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Cemu et RocketLauncher


biohazard02

Question

Bonjour à tous,

je n'arrive pas lancer Cemu en plein écran automatiquement, j'ai bidouillé le module en essayant de rajouter un "-f" mais rien... j'ai le module en version 1.0 et Cemu en version 1.7.2c je pense que quelque chose ne va pas.

J'ai un module pour la version 1.7.0 mais il ne fonctionne pas j'ai un message d'erreur lorsque je lance un jeu.

Voici mon module:

MEmu = Cemu
MEmuV = v1.0.0
MURL = https://github.com/Exzap/Cemu
MAuthor = djvj
MVersion = 1.0
MCRC = E4E11E41
iCRC = 
mId = 635803743205902402
MSystem = "Nintendo Wii U"
;----------------------------------------------------------------------------
; Notes:
; Make sure the keys.txt in the emu root folder contains a Wii U common key.
; Do not ask where to get this, it's your job to figure this out.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()

Fullscreen := (If ( Fullscreen = "true" ) ? ("True") : ("False"))

dialogOpen := i18n("dialog.open")    ; Looking up local translation
hideEmuObj := Object("Cemu ahk_class wxWindowNR",1)    ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, 7zExtractPath)

BezelStart("FixResMode")
HideEmuStart()

Run(executable . " -f""" . romPath . "\" . romName . romExtension, emuPath)

WinWait("Cemu ahk_class wxWindowNR")
WinWaitActive("Cemu ahk_class wxWindowNR")

; Load image
WinMenuSelectItem,Cemu ahk_class wxWindowNR,,File,Load
OpenROM("Open file to launch", romPath . "\" . romName . romExtension)
WinWaitActive("Cemu ahk_class wxWindowNR")

BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()


CloseProcess:
    FadeOutStart()
    WinClose("Cemu ahk_class wxWindowNR")
Return
 

Merci pour vos réponses.

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