore Amiga CD32.swf
  • Commodore Amiga Demos.swf
  • Commodore CDTV.swf
  • Commodore MAX Machine.swf
  • Commodore VIC-20.swf
  • Controls.swf
  • Daphne.swf
  • DICE.swf
  • Electronic Game & Watch.swf
  • Emerson Arcadia 2001.swf
  • Entex Adventure Vision.swf
  • Fairchild Channel F.swf
  • Fan Remakes.swf
  • Fujitsu FM Towns.swf
  • Future Pinball.swf
  • GCE Vectrex.swf
  • Hacked Games.swf
  • HyperXMLspin.swf
  • Magazines.swf
  • Magnavox Odyssey 2.swf
  • MAME.swf
  • Mattel Intellivision.swf
  • MUGEN.swf
  • NEC PC-FX.swf
  • NEC PC Engine.swf
  • NEC PC Engine-CD.swf
  • NEC Pc Engine TurboDuo.swf
  • NEC SuperGrafx.swf
  • NEC TurboGrafx-16.swf
  • NEC TurboGrafx-CD.swf
  • Nintendo 3DS.swf
  • Nintendo 64.swf
  • Nintendo 64DD.swf
  • Nintendo DS.swf
  • Nintendo Entertainment System.swf
  • Nintendo Famicom Disk System.swf
  • Nintendo Game Boy.swf
  • Nintendo Game Boy Advance.swf
  • Nintendo Game Boy Color.swf
  • Nintendo GameCube.swf
  • Nintendo Virtual Boy.swf
  • Nintendo Wii.swf
  • Nintendo Wii U.swf
  • Nintendo WiiWare.swf
  • Panasonic 3DO.swf
  • PC Fighting Games.swf
  • PC Games.swf
  • Philips CD-i.swf
  • Pinball Arcade.swf
  • Pinball FX2.swf
  • Sammy Atomiswave.swf
  • ScummVM.swf
  • Sega 32X.swf
  • Sega CD.swf
  • Sega Dreamcast.swf
  • Sega Game Gear.swf
  • Sega Genesis.swf
  • Sega Master System.swf
  • Sega Mega Drive.swf
  • Sega Model 1.swf
  • Sega Model 2.swf
  • Sega Model 3.swf
  • Sega Naomi.swf
  • Sega Pico.swf
  • Sega Saturn.swf
  • Sega SG-1000.swf
  • Sega ST-V.swf
  • Sega Triforce.swf
  • Sharp X68000.swf
  • Sinclair ZX Spectrum.swf
  • Sinclair ZX81.swf
  • SNK Neo Geo.swf
  • SNK Neo Geo AES.swf
  • SNK Neo Geo CD.swf
  • SNK Neo Geo Pocket Color.swf
  • Sony PlayStation.swf
  • Sony PlayStation 2.swf
  • Sony PSP.swf
  • Sony PSP Minis.swf
  • Steam.swf
  • Steam Big Picture.swf
  • Super Nintendo Entertainment System.swf
  • Taito Type X.swf
  • Visual Pinball.swf
  • VTech Socrates.swf
  • WoW Action Max.swf
  • Zinc.swf
  • 109 -> 110
  • Added facility under Edit Current Special B art to be able to Audit your Special A art and see what systems are without the custom art. It will create two logs Missing and Have outside of the SpecialArtOrganiser folder.
  • Like 3
  • Upvote 5



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