sreisig1 Posted October 24, 2015 Posted October 24, 2015 Hey guys, I have highscores set to true in hyperlaunch hq, yet I don't see the high scores category when I pause a game. For instance i tried in MAME as well as Future Pinball and when I go to HyperPause there is no HighScores category. Any help would be appreciated. Thanks.
Guest Posted October 27, 2015 Posted October 27, 2015 Anyone? The hi score feature of pause only works with MAME at the moment. Make sure you have a version of MAME with hi score support enabled (there's builds on the forums). Then, play a game and check the the hi score file is created in the MAME 'hi' directory. That's where pause will read it from. Sent from my iPhone using Tapatalk
Richter12 Posted February 26, 2016 Posted February 26, 2016 Can't seems to get MAME to generate any hi score files in the "hi" directory. Using this build with RocketLauncher: http://www.hyperspin-fe.com/files/file/11187-mame-x64-0170-wno-naghi-scoredirect-input/ I have the latest highscore dat file and placed it in the "hi" directory, but I just can't seem to get it to work. Would appreciate any help.
progets Posted February 26, 2016 Posted February 26, 2016 The .dat files go in the "dats" folder, not the "hi" folder.
Richter12 Posted February 26, 2016 Posted February 26, 2016 The .dat files go in the "dats" folder, not the "hi" folder. Thanks for the reply, but I still can't get MAME to create the highscore files even with "hiscore.dat" in the "dats" directory (and even if I am running MAME outside of HyperSpin). I pasted my mame ini below. Pretty sure the problem lies in there as I'm still pretty new to this. I should probably also mention that nvram and cfg files are created successfully. # # CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0 # # CORE SEARCH PATH OPTIONS # rompath E:\Emulation\Arcade\roms hashpath E:\HyperSpin\Emulators\MAME x64 0.170\hash samplepath E:\HyperSpin\Emulators\MAME x64 0.170\samples artpath E:\HyperSpin\Emulators\MAME x64 0.170\artwork ctrlrpath E:\HyperSpin\Emulators\MAME x64 0.170\ctrlr inipath E:\HyperSpin\Emulators\MAME x64 0.170 fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory E:\HyperSpin\Emulators\MAME x64 0.170\cfg nvram_directory E:\HyperSpin\Emulators\MAME x64 0.170\nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE OUTPUT DIRECTORY OPTIONS # hiscore_directory E:\HyperSpin\Emulators\MAME x64 0.170\hi # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 effect none # # CORE VECTOR OPTIONS # antialias 1 beam_width_min 1.0 beam_width_max 1.0 beam_intensity_weight 0 flicker 0 # # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.4 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript # # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112 # # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 0 uifont default ramsize confirm_quit 0 ui_mouse 0 autoboot_command autoboot_delay 2 autoboot_script console 0 # # CORE MKChamp OPTIONS # disable_hiscore_patch 0 disable_nagscreen_patch 0 disable_loading_patch 0 # # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK # # OSD FONT OPTIONS # uifontprovider auto # # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0 # # OSD PERFORMANCE OPTIONS # multithreading 0 numprocessors auto bench 0 # # OSD VIDEO OPTIONS # video auto numscreens 1 window 0 maximize 1 keepaspect 1 unevenstretch 1 waitvsync 0 syncrefresh 0 # # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # OSD FULL SCREEN OPTIONS # switchres 0 # # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1 # # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none # # OSD SOUND OPTIONS # sound auto audio_latency 2 # # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0 # # WINDOWS VIDEO OPTIONS # menu 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 5 hlsl_prescale_y 5 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.30 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.20 round_corner 0.15 smooth_border 0.06 reflection 0.0 vignetting 0.20 scanline_alpha 0.7 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 1.4 scanline_bright_offset 0.0 scanline_jitter 0.05 defocus 0.5,0.5 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.00,1.00,1.00 power 1.00,1.00,1.00 floor 0.00,0.00,0.00 phosphor_life 0.40,0.40,0.40 # # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 # # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 4.0 # # BLOOM POST-PROCESSING OPTIONS # bloom_scale 0.30 bloom_overdrive 0.25,0.25,0.25 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.04 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.02 bloom_lvl9_weight 0.01 bloom_lvl10_weight 0.01 # # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0
Richter12 Posted February 26, 2016 Posted February 26, 2016 Managed to get high score files to create themselves by placing the "hiscore.dat" file in the same directory as "MAME64.exe" Everything works now! Time to go get a terrible score on Ms.PacMan!
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