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potts43 last won the day on June 23 2015

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About potts43

  • Birthday 01/01/1970

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  1. It does if you copy the fix dll to the hyperspin directory. Sent from my SM-G935F using Tapatalk
  2. I thought you could have a tree structure....a genre.xml within a different genre.xml but it appears not. Thanks for replying Sent from my SM-G935F using Tapatalk
  3. Can anyone advise on how to use filtered genre xml lists in hyperspin? I've downloaded the xml working lists from Romano and the mame.xml and genre.xml work fine. But....How do you integrate the others as they are named genre.xml. I've tried renaming them and adding that heading to the standard genre.xml but that doesn't work. I'm clearly missing something so any help appreciated.
  4. Version 1.10


    HyperSpin SpecialArt Organiser 1.05 Released Ok, so I've finally completed the testing of this program and releasing it to the community. So what is it and why do I need it? Special Art is already pre-built into HyperSpin. You see it as the animated joysticks and Free Play images. After speaking to several friends on here I got the idea that as the artwork was SWF files I could remove the original stuff and create new stuff and take it to a whole new level. What I did is create artwork for Special Art A which ended up being like the frame. I created Special Art B which ended up being animated buttons on a per controller basis...eg Xbox360 or Playstation. The Special Art C was Gener art and this now changes depending on the genre and is displayed in the upper right location. All of this artwork is like a large overlay on top of your normal HyperSpin experience. Once I had done this I realised that to implement it into your system was a copy and paste nightmare as the SpecialArt folder is required on a per system basis. I basically created a program that after you select the Theme you want across your system it does all the hard work for you. I have included 5 themes but more are coming and are very easy to install. I created the program in such a way that everything you do up and until the final "Copy to Real HyperSpin" does not affect your build whatsoever. You can therefore test without error. I have included lots of help screens to get you along to the completion without error. I have had assistance from GigaPig in testing it out and I believe everything works as planned. I have used it many times on my own real setup. (Thanks for you time!) Any questions, just ask. There are new systems added and posted on the Topic post. UPDATE 1 out 22/07/16 NEW Version 1.08 released. Much more flexible and powerful see changlog
  5. I wish there was a button that copied all old versions before replacing them....so we could revert if things like this happen. I'm not sure what files to replace...
  6. I wish there was a button that copied all old versions before replacing them....so we could revert if things like this happen. I'm not sure what files to replace...
  7. Just updated my system today and neither pinball arcade nor pinball fx2 work. Tried going back to older modules but still it won't launch any tables.
  8. Version 1.0


    I created this AHK script to enable me to batch rename media to work with Rocketlauncher's PAUSE. As it requires the files to be put into a very specific folder structure to do it on a mass scale was tedious. Basically, you can now point to a folder full of files such as pdf manuals and it will copy and rename them into the correctly structured folders and rename the files to whatever you want. This is really helpful if you want to use the MAME extras. It will not alter any original files. It will copy or move the temp files created. You can give this a try without it altering your setup. I hope it is useful to you. Hopefully anyone familiar with Hyperspin and Rocketlauncher will understand how things need to be renamed and restructured and this will do it all for you with a few clicks.
  9. Hmm that might be it. However I have no files in my hl folder
  10. Where do we remove the rocketlaunch line so that mame exits and creates hl files?
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