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what rom paths you guys are using for shield tv pro


speedbreaker

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Posted

I am having issues finding the right rom path for my shield tv pro no sd card. can anyone tell me what rom paths you guys are using for your shield tv with no sd card setup?

Posted

The primary Hyperspin folder should be named /Hyperspin.

 

It's EASIER if you put rom folder inside your Hyperspin folder so that way you don't need to use literal/full rom paths in your settings .ini files IF you choose to move your setup to internal, sdcard, or USB drive.

 

On Android M, things have changed and are kinda messed up.   Will be posting another update this week to fix another, related bug.

Posted

It's impossible to help you without specific details about the status of what is working, what isn't working, and the exact text details.

Perhaps you used 'emulaters' but the proper spelling used in most .ini files is 'emulators'

Posted

What does it say when you try and load a rom??? Do your rom names match the game names in your database .XML???

Posted

this is my rompath

 

rompath=/Hyperspin/Emulators/Super Nintendo Entertainment System/roms/ roms are in the roms folder does anything look off about it?

 

I'm fairly certain that path won't work.   /Hyperspin is likely write protected so I doubt you put it there.  

In order to simplify moving Hyperspin between internal /sdcard, usbdrives, etc. the rompath CAN assume your rompath is inside your Hyperspin folder.

 

So, in this case, this should work for you:

rompath=Emulators/Super Nintendo Entertainment System/roms/ 

Posted

this is my current config in my settings ini Super Nintendo Entertainment System and still not working!

 

[exe info]
path=H:\hyperspin\emulators\Super Nintendo Entertainment System\
rompath=Emulators/Super Nintendo Entertainment System/roms/
userompath=true
exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
romextension=zip,smc
parameters=cores/bsnes_mercury_performance_libretro_android.so
searchsubfolders=false
pcgame=false
winstate=HIDDEN
hyperlaunch=true
Per_Game_Modules=false
Skipchecks=false
Hide_Cursor=use_global
Hide_Desktop=use_global
Hide_Taskbar=use_global
CPWizard_Enabled=use_global
CPWizard_Delay=use_global
CPWizard_Params=use_global
Fade_In=use_global
Fade_Out=use_global
Fade_Color=use_global
Fade_In_Duration=use_global
Fade_Out_Duration=use_global
Fade_In_Delay=use_global
7z_Enabled=use_global
7z_Extract_Dir=use_global
7z_Delete_Temp=use_global
Keymapper_Enabled=use_global
Keymapper=use_global
MultiGame_Enabled=use_global
MultiGame_Background_Color=use_global
MultiGame_Side_Padding=use_global
MultiGame_Y_Offset=use_global
MultiGame_Image_Adjust=use_global
MultiGame_Font=use_global
MultiGame_Text_1_Options=use_global
MultiGame_Text_1_Text=use_global
MultiGame_Text_2_Options=use_global
MultiGame_Text_2_Offset=use_global
MultiGame_Use_Sound=use_global
MultiGame_Sound_Frequency=use_global
MultiGame_Exit_Effect=use_global
MultiGame_Selected_Effect=use_global
MultiGame_Use_Game_Art=use_global
MultiGame_Art_Folder=use_global

 

Posted

what I get is warning attempting to launch missing rom on hyperspin game selection screen! retroarch does work I have the cores working its just that when I try opening up hyperspin the games wont load.

Posted

do I have to somehow put an emulator in a folder somewhere within hyperspin to work?

 

In order to use the abbreviated path I suggested above, that folder must be in the subdirectory of your Hyperspin folder.

 

This is not required.  You can use literal paths.   If you put your roms in /sdcard/roms/, you could also try /storage/emulated/0/ as another link/path for /sdcard/.

 

If my memory is correct, on Android L, the literal path for a USB drive is /storage/usbdrive1 (2 or 3)

For the upcoming Android M update, sdcards and usbdrives will be mapped to /storage/<USB ID>

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