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progets

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About progets

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  1. As I mentioned in the first post, I'm a lifetime member of HS and will pop back in from time to time to see where HS is going. Also, I get notified when someone replies to my posts so I'm just trying to answer the questions people are asking. Whether you like HS, AM, etc. we are all in the same hobby and are passionate about gaming. I see no reason not to help each other out. Nobody has to "take a side". People can embrace multiple frontends just like they embrace multiple emulators. Some might think RetroArch is the best thing around while others might prefer MAME or other standalone emulators. There isn't a right or wrong, just a matter of opinion. The more information you have allows you to better form your personal opinion. P.S. If I was trying to push my opinion on others I wouldn't have mentioned 4 other FEs earlier in the post. I just want people to know their options and how other FEs have progressed.
  2. If you want to know about AM layouts ask on their forum. There are animated layouts. Most AM layouts have builtin options to adjust the setting to your preferences that you might need to turn on to see the animations. This is done so the same layouts can run on under powered hardware like the Pi without the animations. Here's one example (jump to 3:00) BTW - This is older and there are better examples but this came to mind and was easy to find. I personally prefer and use simpler unified layouts that use blurs and shaders (a feature only available in AM) to make every game look unique.
  3. You're speaking out of ignorance and not first hand knowledge and experience. AttractMode is not a WIP FE and has been around for along time. It's more stable than HS which has had freeze issues, loss of focus issuees, and input issues for years which have all been mentioned in this single thread. AttractMode is considerably more customizable than HS. Please provide a single thing HS can do that AM can't. I can provide a dozen things AM can do that HS can't. There are many great AttractMode layouts/themes that don't need to be modified, just look on youtube or here http://forum.attractmode.org/index.php?topic=481.msg16357#msg16357. These layouts/themes can be changed in seconds in AttractMode while in HyperSpin you'll need to move around a bunch of files and folders for every system you want to change. WIP in AttractMode actually means a work in progress. WIP in HyperSpin means it will likely never happen.
  4. An exact looking and running theme runs better on RetroFe (it's the default FE theme and uses hyperlist.xml databases). For game loading speed you can eliminate RocketLaucher in RetroFE, you can also keep RL for a fast setup of a second FE for testing and/or swapping between the two.
  5. This thread wasn't meant to be promotion for other FEs. Different strokes for different folks is what I like to say. LaunchBox is not for a computer savvy person and will drive them nuts with their "fuzzy logic" that most people love. High resource use, limited OS support, closed source code and needing to pay for BigBox (no one would ever run LaunchBox on a cabinet) are some big reasons to look elsewhere. Even with BigBox, I wouldn't run it on a cabinet today. P.S. Let me also mention I have lifetime subscriptions to HS, BB, EM, etc. so I'll get every update for every FE. Though I mention lower or zero cost, I have paid for each of these and cost IS NOT a factor in my analysis.
  6. 1. Yes, HyperSpin hasn't seen a real update for at least 5 years. Bug fixes and limping along to run current Windows releases aren't updates. 2. RL migration wasn't a HyperSpin upgrade. It was HyperSpin moving to RL because its own HyperLauncher was outdated and all of the talent behind it abandon HS to start RL to be used with other FEs. Let's call a spade a spade. Let there be no mistake, I know computers so the HS setup was trivial for me compared to the horror stories you can read on the forum. In fact if you read my posts you'll see 95%+ are helping others and not asking questions. I'm not complaining about anything other than HS being outdated, which is VERY HARD TO DISPUTE. As I mentioned above, some HS themes work and some need adjustment when used in AM. Instead of converting 400 themes, as you claim, wouldn't it be smarter to modify the single hyperspin.nut loader that interprets the HS themes to work correctly? Or you could ask for someone to do it for you since it's open source and anyone with the talent could fix it? You want a tool to make your own AM layouts from scratch, here you go http://forum.attractmode.org/index.php?topic=1697.msg11996#msg11996. Here's another tool that makes making your own layouts easy http://forum.attractmode.org/index.php?topic=1945.msg13386#msg13386. Just like the HS forum, the AM forum has many helpful and knowledgeable people that will help you create your layouts. There are many threads over the years with Graphic Designers connecting with Coders (and vice versa) to make great things happen. I think this is turning into something I never intended. I don't want to put down HS, I do still like it, but I'm not to blind to see that there are better options these days.
  7. FYI - AttractMode can natively run your HS game specific themes. Some will work perfectly, some will need modifications to display properly. I have done this myself and there are even youtube videos of people doing this. BTW - I didn't even mention HS's lack of widescreen support. I guess it's been that long since it has been my go-to FE.
  8. I understand but you do have the games/bios/emulators/artwork/etc. organized, configured and working. You don't need to use RL to easily run another FE. After all a FE is exactly that, a frontend, it's not doing any work other than showing you the systems and games. I'm not trying to sell anyone on using another FE. If your happy with what you have then it makes no sense to change it.
  9. 90% of the time spent on HS was really configuring RL. There is no need to spend a ton of time to try another FE since you already have all the games working in RL. Just point the new FE to RL and your HS art assets and you're ready to go. Here's my RL Frontends.ini [Settings] Default_Frontend=Attract-Mode [RocketLauncherUI] Path=.\RocketLauncherUI.exe RLUI_Plugin=Auto RL_Plugin=Default [HyperSpin] Path=..\..\HyperSpin\HyperSpin.exe RLUI_Plugin=HyperSpin RL_Plugin=HyperSpin [Attract-Mode] Path=..\..\AttractMode\attract.exe RLUI_Plugin=AttractMode RL_Plugin=AttractMode [LaunchBox] Path=..\..\LaunchBox\LaunchBox.exe RLUI_Plugin=LaunchBox RL_Plugin=LaunchBox [RetroFE] Path=..\..\RetroFE\core\retrofe.exe RLUI_Plugin=RetroFE RL_Plugin=RetroFE [3D Arcade] Path=..\..\3D Arcade\fe3darcade.exe RLUI_Plugin=3D Arcade RL_Plugin=RocketLauncherUI [GameEx] Path=..\..\Games\GameEx\GameEx.exe RLUI_Plugin=Auto RL_Plugin=GameEx
  10. I have every worth while FE installed and Attract-Mode is by far the best. open source runs on most OSes light weight and fast easy logical setup dynamic filtering ultimate flexibility for menu structure easy changing of themes/layouts support for other FE themes support for importing other FE databases/romlists builtin scraper 100% free RocketLauncher supported but not required plugins and modules that make adding features easy like game search, PDF viewer, etc. almost every aspect of the FE can be modified inside the FE while it's running stores statistics so you can use them in your dynamic filters or in your themes/layouts (most played games, games played for the longest duration of time, etc.) #2 RetroFE - very nice but lacks some of the features that Attract-Mode has, supports multiple OSes, great logical setup that supports variables (every FE should have this) , menu structure flexibility, 100% free #3 HyperSpin - looks pretty but uses dated flash which makes it slow, lack of development, lack of input support, lack of menu flexibility, only runs on Windows, no flexibility of art asset location #4 LaunchBox/BigBox - not ideal for a cabinet, slow with a large footprint, easy setup if you have no art assets or computer skills but a pain in the ass if you want to use your existing artwork and configure things how you'd like, nonsensical naming convention when using its builtin scraper make its art assets unusable with other FEs without renaming #5 EmulationStation - light weight and small foot print but no official support or development, takes a while to launch and shutdown because of the reading and writing of the metadata #6 GameEx - it works but you'll have to pay to use it, not the best looking or best performing FE, easy configuration I wasn't planning on talking about other FEs here but a couple of people asked. Obviously this is just my opinion. HyperSpin was once the only FE to use in my mind but it was also the most complex and time consuming to setup. A few years have gone by and HyperSpin is still the same while other FEs have progressed and surpassed it. It doesn't matter if you're talking about a FE, car, computer, cell phone, etc. if there is no continued improvement/expansion/streamlining it will become obsolete. How many people here would buy a 5 year old cell phone or computer? HyperSpin is now a 5 year old cell phone.
  11. but now I find you undeveloped and outdated. I spent months, maybe even a year to get you exactly how I wanted you to perform. You were (and still are) beautiful with your unique (back then) themes per game. I was forced to embrace RL (RocketLauncher) which isn't all bad but not the easiest thing to migrate to but lets be honest, HS (HyperSpin) has never had anything that was easy to a novice. I do plan to visit the site from time to time. I do have a lifetime subscription. I do hope that HS comes up with some new mind-blowing build and I''ll come back but for now my cabinet runs with a much more efficient FE and has no issues with input. Let's face it, HS has had input issues for more than 4 years! This is no secret. Good luck to HS.
  12. It just dawned on me that HS problems could be solved by releasing the code as open source. There has been no real development in years. It would fix issues in weeks as well as make improvements. Why not? Afraid of competing or afraid of not making money? Maybe there is more money to be made this way. If you won't build it why not let others? You do know this 2018 and not 1980, right?
  13. I should also mention that since MESS and MAME were merged a few years back Saturn games in the .chd format are part of MAME's current complete Software List CHDs set. These file won't play properly in MAME but are triple checksum verified making them some of the cleanest versions available anywhere. If you don't want to rip your own games you can download these for titles you own for the best no nonsense/fake/spyware/virus roms available. They will work in Mednafen and RetroArch (Beetle Core) emulators.
  14. You have the right idea, test a few and see what works best for you. .chd files use compression just like .7z files. In some cases the compression is better and in some cases it's worse. Overall it's a total wash and you won't lose or gain any space worth mentioning but you won't have to unzip the files to use them, have save/load state issues or have to deal with .bin/.cue files after converting.
  15. I can also confirm .chd works with 4DO. Other .chd supported systems (with the right emulator) include DC, Saturn, TG16-CD and PC-FX.
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