Guest MadCoder Posted December 30, 2013 Posted December 30, 2013 I guess I'm doing something wrong. I was able to get CD32 working (not in full screen though) through WinUAE, but when launching an Amiga game I get the following error: Cannot Find D:\Arcade\Emulators\WinUAE\HDD\WHD What am I missing anyone know? I have all available Kickstarts set in my configuration (I still have my original a500 kickstart disk from many light years ago).
rfancella Posted December 30, 2013 Posted December 30, 2013 Take a look in my signature, there is a CD32 guide using WinUAE. That should help with your full screen problem. A little more info on the A500 error would be good. Post logs? What's you setup?? Are the games WHDLoad games? Post some screenshots of your HLHQ setup. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Guest MadCoder Posted December 30, 2013 Posted December 30, 2013 I'm not using WHDLoad Games. As for setup not exactly sure what setup you're referring to. // Post logs below, but nothing that gives details information regarding WinUAE: DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni..ctor(:0) – HyperLaunchHQ ini file path is D:\ARCADE\Hyperlaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\ARCADE\Hyperlaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.readIniValues(:0) – Window coordinates are : 981|1000|795|0 DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\HyperLaunch.ini DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni..ctor(:0) – HyperLaunchHQ ini file path is D:\ARCADE\Hyperlaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\ARCADE\Hyperlaunch\HyperLaunchHQ\Settings\HyperLaunchHQ.ini DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.HyperLaunchHQIni HyperEmu.Ini.HyperLaunchHQIni.readIniValues(:0) – Window coordinates are : 981|1000|795|0 DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Forms.BaseWindow HyperEmu.Forms.BaseWindow..ctor(:0) – Main Folder is D:\Arcade\Hyperlaunch DEBUG 2013-12-30 10:21:28 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\HyperLaunch.ini DEBUG 2013-12-30 10:21:30 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Global Emulators.ini DEBUG 2013-12-30 10:21:31 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Global HyperLaunch.ini DEBUG 2013-12-30 10:21:31 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Global HyperPause.ini DEBUG 2013-12-30 10:21:31 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Global Bezel.ini WARN 2013-12-30 10:21:31 [1] HyperEmu.Ini.ISDLoader HyperEmu.Ini.ISDLoader.loadISDFile(:0) – Error parsing ISD file D:\Arcade\Hyperlaunch\Modules\PSXfin\PSXfin.isd System.InvalidOperationException: There is an error in XML document (20, 1). ---> System.Xml.XmlException: Data at the root level is invalid. Line 20, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String arg) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlTextReader.Read() at System.Xml.XmlReader.ReadEndElement() at System.Xml.Serialization.XmlSerializationReader.ReadEndElement() at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderINISCHEMA.Read10_INISCHEMA(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderINISCHEMA.Read11_INISCHEMA() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(TextReader textReader) at HyperEmu.Ini.ISDLoader.loadISDFile(String filepath, Boolean throwException) DEBUG 2013-12-30 10:21:39 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\Emulators.ini DEBUG 2013-12-30 10:21:39 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\Games.ini DEBUG 2013-12-30 10:21:39 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\HyperLaunch.ini DEBUG 2013-12-30 10:21:39 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\HyperPause.ini DEBUG 2013-12-30 10:21:39 [1] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\Bezel.ini DEBUG 2013-12-30 10:21:41 [6] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Global Emulators.ini DEBUG 2013-12-30 10:21:41 [6] HyperEmu.Ini.IniFile HyperEmu.Ini.IniFile..ctor(:0) – Loading INI File D:\Arcade\Hyperlaunch\Settings\Commodore Amiga\Emulators.ini
rfancella Posted December 30, 2013 Posted December 30, 2013 MadCoder, One or two more things please. Post your D:\ARCADE\Hyperlaunch\HyperLaunch.log, not the HyperLaunchHQ.log. Change your Logging Level to Troubleshooting and post the new log with CODE tags so they are readable. To do this, Start the log with [ CODE] only don't put a space between the [ and the C. End the log with [ /CODE] only don't put a space between the [ and the /. Repost your log so it looks like this with CODE tags: 10:53:44:415 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.0 10:53:44:416 | HL | INFO | +0 | Main - System Specs: HyperLaunch Dir: H:\HyperSpin\HyperLaunch OS: WIN_VISTA Architecture: 64-bit (might not be accurate) OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 3360x1050 (3360x1050 work) Monitor #2 (\\.\DISPLAY2): 1680x1050 (1680x1020 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 10:53:44:416 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 10:53:44:417 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 10:53:44:417 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.0 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 903680 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:44:417 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 10:53:44:672 | HL | DEBUG1 | +250 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:44:672 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 10:53:44:852 | HL | DEBUG1 | +187 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:44:852 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 10:53:45:008 | HL | DEBUG1 | +156 | CheckFile - Attributes: File Size: 8818688 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:009 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 10:53:45:016 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 10:53:45:017 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:017 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 10:53:45:021 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 10:53:45:024 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:024 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 10:53:45:025 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 10:53:45:025 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:025 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 10:53:45:027 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 10:53:45:028 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:028 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 10:53:45:039 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 10:53:45:040 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:040 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 10:53:45:040 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:041 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:041 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 10:53:45:041 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:042 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:042 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 10:53:45:042 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:043 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:043 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 10:53:45:043 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:044 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:044 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 10:53:45:044 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:045 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:045 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 10:53:45:046 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:047 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25516 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:047 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 10:53:45:107 | HL | DEBUG1 | +62 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:108 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 360180 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:108 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 10:53:45:118 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:119 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30587 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:119 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 10:53:45:121 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:121 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36816 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:121 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 10:53:45:132 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:133 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 83008 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:133 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 10:53:45:134 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:135 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26153 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:135 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 10:53:45:145 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:145 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:145 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 10:53:45:163 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:164 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 78957 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:164 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 10:53:45:165 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:166 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28374 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:166 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 10:53:45:168 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 10:53:45:169 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 49050 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:169 | HL | INFO | +0 | Main - HyperLaunch received "Daphne" and "badlands" 10:53:45:176 | HL | INFO | +0 | Main - badlands is using the default emulator: Daphne 10:53:45:176 | HL | INFO | +0 | Main - Checking for a [Daphne] section in H:\HyperSpin\HyperLaunch\Settings\Daphne\Emulators.ini 10:53:45:176 | HL | INFO | +0 | Main - Checking for a [Daphne] section in H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 10:53:45:176 | HL | INFO | +0 | Main - Found [Daphne] in H:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 10:53:45:177 | HL | INFO | +15 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Modules\Daphne\Daphne.ahk exists 10:53:45:177 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5450 bytes Created: 12/28/2013 - 8:31:31 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:178 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 10:53:45:178 | HL | INFO | +0 | Main - badlands will use module: H:\HyperSpin\HyperLaunch\Modules\Daphne\Daphne.ahk 10:53:45:190 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 10:53:45:196 | HL | INFO | +16 | Main - INI Keys read 10:53:45:197 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 10:53:45:262 | HL | DEBUG1 | +62 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:262 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 10:53:45:379 | HL | DEBUG1 | +125 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:379 | HL | INFO | +0 | CheckPaths - Started 10:53:45:379 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: H:\Daphne\framefile\badlands.txt 10:53:45:380 | HL | INFO | +0 | CheckPaths - Found rom: H:\Daphne\framefile\badlands.txt 10:53:45:380 | HL | DEBUG1 | +0 | CheckPaths - Current romName: badlands 10:53:45:380 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: H:\Daphne\framefile 10:53:45:380 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .txt 10:53:45:380 | HL | INFO | +0 | CheckFile - Checking if H:\Daphne\daphne.exe exists 10:53:45:461 | HL | DEBUG1 | +78 | CheckFile - Attributes: FileDescription DAPHNE, a Laserdisc Arcade Game Emulator FileVersion 0, 1, 0, 12 InternalName daphne LegalCopyright Copyright (C) 1999-2011 Matt Ownby OriginalFilename daphne.exe ProductName daphne Application ProductVersion 0, 1, 0, 12 File Size: 679936 bytes Created: 8/25/2013 - 3:51:16 PM Modified: 8/25/2013 - 4:31:52 PM 10:53:45:461 | HL | INFO | +0 | CheckPaths - Ended 10:53:45:461 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 frontendPID = 0 frontendPath = H:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = H: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = H:\Daphne\daphne.exe emuPath = H:\Daphne emuName = Daphne emuExt = exe romPath = H:\Daphne\framefile romPathFromIni = H:\Daphne\framefile romExtension = .txt romExtensionOrig = .txt romExtensions = txt executable = daphne.exe systemName = Daphne dbName = badlands romName = badlands romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true logFile = H:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1680 originalHeight = 1050 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = H:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = H:\HyperSpin\HyperLaunch\Data HLMediaPath = H:\HyperSpin\HyperLaunch\Media HLErrSoundPath = H:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = H:\HyperSpin\HyperLaunch\Modules moduleFullName = H:\HyperSpin\HyperLaunch\Modules\Daphne\Daphne.ahk moduleName = Daphne modulePath = H:\HyperSpin\HyperLaunch\Modules\Daphne moduleExtension = ahk moduleExtensionsPath = H:\HyperSpin\HyperLaunch\Module Extensions libPath = H:\HyperSpin\HyperLaunch\Lib 7zEnabled = true 7zPath = H:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = H:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = H:\HS Temp 7zExtractPathOrig = 7zAttachSystemName = true 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = H:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = H:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = H:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = H:\HyperSpin\HyperLaunch\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = H:\HyperSpin\HyperLaunch\Profiles\\HyperSpin defaultProfile = H:\HyperSpin\HyperLaunch\Profiles\\_Default systemProfile = H:\HyperSpin\HyperLaunch\Profiles\\Daphne xPadderSystemProfile = H:\HyperSpin\HyperLaunch\Profiles\\Daphne\_Default emuProfile = H:\HyperSpin\HyperLaunch\Profiles\\Daphne\Daphne romProfile = H:\HyperSpin\HyperLaunch\Profiles\\Daphne\badlands HyperLaunchProfile = H:\HyperSpin\HyperLaunch\Profiles\\HyperLaunch blankProfile = H:\HyperSpin\HyperLaunch\Profiles\\blank ahkFEProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Daphne ahkEmuProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Daphne\Daphne ahkRomProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\Daphne\badlands ahkHyperLaunchProfile = H:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 10:53:45:476 | HL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 10:53:45:476 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 10:53:45:476 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 10:53:45:476 | HL | INFO | +0 | BuildScript - Loaded MultiGame.ahk scripts 10:53:45:476 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 10:53:45:476 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 303 10:53:45:477 | HL | INFO | +0 | BuildScript - Module: MEmu = Daphne MEmuV = v1.0.12 MURL = http://www.daphne-emu.com/ MAuthor = djvj MVersion = 2.0.4 MCRC = F34E1CB iCRC = C777A9D MID = 635038268879753802 MSystem = "Daphne","LaserDisc" ;---------------------------------------------------------------------------- ; Notes: ; Executable should be Daphne.exe NOT Daphneloader.exe ; You need the module's ini from GIT, remove the (Example) from the filename. It has settings for each game so they work properly. ; If you want to define custom controls for each game, follow this process: ; 1) Manually run DaphneLoader.exe ; 2) Select each game you want to configure and click the Configure button. Select the Input tab and define your controls and hit OK and repeat for each game. ; 3) Create a folder in your emu directory called "controls" and copy your current dapinput.ini into it. This will be your default controls used for all games that a custom one was not created. ; 4) Launch each game you defined controls for through DaphneLoader. DaphneLoader will set your custom controls in the dapinput.ini. Now exit the game. ; 5) After each game you launch, copy the dapinput.ini into the controls folder and name it after the rom name you use in your xml: Example: lair.ini ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" globalParams := IniReadCheck(settingsFile,"settings","globalParams","vldp -blank_searches -prefer_samples -noissues -opengl -fastboot",,1) fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) screenWidth := IniReadCheck(settingsFile, "Settings", "ScreenWidth",A_ScreenWidth,,1) screenHeight := IniReadCheck(settingsFile, "Settings", "ScreenHeight",A_ScreenHeight,,1) pauseOnExit := IniReadCheck(settingsFile,"settings","pauseOnExit","false",,1) min_seek_delay := IniReadCheck(settingsFile,romName,"min_seek_delay",A_Space,,1) seek_frames_per_ms := IniReadCheck(settingsFile,romName,"seek_frames_per_ms",A_Space,,1) homedir := IniReadCheck(settingsFile,romName,"homedir",".",,1) bank0 := IniReadCheck(settingsFile,romName,"bank0",A_Space,,1) bank1 := IniReadCheck(settingsFile,romName,"bank1",A_Space,,1) bank2 := IniReadCheck(settingsFile,romName,"bank2",A_Space,,1) bank3 := IniReadCheck(settingsFile,romName,"bank3",A_Space,,1) sound_buffer := IniReadCheck(settingsFile,romName,"sound_buffer",A_Space,,1) params := IniReadCheck(settingsFile,romName,"params",A_Space,,1) version := IniReadCheck(settingsFile,romName,"version",romName,,1) frameFile = %romName% ; storing parent romName to send as the framefile name so we don't send wrong name when using an alternate version of a game fullscreen := If fullscreen = "true" ? "-fullscreen" : "" screenWidth := "-x " . screenWidth screenHeight := "-y " . screenHeight min_seek_delay := If min_seek_delay ? "-min_seek_delay " . min_seek_delay : "" seek_frames_per_ms := If seek_frames_per_ms ? "-seek_frames_per_ms " . seek_frames_per_ms : "" homedir := If homedir ? "-homedir " . homedir : "" bank0 := If bank0 ? "-bank 0 " . bank0 : "" bank1 := If bank1 ? "-bank 1 " . bank1 : "" bank2 := If bank2 ? "-bank 2 " . bank2 : "" bank3 := If bank3 ? "-bank 3 " . bank3 : "" sound_buffer := If sound_buffer ? "-sound_buffer " . sound_buffer : "" params := globalParams . " " . params 7z(romPath, romName, romExtension, 7zExtractPath) ; If you have alternate controls for a specific game, this will overwrite the current dapinput.ini with your custom one romControlIni := emuPath . "\controls\" . romName . ".ini" defaultControlIni := emuPath . "\controls\dapinput.ini" daphneControlIni := emuPath . "\dapinput.ini" If FileExist(romControlIni) { ; if a romName control ini exists Log("Module - Found a romName input ini and will overwrite the existing dapinput.ini: " . romControlIni) FileCopy, %romControlIni%, %daphneControlIni%, 1 ; copy rom dapinput, overwriting working one } Else If FileExist(defaultControlIni) { ; if a default control ini exists Log("Module - No romName input ini found, overwriting the current dapinput.ini with a default one: " . defaultControlIni) FileCopy, %defaultControlIni%, %daphneControlIni%, 1 ; copy default dapinput, overwriting working one in case a rom one was set from previous launch } Else Log("Module - No romName or default inis found, leaving the current dapinput.ini alone") ; If launched game is an alternate version of a parent, this will send the alternate's name to daphne. romName = %version% ; This allows us to send variables, that when empty, are not sent to the Run command Run(executable . A_Space . romName . A_Space . params . A_Space . fullscreen . A_Space . screenWidth . A_Space . screenHeight . A_Space . min_seek_delay . A_Space . seek_frames_per_ms . A_Space . homedir . A_Space . bank0 . A_Space . bank1 . A_Space . bank2 . A_Space . bank3 . A_Space . sound_buffer . A_Space . "-framefile """ . romPath . "\" . frameFile . romExtension . """", emuPath) WinWait("ahk_class SDL_app") WinWaitActive("ahk_class SDL_app") FadeInExit() Process("WaitClose", executable) 7zCleanUp() FadeOutExit() ExitModule() HaltEmu: Send, {P} Return RestoreEmu: Winrestore, AHK_class %EmulatorClass% Send, {P} Return CloseProcess: FadeOutStart() If pauseOnExit = true { Send, {P} Sleep, 100 } WinClose("ahk_class SDL_app") Return 10:53:45:477 | HL | INFO | +0 | BuildScript - Loaded MultiGame scripts 10:53:45:478 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 10:53:45:478 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 10:53:45:478 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 10:53:45:478 | HL | INFO | +0 | Main - Module is built 10:53:45:478 | HL | INFO | +0 | CheckFile - Checking if H:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 10:53:45:536 | HL | DEBUG1 | +62 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 12/28/2013 - 8:31:30 AM Modified: 12/31/5497 - 2:48:20 PM 10:53:45:557 | HL | INFO | +16 | Main - Running module 10:53:45:557 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 10:53:45:690 | MD | INFO | +N/A | Module initialized 10:53:45:712 | MD | DEBUG1 | +31 | fadeInTransitionAnimation: DefaultAnimateFadeIn 10:53:45:713 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 10:53:45:713 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation 10:53:45:713 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 10:53:45:713 | MD | INFO | +0 | StartModule - Started 10:53:45:714 | MD | INFO | +0 | StartModule - MEmu: Daphne MEmuV: v1.0.12 MURL: http://www.daphne-emu.com/ MAuthor: djvj MVersion: 2.0.4 MCRC: F34E1CB iCRC: C777A9D MID: MSystem: "Daphne","LaserDisc" 10:53:45:714 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Daphne" 10:53:45:714 | MD | DEBUG1 | +0 | StartModule - Leaving romName as is because Rom Mapping filled it with an Alternate_Rom_Name: badlands 10:53:45:714 | MD | INFO | +0 | StartModule - Ended 10:53:45:714 | MD | DEBUG1 | +0 | FadeInStart - Started 10:53:45:716 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\badlands\Layer 1*.* 10:53:45:717 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.* 10:53:45:717 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.png 10:53:45:717 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1.png 10:53:45:717 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.gif 10:53:45:717 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.tif 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.bmp 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1*.jpg 10:53:45:718 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 1.png 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\badlands\Layer 2*.* 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 2 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.* 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.png 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2.png 10:53:45:718 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.gif 10:53:45:719 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.tif 10:53:45:719 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.bmp 10:53:45:719 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 2 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2*.jpg 10:53:45:719 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 2 will use H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 2.png 10:53:45:922 | MD | INFO | +203 | DefaultAnimateFadeIn - Started 10:53:45:923 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 10:53:46:443 | MD | INFO | +530 | DefaultAnimateFadeIn - Ended 10:53:46:444 | MD | DEBUG1 | +0 | FadeInStart - Ended 10:53:46:445 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 10:53:46:445 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 10:53:46:445 | MD | DEBUG1 | +0 | CoverFE - Started 10:53:46:477 | MD | DEBUG1 | +31 | CoverFE - Ended 10:53:46:480 | MD | INFO | +0 | Module Setting - [settings] - globalParams: vldp -blank_searches -prefer_samples -noissues -opengl -fastboot 10:53:46:480 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: false 10:53:46:481 | MD | INFO | +0 | Module Setting - [settings] - ScreenWidth: 800 10:53:46:481 | MD | INFO | +0 | Module Setting - [settings] - ScreenHeight: 600 10:53:46:481 | MD | INFO | +0 | Module Setting - [settings] - pauseOnExit: false 10:53:46:482 | MD | INFO | +0 | Module Setting - [badlands] - homedir: . 10:53:46:483 | MD | INFO | +0 | Module Setting - [badlands] - version: badlands 10:53:46:483 | MD | INFO | +0 | 7z - Started, received H:\Daphne\framefile\badlands.txt. If rom is an archive, it will extract to H:\HS Temp 10:53:46:483 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".txt" 10:53:46:483 | MD | DEBUG1 | +0 | 7z - Starting non-7z FadeIn animation. 10:53:46:483 | MD | INFO | +0 | DefaultFadeAnimation - Started 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\badlands\Layer 3*.* 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.* 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.png 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3.png 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.gif 10:53:46:484 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.tif 10:53:46:485 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.bmp 10:53:46:485 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3*.jpg 10:53:46:485 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 3 will use H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer 3.png 10:53:46:488 | MD | INFO | +16 | CreateMGRomTable - Started 10:53:46:488 | MD | DEBUG1 | +0 | CreateMGRomTable - romTable does not exist, creating one for "badlands" 10:53:46:488 | MD | INFO | +0 | CreateRomTable - Started 10:53:46:488 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Disc" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Disk" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Cart" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Tape" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Cassette" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Part" 10:53:46:489 | MD | DEBUG1 | +0 | CreateRomTable - Checking for match: "badlands" and "(Side" 10:53:46:489 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 10:53:46:489 | MD | INFO | +0 | CreateMGRomTable - Ended 10:53:46:505 | MD | INFO | +15 | ReadHyperSpinXML - Started 10:53:46:505 | MD | INFO | +0 | ReadHyperSpinXML - Ended 10:53:47:385 | MD | INFO | +874 | DefaultFadeAnimation - Ended 10:53:47:385 | MD | DEBUG1 | +0 | FadeInDelay - Started 10:53:47:385 | MD | DEBUG1 | +0 | FadeInDelay - Ended 10:53:47:385 | MD | INFO | +0 | 7z - Ended 10:53:47:385 | MD | INFO | +0 | Module - No romName or default inis found, leaving the current dapinput.ini alone 10:53:47:385 | MD | INFO | +0 | Run - Running: H:\Daphne\daphne.exe badlands vldp -blank_searches -prefer_samples -noissues -opengl -fastboot -x 800 -y 600 -homedir . -framefile "H:\Daphne\framefile\badlands.txt" 10:53:47:426 | MD | DEBUG1 | +47 | Run - "daphne.exe badlands vldp -blank_searches -prefer_samples -noissues -opengl -fastboot -x 800 -y 600 -homedir . -framefile "H:\Daphne\framefile\badlands.txt"" Process ID: 4940 10:53:47:426 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0x3907c2 | Process ID: 6256 | Process Path: H:\HyperSpin\HyperLaunch\HyperLaunch.exe 10:53:47:427 | MD | INFO | +0 | WinWait - Waiting for "ahk_class SDL_app" 10:53:50:028 | MD | DEBUG1 | +2605 | GetActiveWindowStatus - Title: SDL_app | Class: SDL_app | State: 0 | X: 184 | Y: 184 | Width: 806 | Height: 626 | Window HWND: 0x16086c | Process ID: 4940 | Process Path: H:\Daphne\daphne.exe 10:53:50:028 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: SDL_app | Class: SDL_app | State: 0 | X: 184 | Y: 184 | Width: 806 | Height: 626 | Window HWND: 0x16086c | Process ID: 4940 | Process Path: H:\Daphne\daphne.exe 10:53:50:028 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class SDL_app" 10:53:50:137 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: SDL_app | Class: SDL_app | State: 0 | X: 184 | Y: 184 | Width: 806 | Height: 626 | Window HWND: 0x16086c | Process ID: 4940 | Process Path: H:\Daphne\daphne.exe 10:53:50:137 | MD | INFO | +0 | Process - WaitClose daphne.exe 10:53:50:157 | MD | DEBUG1 | +16 | FadeInExit - Started 10:53:50:157 | MD | INFO | +0 | DefaultAnimateFadeIn - Started 10:53:50:685 | MD | INFO | +530 | DefaultAnimateFadeIn - Ended 10:53:50:705 | MD | DEBUG1 | +16 | FadeInExit - Ended, waiting for user to close launched application 10:53:54:926 | MD | DEBUG1 | +4212 | CloseProcess - Started, user requested to end launched application 10:53:54:926 | MD | DEBUG1 | +0 | FadeOutStart - Started 10:53:54:927 | MD | DEBUG1 | +15 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\badlands\Layer -1*.* 10:53:54:927 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\Daphne\_Default\Layer -1*.* 10:53:54:927 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: H:\HyperSpin\HyperLaunch\Media\Fade\_Default\Layer -1*.* 10:53:54:965 | MD | INFO | +32 | DefaultAnimateFadeOut - Started 10:53:55:478 | MD | INFO | +514 | DefaultAnimateFadeOut - Ended 10:53:55:479 | MD | DEBUG1 | +0 | FadeOutStart - Ended 10:53:55:479 | MD | DEBUG1 | +0 | ShowFE - Started 10:53:55:480 | MD | DEBUG1 | +0 | ShowFE - Ended 10:53:55:480 | MD | INFO | +0 | WinClose - Closing: ahk_class SDL_app 10:53:56:440 | MD | DEBUG1 | +968 | CloseProcess - Ended 10:53:56:444 | MD | INFO | +0 | 7zCleanUp - Started 10:53:56:444 | MD | DEBUG1 | +0 | 7zCleanUp - romTable exists and MG or HP is enabled. Parsing the table to delete any roms that were extracted 10:53:56:444 | MD | DEBUG1 | +0 | 7zCleanUp - Deleted 10:53:56:444 | MD | INFO | +0 | 7zCleanUp - Ended 10:53:56:444 | MD | INFO | +0 | StopGlobalUserFeatures - Starting 10:53:56:445 | MD | INFO | +0 | StopGlobalUserFeatures - Ending 10:53:56:445 | MD | DEBUG1 | +0 | FadeOutExit - Started 10:53:56:445 | MD | INFO | +0 | DefaultAnimateFadeOut - Started 10:53:56:965 | MD | INFO | +514 | DefaultAnimateFadeOut - Ended 10:53:56:977 | MD | DEBUG1 | +16 | FadeOutExit - Ended 10:53:56:977 | MD | INFO | +0 | ExitModule - Started 10:53:56:977 | MD | INFO | +0 | Starting Updating Statistics: 10:53:56:977 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 10:53:56:977 | MD | DEBUG2 | +0 | gameSectionStartTime:62958618 10:53:56:977 | MD | DEBUG2 | +0 | ElapsedTime:6 10:53:56:977 | MD | DEBUG2 | +0 | Statistics cleared game name: badlands 10:53:56:002 | MD | DEBUG2 | +31 | Loaded game statistics from ini files: Number_of_Times_Played: 3 Last_Time_Played: Thursday December 12, 2013 12:09:15 PM Average_Time_Played: 15 Total_Time_Played: 45 System_Total_Played_Time: 135 Total_Global_Played_Time: 2183 10:53:57:002 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 4 Last_Time_Played: Monday December 30, 2013 10:53:50 AM Average_Time_Played: 13 Total_Time_Played: 51 System_Total_Played_Time: 141 Total_Global_Played_Time: 2189 10:53:57:060 | MD | INFO | +47 | Game section statistics updated. 10:53:57:060 | MD | INFO | +0 | ExitModule - Ended 10:53:57:060 | MD | INFO | +0 | End of Module Logs 10:53:57:066 | HL | INFO | +11513 | Main - Module ended, exiting HyperLaunch normally 10:53:57:066 | HL | INFO | +0 | ExitScript - Started 10:53:57:084 | HL | DEBUG1 | +15 | ExitScript - Putting HyperSpin.exe back in focus 10:53:57:144 | HL | INFO | +63 | SystemCursor - Restoring mouse cursor 10:53:57:151 | HL | INFO | +0 | ExitScript - Ended Another thing to try is to unzip the rom, rename the zip file (I use .zipout) and try to launch the game, see if it shows up in your audit. Never noticed that before. HyperLaunch will now put code tags around your log??? Sweet! When did this start? Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Guest MadCoder Posted December 30, 2013 Posted December 30, 2013 11:09:56:236 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.0 11:09:56:237 | HL | INFO | +0 | Main - System Specs: HyperLaunch Dir: D:\ARCADE\Hyperlaunch OS: WIN_7 Architecture: 64-bit (might not be accurate) OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1776x1000 (1776x1000 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 11:09:56:237 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 11:09:56:237 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Hyperlaunch\HyperLaunch.exe exists 11:09:56:237 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Databases\Main Menu\Main Menu.xml exists 11:09:56:317 | HL | INFO | +78 | Main - HyperLaunch launched directly 11:10:56:199 | HL | INFO | +59873 | Main - HyperLaunch received "Commodore Amiga" and "AddamsFamily_v1.3_0419" 11:10:56:216 | HL | INFO | +31 | Main - AddamsFamily_v1.3_0419 is using the default emulator: WinUAE 11:10:56:217 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in D:\ARCADE\Hyperlaunch\Settings\Commodore Amiga\Emulators.ini 11:10:56:217 | HL | INFO | +0 | Main - Checking for a [WinUAE] section in D:\ARCADE\Hyperlaunch\Settings\Global Emulators.ini 11:10:56:218 | HL | INFO | +0 | Main - Found [WinUAE] in D:\ARCADE\Hyperlaunch\Settings\Global Emulators.ini 11:10:56:219 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Hyperlaunch\Modules\WinUAE\WinUAE.ahk exists 11:10:56:229 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 11:10:56:229 | HL | INFO | +0 | Main - AddamsFamily_v1.3_0419 will use module: D:\ARCADE\Hyperlaunch\Modules\WinUAE\WinUAE.ahk 11:10:56:240 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 11:10:56:242 | HL | INFO | +0 | Main - INI Keys read 11:10:56:243 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Hyperlaunch\Module Extensions\7z.exe exists 11:10:56:243 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Hyperlaunch\Module Extensions\7z.dll exists 11:10:56:244 | HL | INFO | +0 | CheckPaths - Started 11:10:56:244 | HL | INFO | +0 | CheckPaths - Found rom: D:\ARCADE\Commodore Amiga\roms\AddamsFamily_v1.3_0419.zip 11:10:56:244 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Emulators\WinUAE\1.6.1\winuae.exe exists 11:10:56:254 | HL | INFO | +15 | CheckPaths - Ended 11:10:56:254 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 0 frontendPID = 0 frontendPath = D:\ARCADE frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\ARCADE\Emulators\WinUAE\1.6.1\winuae.exe emuPath = D:\ARCADE\Emulators\WinUAE\1.6.1 emuName = WinUAE emuExt = exe romPath = D:\ARCADE\Commodore Amiga\roms romPathFromIni = D:\ARCADE\Commodore Amiga\roms romExtension = .zip romExtensionOrig = .zip romExtensions = adf|hdf|cue|iso|zip|lha|7z|uae|adz|dms|fdi|uss executable = winuae.exe systemName = Commodore Amiga dbName = AddamsFamily_v1.3_0419 romName = AddamsFamily_v1.3_0419 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true logFile = D:\ARCADE\Hyperlaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1776 originalHeight = 1000 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = true hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\ARCADE\Hyperlaunch\Media\Fade HLDataPath = D:\ARCADE\Hyperlaunch\Data HLMediaPath = D:\ARCADE\Hyperlaunch\Media HLErrSoundPath = D:\ARCADE\Hyperlaunch\Media\Sounds\Error modulesPath = D:\ARCADE\Hyperlaunch\Modules moduleFullName = D:\ARCADE\Hyperlaunch\Modules\WinUAE\WinUAE.ahk moduleName = WinUAE modulePath = D:\ARCADE\Hyperlaunch\Modules\WinUAE moduleExtension = ahk moduleExtensionsPath = D:\ARCADE\Hyperlaunch\Module Extensions libPath = D:\ARCADE\Hyperlaunch\Lib 7zEnabled = true 7zPath = D:\ARCADE\Hyperlaunch\Module Extensions\7z.exe 7zDllPath = D:\ARCADE\Hyperlaunch\Module Extensions\7z.dll 7zExtractPath = D:\ARCADE\cache 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = D:\ARCADE\Hyperlaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = ahk xpadderFullPath = C:\Windows\Xpadder.exe joyToKeyFullPath = C:\Windows\Utilities\VJoy\VJoy.exe keymapperProfilePath = D:\ARCADE\Hyperlaunch\Profiles\ahk keymapperFrontEndProfileName = HyperSpin keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\HyperSpin defaultProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\_Default systemProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\Commodore Amiga xPadderSystemProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\Commodore Amiga\_Default emuProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\Commodore Amiga\WinUAE romProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\Commodore Amiga\AddamsFamily_v1.3_0419 HyperLaunchProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\HyperLaunch blankProfile = D:\ARCADE\Hyperlaunch\Profiles\ahk\blank ahkFEProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\_Default ahkSystemProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\Commodore Amiga ahkEmuProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\Commodore Amiga\WinUAE ahkRomProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\Commodore Amiga\AddamsFamily_v1.3_0419 ahkHyperLaunchProfile = D:\ARCADE\Hyperlaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 11:10:56:254 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 11:10:56:254 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 11:10:56:254 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 11:10:56:254 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 11:10:56:256 | HL | INFO | +0 | BuildScript - Module: MEmu = WinUAE MEmuV = v2.6.0 MURL = http://www.winuae.net/ MAuthor = brolly MVersion = 2.0 MCRC = 14BF0918 iCRC = 587D7C70 mId = 635138307631183750 MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD" ;---------------------------------------------------------------------------- ; Notes: ; You can have specific configuration files inside a Configurations folder on WinUAE main dir. ; Just name them the same as the game name on the XML file. ; Make sure you create a host config files with these names: ; CD32 : cd32host.uae and cd32mousehost.uae; ; CDTV : cdtvhost.uae and cdtvmousehost.uae; ; Amiga : amigahost.uae; ; Amiga CD : amigacdhost.uae; ; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure ; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both ; a joystick and a mouse on Port1 and only a joystick on Port2. ; Set all your other preferences like video display settings. And make sure you are saving a HOST ; configuration file and not a general configuration file. ; ; If you want to configure an exit key through WinUAE: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator. ; If you want to configure a key to toggle fullscreen/windowed mode: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen. ; ; CD32 and CDTV: ; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a ; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file: ; ; [Lemmings (Europe)] ; UseMouse=true ; ; [Project-X & F17 Challenge (Europe)] ; DelayHack=true ; ; Amiga: ; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are: ; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10 ; END+SHIFT+1-0 = insert image from swapper slot 11-20 ; END+CTRL+1-4 = select drive ; ; To do that follow the same procedure as above for the exit ; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards. ; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you ; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical ; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above. ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . systemName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1) PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1) If NOT PathToWHDFolder contains EmuPath { PathToWHDFolder := EmuPath . "\" . PathToWHDFolder } If NOT PathToWorkBenchBase contains EmuPath { PathToWorkBenchBase := EmuPath . "\" . PathToWorkBenchBase } ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName) windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen If ( Fullscreen = "true" ) windowClass = AmigaPowah specialcfg = %emuPath%Configurations\%romName%.uae If romExtension in .hdf,.vhd DefaultRequireWB := "true" Else DefaultRequireWB := "false" If romExtension in .zip,.lha,.rar,.7z { SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave") If (SlaveFile) { If romName contains (AGA) DefaultOptions := "-s cycle_exact=false " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=max " . "-s cachesize=8192" ;AGA Else DefaultOptions := "-s cycle_exact=true " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=real " . "-s cachesize=8192 " ;Non-AGA } } usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1) delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1) options := IniReadCheck(settingsFile, romName, "Options",DefaultOptions,,1) videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1) floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1) quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1) immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter","false",,1) requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1) customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1) whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1) neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1) fs := If (Fullscreen = "true") ? "true" : "false" videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : ("")) floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : ("")) If (requireswb = "true") { ident := "a1200" If (customwb) { PathToWorkBenchBase := %EmuPath% . "\" . customwb } CheckFile(PathToWorkBenchBase) wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """" } If romExtension in .hdf,.vhd { ident := "a1200" gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """" } If (immediateblitter = "true") { options := options . " " . "-s immediate_blits=true" } options := options . " " . videomode If (ident = "a500" or ident = "a1200") { If romName contains (AGA),(LW) ident := "a1200" If (SlaveFile) { CheckFile(PathToWHDFolder) ident := "a1200" ;Create the user-startup file to launch the game WHDUserStartupFile := PathToWHDFolder . "\S\user-startup" SplitPath, SlaveFile, SlaveName, SlaveFolder FileDelete, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile% FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile% } } 7z(romPath, romName, romExtension, 7zExtractPath) If FileExist(specialcfg) { ;Game specific configuration file exists configFile = %romName%.uae } Else { ;Game specific configuration file doesn't exist If (ident = "cd32" or ident = "cdtv") { configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae") quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0") If (delayhack = "true") options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay" Else options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" } Else { ;Amiga or Amiga CD game configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae" If quickstartmode quickcfg := "-s quickstart=" . quickstartmode Else quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1" If (SlaveFile) { ;WHDLoad Game options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """" } Else If (gameDrive) { ;HDD Game options := options . " " . wbDrive . " " . gameDrive } Else If romExtension in .cue,.iso { ;Amiga CD game options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else { ;Floppy Game ;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore ;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives ;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots. romCount = % romTable.MaxIndex() If romName contains (Disk 1) { ;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu if romCount > 1 { options := options . " -s nr_floppies=2" mgoptions := " -s floppy1=" . """" . romTable[2,1] . """" } } options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions if romCount > 1 { ;DiskSwapper ;diskswapper := " -diskswapper " Loop % romTable.MaxIndex() ; loop each item in our array { ;diskswapper := diskswapper . """" . romTable[A_Index,1] . """," diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """" } options := options . diskswapper } } } } param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs param3 := options ;MsgBox, %param1% %param2% %param3% %param4% %param5% %param6% ;ExitApp ;disableActivateBlackScreen = true Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . " -portable", emuPath) WinWait("ahk_class " . windowClass) WinWaitActive("ahk_class " . windowClass) FadeInExit() Process("WaitClose",executable) 7zCleanUp() FadeOutExit() ExitModule() MultiGame: If currentButton = 10 diskslot = 0 Else If currentButton > 10 diskslot := currentButton - 10 Else diskslot := currentButton If currentButton > 10 Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up} Else Send, {End Down}%diskslot%{End Up} return CloseProcess: FadeOutStart() WinClose, ahk_class %windowClass% return 11:10:56:256 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 11:10:56:256 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 11:10:56:256 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 11:10:56:256 | HL | INFO | +0 | Main - Module is built 11:10:56:256 | HL | INFO | +0 | CheckFile - Checking if D:\ARCADE\Hyperlaunch\AutoHotkey.dll exists 11:10:56:257 | HL | INFO | +0 | Main - Running module 11:10:56:362 | MD | INFO | +N/A | Module initialized 11:10:56:364 | MD | INFO | +0 | StartModule - Started 11:10:56:364 | MD | INFO | +0 | StartModule - MEmu: WinUAE MEmuV: v2.6.0 MURL: http://www.winuae.net/ MAuthor: brolly MVersion: 2.0 MCRC: 14BF0918 iCRC: 587D7C70 MID: MSystem: "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD" 11:10:56:364 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Commodore Amiga" 11:10:56:364 | MD | INFO | +0 | Hiding mouse cursor 11:10:56:376 | MD | INFO | +15 | StartModule - Ended 11:10:56:378 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use D:\ARCADE\Hyperlaunch\Media\Fade\_Default\Layer 1.png 11:10:56:378 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 2 will use D:\ARCADE\Hyperlaunch\Media\Fade\Commodore Amiga\_Default\Layer 2.png 11:10:56:469 | MD | INFO | +94 | DefaultAnimateFadeIn - Started 11:10:56:469 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 11:10:56:985 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended 11:10:56:985 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 11:10:56:985 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 11:10:56:986 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: true 11:10:56:987 | MD | INFO | +0 | Module Setting - [settings] - PathToWHDFolder: D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\WHD 11:10:56:987 | MD | INFO | +0 | Module Setting - [settings] - PathToWorkBenchBase: D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\Workbench31_Lite.vhd 11:10:57:070 | MD | INFO | +78 | Module Setting - [AddamsFamily_v1.3_0419] - UseMouse: false 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - DelayHack: false 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - Options: -s cycle_exact=true -s immediate_blits=false -s cpu_compatible=false -s cpu_speed=real -s cachesize=8192 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - VideoMode: PAL 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - FloppySpeed: turbo 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - ImmediateBlitter: false 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - RequiresWB: false 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - WHDLoadOptions: PRELOAD 11:10:57:070 | MD | INFO | +0 | Module Setting - [AddamsFamily_v1.3_0419] - NeverExtract: false 11:10:57:071 | MD | INFO | +0 | CheckFile - Checking if D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\WHD exists 11:11:01:293 | MD | ERROR | +4227 | Cannot find D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\WHD 11:11:01:293 | MD | INFO | +0 | ExitModule - Started 11:11:01:293 | MD | INFO | +0 | Starting Updating Statistics: 11:11:01:293 | MD | INFO | +0 | CreateRomTable - Started 11:11:01:293 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 11:11:01:337 | MD | INFO | +47 | Game section statistics updated. 11:11:01:338 | MD | INFO | +0 | ExitModule - Ended 11:11:01:338 | MD | INFO | +0 | End of Module Logs 11:11:01:382 | HL | INFO | +5133 | Main - Module ended, exiting HyperLaunch normally 11:11:01:382 | HL | INFO | +0 | ExitScript - Started 11:11:01:391 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor 11:11:01:397 | HL | INFO | +15 | ExitScript - Ended
Guest MadCoder Posted December 30, 2013 Posted December 30, 2013 Also, I followed you guide on CD32 to a tee and it still won't open in full screen. I think it have something to due with the configuration name, I don't know. I can quicklaunch CD32 in full screen, but that's it.
rfancella Posted December 30, 2013 Posted December 30, 2013 Ok, About the WinUAE error. Just create the directory it's looking for and it will get past that. So, create the directory: D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\WHD and see where that get's you. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
rfancella Posted December 30, 2013 Posted December 30, 2013 For the CD32 full screen issue... Did you do this?? Navigate to H:\HyperSpin\HyperLaunch\Modules\WinUAE. I copied the three files (Commodore Amiga CD32 (Example).ini, Amiga (Example).ini & Settings (Example).ini) and renamed them as shown: You can edit these files to reflect any changes per game you want enabled. If you would like your game to be displayed in full screen mode, open up the Commodore Amiga.ini file and change Fullscreen=false to Fullscreen=true. For explanations of what the other two ini files do, read them please. Also this: Navigate to the emulator directory H:\HyperSpin\Emulators\WinUAE and open up winuae.exe: ... Next, click on Display on the left. Make the appropriate changes to this screen. I, personally, set my second monitor, changed to Fullscreen... The setting I found that seemed to make the difference was here (this setting seems to over ride the other two: If your global setting is Full Screen true, the above should work. If it doesn't change it to true. Let me know if this helps, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Guest MadCoder Posted December 30, 2013 Posted December 30, 2013 I was unaware of the .ini files. Changing the fullscreen value to true worked. Thanks. No I need to get Amiga 500 working. Still errors on launch.
rfancella Posted December 30, 2013 Posted December 30, 2013 I was unaware of the .ini files. Changing the fullscreen value to true worked. Thanks.No I need to get Amiga 500 working. Still errors on launch. Nice! Glad to hear the CD32 is working well. Did you try my suggestion above? Ok,About the WinUAE error. Just create the directory it's looking for and it will get past that. So, create the directory: D:\ARCADE\Emulators\WinUAE\1.6.1\HDD\WHD and see where that get's you. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
xHyperSteve Posted April 27, 2014 Posted April 27, 2014 Hey hey! I tried the suggestion above! And it loads Amiga a grey square text box, but not the games for Amiga? Thoughts brother? Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
xHyperSteve Posted April 27, 2014 Posted April 27, 2014 I got it! I copied and pasted the whd files ripped from UAEloader into the directory above! Cheers Sent from my iPhone using Tapatalk Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
rfancella Posted April 27, 2014 Posted April 27, 2014 I got it! I copied and pasted the whd files ripped from UAEloader into the directory above! CheersSent from my iPhone using Tapatalk Nice!!! Another Amiga up and running! Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
xHyperSteve Posted April 27, 2014 Posted April 27, 2014 Having some trouble with with Weird Dreams rfancella. All I get is a black screen the OPCODE 4 error faulty prefetch. Any help? Sent from my iPhone using Tapatalk Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
gigapig Posted April 27, 2014 Posted April 27, 2014 Having some trouble with with Weird Dreams rfancella. All I get is a black screen the OPCODE 4 error faulty prefetch. Any help?Sent from my iPhone using Tapatalk Even scientists are baffled by dreams and maybe Ron is too? I personally believe they store what we've learned in the day. Having weird ones may reflect on your carnivorous daytime activites or is it to much or to little cheese? This has nothing to do with Amiga does it? Move on. He was known as "Weird Dreams Fancella" in high school.
rfancella Posted April 27, 2014 Posted April 27, 2014 Having some trouble with with Weird Dreams rfancella. All I get is a black screen the OPCODE 4 error faulty prefetch. Any help? The black screen usually means a bad WHDLoad.key file. But the OPCODE4 prefetch error has something to do with the x20 CPU debug??? My rom runs fine. Might try a different rom of the same game. Even scientists are baffled by dreams and maybe Ron is too? I personally believe they store what we've learned in the day. Having weird ones may reflect on your carnivorous daytime activites or is it to much or to little cheese?This has nothing to do with Amiga does it? Move on. He was known as "Weird Dreams Fancella" in high school. That is irie my large pig friend! Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
xHyperSteve Posted April 28, 2014 Posted April 28, 2014 Okay, I tried a different rom, the one sent. Still same Faullty prefetch [code] 18:02:01:366 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 18:02:01:454 | HL | INFO | +94 | Main - System Specs: HyperLaunch Dir: C:\Hyperspin\Hyperlaunch OS: Microsoft Windows 7 Ultimate SKU: Total Memory: 4041.73 MB Free Memory: 1867.53 MB Used Memory: 2174.199 MB SystemType: x64-based PC Physical Processors: See Logical in XP Logical Processors: 1 GPU 1 Name: NVIDIA GeForce GTX 660 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 9.18.13.3221 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: VIA High Definition Audio Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 18:02:01:454 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 18:02:01:454 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\HyperLaunch.exe exists 18:02:01:455 | HL | INFO | +0 | Main - HyperLaunch received "Commodore Amiga" and "WeirdDreams_v1.0_2100" 18:02:01:459 | HL | INFO | +0 | Main - WeirdDreams_v1.0_2100 is using the default emulator: Commodore Amiga 18:02:01:459 | HL | INFO | +0 | Main - Checking for a [Commodore Amiga] section in C:\Hyperspin\Hyperlaunch\Settings\Commodore Amiga\Emulators.ini 18:02:01:459 | HL | INFO | +0 | Main - Found [Commodore Amiga] in C:\Hyperspin\Hyperlaunch\Settings\Commodore Amiga\Emulators.ini 18:02:01:459 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk exists 18:02:01:464 | HL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 18:02:01:464 | HL | INFO | +0 | Main - WeirdDreams_v1.0_2100 will use module: C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk 18:02:01:474 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 18:02:01:475 | HL | INFO | +0 | Main - INI Keys read 18:02:01:475 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe exists 18:02:01:476 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll exists 18:02:01:476 | HL | INFO | +0 | CheckPaths - Started 18:02:01:476 | HL | INFO | +0 | CheckPaths - Found rom: C:\Hyperspin\Games\Commodore Amiga\WeirdDreams_v1.0_2100.zip 18:02:01:476 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Emulators\Commodore Amiga\WinUAE1610\winuae.exe exists 18:02:01:483 | HL | INFO | +15 | CheckPaths - Ended 18:02:01:483 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 0 frontendPath = C:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\Hyperspin\Emulators\Commodore Amiga\WinUAE1610\winuae.exe emuPath = C:\Hyperspin\Emulators\Commodore Amiga\WinUAE1610 emuName = Commodore Amiga emuExt = exe romPath = C:\Hyperspin\Games\Commodore Amiga romPathFromIni = C:\Hyperspin\Games\Commodore Amiga romExtension = .zip romExtensionOrig = .zip romExtensions = zip executable = winuae.exe systemName = Commodore Amiga dbName = WeirdDreams_v1.0_2100 romName = WeirdDreams_v1.0_2100 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = errorLevelReporting = false logFile = C:\Hyperspin\Hyperlaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\Hyperspin\Hyperlaunch\Media\Fade HLDataPath = C:\Hyperspin\Hyperlaunch\Data HLMediaPath = C:\Hyperspin\Hyperlaunch\Media HLErrSoundPath = C:\Hyperspin\Hyperlaunch\Media\Sounds\Error modulesPath = C:\Hyperspin\Hyperlaunch\Modules moduleFullName = C:\Hyperspin\Hyperlaunch\Modules\WinUAE\WinUAE.ahk moduleName = WinUAE modulePath = C:\Hyperspin\Hyperlaunch\Modules\WinUAE moduleExtension = ahk moduleExtensionsPath = C:\Hyperspin\Hyperlaunch\Module Extensions libPath = C:\Hyperspin\Hyperlaunch\Lib 7zEnabled = false 7zPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.exe 7zDllPath = C:\Hyperspin\Hyperlaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Steve\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = H3000:1joy7|H3000:2joy7 hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\Hyperspin\Hyperlaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadderFullPath = C:\Hyperspin\Controller Tools\xpadder\Xpadder.exe joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\Hyperspin\Hyperlaunch\Profiles\ keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = C:\Hyperspin\Hyperlaunch\Profiles\\HyperSpin defaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\\_Default systemProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Commodore Amiga xPadderSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Commodore Amiga\_Default emuProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Commodore Amiga\Commodore Amiga romProfile = C:\Hyperspin\Hyperlaunch\Profiles\\Commodore Amiga\WeirdDreams_v1.0_2100 HyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\\HyperLaunch blankProfile = C:\Hyperspin\Hyperlaunch\Profiles\\blank ahkFEProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\_Default ahkSystemProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga ahkEmuProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga\Commodore Amiga ahkRomProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\Commodore Amiga\WeirdDreams_v1.0_2100 ahkHyperLaunchProfile = C:\Hyperspin\Hyperlaunch\Profiles\AHK\HyperLaunch bezelEnabled = false statisticsEnabled = true 18:02:01:484 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 18:02:01:484 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\Module Extensions\VA.ahk exists 18:02:01:485 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 18:02:01:485 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 18:02:01:485 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 18:02:01:487 | HL | INFO | +0 | BuildScript - Module: MEmu = WinUAE MEmuV = v2.6.0 MURL = http://www.winuae.net/ MAuthor = brolly MVersion = 2.0.2 MCRC = 2283EB17 iCRC = 587D7C70 mId = 635138307631183750 MSystem = "Commodore Amiga","Commodore Amiga CD32","Commodore CDTV","Commodore Amiga CD" ;---------------------------------------------------------------------------- ; Notes: ; You can have specific configuration files inside a Configurations folder on WinUAE main dir. ; Just name them the same as the game name on the XML file. ; Make sure you create a host config files with these names: ; CD32 : cd32host.uae and cd32mousehost.uae; ; CDTV : cdtvhost.uae and cdtvmousehost.uae; ; Amiga : amigahost.uae; ; Amiga CD : amigacdhost.uae; ; cd32mouse and cdtvmouse are for mouse controlled games on these systems, you should configure ; Windows Mouse on Port1 and a CD32 pad on Port2. For Amiga and Amiga CD make sure you set both ; a joystick and a mouse on Port1 and only a joystick on Port2. ; Set all your other preferences like video display settings. And make sure you are saving a HOST ; configuration file and not a general configuration file. ; ; If you want to configure an exit key through WinUAE: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Quit Emulator. ; If you want to configure a key to toggle fullscreen/windowed mode: ; Host-Input-Configuration #1-RAW Keyboard and then remap the desired key to Toggle windowed/fullscreen. ; ; CD32 and CDTV: ; A settings file called System_Name.ini should be placed on your module dir. on that file you can define if a ; game uses mouse or if it needs the special delay hack loading method amongst other things. Example of such a file: ; ; [Lemmings (Europe)] ; UseMouse=true ; ; [Project-X & F17 Challenge (Europe)] ; DelayHack=true ; ; Amiga: ; For MultiGame support make sure you don't change the default WinUAE diskswapper keys which are: ; END+1-0 (not numeric keypad) = insert image from swapper slot 1-10 ; END+SHIFT+1-0 = insert image from swapper slot 11-20 ; END+CTRL+1-4 = select drive ; ; To do that follow the same procedure as above for the exit ; key, but on F11 set it to Toggle windowed/fullscreen. Make sure you save your configuration afterwards. ; Note : If you want to use Send commands to WinUAE for any keys that you configured through Input-Configuration panel make sure you ; set those keys for Null Keyboard! This is a virtual keyboard that collects all input events that don't come from physical ; keyboards. This applies to the exit or windowed/fullscreen keys mentioned above. ; ; If you are using WHDLoad games, but want to keep your default user-startup file after exiting then make a copy of it in the ; WHDFolder\S (Set in PathToWHDFolder) and name it default-user-startup. This file will then be copied over S\user-startup on exit. ;---------------------------------------------------------------------------- StartModule() FadeInStart() settingsFile := modulePath . "\" . systemName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) PathToWHDFolder := IniReadCheck(settingsFile, "Settings", "PathToWHDFolder", EmuPath . "\HDD\WHD",,1) PathToWorkBenchBase := IniReadCheck(settingsFile, "Settings", "PathToWorkBenchBase", EmuPath . "\HDD\Workbench31_Lite.vhd",,1) PathToWHDFolder := AbsoluteFromRelative(EmuPath, PathToWHDFolder) PathToWorkBenchBase := AbsoluteFromRelative(EmuPath, PathToWorkBenchBase) ; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Commodore Amiga","a500","Commodore Amiga CD32","cd32","Commodore CDTV","cdtv","Commodore Amiga CD","amigacd") ident := mType[systemName] ; search object for the systemName identifier MESS uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this WinUAE module: " . moduleName) windowClass = PCsuxRox ;Class name is different depending on if the game is being run windowed or fullscreen If ( Fullscreen = "true" ) windowClass = AmigaPowah specialcfg = %emuPath%Configurations\%romName%.uae If romExtension in .hdf,.vhd DefaultRequireWB := "true" Else DefaultRequireWB := "false" If romExtension in .zip,.lha,.rar,.7z { SlaveFile := COM_Invoke(HLObject, "findByExtension", romPath . "\" . romName . romExtension, "slave") If (SlaveFile) { If romName contains (AGA) DefaultOptions := "-s cycle_exact=false " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=max " . "-s cachesize=8192" ;AGA Else DefaultOptions := "-s cycle_exact=true " . "-s immediate_blits=false " . "-s cpu_compatible=false " . "-s cpu_speed=real " . "-s cachesize=8192 " ;Non-AGA } } usemouse := IniReadCheck(settingsFile, romName, "UseMouse","false",,1) delayhack := IniReadCheck(settingsFile, romName, "DelayHack","false",,1) options := IniReadCheck(settingsFile, romName, "Options",DefaultOptions,,1) videomode := IniReadCheck(settingsFile, romName, "VideoMode","PAL",,1) floppyspeed := IniReadCheck(settingsFile, romName, "FloppySpeed","turbo",,1) quickstartmode := IniReadCheck(settingsFile, romName, "QuickStartMode",A_Space,,1) immediateblitter := IniReadCheck(settingsFile, romName, "ImmediateBlitter","false",,1) requireswb := IniReadCheck(settingsFile, romName, "RequiresWB",DefaultRequireWB,,1) customwb := IniReadCheck(settingsFile, romName, "CustomWB",A_Space,,1) whdloadoptions := IniReadCheck(settingsFile, romName, "WHDLoadOptions","PRELOAD",,1) neverextract := IniReadCheck(settingsFile, romName, "NeverExtract","false",,1) fs := If (Fullscreen = "true") ? "true" : "false" videomode := (If videomode = "NTSC" ? ("-s ntsc=true") : ("")) floppyspeed := (If floppyspeed ? ("-s floppy_speed=" . floppyspeed) : ("")) If (requireswb = "true") { ident := "a1200" If (customwb) { PathToWorkBenchBase := %EmuPath% . "\" . customwb } CheckFile(PathToWorkBenchBase) wbDrive := "-s hardfile=rw,32,1,2,512," . """" . PathToWorkBenchBase . """" } If romExtension in .hdf,.vhd { ident := "a1200" gameDrive := "-s hardfile=rw,32,1,2,512," . """" . romPath . "\" . romName . romExtension . """" } If (immediateblitter = "true") { options := options . " " . "-s immediate_blits=true" } options := options . " " . videomode If (ident = "a500" or ident = "a1200") { If romName contains (AGA),(LW) ident := "a1200" If (SlaveFile) { CheckFile(PathToWHDFolder) ident := "a1200" ;Create the user-startup file to launch the game WHDUserStartupFile := PathToWHDFolder . "\S\user-startup" SplitPath, SlaveFile, SlaveName, SlaveFolder FileDelete, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, echo "Running: %SlaveName%";`n, %WHDUserStartupFile% FileAppend, echo "";`n, %WHDUserStartupFile% FileAppend, cd dh1:%SlaveFolder%;`n, %WHDUserStartupFile% FileAppend, whdload %SlaveName% %whdloadoptions%;`n, %WHDUserStartupFile% } } 7z(romPath, romName, romExtension, 7zExtractPath) If FileExist(specialcfg) { ;Game specific configuration file exists configFile = %romName%.uae } Else { ;Game specific configuration file doesn't exist If (ident = "cd32" or ident = "cdtv") { configFile := If (usemouse = "true") ? ("host\" . ident . "mousehost.uae") : ("host\" . ident . "host.uae") quickcfg := If (ident = "cd32") ? ("-s quickstart=" . ident . "`,0 -s chipmem_size=8") : ("-s quickstart=" . ident . "`,0") If (delayhack = "true") options := options . " -s cdimage0=" . """" . romPath . "\" . romName . romExtension . """" . "`,delay" Else options := options . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" } Else { ;Amiga or Amiga CD game configFile := If systemName = "Commodore Amiga CD" ? "host\amigacdhost.uae" : "host\amigahost.uae" If quickstartmode quickcfg := "-s quickstart=" . quickstartmode Else quickcfg := If (ident = "a500") ? "-s quickstart=a500`,1" : "-s quickstart=a1200`,1" If (SlaveFile) { ;WHDLoad Game options := options . " -s filesystem=rw,WHD:" . """" . PathToWHDFolder . """" . " -s filesystem=ro,Games:" . """" . romPath . "\" . romName . romExtension . """" } Else If (gameDrive) { ;HDD Game options := options . " " . wbDrive . " " . gameDrive } Else If romExtension in .cue,.iso { ;Amiga CD game options := options . " " . wbDrive . " -cdimage=" . """" . romPath . "\" . romName . romExtension . """" . " -s win32.map_cd_drives=true -s scsi=true" } Else { ;Floppy Game ;MultiDisk loading, this will load the first 2 disks into drives 0 and 1 since some games can read from both drives and therefore ;the user won't need to change disks through the MG menu. We can have up to 4 drives, but most of the games will only support 2 drives ;so disks are only loaded into the first 2 for better compatibility. Remaining drives will be loaded into quick disk slots. romCount = % romTable.MaxIndex() If romName contains (Disk 1) { ;If the user boots any disk rather than the first one, multi disk support must be done through HyperLaunch MG menu if romCount > 1 { options := options . " -s nr_floppies=2" mgoptions := " -s floppy1=" . """" . romTable[2,1] . """" } } options := options . " " . floppyspeed . " -s floppy0=" . """" . romPath . "\" . romName . romExtension . """" . mgoptions if romCount > 1 { ;DiskSwapper ;diskswapper := " -diskswapper " Loop % romTable.MaxIndex() ; loop each item in our array { ;diskswapper := diskswapper . """" . romTable[A_Index,1] . """," diskswapper := diskswapper . " -s diskimage" . (A_Index-1) . "=" . """" . romTable[A_Index,1] . """" } options := options . diskswapper } } } } param1 := "-f " . """" . EmuPath . "\Configurations\" . configFile . """" . " " . quickcfg param2 := "-s use_gui=no -s gfx_fullscreen_amiga=" . fs param3 := options ;MsgBox, %param1% %param2% %param3% %param4% %param5% %param6% ;ExitApp ;disableActivateBlackScreen = true Run(Executable . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . " -portable", emuPath) WinWait("ahk_class " . windowClass) WinWaitActive("ahk_class " . windowClass) FadeInExit() Process("WaitClose",executable) 7zCleanUp() FadeOutExit() ExitModule() MultiGame: If currentButton = 10 diskslot = 0 Else If currentButton > 10 diskslot := currentButton - 10 Else diskslot := currentButton If currentButton > 10 Send, {End Down}{Shift Down}%diskslot%{Shift Up}{End Up} Else Send, {End Down}%diskslot%{End Up} return CloseProcess: If (ident = "a500" or ident = "a1200") { If (SlaveFile) { CheckFile(PathToWHDFolder) ;Copy default-user-startup to user-startup if file exists IfExist, %PathToWHDFolder%\S\default-user-startup FileCopy,%PathToWHDFolder%\S\default-user-startup, %PathToWHDFolder%\S\user-startup, 1 } } FadeOutStart() WinClose, ahk_class %windowClass% return AbsoluteFromRelative(MasterPath, RelativePath) { VarSetCapacity(AbsP,260,0) DllCall( "shlwapi\PathCombineA", Str,AbsP, Str,MasterPath, Str,RelativePath ) Return AbsP } 18:02:01:488 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts 18:02:01:488 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 18:02:01:488 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 18:02:01:488 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 18:02:01:488 | HL | INFO | +0 | Main - Module is built 18:02:01:488 | HL | INFO | +0 | CheckFile - Checking if C:\Hyperspin\Hyperlaunch\AutoHotkey.dll exists 18:02:01:489 | HL | INFO | +0 | Main - Running module Here is the log....any ideas? Maybe another whdload.key? maybe kickstart roms? Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
xHyperSteve Posted April 28, 2014 Posted April 28, 2014 okay a bit of progress, I unpacked a ton of kickstarter roms into the bios folder. All different types and varieties from the Tosec collection. The faulty prefetch error is gone also the white mouse cursor. Still the screen is black. so it maybe a kickstart rom problem. anyone got a pack of them that is working on their system so I can replace the ones that I have to test this? thanks Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
rfancella Posted April 28, 2014 Posted April 28, 2014 okay a bit of progress, I unpacked a ton of kickstarter roms into the bios folder. All different types and varieties from the Tosec collection. The faulty prefetch error is gone also the white mouse cursor. Still the screen is black. so it maybe a kickstart rom problem. anyone got a pack of them that is working on their system so I can replace the ones that I have to test this? thanks If you have just a black screen, it's probably the WHDLoad.key file. Many users have had this problem and it usually turns out to be the WHDLoad key file. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
xHyperSteve Posted April 28, 2014 Posted April 28, 2014 Okay I'll mess with this later on today. Thanks brother! Sent from my iPhone using Tapatalk Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
rfancella Posted April 28, 2014 Posted April 28, 2014 Okay I'll mess with this later on today. Thanks brother!Sent from my iPhone using Tapatalk Cheers! Let me know how it goes and if there is anything else I can do. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
xHyperSteve Posted April 29, 2014 Posted April 29, 2014 Welp, I changed the whd load key. With the files from whdload.de....mixed and match. Deleted everything...replaced it with the new files. And still black screen on quite a few games. Including weird dreams. I reverted to my original setup because when I added the new whd load files other games that worked previously stopped working. Thoughts? Ideas? Sent from my iPhone using Tapatalk Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
xHyperSteve Posted April 30, 2014 Posted April 30, 2014 So I guess it boils down to purchasing the proper load keys and kickstart roms for the whdload games right? Amigaforever and WHDload registration. 65 bucks. Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
gigapig Posted April 30, 2014 Posted April 30, 2014 So I guess it boils down to purchasing the proper load keys and kickstart roms for the whdload games right?Amigaforever and WHDload registration. 65 bucks. No. You are welcome to try what I use, I certainly don't have the black screen issue with Weird Dreams. However as I write this, I do vaguely remember I had the same issue, maybe with a CD32 game. I'm pretty sure it was a display setting issue. I'll check and post a screen shot.
gigapig Posted April 30, 2014 Posted April 30, 2014 I tried relicating the problem this morning, but no good, mine continues to work beautifully ; ) The trouble with troubles is when you don't want them you get them and when you want one you can't get one. Maybe the files I pm'd will help.
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