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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

About This File

A small update to the N64 development database. I added CRC values that were missing for the Japanese games and added the following translations:

  • Animal Forest (Doubutsu no Mori) (Translated En by Zoinkity)
    • new, aka. Animal Crossing, I left the Japanese title in 
  • Bomberman 64 (Japan) (Arcade Edition) (Translated En by Zoinkity)
    • replaces Bomberman 64 (Japan) (Arcade Edition)
  • Chameleon Twist (Japan) (Translated En by Zoinkity)
    • different gamplay from the international version
  • Densha de Go! 64 (Japan) (Translated En by Zoinkity)
    • I left the untranslated Japanese version in because I did not playtest it, I currently only run RetroArch and that crashes on this

Note: I only gave credit to the translator in the description, the game name will just have '(Translated En)'

All CRCs I added are based on the Doctor V64 format (Technically speaking: byte-swapped big-endian), that the rest of the datfile seems to have been generated from. Personally I do prefer the Mr. Backup Z64 format, since that uses the native byte order (plain big-endian), meaning when you open the file in a hex editor you can read the cartridge title without twisting your mind :) Incidentally that is also the fileformat you need to use when you apply the translation patches to the original ROMs.

Translation patches come from: RomHacking.net

When you need to convert ROMs to the appropriate format, I suggest you try ucon64 which is kind of  swiss army knife 

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