bmiki75 Posted November 6, 2013 Share Posted November 6, 2013 Well then it seems to work? What does the log say? You need to scan for tables first by clicking on the settings panel on the upper right and go through the options (see first post). I'm so stupid i think it is stuck while it works perfectly. I need to create an account and use it. Thanks a lot Link to comment Share on other sites More sharing options...
bmiki75 Posted November 8, 2013 Share Posted November 8, 2013 I have tried different times and i have reached quite good result except for ipdb match, all my xml table name and description are in HP format for example: <game name="Attack from Mars (Bally 1995) Megapin"> <description>Attack from Mars (Bally 1995)</description> <manufacturer>Bally</manufacturer> <year>1995</year> <type>SS</type> <enabled>yes</enabled> </game> <game name="Back to the Future (Data East 1990)"> <description>Back to the Future (Data East 1990)</description> <manufacturer>Data East</manufacturer> <year>1990</year> <type>SS</type> <enabled>yes</enabled> </game> but no ipdb number are added performing Match with IPDB.org. I have used sqllite browser and only new downloaded table from pind have the correct ipdb match. Link to comment Share on other sites More sharing options...
freezy Posted November 8, 2013 Author Share Posted November 8, 2013 Well it's true that it only adds the IPDB IDs when it actually has to write the XML file. You could force that by clicking twice on the HyperPin icon next to a random table in order disable/reenable it, that will dump the XML and add the IPDB IDs. On second though it might be a good idea to always write them down. Can you open a issue on GitHub for that? Link to comment Share on other sites More sharing options...
bmiki75 Posted November 8, 2013 Share Posted November 8, 2013 Well it's true that it only adds the IPDB IDs when it actually has to write the XML file. You could force that by clicking twice on the HyperPin icon next to a random table in order disable/reenable it, that will dump the XML and add the IPDB IDs.On second though it might be a good idea to always write them down. Can you open a issue on GitHub for that? I have tried to force that by clicking twice on the HyperPin icon next to a random table with no result pheraps because i do not hane ipdb number and extra info even in the pind.db browsed using sqllite editor. Really strange I have made Resync with HyperPin and now it works! Link to comment Share on other sites More sharing options...
woodsy Posted December 31, 2013 Share Posted December 31, 2013 Hi Freezy, trying to get this to work and when I run node app I get an error that says: Error: Cannot find module 'buffertools' at Function.Module._resolveFilename (module.js:338:15) at Function.Module._load (module.js:280:25) at Module.require (module.js:364:17) at require (module.js:380:17) at Object.<anonymous> (C:\games\node-pind\app.js:6:1) at Module._compile (module.js:456:26) at Object.Module._extensions..js (module.js:474:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) at Function.Module.runMain (module.js:497:10) Link to comment Share on other sites More sharing options...
freezy Posted December 31, 2013 Author Share Posted December 31, 2013 Hi Freezy, trying to get this to work and when I run node app I get an error that says:Error: Cannot find module 'buffertools' Hmm do you get that after updating? I've recently added the buffertools dependency but it should be added when running npm install during install. During the automatic upgrade that should be ran as well. Link to comment Share on other sites More sharing options...
xagesz Posted January 11, 2014 Share Posted January 11, 2014 Freezy, I too am getting this error and breaking my skull to fix it. Error: Cannot find module 'buffertools'at Function.Module._resolveFilename (module.js:338:15) at Function.Module._load (module.js:280:25) at Module.require (module.js:364:17) at require (module.js:380:17) at Object.<anonymous> (C:\games\node-pind\app.js:6:1) at Module._compile (module.js:456:26) at Object.Module._extensions..js (module.js:474:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) at Function.Module.runMain (module.js:497:10) Any word on a fix? I tried doing a fresh install beginning to end 3 times. I get the same error Everytime. Link to comment Share on other sites More sharing options...
freezy Posted January 11, 2014 Author Share Posted January 11, 2014 See previous post? Link to comment Share on other sites More sharing options...
xagesz Posted January 11, 2014 Share Posted January 11, 2014 I don't understand. Clarification? Link to comment Share on other sites More sharing options...
xagesz Posted January 11, 2014 Share Posted January 11, 2014 Anyone? I still can't get this to fly. I have dug into my computer and found that Buffertools does have a directory buried in roaming. I don't know what this is doing anymore. Link to comment Share on other sites More sharing options...
freezy Posted January 14, 2014 Author Share Posted January 14, 2014 Sorry for responding so late, was busy the weekend and then forgot about it yesterday. Can you try npm install buffertools while being in the folder where you cloned the repository? If there's any red or errors, paste the log. Link to comment Share on other sites More sharing options...
xagesz Posted January 16, 2014 Share Posted January 16, 2014 I will try tomorrow. Just got home. I do remember trying that exact line though and there being errors soo i will update soon Link to comment Share on other sites More sharing options...
freezy Posted January 16, 2014 Author Share Posted January 16, 2014 Check also INSTALL.md, there are some trouble shooting tips in there. Link to comment Share on other sites More sharing options...
xagesz Posted January 16, 2014 Share Posted January 16, 2014 my last effort was a full fresh install with all the Install.md tips in place. Im awake enough right now that i will get you a n error sheet in 5 minutes Link to comment Share on other sites More sharing options...
xagesz Posted January 16, 2014 Share Posted January 16, 2014 This is what I get. Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\Pinball>cd C:/Games/node-pind C:\Games\node-pind>npm install buffertools npm http GET https://registry.npmjs.org/buffertools/2.0.0 npm http 200 https://registry.npmjs.org/buffertools/2.0.0 npm http GET https://registry.npmjs.org/buffertools/-/buffertools-2.0.0.tgz npm http 200 https://registry.npmjs.org/buffertools/-/buffertools-2.0.0.tgz > [email protected] install C:\Games\node-pind\node_modules\buffertools > node-gyp rebuild C:\Games\node-pind\node_modules\buffertools>node "C:\Program Files\nodejs\node_m odules\npm\bin\node-gyp-bin\\..\..\node_modules\node-gyp\bin\node-gyp.js" rebuil d buffertools.cc C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xlocale(323): wa rning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc [C:\Games\node-pind\node_modules\buffertools\build\buffertools.vc xproj] c:\games\node-pind\node_modules\buffertools\BoyerMoore.h(35): warning C4267: '= ' : conversion from 'size_t' to 'int', possible loss of data [C:\Games\node-pin d\node_modules\buffertools\build\buffertools.vcxproj] c:\games\node-pind\node_modules\buffertools\BoyerMoore.h(57): warning C4267: '= ' : conversion from 'size_t' to 'int', possible loss of data [C:\Games\node-pin d\node_modules\buffertools\build\buffertools.vcxproj] c:\games\node-pind\node_modules\buffertools\BoyerMoore.h(61): warning C4267: 'i nitializing' : conversion from 'size_t' to 'const int', possible loss of data [ C:\Games\node-pind\node_modules\buffertools\build\buffertools.vcxproj] c:\games\node-pind\node_modules\buffertools\BoyerMoore.h(62): warning C4267: 'i nitializing' : conversion from 'size_t' to 'const int', possible loss of data [ C:\Games\node-pind\node_modules\buffertools\build\buffertools.vcxproj] c:\games\node-pind\node_modules\buffertools\BoyerMoore.h(110): warning C4267: ' =' : conversion from 'size_t' to 'int', possible loss of data [C:\Games\node-pi nd\node_modules\buffertools\build\buffertools.vcxproj] ..\buffertools.cc(126): warning C4267: 'initializing' : conversion from 'size_t ' to 'const int', possible loss of data [C:\Games\node-pind\node_modules\buffer tools\build\buffertools.vcxproj] ..\buffertools.cc(127): warning C4267: 'initializing' : conversion from 'size_t ' to 'const int', possible loss of data [C:\Games\node-pind\node_modules\buffer tools\build\buffertools.vcxproj] ..\buffertools.cc(220): warning C4267: '=' : conversion from 'size_t' to 'int32 _t', possible loss of data [C:\Games\node-pind\node_modules\buffertools\build\b uffertools.vcxproj] ..\buffertools.cc(222): warning C4267: '=' : conversion from 'size_t' to 'int32 _t', possible loss of data [C:\Games\node-pind\node_modules\buffertools\build\b uffertools.vcxproj] ..\buffertools.cc(228): warning C4244: 'argument' : conversion from 'const ptrd iff_t' to 'int32_t', possible loss of data [C:\Games\node-pind\node_modules\buf fertools\build\buffertools.vcxproj] ..\buffertools.cc(300): warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data [C:\Games\node-pind\node_modules\buffertools\buil d\buffertools.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xlocnum(1066): w arning C4506: no definition for inline function 'v8::Persistent<T> v8::Persiste nt<T>::New(v8::Handle<T>)' [C:\Games\node-pind\node_modules\buffertools\build\b uffertools.vcxproj] with [ T=v8::Object ] LINK : fatal error LNK1181: cannot open input file 'kernel32.lib' [C:\Games\nod e-pind\node_modules\buffertools\build\buffertools.vcxproj] gyp ERR! build error gyp ERR! stack Error: `c:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe ` failed with exit code: 1 gyp ERR! stack at ChildProcess.onExit (C:\Program Files\nodejs\node_modules\ npm\node_modules\node-gyp\lib\build.js:267:23) gyp ERR! stack at ChildProcess.EventEmitter.emit (events.js:98:17) gyp ERR! stack at Process.ChildProcess._handle.onexit (child_process.js:789: 12) gyp ERR! System Windows_NT 6.1.7601 gyp ERR! command "node" "C:\\Program Files\\nodejs\\node_modules\\npm\\node_modu les\\node-gyp\\bin\\node-gyp.js" "rebuild" gyp ERR! cwd C:\Games\node-pind\node_modules\buffertools gyp ERR! node -v v0.10.24 gyp ERR! node-gyp -v v0.12.1 gyp ERR! not ok npm ERR! [email protected] install: `node-gyp rebuild` npm ERR! Exit status 1 npm ERR! npm ERR! Failed at the [email protected] install script. npm ERR! This is most likely a problem with the buffertools package, npm ERR! not with npm itself. npm ERR! Tell the author that this fails on your system: npm ERR! node-gyp rebuild npm ERR! You can get their info via: npm ERR! npm owner ls buffertools npm ERR! There is likely additional logging output above. npm ERR! System Windows_NT 6.1.7601 npm ERR! command "C:\\Program Files\\nodejs\\\\node.exe" "C:\\Program Files\\nod ejs\\node_modules\\npm\\bin\\npm-cli.js" "install" "buffertools" npm ERR! cwd C:\Games\node-pind npm ERR! node -v v0.10.24 npm ERR! npm -v 1.3.21 npm ERR! code ELIFECYCLE npm ERR! npm ERR! Additional logging details can be found in: npm ERR! C:\Games\node-pind\npm-debug.log npm ERR! not ok code 0 C:\Games\node-pind> Link to comment Share on other sites More sharing options...
xagesz Posted January 21, 2014 Share Posted January 21, 2014 NOthing? Link to comment Share on other sites More sharing options...
freezy Posted January 24, 2014 Author Share Posted January 24, 2014 Sorry, forgot about this. Are you running node 0.8.x or 0.10.x? Seems Win7 needs older 0.8.x. Otherwise I unfortunately can't offer you any other tips besides what's under Troubleshooting in the installation instructions. I'm using buffertools for writing the .vpt format so I can dynamically update the table script, but the feature is not yet finished and I probably could do it without buffertools, if other people have the same problem. However, right now I'm quite busy with work and other projects, so it's not gonna happen very soon. Link to comment Share on other sites More sharing options...
matty_g_8 Posted September 16, 2014 Share Posted September 16, 2014 Has there been much update to this to make it easier to run? Link to comment Share on other sites More sharing options...
freezy Posted September 17, 2014 Author Share Posted September 17, 2014 It's a Node.js thing and there might have been some progress meanwhile. Didn't try to install from scratch since a while now, been busy with other stuff. Link to comment Share on other sites More sharing options...
matty_g_8 Posted September 17, 2014 Share Posted September 17, 2014 Ill give it a try over the weekend The other stuff looks interesting I shall give it a go...is there much to do? Link to comment Share on other sites More sharing options...
freezy Posted September 18, 2014 Author Share Posted September 18, 2014 Well the other stuff is going to be a hosted service, so it's not intended for running on a cab. You're welcome to check it out though, but it's still under heavy development. Link to comment Share on other sites More sharing options...
matty_g_8 Posted November 30, 2014 Share Posted November 30, 2014 How is the new vpdb coming along Link to comment Share on other sites More sharing options...
freezy Posted November 30, 2014 Author Share Posted November 30, 2014 Good. You can comment on the release upload form here if you want. Link to comment Share on other sites More sharing options...
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