speedbreaker Posted January 18, 2016 Share Posted January 18, 2016 I am having issues finding the right rom path for my shield tv pro no sd card. can anyone tell me what rom paths you guys are using for your shield tv with no sd card setup? Link to comment Share on other sites More sharing options...
reznnate Posted January 18, 2016 Share Posted January 18, 2016 The primary Hyperspin folder should be named /Hyperspin. It's EASIER if you put rom folder inside your Hyperspin folder so that way you don't need to use literal/full rom paths in your settings .ini files IF you choose to move your setup to internal, sdcard, or USB drive. On Android M, things have changed and are kinda messed up. Will be posting another update this week to fix another, related bug. Link to comment Share on other sites More sharing options...
speedbreaker Posted January 18, 2016 Author Share Posted January 18, 2016 I'm trying to put everything on my internal storage emulaters/system name/roms matched it with the system ini rompath files and still no go! Link to comment Share on other sites More sharing options...
reznnate Posted January 18, 2016 Share Posted January 18, 2016 It's impossible to help you without specific details about the status of what is working, what isn't working, and the exact text details. Perhaps you used 'emulaters' but the proper spelling used in most .ini files is 'emulators' Link to comment Share on other sites More sharing options...
speedbreaker Posted January 19, 2016 Author Share Posted January 19, 2016 this is my rompath rompath=/Hyperspin/Emulators/Super Nintendo Entertainment System/roms/ roms are in the roms folder does anything look off about it? Link to comment Share on other sites More sharing options...
Sting Posted January 20, 2016 Share Posted January 20, 2016 What does it say when you try and load a rom??? Do your rom names match the game names in your database .XML??? Link to comment Share on other sites More sharing options...
reznnate Posted January 20, 2016 Share Posted January 20, 2016 this is my rompath rompath=/Hyperspin/Emulators/Super Nintendo Entertainment System/roms/ roms are in the roms folder does anything look off about it? I'm fairly certain that path won't work. /Hyperspin is likely write protected so I doubt you put it there. In order to simplify moving Hyperspin between internal /sdcard, usbdrives, etc. the rompath CAN assume your rompath is inside your Hyperspin folder. So, in this case, this should work for you: rompath=Emulators/Super Nintendo Entertainment System/roms/ Link to comment Share on other sites More sharing options...
speedbreaker Posted January 21, 2016 Author Share Posted January 21, 2016 this is my current config in my settings ini Super Nintendo Entertainment System and still not working! [exe info]path=H:\hyperspin\emulators\Super Nintendo Entertainment System\rompath=Emulators/Super Nintendo Entertainment System/roms/userompath=trueexe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFutureromextension=zip,smcparameters=cores/bsnes_mercury_performance_libretro_android.sosearchsubfolders=falsepcgame=falsewinstate=HIDDENhyperlaunch=truePer_Game_Modules=falseSkipchecks=falseHide_Cursor=use_globalHide_Desktop=use_globalHide_Taskbar=use_globalCPWizard_Enabled=use_globalCPWizard_Delay=use_globalCPWizard_Params=use_globalFade_In=use_globalFade_Out=use_globalFade_Color=use_globalFade_In_Duration=use_globalFade_Out_Duration=use_globalFade_In_Delay=use_global7z_Enabled=use_global7z_Extract_Dir=use_global7z_Delete_Temp=use_globalKeymapper_Enabled=use_globalKeymapper=use_globalMultiGame_Enabled=use_globalMultiGame_Background_Color=use_globalMultiGame_Side_Padding=use_globalMultiGame_Y_Offset=use_globalMultiGame_Image_Adjust=use_globalMultiGame_Font=use_globalMultiGame_Text_1_Options=use_globalMultiGame_Text_1_Text=use_globalMultiGame_Text_2_Options=use_globalMultiGame_Text_2_Offset=use_globalMultiGame_Use_Sound=use_globalMultiGame_Sound_Frequency=use_globalMultiGame_Exit_Effect=use_globalMultiGame_Selected_Effect=use_globalMultiGame_Use_Game_Art=use_globalMultiGame_Art_Folder=use_global Link to comment Share on other sites More sharing options...
speedbreaker Posted January 21, 2016 Author Share Posted January 21, 2016 do I have to somehow put an emulator in a folder somewhere within hyperspin to work? Link to comment Share on other sites More sharing options...
speedbreaker Posted January 21, 2016 Author Share Posted January 21, 2016 what I get is warning attempting to launch missing rom on hyperspin game selection screen! retroarch does work I have the cores working its just that when I try opening up hyperspin the games wont load. Link to comment Share on other sites More sharing options...
reznnate Posted January 21, 2016 Share Posted January 21, 2016 do I have to somehow put an emulator in a folder somewhere within hyperspin to work? In order to use the abbreviated path I suggested above, that folder must be in the subdirectory of your Hyperspin folder. This is not required. You can use literal paths. If you put your roms in /sdcard/roms/, you could also try /storage/emulated/0/ as another link/path for /sdcard/. If my memory is correct, on Android L, the literal path for a USB drive is /storage/usbdrive1 (2 or 3) For the upcoming Android M update, sdcards and usbdrives will be mapped to /storage/<USB ID> Link to comment Share on other sites More sharing options...
speedbreaker Posted January 22, 2016 Author Share Posted January 22, 2016 is there a setting I have to set up on retroarch to get this thing working? Link to comment Share on other sites More sharing options...
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