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Retroarch 1.2.2 No audio all of the sudden.


damageinc86

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Posted

So I've been messing around with retroarch for the past few weeks, getting stuff set up, and it's working great!  Really liking the versatility here, and especially being able to play sega cd games without all the drive mounting stuff.  So up until the last few days, I have had no troubles with it.  But out of the blue, no setting changes or anything, I was launching a sega cd game and had no more sound.  Figured that maybe next time I restarted my comp, everything would be reset and no problems, but nope, tried that tonight and did both sega cd and gameboy games, No sound.  I went in and saw that audio was enabled and driver was set to dsound, and I never have been in that menu before, so I'm assuming that was a default.  Anybody run into this issue before?

Posted

Updated fresh to the 1.3.0 version, and got audio back, but now the sound is totally stuttering on PSX mednafen core, whereas before in 1.2 when i had sound, it was smooth as butter.  

Posted

I had a problem with retroarch in the past I removed my external hard drive and played on a different pc for a little bit and when I went to play on my main pc some emulators wouldn't work. It was a permission error I ran everything as admin and went through the main files and made sure that security was all allowed. I don't know you can try that. but my sega cd core has never had sound because I use hdmi turboduo does the same thing but duo is fixed in 1.3.0 sega cd no sound still.

Posted

You could try messing with the hard sync, hard sync frames and audio latency settings. I was testing stuff on my old 2007 Core2Duo laptop and it could handle Mednafen PSX with hard sync on, hard sync frames 1 and the default 64 ms audio latency. Maybe the occasional sound pop from Win10 doing stuff in the background. This was with a slightly newer nightly build past 1.3.0 I think.

Posted

Nice, i'll try that.  Also, just found out the the Rocketlauncher PAUSE feature does not kick in when using this new retroarch either.  Works on all other systems still, so no idea why pause can't take control over RA 1.3.0. 

Posted

MEssed with all that gpu, audio, refresh rate, etc., and with no success.  Retroarch still stutters around on sound.  Load it up in ePSX and it's smooth as butter, so I don't know.

Posted

So perhaps it's just having a hard time making it through HDMI?  I have it going into my pioneer receiver, then out to the tv, sound through pioneer a/v unit.  It's nice that ePSX doesn't have that problem, but Rocketlauncher takes too long to send the dismount command to the drive after mounting it.  I turned skipchecks off, and that helped load it faster, but you still have to sit there and wait a while after you end the game for Rocketlauncher to finish getting out of everything.  Plus, the fade screens don't ever stop with ePSX, just stays on forever while the game plays behind it.  

So Fade works fine with Retroarch, but retroarch has sound issues.  Fade doesn't work with ePSX, and dismounting takes forever, but it doesn't have sound issues and runs very smoothly.  

Posted

I downloaded a fresh copy of retroarch 1.2.2 and went through and redid all my stuff, shaders and saved separate configs all orderly like, and had sound back in retroarch, and the rocketlauncher fades worked nicely again, but I still lost audio when going through rocketlaunch.  Then it hit me when I was staring at the fade screen MAIN tab,......MUTE EMULATOR WAS ON! lmao.  Once I turned it off, then retroarch had sound through rocketlauncher.  Sweet! 

Posted

Yeah well when I was first messing with it, I thought the option meant to mute the emulator as in "stop it from flashing around", or to freeze it so to speak.  I had no idea it meant audio muting lol.  For some reason I didn't take it that way haha. I'm loving these retroarch shaders for the handhelds, dmg shaders.  NICE.

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