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Xpadder closes won't load profiles


goldguitarguy

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Posted

So I posted this on the RLauncher forums,never really got any help there,so I figured I would post it here to see if anyone has ran into this problem or has any insight cause this forum seems more active.

For some reason RLauncher closes Xpadder cause it can't find either the controllers or profiles when starting a game in hyperspin,but if I launch a game in RLauncherUI,xmapper loads the system profile flawlessly. I'm using hyperspin 1.4,the most up to date RLauncher and Xpadder,Windows 8.1 and a wired 360 controller.

I've tried just about every setting possible,checked every path...now I'm lost for the last week

Posted

I have a similar problem, I create a system xpadder profile and use the key test funtion(within RocketLauncherUI) and all fine, but as soon as I try to launch a game xpadder closes . SO Hyperspin won't use the controller profile and RLUI won't use it either.

Posted

My profiles will load with the hyperspin start up script,and load when I launch a game in RLUI....but RL closes Xpadder when it tries to search for a profile when I launch a game in hyperspin....I still haven't sorted this

  • 1 month later...
Posted

I have a similar problem, I create a system xpadder profile and use the key test funtion(within RocketLauncherUI) and all fine, but as soon as I try to launch a game xpadder closes . SO Hyperspin won't use the controller profile and RLUI won't use it either.

Were you able to fix this? I have 9nly 2 profiles that work with taito type x games... the other ones won't load even tho it is mapped to the keyboard fine... is driving me crazy.

I hate to make a new thread for this so I hope someone can help.

Also anyone has a tutorial for hyperspin startup script to use with game profiles only? Sorry I just don't understand the script thing to well.

Thx

Posted

I was under the impression that it would load profiles... damn so the journey continues.

Thx gig for the clarification.

 

It will but just the one I think, you would use it to load up the front end profile but the later versions didn't need it. 

It does work really well but I haven't used it since HS 1.4 came along.

Posted

My suggestion to you would be, as you've already made bezels for TTX, forget about it and get on with making more bezels. Lol ;)

You ain't gonna have time for playing those anyway.

 

Seriously though, if anyone has any advice please help him, please.

Posted

It will but just the one I think, you would use it to load up the front end profile but the later versions didn't need it. 

It does work really well but I haven't used it since HS 1.4 came along.

thx brother... seems like i have much to learn... :)

Posted

My suggestion to you would be, as you've already made bezels for TTX, forget about it and get on with making more bezels. Lol ;)

You ain't gonna have time for playing those anyway.

LMFAO!!! i will soon enough.. gotta get all my photo editing software like before ;)

and yes like before... youll get first crack at them lol xD

least i could do :)

  • 1 year later...
Posted

Might be a little late but I did slove this I posted it on RLauncher forum....just add these lines in.

 

Finally got this to work,thanks to windowlicker11,seems that hyperspin and windows 8 don't get along. Just added the text that is underlined to the Keymapper.ahk and everything works now,profile load and change perfect.



GetJoystickArray() {
Log("GetJoystickArray - Started")
DllCall("winmm\joyConfigChanged", UInt, 0)
Loop,16
{
port := A_Index - 1
VarSetCapacity(joyState,512)
NumPut(64,joyState,0,"UInt")
joyError := DllCall("winmm\joyGetPosEx", "ptr", port, "ptr", &joyState)
If joyError = 0
joysDetected .= 1
Else
joysDetected .= 0

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