logan5 Posted October 15, 2009 Posted October 15, 2009 Hey all, I've been having a problem with AAE (a couple problems actually) and was hoping someone would be willing to give me help. When I enter into the system theme and launch a game I end up at AAE's gui menu instead of the game I launched. I searched on the thread and via google but couldn't figure out how to change hyperlaunch to fix it. My second question is has anyone been able to use this second update successfully? "AAE Update #2, extract to your AAE directory. (12/13/08)" When I use it the emu won't launch; I just get an error which says the program needs to close. I emailed the developer a few days ago regarding this issue but never got a response. I'd like to be able to use Major Havoc via AAE and Hyperspin which this patch fixes. Any help on either of these issue would be GREATLY appreciated. I've spent hours trying to fix them myself to no avail...
SophT Posted October 15, 2009 Posted October 15, 2009 can you post your hyperspin log? Things I Break ----- System Requirements? How do I remove rom warnings? How do I shut-down my computer? How do I shell HyperSpin?
firefoxian Posted October 15, 2009 Posted October 15, 2009 We need to program hyperlaunch to use the emulator. I can program it if you can find out what the command line options are. Search the web for command line options for the emulator and post it here on this forum. I can help you further from there. Are there other emulators you are having problems with as well?
logan5 Posted October 15, 2009 Author Posted October 15, 2009 Thanks guys, I uploaded my log SophT... firefoxian, here are the comman line options I found for AAE: aae -listromstotxt will provide a text file listing all the required roms for all emulated games. aae gamename -listroms will list the required roms for that game to the screen. aae gamename -verifyroms will list to the screen an audit of the roms for the game. aae gamename -listsamples will list the required samples for that game to the screen. aae gamename -verifysamples will list to the screen an audit of the samples for the game. aae gamename -XRESxYRES will override the config file and start the program with the given resolution. I think I've got all of my emulators other than this one running well, thanks a lot! log.txt
SophT Posted October 16, 2009 Posted October 16, 2009 We need to program hyperlaunch to use the emulator. I can program it if you can find out what the command line options are. Search the web for command line options for the emulator and post it here on this forum. AAE has been integrated into HL - it's just not in the official version. Check the downloads section for the AAE main menu and system themes, those posts might have the hyperlaunch info. sounds like we just need runwait, %emupath%%emulator% %romname% or something similar. Things I Break ----- System Requirements? How do I remove rom warnings? How do I shut-down my computer? How do I shell HyperSpin?
logan5 Posted October 16, 2009 Author Posted October 16, 2009 Thanks SophT, I've got the main & system themes all set up. Launching a game brings me into the AAE menu and I haven't found any readme within the theme downloads to help me configure AAE...
cyberk30 Posted October 16, 2009 Posted October 16, 2009 I'm having the same problem with AAE. It just goes straight to the GUI.
logan5 Posted October 16, 2009 Author Posted October 16, 2009 cyberk, are you able to use the second update patch for AAE which fixes Major Havoc? I was hoping maybe if hyperspin bypassed the gui then the newer patch would work. I'm waiting to see if anyone has gotten that 2nd patch to work as well...
cyberk30 Posted October 16, 2009 Posted October 16, 2009 I have the second update patch for AAE and I am able to use.
logan5 Posted October 16, 2009 Author Posted October 16, 2009 Hmmm, any way you could upload your setup in an archive minus the roms? I think I'd be able to live with going to the AAE gui if I can run Major Havoc...Thanks a lot for your response! P.S. Just remembered I'm using Direct X 11...I wonder if that is conflicting...
cyberk30 Posted October 16, 2009 Posted October 16, 2009 This is my settings.ini for AAE. [exe info] path = E:\aae\ rompath = E:\aae\roms\ userompath = false exe = aae.exe romextension = zip parameters = searchsubfolders = false pcgame = false winstate = HIDDEN hyperlaunch = true [themes] themes_only = false animate_out_default = false [wheel] alpha = 1 style = normal speed = high vert_wheel_position = right text_with_images = true text_width = 700 text_font = Style2 small_text_width = 260 large_text_width = 400 text_stroke_size = 8 text_stroke_color = 0x000000 text_color1 = 0x00BFFD text_color2 = 0xFFFFFF text_color3 = 0x00BFFD color_ratio = 100 shadow_distance = 0 shadow_angle = 45 shadow_color = 0x000000 shadow_alpha = 1 shadow_blur = 0 [pointer] x = 512 y = 610 [video defaults] path = C:\HyperSpin\Future Pinball\Video\ width = 1024 height = 768 x = 512 y = 230 rotation = 0 animation_time = .3 animation_type = fade animation_start = none border_color = 0x000000 border_size = 12 border_color2 = 0X000000 border_size2 = 0 border_color3 = 0X000000 border_size3 = 0 forceaspect = horizontal belowwheel = true [sounds] game_sounds = true wheel_click = true [navigation] game_jump = 50 sort_by_name = false remove_info_wheel = false remove_info_text = false use_parent_vids = false use_parent_themes = false [artwork1 defaults] x = 512 y = 160 rotation = 0 animation_time = .5 animation_type = ease animation_start = top animation_rest = none [artwork2 defaults] x = 200 y = 500 rotation = 0 animation_time = .5 animation_type = ease animation_start = right animation_rest = none [artwork3 defaults] x = 200 y = 500 rotation = 0 animation_time = .5 animation_type = ease animation_start = left animation_rest = none [artwork4 defaults] x = 512 y = 500 rotation = 0 animation_time = .5 animation_type = ease animation_start = none animation_rest = none [special Art A] default = false active = true x = 512 y = 720 in = .4 out = .4 length = 3 delay = .1 type = normal start = bottom [special Art B] default = true active = true x = 512 y = 740 in = .4 out = .4 length = 2 delay = .1 type = fade start = none [Game Text] game_text_active = false show_year = true show_manf = true show_description = true text_color1 = 0xffffff text_color2 = 0x0099cc stroke_color = 0x000000 text_font = Style1 text1_textsize = 26 text1_strokesize = 7 text1_x = 32 text1_y = 610 text2_textsize = 36 text2_strokesize = 8 text2_x = 30 text2_y = 640 [Genre Screen] allgames_title = All Games text_color = 0x000000 text_x = 150 text_y = 200 stroke_color = 0xffffff stroke_size = 7
cyberk30 Posted October 16, 2009 Posted October 16, 2009 This is what is in my hyperlaunch. ;*************************************AAE************************************** else if (systemName = "AAE" && executable = "aae.exe") { hideDesktop() Hotkey, %exitEmulatorKey%, CloseProcess RunWait, %executable% "%romPath%%romName%%romExtension%", %emuPath%, Hide UseErrorLevel }
THK Posted October 16, 2009 Posted October 16, 2009 Should I add this to my AAE theme and re-upload it? ..........................back with a vengeance........................
cyberk30 Posted October 16, 2009 Posted October 16, 2009 The thing with my setup, it only brings you to the gui. It would be nice to have it launch the game straight from hyperspin.
Iceman5000 Posted October 16, 2009 Posted October 16, 2009 Add this to your hyperlaunch.ahk file and recompile. Then go to AAE.ini and Set Hyperlaunch = True ;*************************************AAE********************************* else if (systemName = "AAE" && executable = "aae.exe") { hideDesktop() Hotkey, %exitEmulatorKey%, CloseProcess RunWait, %executable% "%romName%", %emuPath%, Hide UseErrorLevel }
logan5 Posted October 16, 2009 Author Posted October 16, 2009 WOW, worked for me too! Thanks a lot Iceman5000!!! P.S. I fixed the 2nd update patch and thought I'd add how I did it in case anyone else had the same problem. I disconnected my joysticks. Turned out the developer added coding for more peripheral support and through trial and error I found out the new coding was interfering with my joysticks...
tecra Posted September 7, 2011 Posted September 7, 2011 Add this to your hyperlaunch.ahk file and recompile. Then go to AAE.ini and Set Hyperlaunch = True;*************************************AAE********************************* else if (systemName = "AAE" && executable = "aae.exe") { hideDesktop() Hotkey, %exitEmulatorKey%, CloseProcess RunWait, %executable% "%romName%", %emuPath%, Hide UseErrorLevel } i did this and now im getting error:ELSE with no matching IF Line# => 090:Else Program will exit i edited the ahk file then recompiled after, what am i doing wrong?
chunksin Posted September 7, 2011 Posted September 7, 2011 Sounds like AAE is the first entry in the file, the first emulator setup must start with 'if' and the others that follow with 'else if'. Just take out the 'else' and recompile.
CaptainHendry Posted November 7, 2014 Posted November 7, 2014 This is my first post. I hope someone can help me out. I've got Hyperspin, Hyperlaunch and a few emulators running with movies. I'm getting the hang of this; however, I'm having trouble with AAE. I can't figure out how to set it up to launch individual games the way, for instance, MAME does. Using the info in the thread above (see #12) I located my Hyperlaunch.ahk file to see if I could make it launch individual games (which you can do in AAE using cmd or bat files to pass the name of the game). However I don't see anything like the script above in my ahk file. I have no idea where I would add that code in the latest incarnation of the ahk file. Also I don't know how to compile it or if I even need to do this. I just opened it with Notepad. Here's all I can do right now. When I open Hyper HQ and click on Wheel Settings tab and select AAE I have two choices for Execution: Normal or Hyperlaunch. If I choose "normal" I can get to the AAE GUI from within Hyperspin. But it's just the AAE text on the main menu. There's no AAE preview video, no AAE wheel with games, videos etc. (all of which I have but can't get to work the way other emulators do). If I select the radio button for Hyperlaunch instead then I get an error when I try to launch from Hyperspin saying it can not find roms at [my roms location]. The next option in Hyper HQ is PC Game and that is set on Enabled and greyed out. Finally there is a blank for Executable location but no blank to create a link to the rom files (which the wheel settings page for MAME has, for instance). Also no blank for extensions on the AAE page. Anyone have an idea how to get this to work the way it should?
Deadly Posted November 7, 2014 Posted November 7, 2014 You'll also need to download the database, http://hyperlist.hyperspin-fe.com/
CaptainHendry Posted November 8, 2014 Posted November 8, 2014 Okay, I fixed the problem in HyperHQ. Turned out I had created AAE wrong using the wizard. I deleted and recreated it. Now I have a wheel. And I was able to get video running by creating an AAE theme file of sorts. But when I try to launch a game I'm getting a blank screen. I can get the AAE GUI if I go into Hyper HQ and switch Execution to "Normal" instead of "Hyperlaunch." But I can't get individual games to launch.
CaptainHendry Posted November 8, 2014 Posted November 8, 2014 I think I got this figured out. I was using 7z for AAE which I guess is incompatible for some reason. Thanks to Deadly for posting those screenshots. That tipped me off what I was doing wrong. Now it seems to be working great. Also for posterity, AAE will not run without an AAE theme file installed. I couldn't find one anywhere so I just made a copy of the MAME theme file and then switched out the background and the logo. If anyone has a link to a better AAE theme please post it.
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