Jump to content
Sign in to follow this  
BadBoyBill

Exit feature

Recommended Posts

What do you guys think of an exiting feature like the Ultrapin where you have to hold the exit key for 3 seconds while in a game to exit the game.

I accidentally hit the escape key while I was one hit away from destroying mars in AFM. Pissed me off. Then Dazz also noticed that I have my exit game key on the front of my cab, I dont think I'll ever bump into it but if I did that would suck to.

So I think I can add a feature to the launcher that when you hold escape it doesnt exit the game (optional of course) then on the screen you will see just like on the UP some images appear 3..... 2......1.. then the game will exit.

Share this post


Link to post
Share on other sites

It is a good idea, but make it optional. I do find on my Ultrapin that people don't get the hold it down for 3 seconds thing. They hit exit and then say "How do you get out of this thing?"

Share this post


Link to post
Share on other sites

Well I just finished adding the exit feature, no more accidentally exiting games.

It only works on Visual Pinball because Future Pinball is a fullscreen 3D application which cant be overlayed with my own graphics. This is the only drawback.

ExitScreen.jpg

Share this post


Link to post
Share on other sites

Well if anyone wants to test let me know, its 3 picture files and a new FPLaunch.exe file. You dont need a new HP for this.

Share this post


Link to post
Share on other sites

bbb,

i would like to test it as well please...

[email protected]

my 3 year old daughter keeps hitting the exit button on the pinball wizard controller cause she has to lean forward to see the flippers.

this would help out, thx

magostin

Share this post


Link to post
Share on other sites

OK well today means the day after today :D

OK well I tried it out and it didn't exactly work for me.

I saved the images. They saved as Exit 1... etc. They were .jpg files though. Are they supposed to be .jpgs?

If I hold down esc., it does exit after about 3 seconds, but the graphics don't show up.

Do those need to be .png files?

Share this post


Link to post
Share on other sites

If you have Enable_Exit_Screen menu set to true. It enables you to exit with the 3 seconds too. I think that is a nice thing actually. Maybe when you have Enable_Exit_Screen set to true it doesn't show the graphics and when it is set to false it does show them.

Share this post


Link to post
Share on other sites

Well I converted them over to .png files and it still didn't show so I am not sure why it is not showing at this point.

Share this post


Link to post
Share on other sites

bump in case anyone forgot about this special version of fplaunch, I use it on my cab to prevent accidentally escaping back to Hyperpin.

Share this post


Link to post
Share on other sites

I downloaded everything but have never got it to work, please some simple instructions for us old boys here...

Share this post


Link to post
Share on other sites
I downloaded everything but have never got it to work, please some simple instructions for us old boys here...
Right click and save the 3 images and place them into your HyperPin/Media/HyperPin/Images folder. Backup your existing FPLaunch.exe and .ahk, then put the FPlaunch.exe and .ahk into your HyperPin directory and overwrite.

I did this earlier today, thus the resurrection of this thread.

I think I need to look at the script and see if we can figure out how to get it to return to the game if the button is released. Right now the VP exit box comes up and you have to click continue to keep playing.

Share this post


Link to post
Share on other sites
It doesnt do that for me, maybe you should reroute your escape button to something else
It could be a Windows 7 thing. I just did a quick test before I had to head out to work. I'll have to look at the script tomorrow and see what's going on.

Share this post


Link to post
Share on other sites

ok thank you I got it to work on my pincab now my only issue is I think it counts 3, 2 ,1 too fast, anyway to slow it down a bit ?? great idea though, excellent

Share this post


Link to post
Share on other sites

Quick question...

I am trying to get something like this to work with Future Pinball. I know that I cant put the pictures over the playfield, but I was hoping that I could do something with the DMD area on my pin.

I copied what was necessary to FP in the launch script, but now FP does exit at all. VP works great. thoughts?

Share this post


Link to post
Share on other sites
Quick question...

I am trying to get something like this to work with Future Pinball. I know that I cant put the pictures over the playfield, but I was hoping that I could do something with the DMD area on my pin.

I copied what was necessary to FP in the launch script, but now FP does exit at all. VP works great. thoughts?

Anyone? :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...