highchiro Posted May 25, 2016 Posted May 25, 2016 I am using hyperlaunch and hs 1.3. It is stable and I have really tried with rocketlauncher just can gat it to work for me. Using 1.3 and HL I have the mameui setup and working well. I have jeepguys vertical menu and it works for mame. I now want to do the same for genesis games. I have been making the wheel art and have rotated the flv files. I need to know what to do to load the roms automatically. I can load the geneis emulator to the point where I have to manually select and insert the cartridge, then the game runs. How do I make that automatic from the wheel selection? What are the settings in hyperspin and is there a specific module I need? I am stumped. I dont really want to try rocketlauncher again 2 days work and just no joy at all with that and HS1.4. All help greatly appreciated. If I cant be done it would be nice to know. Sadly Fusion and gens doent have a cocktail view which is why I really want to use mame.
highchiro Posted May 25, 2016 Author Posted May 25, 2016 I thought that yes I am using mame 0.172. I just wondered if anyone had done that. I am no programmer. All the HL settings are setup for the wheel art postions etc. I have tried rocket launcher I just cant get it to work when I upgrade. Probably a really dumb question but Would the mame module from RL work in HL?
epayson85 Posted May 26, 2016 Posted May 26, 2016 On 5/25/2016 at 11:36 PM, agent47 said: Nope, RL modules won't work in HL. They absolutely work. It's what I have been doing since rocket launch came out. Install rocket launch in a separate directory from your hyperspin / hyperlaunch directory. Then find the module you want and copy it over to hyperlaunch. Fro. There you are going to have to modify it a little to get it to work but all you are really doing g is removing code that has to do with features that hyperlaunch doesn't have. Try running a game, it will error out but the error will tell you why. What ever feature it mentions remove any lines of code that have to do with that feature. Do it a few times and you will get it working. Sometimes you have to add some waitclose commands too because they are slightly different in hyperlaunch compared to rocket launch. I have done this with the latest versions of pcsx2, dolphin, and pinball arcade.
32assassin Posted May 26, 2016 Posted May 26, 2016 On 5/26/2016 at 3:37 AM, epayson85 said: They absolutely work. It's what I have been doing since rocket launch came out. Install rocket launch in a separate directory from your hyperspin / hyperlaunch directory. Then find the module you want and copy it over to hyperlaunch. Fro. There you are going to have to modify it a little to get it to work but all you are really doing g is removing code that has to do with features that hyperlaunch doesn't have. Try running a game, it will error out but the error will tell you why. What ever feature it mentions remove any lines of code that have to do with that feature. Do it a few times and you will get it working. Sometimes you have to add some waitclose commands too because they are slightly different in hyperlaunch compared to rocket launch. I have done this with the latest versions of pcsx2, dolphin, and pinball arcade. I think their is a very big difference between "They work" and " They work if you modify them" and the OP was not very specific, do you have, Hyperlaunch_1, Hyperlaunch_2 or Hyperlaunch_3? The amount of editing will depend on what version you currently have.
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