Metalzoic Posted July 4, 2015 Posted July 4, 2015 I can't find any info on how to use this. All I can find is in the changelog where it says it exists. I'm trying to figure out how I would use this new feature to launch a script when someone settles on MK10 in the wheel, but runs another script if someone doesn't start the game and moves away from it on the wheel. Anyone have any clue how to use this?
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 Lame. This is the biggest reason I updated. The two scripts I need it to launch I've already written (and they work like champs) I just need to know how in the hell I get Hyperspin to actually launch the damn things.
ghutch92 Posted July 4, 2015 Posted July 4, 2015 Put your ahk code in the themestart function. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
ghutch92 Posted July 4, 2015 Posted July 4, 2015 If you would like to keep the scripts separate, you can use the ahk run command and pass commandline parameters to your scripts or you can use the message system as I demonstrated in a post in the beta testing forum with a headache of a thread title. http://www.hyperspin-fe.com/topic/10163-hscript-inter-process-communication-using-windows-message-system/ How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
Metalzoic Posted July 4, 2015 Author Posted July 4, 2015 I was looking at your thread earlier, but my AHK skills are to weak to really understand what I was looking at. I'll take another look at it in a bit.
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