reznnate Posted January 4, 2016 Share Posted January 4, 2016 (edited with workarounds!) Retroarch is the most capable emulator available and so it includes a number of powerful features. This complexity can be a turn-off for those with a short-attention span (Me!) but once you figure it out, you'll find it's an amazing, free piece of software. I truly love it. Kudos to all the emulator core authors and Retroarch team for their efforts in 2015. I can't wait to see what they do next in 2016. I've donated support when possible and I urge any power users here to do the same. These guys invest CRAZY amounts of their time in this hobby (for no compensation). Going into 2016, I wanted to share some of my test results on the latest nightly builds of Retroarch. There are a number of nice improvements to the UI, controller handling, and new cores. Improvements (I've found) - Entirely new GLUI (default) - you can change GUI style in Settings tab, Driver->Menu Driver (restart) - Many new emulator cores added, many new coming in 2016! - Improved support for Shield devices - Prosystem (Atari 7800) core fixed Bugs (I've found) - separate config files when you launch games from within Retroarch directly and from launcher like Hyperspin. Be sure to save config changes after launching a game with Hyperspin. - ppsspp, mupen64plus, mame2014 cores are crashing. :-( (*work-around* -- in Settings tab, change Driver->Menu Driver to RGUI (from GLUI) and then restart) - Odyssey2 core works, but the UI/GUI isn't sufficient to play the games yet - Mess2014 core works, but remember to change <system> folder with hash files to ../mess2014/ - Desmume (Nintendo DS) is the only RA core that appears truly broken at the moment, so I'm using Drastic for now Link to comment Share on other sites More sharing options...
reznnate Posted January 5, 2016 Author Share Posted January 5, 2016 My bad, figured out some mistakes I made and workarounds for the others. Edits above... Link to comment Share on other sites More sharing options...
damageinc86 Posted January 5, 2016 Share Posted January 5, 2016 Hell, i couldn't even get retroarch to register a user 2 binding. It only saw one of my xbox controllers for some reason. Worked great for one player though I guess. I wish they could streamline it like mednafen. Link to comment Share on other sites More sharing options...
reznnate Posted January 5, 2016 Author Share Posted January 5, 2016 Hell, i couldn't even get retroarch to register a user 2 binding. It only saw one of my xbox controllers for some reason. Worked great for one player though I guess. I wish they could streamline it like mednafen. I've played multiplayer games in most cores. It's possible the core you were playing wasn't hooked up right. I think I did run into that once. Link to comment Share on other sites More sharing options...
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