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Rocket Launcher Won't exit workaround.. [Solved]


jfp

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Posted

Ran into a few rare cases where Rocket launcher wouldn't exit, this left me with a bezel drawn ontop of hyperspin :/

All cases were due to incorrect module on beta builds or newly released emulators.

Got it to exit by sending a keystroke (Exit Script Key) after emulator closes.

If anyone encounters this here is a quick workaround (Requires Editing Modules)

Edit the emulators module using notepad++ and under "CloseProcess:"  before return add

ControlSend,, {??? down}{??? up}         

Change "???" to whatever your Exit script key is,  as set under RocketLauncherUI

Posted

Just found another setting that causes rl to hang... Restore Fronted on Exit 

This is what was causing most of my grief

Posted

It seems Changing Exit Script Key to something besides Esc also causes problems :/

anyone else having these Rl not exiting problems?

Posted

Found the Issue

 

If bezelPath
	Sleep, %bezelSleep%

BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()

FadeInExit( ) is the problem

If your Using a bezel and this occurs rename FadeInExit ()

to FadeOutStart() to correspond to the FadeOutStart() under CloseProcess:

 

Posted

Ya RL doesnt care for people editing modules, oh well this is just for people trying to get new version of emus to work on old modules..

Posted
1 hour ago, jfp said:

Ya RL doesnt care for people editing modules, oh well this is just for people trying to get new version of emus to work on old modules..

So that didn't go well then? Some modules are specific to the emu release and changing them is a hassle, it's always been that way.

56uIzxg.png

Posted

lol I dnt use the esc key so that wasn't the issue, it was mapped to a key on my jamma..

i re-downloaded the modules and they didn't work with the new emulators

its like using a module for emulator v1 on v4 of the emulator

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